I saw a query recently about modifications to the simple Maze Rats rules by Ben Milton. I used these rules for a long-running fantasy campaign (30+ sessions). I also used The Monster Overhaul (2023) as my bestiary throughout, when I didn't invent my own monsters. I thought I'd just share this recipe. The conversion from the Monster Overhaul to Maze Rats so easy that there is no reason not to use the Monster Overhaul book, if you have it, as a bestiary for Maze Rats on your own. It boils down to this: Maze Rats Monster Overhaul Attack score Hit Dice halved, round down Health Points Hit Dice doubled Armor 6 Armor: none Armor 7 Armor: as leather Armor 8 Armor: as chain Armor 9 Armor: as plate Armor 10 (or 9) Armor: as plate + shield If you like tougher monsters and/or longer fi...
This post gives a name to a very fast method of using dice that is already found in several games. It points out the similarity of the odds of this method to the even more widespread 2d6+/-modifiers method as well as current iterations of the d20 method. The familiar 2d6 method with a target of 10 Many role-playing games resolve uncertainty with 2d6 rolls and a target number of 10 for success. You add the results of two six-sided dice and add modifiers, positive or negative, and aim for a total of 10 or higher to succeed (or to succeed fully). Typically, the modifiers are equal to, or derived from, one or more character stats. There may be more modifiers, plus or minus, for situations advantageous or disadvantageous. I will call this the 2d6/target10 method. In this system, the default, when you have no modifiers, is a 1-in-6 chance of succeeding, because there’s a 1-in-6 chance of rolling 2d6 to get a total of 10 or higher. With bonuses, the odds of success increase as follows: ...