Every D&D adventurer is a coin collector. Every old variety of D&D and similar games posit one game-mechanical goal for characters: collecting coins (and other treasure evaluated in coins). Coins are a symbol in these games for the characters' trying experiences that explain their personal improvement. We all know that gathering gold does not make one a more skillful fighter or wizard or thief. The coins accumulated represent the achievement of the tasks , and it is carrying out tasks that serves as training in skills. As a symbol for experience, the gold piece has been pretty sufficient, as it's still widely used. Adventure scenarios contain hidden and protected coins, and other treasures evaluated as coins, which are the inducement to adventure. Players are spurred by the knowledge that coins are out there to take risks with their characters, producing a fun social event with elements of gambling, risk-free vicarious danger, cooperative problem-solving, and role-pla
Musings on table-top role-playing games today after spending a quarter century away from them.