When new D&D characters are created, you know how the players can be stuck for a long time shopping for starting gear. Yes, that is a drag, especially for new players who often have little idea what each new piece of equipment is for. What are iron spikes for? The delay to the beginning of play can be boring for players expecting to dive right into adventure. The Prismatic Wasteland blog has an interesting post about different methods for determining starting equipment expeditiously. P.W.'s post also gives a link to Necropraxis' post from ten years ago in which an excellent table is provided for determining starting equipment packages for OD&D characters. The higher you roll on 3D6, the better the package of gear, with one column per character class. Inspired by Prismatic Wasteland, this post is just an addendum about the rules lineage of "starting packages" of equipment. I have some notes about earlier RPG rules that addressed the problem of starting equ
Musings on table-top role-playing games today after spending a quarter century away from them.