tag:blogger.com,1999:blog-22460378244135680642024-03-28T06:46:47.050-07:00Tom Van Winkle's Return to GamingMusings on table-top role-playing games today after spending a quarter century away from them.Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.comBlogger94125tag:blogger.com,1999:blog-2246037824413568064.post-78066519835644551052024-02-01T10:07:00.000-08:002024-02-03T06:29:52.780-08:00Yes, you ARE telling a story.<p><b>But you aren't composing a <i>novel</i> or <i>reading a script</i>. </b>(Not during an RPG session, anyway.)</p><p>This is a long blog post about pervasive mistakes and miscommunication in the debate about "storytelling" in RPGs.</p><p><b>"D&D is <i>storytelling</i>, so it needs a <i>plot</i>."</b><br /></p><p>You can find plentiful resources on the internet today offering advice for Dungeon Masters on how to prepare a D&D <i>campaign</i> <i>plot</i> so the players will have a good <i>story</i>. Even though they are not the same thing, the words <i>campaign </i>and <i>plot </i>and <i>story </i>seem almost interchangeable in these discussions. The advice suggests that DMs begin by deciding how the campaign will end, typically with a "boss battle." You should devise a <i>story arc</i> before play. The DM is supposed to <i>write </i>a campaign <i>before it happens</i>. The advice can be personal or <a href="https://www.wikihow.com/Create-a-Dungeons-and-Dragons-Campaign">highly generic</a>:</p><p style="margin-left: 40px; text-align: left;">Devise your plot. [...] Plot can roughly be defined as the action that will occur no matter what the player characters do.</p><p>The models for these DM-devised campaigns seem to be official D&D campaign products in which all or most of the major events are pre-plotted in a sequence. Player characters who diverge from the plot will soon find themselves back on track, one way or another.</p><p>The advice to design a plot in advance is widespread, so I won't attempt to document it further. There is a good chance that anybody reading this will have encountered it already.</p><p>What matters here is that this advice is offered in the name of <i>story-telling</i>. The assumption seems to be that to create a story, you need a plot in advance. It's important for the entire entry here to understand that that is not true. The telling of a story does <i>not </i>assume the preexistence of its plot. People make stories up all the time, and that's a specialty of RPG players.<br /></p><p>For what it's worth, in the '80s and '90s I ran a lot of commercially-produced adventures, and many of them were, in effect, plotted-out stories. Some were fun for us, some weren't. But I don't believe that story-telling <i>requires </i>a pre-planned plot. If you read enough of this, you'll find out why.<br /></p><p><b>"No, it's not a story!"</b><br /></p><p>You'll also hear other gamers today insisting in particularly spirited ways that playing D&D (or other role-playing games) is <b><i>not telling a story</i>!</b> These are usually partisans of "old-school" gaming (a twenty-first-century movement). This advice seems to be catching on in broader circles. It's intended to contradict the advice for DMs to design a story in advance, which I just mentioned.</p><p>I'm calling these gamers "anti-story" gamers for short, not because they don't like stories, but because they say that role-playing games are not story telling. (They do this in slightly different ways, to be discussed.)</p><p>The "anti-story" gamers are a lot more interesting to me, as you'll see, than the ones who suggest we need to have a plot designed before we run our fantasy games.<br /></p><p>I was going to give links to examples "anti-story" scolds, but, while some of them are playful in their admonitions not to tell stories, some of them are pretty unpleasant and hostile. You can easily find such well-meaning correctives and angry diatribes on your own. They come up a lot among the D&D YouTubers.</p><p>If you don't believe me that this is a widespread position, you can just go and search it up for yourself. <br /></p><p>Okay, I will give <i>one </i>influential example of this, a nicely-delivered piece of advice, from fifteen years ago. <a href="https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots">This entry</a> of the Alexandrian blog gives the advice not to prepare plots, but to prepare situations in your RPGs. Along the way, though, it says,<br /></p><p style="margin-left: 40px; text-align: left;">A plot is the sequence of events in a story.</p><p>And that's correct. But then it says,</p><p style="margin-left: 40px; text-align: left;">Your
gaming session is not a story — it is a happening.</p><p>And that's... misleading. Sure, gaming sessions are happenings. So are readings of novels and scripted plays. But all of these <i>present stories</i>, even though they do so in different ways. The Alexandrian writes further,</p><p style="margin-left: 40px; text-align: left;">If I wanted to tell my players a story (which is what plot-based design
really boils down to), then it’s far more efficient and effective to
simply write a story.</p><p>Again, this is misleading. Plot-based design does entail telling a story, more or less, but story telling does not boil down to, or even require, plot-based design. And that's critical.<br /></p><p>You can find a lot of other examples of this argument. What all the "anti-story" gamers have in common today is that they allowed other people to define the term "story" for them as "pre-designed plot," even though that's not what story means.<br /></p><p>There are two main versions of the "anti-story" argument.</p><p>In <b>one version</b>, the argument is about <i>the nature of RPGs</i>. Are we playing a game, or telling a story? Apparently it can't be both, so we have to decide that it's one or the other. The answer, therefore, seems easy: We roll dice to determine the outcomes of critical junctures and we have game rules. Therefore, we are playing a game, and since a game can't be anything else, you're not telling a story.<br /></p><p>A factor that animates this version of the "anti-story" argument is that some players have publicly whined that bad stuff happened to their characters in RPGs. "This is <i>supposed </i>to be collaborative storytelling!" the player objects. "I can't <i>die</i> just like <i>that</i>! Don't I have <i>agency </i>in telling my <i>own</i> character's story?" The issue here is not about story telling, though. It's about the nature of collaboration in play, and the relative authority in the game of the DM and the players. But the grumpy "anti-story" gamers take the bait. Instead of saying, "It's more fun for us if the game is risky and uncertain, and we rely on the GM to be an impartial referee, and we like to know that the player characters really could even die," they say instead, "Dang it, this is a <i>game</i>! You aren't supposed to be <i>telling stories</i>!" That's both an irrelevant and an incorrect response, because all RPG players are telling stories. The complaint is about the nature of the collaboration.<br /></p><p>In <b>the other version</b>, the focus is on the GM. "The <u>Gamemaster</u> is <i>not a story teller</i>!" The real meaning is that the GM should not assume total executive control over the course of events represented in the game, but should let the players' choices and impartial dice rolls dictate the course of events (within the elaborate constraints of genre, setting, scenario, and rules). As it's articulated, then, this position is an exaggeration. Every gamer has heard GMs narrating sequences of events, so, <i>as a matter of fact</i>, GMs do tell stories in the game sessions. Many of them do it spontaneously, without a plot. They narrate events in sequence. The quibble is actually directed against the generic gamer advice I mentioned at the outset, which says a campaign should be pre-plotted. These "anti-story" gamers say it <i>shouldn't</i> be pre-plotted.<br /></p><p>You can probably already see that neither version of the "anti-story" argument is saying directly what they intend. They have, apparently unwittingly, accepted the false idea that RPGs would need plots designed in advance to have stories in a story-telling game. Their objections are therefore <b>confusing for many people</b> who are aware that they experience stories arising spontaneously in RPGs. Such players are evidently put off when told they're <i>not doing what they know they are doing </i>or that they <i>shouldn't</i> <i>be doing</i> that. They have been quite sure they <i>are </i>telling
stories in social, collaborative ways when they play RPGs. They
experience stories as they are presented on the spot through their own
shared participation. </p><p>For <b>all </b>the people giving the arguments and advice outlined so far, <i>story </i>doesn't mean just "story," but it's a shorthand for <i>pre-designed, pre-planned plot</i>. This holds for both the people who recommend that DMs plan a plot and also for those who follow either version of the "anti-story" argument. </p><p>Both "anti-story" groups recognize the limitations of their objections, because every time that I've heard or read either version, the argument is accompanied by immediate explanatory <b>hedging</b>. It always goes something like this: "Well, a story does <i>come out of</i> playing RPGs, but that's not <i>what it's for</i> or <i>what it's inherently supposed to do</i>," or, "Well, stories <i>emerge</i> from play anyway, <i>but only after the fact</i>, because it's not pre-planned," and words like these. Story, they allege, is not the play itself but it is "emergent." In other words, both groups immediately concede that RPGs<i> do make</i> <i>stories</i>... so, in fact, both groups see stories as a byproduct of the game. But they definitely don't want you to think you are a <i>story teller</i>. That would mean plotting everything ahead of time, or letting players off the hook when they make unwise or non-strategic choices. So they split hairs about what story is in this way, and paint themselves into a corner.<br /></p><p>Before you get into arguments about these things, you should notice the distinction between the two versions of the "anti-story" take. They are different claims. One is about the nature of RPGs, sometimes surreptitiously hinging on preferences about GM <i>authority</i>. The other is about the <i>role </i>of the GM. People talking about "storytelling" in RPGs confuse the two all the time (whether they want to say RPGs involve story telling or not), so one argument seems to support the other. But they are different.