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Showing posts from February, 2022

Hand-Crafted Adventures

There was a period of years early in the hobby’s history when there were no adventure modules at all. In those days, everybody made their own adventures by hand—without computers . You can, too. Lately I’ve returned to the quiet pleasure of developing hand-crafted adventures and setting materials on my own. I have no intention of sharing my materials with anybody but the players of my games. I draw on sources of inspiration both inward and outward, and a personal sense of vicarious wonder and adventure, to develop playgrounds for the players of my games. I rely on my experience running games and my observations of my players’ preferences, and I ignore what the critics and bloggers think is cool. My games are not about what’s trending in the scene, but about fun for my group. There is overlap but they are not the same. By hand-crafted I mean just that. I write my notes and sketch my maps by hand. When I have a moment of inspiration I jot ideas down, not with a computer keyboard to