Last time, I wrote about the beginnings of slot-based encumbrance, keeping track of your character's equipment in terms of "items carried" rather than calculating weight and adding it up. It turns out I was close but not close enough. JC's useful comments pointed out that the beginning of slot-based encumbrance was in the second edition of RuneQuest, from 1979. This time I'm probing for the origins of the now-ubiquitous d66. That is when you roll two six-sided dice and treat one as the tens place and the other as the ones, giving you a range of 36 possible results. Among the rules-light indie game designers of today, d66 is a favorite procedure for generating stuff from tables. Let me cut to the chase and say that the earliest instance of d66 that I have found is from the innovative role-playing game of 1984, Toon: The Cartoon Role-Playing Game , by Greg Costikyan, developed by Warren Spector, published by Steve Jackson Games. ( Toon was one of the early games I ...
Musings on table-top role-playing games today after spending a quarter century away from them.