<br /></p><p>Most of the remainder of this blog entry is about what scholars say "story" is, and <i>how </i>and <i>why </i>all these misleading arguments about "story" came about, and how they are misleading. In particular, I'm interested in how the "anti-story" people have made a mistake in a seemingly minor but actually important way that undermines what they are really trying to achieve.<br /></p><p>For the moment, though, I'll just make my basic argument. I consider it obvious that RPGs are social activities that do a lot of things simultaneously, not just one thing. This is a trivial concept to grasp, but it seems that it must be said because some people appear to deny it. In doing more than one thing at once, RPGs are like other activities, including other kinds of games. One of the most salient things that RPGs do, for players actively playing, is spontaneously to present new stories in unexpected ways <i>in play</i>. That play is mostly conversation, or "telling." That is, the core activity of RPGs is, in fact, quite literally, a peculiar form of story telling. It's not sole-authored story telling because there are usually multiple participants, as well as specific constraints that make it collaborative and also make it a game. For the same reason, it need not be pre-plotted. And also for that very same reason, pre-plotting by one participant (the GM) can generate friction with the other participants. Nevertheless, RPGs are story-telling games by any reasonable, ordinary sense of those words. How we distribute authority in decisions about the story's outcomes is the point of contention.<br /></p><p>Let me be clear that I'm not arguing against a play-style here. It's not that the <i>preferences </i>of the "anti-story" game theorists are wrong. In fact, I want the same kinds of games that they want. I'm in their play style camp, and that's partly why I want them to get this right.</p><p>I think they mean, essentially, that the GM shouldn't try to be a <i>novelist</i>. <br /></p><p>When I run games as a referee, I'm collaborating in story telling, but I'm not a <i>novelist</i>, writing a sole-authored long work of prose about special characters who experience things more or less just as I planned it. I'm not doing what Stephen King or J.K. Rowling do. I'm not handing out scripts for a <a href="https://en.wikipedia.org/wiki/Stage_reading">staged reading</a> of something I already wrote. I think that even pre-plotted RPG sessions don't work like that, in fact. But I also don't design specific plots in advance and I don't control the sequence of events <i>by myself</i>. I prepare and present <i>situations </i>giving rise to conflict and I describe mysterious, dangerous <i>locations </i>for the PCs to interact with. Today, more than when I played as a youth, I use different devices to randomize situations and events: more impersonal procedures for dice, cards, and tables of random things that, once determined, immediately enter our shared narrative. The players explain to the group what their characters do in their changing circumstances. They explore. They investigate. They seek conflict or avoid it. They face moral quandaries. They try to accomplish goals that they themselves decide. I genuinely have no specific idea about what the players will choose or what the dice will dictate, so what happens in the game surprises me every single time. I can't even predict the ending. For me, the unpredictability is most of why I have <i>a lot of fun</i> with these games.<br /></p><p>You can call my method of GMing "trad" or something like that, even though I think the term "trad" is a historical mistake to apply, another sloppy and misleading label (like "old-school"). But that isn't important here. What I want to mention is that there are other ways of managing RPGs that are not the way I do things usually (though I've tried some of the other ways). There are RPGs people play all by themselves: solo games. There are RPGs without a GM or referee, in which all the participants collaborate in crafting a tale within a world with nobody "in charge." There are RPGs in which the role of GM rotates. Examples of all of these go back to RPGs in the 1970s, more noticeable in the '80s. There are also other variations. I'm not talking about those games here, even though I think they all entail story telling, too.<br /></p><p>Unfortunately, the "anti-story" game theorists haven't thought enough about what story is or what story telling is. They simply heard the advice of the other gamers who said, "If we are storytelling, then we need a plot," and then countered them saying, "No, we don't do that; we don't write plots in advance, so we must<i> not be story telling</i>." That's missing the point. They should have answered, "No, story telling doesn't require a pre-planned plot." Insisting that RPGs are "not (about) story/story telling" is a losing argument, even though I like their kind of fun. I wish they would get it right.</p><p>I can already hear "anti-story" gamers protesting: "That's not what we <i>meant </i>when
we said RPGs aren't story telling and that GMs aren't story-tellers!" If you are thinking that, then I say you should say what you mean. You don't need to accept the terms of the pre-plotters.<br /></p><p>There's one thing that everybody agrees
about that always gets drawn into the discussion. Let's cover this
<b>common ground</b>. Everybody knows that we can also re-present the stories
presented spontaneously through RPGs <i>afterwards </i>through verbal <i>retelling</i>.
I'd bet most of you readers have stumbled on play reports or heard
other gamers regaling you with tales of that time they rolled a critical
hit and narrated its memorable effects. This is something the "anti-story" people
like to bring up when they hedge on their claims. They say that
story is what happens <i>when the game session is over</i>: you can narrate what happened, after it has been determined. While that is true (and nobody ever argued that you can't tell people what happened), it is not the whole account. The story is first <i>presented</i>, and I'd say devised, during the game, spontaneously. The feeling of <i>discovering </i>a
story that didn't exist before, a tale without a sole mastermind, while
immersed in the roles of the main characters, is a big part of the fun
of RPGs. That's not after the fact. The story is immanent in play.<br /></p><p>This is demonstrated by the popularity of actual play recordings. The audience of recorded game sessions witness a story unfolding through live play, not merely in the retelling
after the fact (though they enjoy that, too). There would be no audience if story narration was not immanent in play. If RPG play didn't
entail presenting a story spontaneously, nobody would watch it as a
non-participant. Me, I have not enjoyed watching "actual plays" of RPGs,
but it is evident that a lot of people do enjoy them and the suspense they convey
as a narrative medium. When I was at university, one of my groups had a friend who simply
enjoyed watching us as we played in four-hour sessions, sitting near our table in one of the university buildings. He observed us for some months before he gave in to my invitation to join as a player. If
the story only emerged <i>after </i>the game, what was he watching all that time? It
wasn't the way our hands moved when we rolled dice that fascinated him.
It was the story he witnessed being told collaboratively on the spot.</p><p></p><p>And... well, if you're still reading, you already got my point. <b>You could just stop reading here.</b></p><p>If you want to read about some of the historical background to this debate, though, read on. And if you want to read what professional scholars who study narrative have to say about this, some of that is below, too. Also there's a bit about "railroading."<br /></p><p><b>Story is narrative and vice versa</b><br /></p><p>To me, as a returnee to games after a
long period of not playing, the emotional and political charge about
story telling is bizarre. Once upon a time, it was normal to talk about story telling in RPGs. It
was automatic and uncontroversial to recognize, "Hey, these cool new RPGs create stories!" When
the debate about whether RPGs are or include story telling shows up now,
however, I see that it's often haunted by the ghosts of the late '90s
and early '00s, when tribes of gamers found each other on the internet
and waged internet wars publicly for the first time. But before going into the older historical baggage, let's talk about definitions.<br /></p><p>There are thousands of professional
scholars in the world whose job it is to understand and explain literature, film,
visual arts, and other products of culture who take <b>narrative </b>as
their special object. These are not bullshitters. They are not "mere
academics." As a PhD-holder and a professor in the humanities who must analyze texts every day in my research and teaching, I know such people, and they are all intelligent and
typically quite proficient at the analysis of narrative. The most
devoted to studying narrative specifically are called <i>narratologists</i>.<br /></p><p>If you want to know some of the basic things they say, I suggest reading H. Porter Abbott's book, <i>The Cambridge Introduction to Narrative</i>
(3rd ed. 2020). It's quite good and, despite the name Cambridge in the
title, accessible for readers without prior background. It does assume you've read some novels. This <i>Introduction </i>conveys
the basics that most scholars agree about when it comes to narrative,
and explains some of the big issues about which they disagree. It uses a lot of examples, which I find helpful.<br /></p><p>As Abbott explains (p. 12), "narrative is <i>the representation of an event or a series of events</i>."
This is the part that the Alexandrian blog, cited above, gets right. Notice that narrative is not defined as <i>one person </i>relating events in
sequential <i>words</i>. Narrative can take all kinds of forms. Narratives can
be conveyed through movement, for example. Ballet is a perfect illustration. The same
goes for comics and other kinds of visual media: it doesn't have to
be prose fiction to narrate a story. Story telling has never meant solely
<i>literary</i> story telling.</p><p>Narratives are, basically, stories.
Some ambiguity about the term story comes from plain English usage. "Most
speakers of English grow up using <b>story </b>to mean what we are referring to here as <b>narrative</b>" (Abbott p. 17).</p><p>Note, however, that scholars who specialize in narrative make a nice distinction: <b>story</b> is the sequence of the events narrated, but the <b>narrative discourse</b> is the story <i>as </i>represented.
