A lot of gamers today seem to revere Gary Gygax as a saint. (He lived from 1938 to 2008.) They write about “Gygaxian play” and the real “spirit of Gygax” in games. I agree that his early games and modules have a charm and freshness that goes with their pioneer status as original to the hobby. He ran one of the two first D&D campaigns, the other being that of Dave Arneson. But Gygax's design is not stellar. His prose is pretentious, his game systems were okay, but, as he was a founder, he deserves lots of credit. When I met Gary Gygax, it was at GenCon, I think in 1992, probably my last time to GenCon. In those days, nobody in the gaming circles I knew thought so highly of Gygax. D&D was not a big deal at all. Other games had all the attention. Gygax’s recent game Cyborg Commando (1987) was an absolute rip-off, with a box of rules that did not even contain everything you needed to play. As I wandered around the GenCon booths, there was a new game being pitched:
Musings on table-top role-playing games today after spending a quarter century away from them.