Players of role-playing adventure games love simple game rules these days. I think that's a good thing, and it's likely to make the hobby easier to enter for newcomers. But what counts as simple? B/X D&D and other early varieties of D&D, and their many, many clones, are often praised for the simplicity of the stats and character features if we compare with later editions of D&D. Yet if we just consider the player-facing matter of the character sheet and the numbers that players need to track, there are a lot of numbers, and the use of those numbers is often opaque. What do you roll for this stat or that stat, if at all, and which die? Some stats are "primary," in the sense that you roll for them or they are determined without reference to other numbers. Some of them are "secondary," in the sense that they are derived from primary numbers by a formula or by consulting a chart. After trying to introduce a few novices to B/X D&D, I realized that...
Musings on table-top role-playing games today after spending a quarter century away from them.