You can tell the same story twice in different moods, manners, or styles:
different narrative discourses. You can tell a story in a funny voice or
a sad voice, and that will change the meaning. You can tell the same
story through different media, for example: dance, epic poetry, hip
hop... and, yes, <i>games</i>.</p><p>By these basic, introductory considerations alone ("narrative, colloquially known as story, is the representation of
an event or a series of events"), we can see immediately that <i>playing
RPGs is a form of narration</i>, or, in non-scholarly terms, <i>story telling</i>,
through a peculiar kind of narrative discourse involving several
creative participants who collaborate in the story telling. This kind of
narration is regulated (has rules), requiring the consultation of dice (usually), which provide numerical outputs that are immediately interpreted as narrative,
but that doesn't make it less narrative. The collaboration and
randomization is part of the fun, because nobody is sure what will
happen. Nobody can predict exactly what will be said or how the dice
will fall. Nevertheless all the actions taken during play present a
narrative, a story.<br /></p><p>RPGs are a form of narrative discourse that, through play, <i>present a series of events about entities including characters</i>. So, again: a kind of story telling.<br /></p><p>Note that I'm not saying that RPGs are <i>only</i>
a narrative discourse. To drive the point home: they are also commercial products, they are also the
subjects of lore and analysis, they are also social activities... and many
other things besides. Compare football (any variety). Football is not
just two teams strenuously competing over the transport of a rubbery ball to opposite ends of a green field, with rules. There is
a fan culture, there are politics, there is commercial buy-in, people
build identities around favorite teams, and so on. RPGs are
many things at once, too, including story telling.<br /></p><p>In fact, a
lot of games besides role-playing games tell stories, too. The game of
chess tells a story: two equivalent armies with equivalent constraints are at war, each seeking to
capture the other's king, who is protected by court officials, officers,
and foot-soldiers. Although most of the attention devoted to chess is
about the technicalities of complex chess strategy, the goal of the game is
expressed in terms of story. How much more so for role-playing games!</p><p>Do
scholars who specialize in narrative say, along with me, that D&D is story telling? I think they mostly don't know enough to say, and the ones who know are not concerned with fairly trivial games. Abbott, the senior narratologist whose book
I've been referring to, acknowledges that there are "gamers" (a term he
puts in quotation marks, holding them at arm's length) who play RPGs,
who make a kind of hybrid narrative, but he lumps computer- and
text-based RPGs together with table-top RPGs, and he relies on what
gamers have reported to him. I don't think he's ever played a tabletop RPG. In his attempt to explain this reported, strange phenomenon, he resorts, quite tentatively, to the obscure jargon invented
by textual theorist Espen Aarseth in the book <i>Cybertext</i>, from
1998, to suggest that we might see RPGs as "ergodic actions" rather than
straightforward <i>stories</i>. The idea of the "ergodic" text (an expression I
don't endorse) is that it's a kind of text for which you have to make
"nontrivial effort" (work, the <i>erg-</i> part of the neologism) to go through the narrative, like the <i>I Ching</i> or hyperlinked texts (!?). The problem here is that Aarseth's analysis was about text-based media,
not table-top role-playing games which are mostly performed spontaneously, not read. Specialists in the analysis of
written literary narrative are apparently not very
good (yet) at analyzing the narrative presented by RPG practice, and that's
not a surprise, considering that it's a different medium and a different narrative discourse. Abbott, who has to say "gamers tell me" that the fun of
theater improv has something in common with the fun of RPGs (p. 109),
seems stumped by the narrative effect of simultaneous flipping of frames
of reference in RPGs, from the player to the imaginary character, from
the real world to the fantasy world. We can forgive Abbott, who is a specialist in written narrative fiction, and a very good one at that, and not a gamer. We can steer clear of <i>Cybertext</i>'s dead end for tabletop RPGs. As it happens, most actual <i>game theorists</i> seem to accept that
story telling is inherent in RPGs of all kinds. For many examples,
browse the book <i>Role-Playing Game Studies</i> (2018) edited by Zagal
and Deterding. At the core of their analysis of story telling in RPGs,
the scholars contributing to this volume are citing gamers who say
they're telling stories. Go figure.</p><p>About pre-plotting, even that has limits. Although
people who write novels and create other kinds of narrative may have
planned some of them in advance, it is a fact that not all novels' plots
are pre-planned. Some novelists, like Dostoevsky, have written their
novels (telling stories) without a plan at all after a certain point.
They feel as if the stories are telling themselves through them. Not just novelists: some
story tellers invent stories on the spot without a plan. Sometimes their
stories are shaped by audience responses. A
narrator may change directions because of the audience's reactions.
Sometimes narrations are retellings of stories they know, but the
retelling differs each time, with varying plots.<br /></p><p>In the end, we don't really need scholars to know that RPGs are, among other things, spontaneous, collaborative story telling. Really, folks, it should be obvious, once you acknowledge that pre-plotting is not a <i>necessary </i>basis for telling a <i>story</i>, given the rules of RPGs and the distribution of contributions between participants.</p><p>Gary <b>Gygax </b>knew what I'm saying. In his post-TSR book <i>Advanced Game Mastery</i> (1987), using his typical overly-complicated prose, he wrote (p. 54).<br /></p><p style="margin-left: 40px; text-align: left;">The campaign is constantly undergoing modification through game master and player interaction. When the principal characters in a <b>story </b>(the campaign) are free-willed and have a multitude of choices regarding how to proceed, it is counterproductive -- and, in fact, impossible -- to preordain just how the events in the campaign will unfold.</p><p>In plainer English, Gygax was stating the obvious, that campaigns are <i>stories</i>, and advising that pre-plotting of those stories/campaigns was counterproductive. Counterproductive to what? He doesn't say, but I think he meant counterproductive to enjoyment by the whole group.<br /></p><p></p><p><b>Historical baggage (lots of it)</b><br /></p><p style="margin-left: 40px; text-align: left;">"Sometimes I forget that D&D® Fantasy Adventure Game is a game and not a <b>novel </b>I'm reading or a <b>movie </b>I'm watching." --Tom Moldvay, December 3, 1980, Foreword to his <i>D&D Basic Set</i><br /></p><p>The idea that RPGs are specifically <i><b>not </b>story telling</i> at all, or that the GM, at least, is <i>not </i>a story-teller, seems to go back to the late '90s. I'll bet you could find some earlier examples, but they weren't normal previously because it wasn't a big issue. And it wasn't an issue because the argument that you <i>aren't telling stories</i> was a reaction against an earlier trend.<br /></p><p>That earlier trend was not just to recognize the obvious fact that RPGs like D&D were specifically a <i>new form of story telling</i>, a new kind of narrative-making art. It went <i>further </i>to apply that insight by taking features from the analysis of stories in other narrative modes and other contexts, such as novels and mythology, and importing those features into planning RPG sessions and campaigns to <i>heighten the experience</i>. Acknowledging that this was story telling was meant to <i>improve your game</i>.<br /></p><p>This sentiment was embedded in many RPG game products, meaning explicitly in the texts, already in the 1980s, but became particularly prominent throughout the late '80s and '90s. <br /></p><p>You can just read about the roots of this kind of thing in Jon Peterson's book <i>The Elusive Shift</i>. (My review of it <a href="https://lichvanwinkle.blogspot.com/2020/12/review-jon-peterson-elusive-shift-how.html">here</a>.) Peterson describes the questions of mature gamers in the '70s about the new kind of game (p. 218):</p><p style="margin-left: 40px; text-align: left;">Was fantasy role playing a ritual, or a psychodrama, or a teaching tool, or an art form, or just a game?<br /></p><p>Players today may find it hard to believe that people were asking those questions within six years of the appearance of D&D in 1974. But, yes, some gamers felt profound experiences through their RPGs, whether by deep immersion in characters leading to powerful emotions or through well-developed tales and epics that achieved sublime beauty as they unfolded. Some gamer nerds learned truths about themselves through immersive play. They wanted these kinds of meaningfulness and artfulness to elevate the whole hobby. Could that kind of experience be <i>engineered</i>? Gamers looked to other media, especially written fiction and analysis of fiction, for inspiration and guidance. How could they go <i>deeper</i>?<br /></p><p>This should be understood in the context of widespread stigmatization of the hobby that grew in the late '70s and stayed throughout the '80s and beyond. The strength of the stigma associated with RPGs early in the hobby is something that younger gamers today seem not to recognize. The stigma on RPGs had powerful ramifications for the evolution of the hobby and for the demography of gamers. RPGs were in those days regarded generally as a suspicious, deviant activity. Some thought they were harmful or even counter to religion (see, e.g., <a href="https://lichvanwinkle.blogspot.com/2020/04/anti-d-propaganda-from-1980-direct-fom.html">here</a>; yes, I had this up well before <i>Stranger Things</i> included it). Because of these associations, RPGs were something people were much more embarrassed to admit publicly to playing then than they are now. Gamers who wanted RPGs to be considered as an art hoped, implicitly, that elevating the meaning of RPGs to a profound new kind of story telling might endow the stigmatized hobby with dignity, and that sharing those intentions would win other RPG players into the ranks of the experimental artists. RPGs might even be therapeutic. But, again, how to achieve that?<br /></p><p>At the same time, many gamers were bored of the dungeon-crawling formulae, sick of "hack-and-slash" games (as they were widely known then), tired of power-tripping at high levels with vorpal swords. If you look into the game literature of this time, you will find many examples. They wanted to discover ways of adding depth and maturity to their favorite pastime. If you could study Lovecraft to find patterns and techniques that would enhance your <i>Call of Cthulhu</i> game and make your players <i>really </i>scared, if the <i>Deities and Demigods</i> tome prompted players to hit the library for books on comparative mythology, if studying AD&D's Appendix N (Gary Gygax's bibliography of fantasy fiction) was a path to inspiration through the study of <i>stories</i>, why shouldn't the games themselves aim for the same kind of joy or even sophistication? The "Forward" (<i>sic</i>) of the first D&D book, in 1974, encourages players to take inspiration from the literary fiction of Borroughs, de Camp, Pratt, and Leiber, and the game is filled with obvious nods to Tolkien's fantasy. What could Gygax's game be about, with its explicit references to literary narrative, if not story telling, and <i>living </i>the story for yourself? And that's what Gygax said it was: a game in which <i>you become a hero</i>.<br /></p><p>Some of the earliest D&D players explicitly stated that the game was designed to tell stories. It was obvious to them. They said they were bored of the game if there was no story. Dave Arneson, the other original author of D&D, <a href="https://koboldpress.com/interview-with-dave-arneson/">said in 2009</a> (just before his death) that the heart of a good game is <i>story</i>, that it "can make or break" a game.</p><p>They wanted to enhance the effect of their games. For example, in August 1980, an article by Douglas Bachmann appeared in <i>Dragon </i>magazine (#40)
about adopting Joseph Campbell's structuralist analysis of "the hero's
journey" for fantasy role-playing game scenarios. (Peterson also discusses this article.) If it had (apparently) worked for
George Lucas twice in a row by that time, why not for D&D? Maybe there were powerful <i>models</i> or <i>plans</i> for a game that would be more effective for the players' enjoyment. Maybe there were more effective <i>plots </i>that could be extracted from other media and deployed in your game.<br /></p><p>If you have read blogs about how to make your RPG sessions more fun, then you have done the very same kinds of things these gamers were doing. They were looking for techniques to enhance their games.<br /></p><p>In the fantasy subculture of the late '70s and early '80s, the period selectively idealized by "old-school" RPG agenda today, the concept of <i>story telling</i> was part of a utopian ideal in which fantasy could help participants to feel connected with a pre-modern, kinda-medieval world (part of the complex now called <i>medievalism</i> by scholars today) which was somehow more authentic than our world in its preindustrial honest simplicity inflected by magic and wonder. Story-telling games might turn out to be a primal art making fantasy more than mere daydreams. Participatory medievalism might unlock the birthright of all people, opening a way to be connected with universal human myths, feelings shared in a collective unconscious! Although I exaggerate, some RPG theorists really did wax optimistic in these ways about a new form of art.<br /></p><p>Although some gamers saw D&D and other early RPGs as story-telling tools right from the start, in the 1980s story telling became an <i>explicit </i>priority for some game designers who thought that they could elevate the sophistication and meaningfulness of their role-playing games by taking lessons from the study of myth and literature. They wanted more grown-up games, more moving games, games that might reveal something profound. Sometimes they did create more sophisticated tales.</p><p>I would love to give dozens if not hundreds of examples of this kind of thing, but this article is already very long. Another effort would be needed to document the rise of the "story telling" agenda in RPGs. Frankly, probably nobody would care, either, so I'll keep myself to just two that I think are especially interesting.<br /></p><p><i>Example</i>. The innovative game <i>Ars Magica</i> (1e 1987, revised 2e 1989), by Mark Rein-Hagen and Jonathan Tweet, was built explicitly on the idea that RPGs are a new kind of "storytelling." I think of the early <i>Ars Magica</i> "Jump Start Kit" called <i>The Stormrider</i> (1989), which I owned but never ran (despite my participation in two separate Ars Magica 2e campaigns with two different groups). <i>The Stormrider</i> is an early example of a non-D&D module designed to teach GMs and players alike how to play a new game. From the first page, we are told that the Storyguide (the name here for the GM) has to learn the "art" of "guid[ing] a group of role-players through a story." The first tools the Storyguide needs are a Plot Synopsis (i.e., it's all pre-plotted, folks) and instructions on the Theme of the adventure (a literary concern). Here, the theme is "the question of what rage is. It deals with the futility of anger..." Ten years before, Gary Gygax was advising DMs how to act out the part of monsters, funny noises and all, and to bring the fantasy to life. The <i>Ars Magica</i> guys wanted to go to what they saw as the next level. They'd been to college and taken courses on literary analysis. A story needed a <i>theme </i>that has a <i>message</i>. A story needed a coherent <i>plot</i>. Players need to be <i>guided </i>through this by a skilled artist. At the end of <i>The Stormrider</i>, the authors tell the reader, "We hope you enjoyed reading our story as much as we enjoyed writing it -- for us it was a completely different kind of adventure." That is, they hoped their story-telling concerns would pay off with a more profound and meaningful game. No more of that D&D hack-and-slash!</p><p>It's worth noting that Mark Rein-Hagen went on to design <i>Vampire: The Masquerade</i>, the basis of the soon-widespread "storyteller system," basically just another rule system but with rhetoric, often seen as pretentious, about activating storytelling agenda more. Jonathan Tweet later designed some truly innovative games, but had the biggest impact in co-designing D&D 3e. The <i>Dungeonmaster's Guide</i> 3e introduces a spectrum of play-styles with "Kick in the door" at one end and "Deep immersion storytelling" at the other. Subsequent editions of D&D (4e and 5e) both would retain language about "storytelling games," teaching the idea that they are storytellers to the biggest demographic band of fantasy gamers today.</p><p><i>Another example</i>. It wasn't just small game companies like Lion Rampant in the '80s and '90s that were explicitly creating story-telling agenda. TSR was all in, too. Jaquays and Connors wrote TSR's <i>Campaign Sourcebook and Catacomb Guide</i> for AD&D 2e, published in 1990. Full of advice on creating dungeons and developing your DM techniques, it provides an overview of different "play styles." One of those is "Novel Style Play," in which the DM has plotted everything in advance like a novel. "The danger with this style," the authors write, "is that the DM may be tempted to manipulate the players in favor of a better story (or the DM's predetermined outcome)." Wise. But while trying to warn DMs off from pre-plotted campaigns in the mode of a novel, it gives explicit advice for DMs to hone their "storytelling skills," dealing with topics like improvisation, pace, foreshadowing, theatrics, and mood.<br /></p><p style="margin-left: 40px; text-align: left;">A DM's goal as storyteller and game moderator should be to consistently give his players wondrous, dazzling, and above all, thrilling adventures. (p. 17)</p><p style="margin-left: 40px; text-align: left;">If the DM can imagine his adventure as a story, then he should continue the analogy and make each play session into a chapter of that story. (p. 20)</p><p style="text-align: left;">When people use "gamespeak,"</p><p style="margin-left: 40px; text-align: left;">The DM forgets that he is a storyteller and becomes a rules judge. (p. 28) </p><p style="text-align: left;">There is a <i>lot</i> more of this in the book. This was quite typical of RPG products in the '80s and '90s. The cutting-edge effort was to elevate your game into an art form. The craft of the story teller was studied for techniques.<br /></p><p style="text-align: left;"><b>Those two examples </b>alone should make it clear that the proponents of <i>artful storytelling</i> had a mixed basket of goals. They all wanted more fun and meaningful games. Their advice ranged from how to do voices to pacing and timing to designing end-goals for campaigns to writing plots in advance. This is simply better-developed versions of the advice given in '70s role-playing games, devised with the benefit of another decade of game experience. Remember, it was Gary Gygax who advised DMs and players to be <a href="https://lichvanwinkle.blogspot.com/2022/01/on-rpg-play-styles-part-2-amateur.html">"artful thespians"</a> who would <i>become </i>their characters. The story-telling agenda were merely pushing that sentiment further.<br /></p><p>One negative aspect of this push for narrative sophistication is that explicit artistic manifestos (rather than just making art) can turn into pretentious nonsense. Claims to tap into something profound through a seemingly nerdy, socially deviant game about imaginary battles easily appear maudlin. As public sarcasm and automatic cynicism, once considered simply rude, became widespread cultural norms, sincere sentiments about deep self-expression took a beating. Sometimes the effort to enhance the psychological profundity of role-playing games through story telling methods were delivered with thick snobbery, looking down on mere "hack-and-slash" games that lacked deeper meaning. Meaningful games with swollen hearts and moral lessons in your face would distinguish sophisticated artistes from the munchkins and power-gamers.</p><p>This was part of the bigger context I've described above. And who am I to say that RPGs can't work psychological wonders? I've participated in some seriously profound and sublime games, and if you haven't, you may be skeptical, but you may also be missing out. Still, explicit efforts to engineer life-changing experiences through RPGs as <i>a story telling art</i> could backfire. Not only are the efforts sometimes hollow, but trying too hard may undermine the outcome because the substance isn't there. Just look at how <i>Vampire: The Masquerade </i>(1991), explicitly a
"storytelling game" (that I both GMed and played in when it came out), eventually aroused heated backlash for being a just another game about power-tripping--here as an edgy nocturnal superhero trapped in a convoluted story arc, sold in supplement after supplement, about still more powerful nocturnal superheroes--while <i>posing </i>as <i>deep storytelling</i>.</p><p>But the snobbery went both ways. It still does. Some gamers see themselves as <i>hard core</i>. They'd never give in to pansy "story telling" and mushy feelings. And they cringe when they see total nerds like themselves getting <i>too into</i> their roles. The question then is, which nerds will out-snob the others?<br /></p><p>The idea that RPGs were a form of story telling emerged out of all this background. The backlash came when the telling of stories became explicit, pretentious, admonitory agenda tied to the advocacy of pre-fabricated plots, even though story does not necessitate pre-fabricated plots.<br /></p><p>There's a <i>lot </i>more to say about this, and the waves of online flame wars in web fora between then and now... but I'll stop with the historical stuff. You can dig into that for yourself, if you want to ruin your day.<br /></p><p><b>Don't blame Dragonlance. It was Gary.</b><br /></p><p>Well, one more historical thing. <br /></p><p>Some of the "old-school" gamers who pose as purists and decry commercially produced adventures that have pre-planned plots blame the <a href="https://en.wikipedia.org/wiki/DL_series">Dragonlance modules</a>,
beginning in 1984, for introducing this trend. Although this argument is common, it is also factually wrong. There
are plenty of older examples of pre-planned plots in adventures and campaigns that came with pre-generated characters. Just look at Gary Gygax's
famous six-module series: "Against the Giants" <a href="https://en.wikipedia.org/wiki/Against_the_Giants">G1-G2-G3</a> > "Descent into the Depths of the Earth" <a href="https://en.wikipedia.org/wiki/Descent_into_the_Depths_of_the_Earth">D1-D2</a> > "Queen of the Demonweb Pits" <a href="https://en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits">Q1</a>,
published from 1978 to 1980. These modules, intended to be played in sequence, are considered classics, but
they are basically (mostly, not entirely) a pre-programmed story path culminating at the end of
each chapter, or module, with a boss battle.<br /></p><p>A lot of the
same
old guys who light incense in honor of Gary Gygax today and
boast about their old-school open-ended "sandbox" games used to be
munchkins who dreamed of a campaign going through all six of those
modules by
Gygax in glorious order, or making it through
all four of the "<a href="https://en.wikipedia.org/wiki/Scourge_of_the_Slave_Lords">Slave Lords</a>"
modules, A1-A2-A3-A4 (by various old-time TSR authors). Those grognards
used to <i>love </i>prescribed stories for high-level characters when they were kids, but today, those classics don't get as
much fond reminiscence as modules like B1, B2, X1, T1, and other more obviously
open-ended modules based on locations not plots for low-level adventurers.<br /></p><p>Note
that the TSR modules that Gygax and company wrote, which introduced a "plot" in the
form of a sequence of pre-planned combat encounters, began as tournament modules,
one-shots linked together in a story arc after the fact so that they
could be sold together. As tournament modules, they were originally supposed to provide a sufficiently uniform experience so that groups of
players, and individual players, at a gaming convention <a href="https://lichvanwinkle.blogspot.com/2020/06/d-for-cash-prizes.html">could be ranked</a>
against each other. Solidly in the tradition of wargaming, you could have
winners and losers at D&D. That was, for a time, one of Gygax's
explicit goals for D&D. It was one of the motivations for his publication of
AD&D as a rule system intended not to need house rules.</p><p>When TSR and other game companies learned that gamers would gladly buy their pre-packaged, sloppy pamphlets with maps and cool art, rather than use the official rules provided to make their own settings and worlds and dungeons and wildernesses, they found <a href="https://lichvanwinkle.blogspot.com/2022/08/the-commodification-of-fantasy.html">a hobby full of consumers</a> ready to purchase homogenized experiences. Gamers comprised a market eager for prescription and pre-planned fantasy plots. They still do.<br /></p><p><b>What about railroading?</b><br /></p><p>Adding to the confusion of pre-plotting with story telling, pre-plotted adventures are often called "railroads," a term of derogation, but their usage here is imprecise, too. As we have been reminded recently, <a href="https://rpgdiegesis.wordpress.com/2024/01/18/railroading-is-a-technique-stop-arguing-about-what-it-means/">railroading is best understood as a <i>technique</i></a>: invalidating player choices. (The term has <a href="https://rpgdiegesis.wordpress.com/2023/02/05/whence-cometh-railroading-some-history-of-the-term-and-on-the-german-love-for-trains/">a history</a>, further <a href="https://lichvanwinkle.blogspot.com/2023/02/a-new-look-at-early-history-of.html">here</a>.)</p><p>Railroading is <i>different </i>from a linear adventure structure or a linear plot. You may dislike both, but let's keep the distinction.<br /></p><p>As seen, what the "anti-story" people are objecting to is not <i>just </i>railroading but also<i> pre-plotted adventures</i> in which events are going to happen in a certain order and a certain way regardless of player character actions and without adequate choices on their part to contribute to the outcome.</p><p>Pre-plotted adventures <i>do </i>potentially <i>encourage </i>GMs to use
railroading because that will keep the PCs in their prefabricated plots. (This is what Connors and Jaquays wrote, cited above.) For this reason, pre-plotted adventures and railroading may easily occur
together. That's why they get confused with each other. Still, it's important to distinguish the two. They are
different things. Railroading is a technique for invalidating player choices. It's overriding player choices. Pre-plotting is a <i>plan </i>to ensure that<i> specific </i>events happen in order, a linear adventure model with no branches, regardless of player choices. You can see how easy it is to confuse the two, but also how they are different.</p><p><b>Actually, the "anti-story" gamers love pre-plotting, provided it's of a specific kind.</b><br /></p><p>At a basic level, the "anti-story" gamers are really <i>not that different</i>
from those who insist that RPGs tell stories. If you are an
"anti-story" gamer (and I'm not saying <i>you</i> are, reader at this moment), arguing that RPGs are not story telling, the chances
are nevertheless good that you get excited talking about genre emulation.
Maybe it's about the essence of sword & sorcery somewhere between
Conan and Elric. Maybe you get worked up about what counts as pulp
fantasy versus high fantasy. If you are trying to emulate Indian epic or
the weird world of Nehwon or the ineffable wonder of Arthurian
miracles, or just excited about gonzo whimsy, you too are getting off on
important <i>literary story </i>material that serves as a template for
your fantasies. It's absurd for "anti-story" gamers to strive for
literary emulation, copying as many elements of
published fiction as is feasible, while insisting that they're not telling
stories. You would never emulate a literary genre in a role-playing game
if you did not have specific <i>narrative goals</i>.</p><p>In fact, <i>all gamers</i> truly want a specific kind of pre-plotted adventure. They just don't want the details to be defined. What I mean is that the premise of almost every role-playing game includes a <b><i>masterplot</i> </b>(see Abbott, pp. 52-56), a predefined story <i>pattern </i>that will recur in innumerable variations that are all structurally more or less the same. Gamers love this stuff:<br /></p><p style="margin-left: 40px; text-align: left;">A
band of unique individuals, adventurers whose abilities are
mutually complementary, each filling one of a handful of genre-determined character types, will
explore underground tunnels and chambers to defeat or circumvent deadly
traps and monsters, capture treasures behind these threats, and return
alive richer and more powerful than they were before. Each successful expedition furthermore results in their accumulation of more
personal power within their respective specialized type of abilities.</p><p>Or:</p><p style="margin-left: 40px; text-align: left;">A
band of unique individuals, adventurers whose abilities are
mutually complementary, each filling one of a handful of genre-determined character types, will
respond to occult threats that they alone recognize, while people in
general are unaware of the secret dangers lurking just beyond their
ordinary awareness. Each successful investigation can save people from a new and specific horrific
threat, for which the heroes, whose nerves are progressively frayed,
never receive public recognition.</p><p>These are <i>plots determined beforehand</i> in skeleton form. They are pre-determined masterplots. Nobody is objecting to them, not even the guys who say, "Your game shouldn't have a plot!"<br /></p><p>All gamers like
such masterplots. Such pre-plotted <i>story patterns </i>allow them to play together because they represent shared expectations. We agree to this much together before playing. "This game is about [i.e. creates a shared fantasy narrative about] [<i>state the masterplot</i>]." We agree to this so we can make sense of characters according to stock types and events according to common expectations. To this extent, it is obvious that gamers, even the ones who claim that RPGs are not story telling, <i>want </i>stories. They <i>need </i>stories. That is why they play. If they just wanted to play games that had no story telling, they'd play football or parcheesi. (Even then, people find ways to make stories out of those games.)<br /></p><p>What the "anti-story" people really want, however, is for players to make a difference in their
stories through their own choices. That is their real point, and it's a valid one. They <i>want </i>something <i>loosely </i>pre-plotted, pre-packaged in a general way. They want images that inspire them to imagine the stories in this game as the designer commissioned them. They want modules written for them and packaged for them neatly with everything set up, and if it's not set up just to their tastes, they will be annoyed. But they also like the specifics and the details of the generic tale to be different each time, to be unknown beforehand, and for themselves to play a role in deciding the outcomes of events narrated. They want the same story template to be refreshed again and again through the collective effect of their
interactions in imaginary stock-type roles. They want to be surprised <i>within </i>the confines of the masterplot and genre. They want
<b>uncertainty</b> within a <b>known and pre-plotted framework</b>. Uncertainty about how the narrative will go creates <b>suspense</b>. Suspense is a fun feeling when it carries no real-world risk. They're trying to have fun in this specific way.</p><p>RPG players want uncertainty of different kinds. (Read Costikyan's excellent little book<i> Uncertainty in Games</i>, from 2015.) They want the uncertainty of the imaginary fantasy world that they can't see but discover through play. They want there to be a hidden map with keyed contents, a location to explore planned before the adventure. This creates suspense culminating in surprises. Gamers love surprises within the confines of a well-defined genre. The pre-planning of a site for exploration or investigation is a guarantee of realness, a "hard setting" that is "real" even if players don't explore all of it. (E.g., <a href="https://idiomdrottning.org/blorb-principles">this</a> idea.) A prepared site is a promise that the referee is not manipulating the world's contents throughout, but it remains unknown to the players at the start. </p><p>Gamers want the uncertainty and suspense of gambling on randomly determined outcomes to risky actions, with odds based on predetermined figures and defined rules.<br /></p><p>They want the uncertainty and suspense arising from social interactions between friends who are creating a shared fantasy spontaneously within the confines of predetermined rules and pre-planned masterplots. You never know for sure what the other players or the referee will say or do.<br /></p><p>Along these lines, when players realize that they have no meaningful choices to make, their feeling of uncertainty and suspense diminishes. This takes away some of the fun for players. That's why they don't want complete and absolute pre-plotting.</p><p>Somehow or other, though, they got sloppy with their arguments. Instead of saying what they really wanted, they said they <i>didn't want story telling</i>. Not only that: some have even said that RPGs <i>don't tell stories during play</i>. That's just bizarre.<br /></p><p>So, cranky gamers, say what you mean. You love stories, too. You love narration. You even love macro-level pre-plotting to the extent that it constitutes the genre of your games. But emergent stories are still stories as they happen. You are the audience and the participant simultaneously. That's the surprise of it. You come up with these stories <i>in the telling</i>, by performing them collaboratively. You like immersion in a suspenseful story as it happens. You <i>present</i> stories and then, after the fact, if they are worth it, you can <i>re-present</i> them in retelling if you want. </p><p><b>Conclusion</b></p><p>After
some GMs and game designers confused story telling with pre-designed
plotting, coming to a head in the '90s and '00s, the "anti-story" gamers have done exactly the same thing
in their protestation. In fact, people can narrate, or tell, stories <i>spontaneously</i>. They can tell stories as a group, with individuals contributing in different ways. That's part of the fun of RPGs. Why insist that it's not story telling? All you need to say instead is that you don't want everything scripted in advance, if that's what you mean. It's not hard. You can ignore anybody who says your games are not good if they lack pre-designed plots. If such people exist, they don't know what they are talking about. Tell them you're not writing a novel, with a pre-planned plot; you're telling a story spontaneously, together, a story in which you don't know what will happen because it's designed to be played as a game.<br /></p><p></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com7tag:blogger.com,1999:blog-2246037824413568064.post-29598777399953164082024-01-10T16:56:00.000-08:002024-01-11T15:36:27.136-08:00Fifty Years of Dungeons & Dragons<p>Fifty years ago this month, the first 1000 copies of the original <i>Dungeons & Dragons</i> were printed and then boxed up at Gary Gygax's house.<br /></p><p>It's supposed to have been <a href="https://www.acaeum.com/ddindexes/setpages/original.html#ixzz2nZ6V5bhj">late in January of 1974</a>, but we don't have a specific date. January 1974 is good enough for me. And what counts as the specific origin date, anyway? The final draft? The actual printing? The availability for sale? We're close enough. I'm saying it's been fifty years right now.<br /></p><p>Without more precise information, it's not too early to begin commemorating the half-century of D&D. It was not the first role-playing game. It barely represents the range of role-playing games that exist and have existed. Still, its influence is undeniable, incalculable.</p><p>When David McDaniel (<a href="https://en.wikipedia.org/wiki/David_McDaniel">Tedron</a>) tried it in 1975--this was the guy who coined the convention that we all use now, of saying dee-[number] to specify a kind of die--he wrote,</p><p style="margin-left: 40px; text-align: left;">It's a hell of a game. It is, as I suspected, a new order, a new dimension, of game. (APA-L 513, March 13, 1975).<br /></p><p>A lot of players have had that feeling. It opened a new dimension of gaming. And now that dimension is familiar to countless millions.</p><p>You have three weeks left in the month. What will you do for "50"? Raise a toast to this fun pastime? Rave about D&D to your non-gamer friends that this is now a respectably aged hobby and so definitely <i>not</i> just for nerds? Go back and read the original rules (maybe yet again)? Add a lament about the recent mishandling of D&D by Wizards of the Coast? Tell a sad story about how it's all been downhill for gaming since 1974? (They ruined everything when they introduced the thief class, right?) Bemoan or celebrate the commodification of shared imaginative play? Get ready for the next fifty years of fussing over the right way to play? Tell us to wait four more years for the fiftieth anniversary of <i>Advanced Dungeons & Dragons</i> (<i>Players Handbook</i>, 1978), the one true game, instead, before the real party starts? Break out and try any of the other hundreds of games?</p><p>It's not a <i>new </i>dimension of game anymore, but it's still an awful lot of fun. I'm just going to keep playing. (I'm older than D&D anyway. Why should I be so thrilled?)<br /></p><p>What about you?</p><p> </p><p>Update: Wobbuffet linked to this post with a wonderful list of further links of D&D-related curiosities. <a href="https://www.metafilter.com/202125/Happy-50th-birthday-more-or-less-to-Dungeons-and-Dragons">Check it out here!</a><br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com1tag:blogger.com,1999:blog-2246037824413568064.post-91695326512396037902024-01-05T08:18:00.000-08:002024-01-05T08:18:16.733-08:00Those Who Cross the Boundaries May Be Attacked: Gamers Hating Other Gamers<div>Millions of people have had a chuckle at <a href="https://www.youtube.com/watch?v=aJX4ytfqw6k">the short YouTube video</a> about the guy outraged on the internet that other people like the thing he doesn't like. Probably all gamers will identify with this in one way or another, either because they have felt those feelings or they've been targeted by the rage of those who feel those feelings.<br /><br />"Your games are bad! My games are good!"<br /><br />This is not a new phenomenon, of course.<br /><br />Along these lines, already in 1983 Gary Alan Fine had an interesting observation in his book <i>Shared Fantasy: Role-Playing Games as Social Worlds</i> of 1983, on the sociology of RPG players. The passage deserves attention on its own (p. 154):<br /><br /><div style="margin-left: 40px; text-align: left;">Even though this is a relatively small social scene, considerable fragmentation exists. Although the number of hard-core fantasy role-play gamers probably does not exceed 5,000 persons, <b>schisms are common.</b> … <b>The gaming world is not made up of individuals who love and respect each other. Gamers have their own styles of playing and their own moral standards; those who cross these boundaries may be attacked in the gaming press.</b> I do not intend, however, to analyze the national politics of committed gamers, other than to suggest that what is found locally is duplicated nationally.<br /></div><br /></div><div>This is from 1983, now more than forty years ago, less than ten years after D&D was published. It's still true. The only thing that has changed in this statement is the number of hard-core fantasy role-play gamers.</div><div></div><div></div><div><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--></div><div></div><div></div><div><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:Arial;
mso-bidi-theme-font:minor-bidi;
mso-font-kerning:1.0pt;
mso-ligatures:standardcontextual;}
</style>
<![endif]--></div>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com2tag:blogger.com,1999:blog-2246037824413568064.post-81000741105095860712023-12-28T18:33:00.000-08:002024-01-05T08:16:41.463-08:00A Reality Check for Language Rules in Your Fantasy Game (and rationalizing alignment languages)<p><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<w:DoNotOptimizeForBrowser/>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:Arial;
mso-bidi-theme-font:minor-bidi;
mso-font-kerning:1.0pt;
mso-ligatures:standardcontextual;}
</style>
<![endif]-->
</p><p class="MsoNormal">People enjoy being impressed by multilingualism. “Wow, Mary
speaks <i>seven languages</i>!” One hears this kind of thing. It sounds amazing. Speaking
a lot of languages seems to mean you are especially intelligent. (As I will explain, this
is not really so.)</p>
<p class="MsoNormal">If you tested Mary and her seven languages, you would find
she is not equally capable in all of them. She’ll have one, or maybe two, main languages
of daily use with high fluency and a wide range of expressiveness, but varying
and limited degrees of proficiency in the others. It’s cool to be able to order
food at a restaurant and to ask for and receive directions in Italian, but that
doesn’t mean you can have a profound conversation about your feelings or
discuss the aesthetics of nineteenth-century paintings or explain physics in
Italian. You know enough to get by in those other languages, and that’s all.</p>
<p class="MsoNormal">It’s also a lot easier to learn to read a language with a
dictionary than it is to attain spoken conversational fluency.</p>
<p class="MsoNormal">People regularly exaggerate their linguistic competence, and
they are happy to do it for each other, too.</p>
<p class="MsoNormal">This has led to strange outcomes for player-character
languages in fantasy role-playing games. Fantasy characters speak an incredible
number of languages. A typical D&D 5e character speaks three or four
languages at the start. Human wizards in the generally excellent <i>ShadowDark </i>game
automatically know six languages. Characters in these games know languages without
clear reasons. In many fantasy RPGs, characters can even acquire entirely new
languages as they level up or advance in a period of months or even less.</p>
<p class="MsoNormal"><b>Realistic language rules</b></p>
<p class="MsoNormal">The baseline of fantasy is our reality. When the rules of
our reality don’t apply in an imaginary setting, it becomes fantasy, but unless
the magical or fantastic exceptions to the rules of our reality are explicit,
we assume that the fantasy world works as ours does. Gravity functions the same. Humans have the same body parts. Speech works the same.</p>
<p class="MsoNormal">Unless languages themselves are a magical or fantastic
feature of your setting, you should want realistic language rules for your
table-top role-playing game.</p>
<p class="MsoNormal">In other words, you should know something about how languages
work if you want a baseline of realism. People have all kinds of folk beliefs about physics and biology and medicine. Linguistics is one of those areas where people have strange folk beliefs, but because we all have language, we think we are experts when we are not. Still, you don't have to be trained in linguistics to conduct a reality check on your language rules, with benefits for your game.<br /></p>
<p class="MsoNormal">Start with how humans actually learn languages.</p>
<p class="MsoNormal">Humans who need to use a language regularly in childhood
learn that language fluently without a foreign accent. Kids can learn more than
one language natively this way, but it’s rare for a child to learn more than two
languages natively. Only an estimated one in eight children in the world today
speak more than two languages fluently, and even then they may not know how to
use more than one of them beyond certain spheres of activity. Only three per
cent of people in the world today speak four languages or more. Why, then, do
all the PCs in your game speak three, four, or more languages?</p>
<p class="MsoNormal">Humans who learn an additional language <i>as an adult</i> are
called non-native speakers of that language. Because they learned the language
too late in their biological development, after the onset of adolescence, they
will usually have non-native speaker accents, which native speakers recognize
as foreign. In an even minimally realistic fantasy game, characters’ accents should
reveal their specific country of origin to native speakers who have heard those
accents before.</p>
<p class="MsoNormal">If your character in a game knows how to speak a language
fluently, without an accent, your character must have spent a lot of time from childhood
interacting with speakers of that language. Maybe one of your character’s
parents or teachers spoke that language exclusively.</p>
<p class="MsoNormal">Depending on your fantasy setting, it may not be possible for
humans to learn non-human languages at all. In D&D, normally humans and
other PC creature-types can learn all kinds of non-human languages. This would
suggest that all non-human languages use the same range sounds and are articulated
with the same vocal organs that humans have. Players can speak the language of
dragons, suggesting that dragons and humans produce sounds similarly. Hmm.</p>
<p class="MsoNormal">In any case, if your character knows how to speak a
non-human language, it means your character has a history of interaction with
that kind of creature, probably from a young age. If you are a human who speaks
the language of elves or dwarves, you certainly spent plenty of time with elves
or dwarves or you would not have learned that language. If you speak the
language of goblins or ogres, there should be a very good story about how that
happened.</p>
<p class="MsoNormal">Because normal language learning requires a long period of social
interaction, whether the character learned the languages as a child or as a
non-native speaker, every language your character speaks tells a story about your
character’s background and acculturation. Take advantage of this to bring your
character to life without much planning. (I wrote about this <a href="https://lichvanwinkle.blogspot.com/2020/04/osr-and-old-d-language-rules-make-no.html">before</a>, in a bit of an enthusiastic rant.)<br /></p>
<p class="MsoNormal">In our world today, people often learn non-native languages
in state-organized schools in which attendance is mandatory. Nevertheless, school-based language-learning
outcomes tend to be poor unless instruction in a foreign language begins at a
young age and is reinforced with use of the language outside the classroom.
Even then, without strong incentives to learn the language, the mandatory
instruction will not be effective. Unless all kids go to organized schools in
your fantasy games, the only way fantasy characters will know a language is
through long-term exposure in social life.</p>
<p class="MsoNormal">There is no correlation between “intelligence” and language
acquisition, unless the Intelligence score at low levels represents a learning
impediment. (That’s up to you and your game.) But having a high intelligence
score cannot teach you to speak languages. Learning a language fluently only
comes with use of the language, preferably from a young age.</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>RULE SUGGESTIONS:</b> Your RPG
language rules should not tie characters’ spoken languages to their INT or
similar scores, but to backgrounds (however generated). Either your character’s
background should bestow language abilities automatically, <i>or</i> the languages
determined for your character should illuminate the character’s background.
Take your pick.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">Characters who speak one language
only are probably from culturally isolated regions or they are native speakers
of the most widespread current language in their region who had no occasion or
reason to learn the language of any foreigners or other creatures.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">Perhaps some FANTASY CREATURES, like
dwarves and elves, will break these human rules in your setting. Long-lived
nonhumans who socialize with different kinds of humans over a period of decades
may speak several distinct human languages, but each one should represent many years
spent with speakers of those languages. Unless fantasy creatures in your world,
like dwarves, are just better at learning languages than humans, they’ll have
foreign accents.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">If playing long-lived fantasy creatures
in your game is a normal rule, then such characters may speak a lot of languages
if they have lived among different groups for extended periods of their long
lives. But the elf who has spent her two-hundred-year life so far in the peaceful seclusion
of the Green Forest will not speak any language well except her native Elvish.
Maybe Elves have a hard time learning new languages at such an age. It’s up to
you. And that Elvish accent should mean something to humans: maybe it’s obnoxious
or cute or eerie or alluring, but why should an elf’s accent be neutral?</p>
<p class="MsoNormal" style="margin-left: 0.5in;">Another consideration is forgetting
languages. Humans forget languages through disuse. They get rusty. They lose
their fluency. Maybe the two-hundred-year-old elf used to speak some languages but
has forgotten them almost entirely after seventy years of disuse. Again, it’s up to
you. With fantasy creatures,
anything goes. Maybe the ordinary human ability to learn languages over childhood
years is exceptional for fantasy creatures like Elves and Dwarves in your
setting. Or maybe elves and dwarves are simply bad at learning foreign
languages, and that’s why they keep to themselves. Again, it’s your fantasy.</p>
<p class="MsoNormal"><b>Reading and writing</b></p>
<p class="MsoNormal">It is not a given that you can read and write even your
native language. In the preindustrial historical settings emulated by the fantasy
genre, most people were not literate, or they were literate at a minimal level,
enough to read signs and scrawl their names. Typically, one acquires advanced literacy
beginning at a young age through formal instruction. That education is not
available to most people. Acquiring literacy as an adult can be a special
challenge.</p>
<p class="MsoNormal">Learning to read and write a language usually comes after
learning to speak it, but if your character is learning a classical language or
a dead language in a game, “the Ancient Tongue,” there must be a specific canon
of texts that your character is studying, the “classics” of that language. You
probably need a live instructor as well as books for grammatical instruction.
There should be a lexicon (dictionary) in that language unless you learned the
corpus of texts by memorization. Before the printing press, people copied dictionaries
by hand. Dictionaries were often not organized alphabetically, but by other
principles such as topic or by other features of the writing system. Making your
own copy of a dictionary was a great way to learn a classical language. Usually,
though, young students would memorize a substantial quantity of standard
classical texts and receive oral instruction in the meaning.</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>RULE SUGGESTIONS:</b> If your character
has an ability score that suggests education, such as INT or maybe WIS or an “Educated”
trait or background, or just a backstory or a character class implying education,
it is safe to assume that your character can read and write more fluently than
those who lack such high scores or traits.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">If there is an ancient tongue in
your game setting, let characters with an education read the main classical or
ancient language of their region. Those who have no education of this kind cannot
read ancient texts.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">Unless your character has truly
mastered the classical language with extensive reading, your character needs a
dictionary in the game. Carry it with you and take time out for reading and
translating complex ancient texts. It’s more mundane than a Read Languages scroll
but it’s realistic. If you use item-slot encumbrance, it counts as an item.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">FANTASY CREATURES who live long
enough may have <i>spoken </i>fluency in a classical language of humans. The
humans’ language has gone extinct or been transformed into one or more daughter
dialects, but the ancient fantasy creature may remember speaking the classical
language with native speakers centuries ago.</p>
<p class="MsoNormal"><b>Common tongues</b></p>
<p class="MsoNormal">Since the advent of D&D, gamers have avoided fussing about languages in a fantasy world by
positing a “common tongue,” meaning that there is a language that everybody
knows by default so that the game can carry on. To me, this is a missed
opportunity, like <a href="https://lichvanwinkle.blogspot.com/2021/11/coins-in-d-and-found-advancement.html">the use of generic gold coins</a> instead of setting-specific
coins.</p>
<p class="MsoNormal">A common tongue is a language. It has native speakers and
nonnative speakers. Give it a name. Give it a character. Even Tolkien, <a href="https://tolkiengateway.net/wiki/Westron">the source of the idea here of a
Common Tongue</a>, did that. </p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>RULE SUGGESTION:</b> Name your
common tongue something other than “Common” to give it flavor in your setting.
It can be the language of the region in the setting that player characters come
from by default. If a character comes from any country where another language
is spoken, let them speak the “common tongue” with an accent (which they don’t
have to act out, but NPCs may notice), and let them speak their home language
fluently.</p>
<p class="MsoNormal"><b>Trade tongues as the common tongue</b></p>
<p class="MsoNormal">Real-world “common tongues” are often <a href="https://en.wikipedia.org/wiki/Pidgin">pidgin languages</a> that
humans learn as adults, not children, in situations where they must deal with
foreigners who do not speak any language in common. These languages tend to do
without complex inflections. They are easier to learn and are nobody’s native
languages.</p>
<p class="MsoNormal">When children speak pidgin languages from childhood, we call
them creole languages. Kids who grow up in colonial situations or in sites of
trade may well speak such a language natively.</p>
<p class="MsoNormal">Contrary to popular belief, pidgins and creoles can be used
to express complex concepts.</p>
<p class="MsoNormal">Common tongues in fantasy games probably were creoles in the
past. Let them be easier for characters to learn.</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>MY HOUSE RULE FOR THE TRADE TONGUE:</b>
In my fantasy setting, there is a Trade Tongue of this kind. I made special
role-playing rules for it. For characters who know and want to speak the Trade
Tongue (determined by their background), I tell the players to explain, in
English, what they are trying to say, but I tell them <i>they can’t use any
English word with more than one syllable, they can’t use plural forms, and they
can’t use the possessive -s</i>. If they break these rules, their Trade Tongue
interlocutor will interrupt them, “What? You say what?” or words to that effect,
indicating that the sentence was misunderstood. My players have found this fun
and frustrating at the same time, and it’s a reminder that the trade tongue is
nobody’s native tongue, except for the kids who grow up in trade emporia and port
cities. The best effect of this rule in the game, though, is that players much
prefer to talk to NPCs who share the national and ethnic languages that they
speak. I like the flavor of that effect. They have to change the way they talk
to interact with foreigners in common terms. There is a hint of relief when they meet NPCs from their home country.<br /></p>
<p class="MsoNormal" style="margin-left: 0.5in;">For example, the players enter a tavern in a
strange port where people are speaking an unknown language. They call out in their
home language: “Doesn’t anybody here speak Borrunese?” The tavern is silent. An
older man shakes his head, understanding just enough to give a negative response.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">Trying again in Trade Tongue: “No
man here speak my tongue?” “No sir, we no speak you tongue. Use trade talk!”</p>
<p class="MsoNormal" style="margin-left: 0.5in;">The other people in the tavern
start talking about them in their own languages, scrutinizing them more closely.
Suddenly the players feel more acutely that they are in a foreign place. They have
to rely on people who speak the Trade Tongue to achieve their local goals. When
they meet a fellow speaker of Borrunese, there is a sense of relief, because
they can all talk with somebody normally again. That Borrunese NPC is very glad
to meet them, too, ready to help his compatriots visiting him in this foreign
land.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">The Trade Tongue is not equivalent
to the “common tongue” in my setting. It’s something that travelers, sailors,
and merchants will know, but I allow players characters to pick it up in months
in the setting if they are exposed to it regularly during downtime.</p>
<p class="MsoNormal"><b>Quantum Languages</b></p>
<p class="MsoNormal">Here’s a common situation. A new player doesn’t know the
setting and we are about to play, but it was established in character creation
(which is very fast in my home rules) that her character is from a foreign
country, somewhere not in the default region of the game action. I don’t want
to take time to get into details and setting lore. I don’t want to pause for
everybody else to show a world map and to go into the history and geography of
the fantasy. We just need to get started.<br /></p>
<p class="MsoNormal">We agree to allow a <i>quantum language</i>: The player can just
decide which foreign language her character speaks whenever they meet foreigners
in the game and she wants to speak that language. Say they run into some nomads,
and she decides to fill the gap in her character’s background by declaring that
her character was from a related clan of nomads. In that moment, her character
plays a pivotal role in parleying, gaining information, and winning a favor. The
PC’s in-game foreignness takes on new meaning in the game and becomes something
real and interesting to the other players. It isn’t just lore in the background
but plays a role in the action, one that may have bigger consequences in future
sessions.</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>RULE SUGGESTION:</b> You can
leave some foreign languages unspecified on the character sheets and let
players declare they know them in the game when they come up. Deny the request
if they already met speakers of a language and the player declined to take this
language as a part of her background.</p>
<p class="MsoNormal"><b>Making sense of alignment languages</b></p>
<p class="MsoNormal">The original D&D books of 1974 have special rules on
languages, indicating that communication between sides was a concern in the
exploration-and-war game. It says (Book 1, page 12),</p>
<p class="MsoNormal" style="margin-left: 0.5in;">The “common tongue” spoken throughout
the “continent” is known by most humans. All other creatures and monsters which
can speak have their own language, although some (20%) also know the common
one. Law, Chaos, and Neutrality also have common languages spoken by each
respectively. One can attempt to communicate through the common tongue,
language particular to a creature class, or one of the divisional languages (law,
etc.). While not understanding the language, creatures who speak a divisional
tongue will recognize a hostile one and attack.</p>
<p class="MsoNormal">The idea of the “common tongue” comes straight from Tolkien’s
Common Speech. It’s a convenience that removes the need to be concerned with
what PCs speak with each other and with most people, and some creatures, that they meet.</p>
<p class="MsoNormal">There is also a rule whereby a character with high
intelligence can learn additional languages. As discussed above, this is
basically unrealistic and fantastic, unless INT conveys previous education and
all those languages are fixed at the start as the product of education, indicating more literacy than spoken fluency.<br /></p>
<p class="MsoNormal">The part about alignment languages, however, has been a
source of commentary and derision since they came into play. Many players of
D&D have rightly found the idea of “alignment languages” to be strange or
even nonsensical. You speak “Law”? What would that even<span style="mso-spacerun: yes;"> </span>mean? The idea of alignment languages oddly
suggests that characters would speak a language based on the moral choices that
they make or their philosophical outlook on life. That’s what makes alignment
languages a bizarre concept to most players.</p>
<p class="MsoNormal">There are different ways to address the problem.</p>
<p class="MsoNormal">One answer calls into question the word <i>language</i> in the
expression “alignment language.” In this solution, the alignment languages are
not real, complete, natural languages, but something like a system of codes or
signs that signal one’s alignment orientation, perhaps like gang signs or the
jargon of a profession.</p>
<p class="MsoNormal">This is the approach in Moldvay’s <i>Basic</i> <i>Dungeons &
Dragons</i> rules of 1981, faithfully replicated by <i>Old School Essentials</i>
(2019). Here, alignment languages are “a secret language of passwords, hand
signals, and other body motions.” They are unwritten. What is extremely strange
is that a character who changes alignment “forgets the old alignment language
and starts using the new one immediately.” Yes, that’s what Moldvay wrote: you
forget a system of passwords and signs if you change alignment. <i>Bizarre</i>.</p>
<p class="MsoNormal">Okay, but what if we want these to be real languages instead
of gang signs automatically recognized by the opposing side? There are other solutions
that don’t take away the “language” part of alignment language, as Moldvay did.
Instead, we can keep the real language and reconsider what “alignment” is. Characters
can have alignment languages, as complete natural languages, if alignment is <i>not</i>
a free and changeable moral choice, but rather a matter of prior long-term socialization including
language learning.</p>
<p class="MsoNormal">Some background on the origin of alignment (which I wrote
about <a href="https://lichvanwinkle.blogspot.com/2020/07/d-alignment-system-and-system.html">in detail here</a>) will help to explain.</p>
<p class="MsoNormal">In the wargame <i>Chainmail</i> (1971) and Original <i>D&D</i>
(1974), alignment indicated which side a military force was on in a wargame. In
the <i>Chainmail</i> rules that were antecedent to D&D, alignment
was called “line-up,” meaning literally which side of a battlefield a fighting
unit or skirmisher was on. Line-up was renamed “alignment” in OD&D, but the
list of fantasy forces, arranged in columns by alignment, is just an expanded version of the list in Chainmail. That
is, there is a war implicitly going on in this wargame called <i>Dungeons &
Dragons</i>, and there are two main sides mirrored on the battlefield. Because
these games were initially intended to imitate fantasy wars like those described
in Tolkien’s works, the two sides were morally good and bad, respectively. They
were the forces of Good and the forces of Evil, or Law and Chaos in keeping with
fantasy fiction popular in the early 1970s. Dave Arneson’s Blackmoor campaign had
“Good Guys” and “Bad Guys,” the original alignment, based on the Chainmail
rules of Gygax and Perrin, which borrowed liberally from a ruleset for Tolkien battle
simulation.</p>
<p class="MsoNormal">If we think of alignment in these terms, <b>alignment
languages are just the two languages used generally by two sides in a war</b>. Seeing
alignment languages this way broadens the possibilities greatly.</p>
<p class="MsoNormal">Alignment languages can just be two national or ethnic languages
spoken by peoples hostile toward each other, in a game where that hostility is central to the PCs' setting. Just as there was a language of
Mordor used by forces evil and a language of Elves used by forces of good in
Tolkien’s mythos, there can be two political blocs in your fantasy world each
with their current languages. Imagine that on one side, there is the Empire of
Sarvox, on the other, the Banreic Alliance. The forces on one side speak Sarvoxian
and on the other they speak Banrean. The auxiliary forces recruited by each
side make do with those two languages, which are now the means of communication
within factions. When forces from the different sides hear each other, they can recognize the enemy’s language even if they do not speak it, and they can assume that they are foes. People who get caught up in their war or their
conflict have to choose which language to speak. Being Neutral means not
belonging to either faction. If you speak some other language, you are clearly
not aligned, or, maybe, there is just one other ethnic group, bystanders to the
war caught in the midst of it, who remain unaligned: Neutral. The language of
the bystanders is distinct. Now we have three languages that align with this situation
of conflict, reflecting two ethnic factions and a group of bystanders, perhaps an unaligned
ethnic group in whose territory the war is being waged.</p>
<p class="MsoNormal">You can even make it very simple and keep the D&D terms.
There is a Realm of Law in permanent conflict with the Kingdom of Chaos. Good
creatures speak the Lawful Language and evil ones speak the Chaotic Speech.</p>
<p class="MsoNormal">We can push alignment languages a step away from the cosmic
and further toward realism. Instead of being just about Law and Chaos, alignment
is just about <i>factions</i>. Partisans of the “old-school revival” love their
“faction play.” But there can be no faction if the component groups in each
faction can’t speak to each other. Therefore, each faction has, in effect, an “alignment
language,” the one that they use in common.</p>
<p class="MsoNormal">Alignment languages would therefore be just regular
languages, but they have political connotations, just as in today’s world languages
have political connotations. If you speak English or Russian or Urdu or
Mandarin, it means something politically and culturally in the real world. The
alignment language in your variety of D&D can be just an idea to draw
attention to the political meanings of the different languages in a fantasy
world. Languages are vehicles of communication. They can be associated with an imperial
ruling class or with a specific religion or a specific economic niche such as
mountain shepherds. It’s yours to decide, but make it meaningful.</p>
<p class="MsoNormal">As D&D developed the (somewhat absurd) system of nine
alignments of Advanced Dungeons & Dragons, the system still current in 5e,
we got groups like Chaotic Neutral and Lawful Evil. In their place you can just
have nine factions, if you want to be faithful to that array of alignments somehow. </p>
<p class="MsoNormal">You could follow Gary Gygax and make alignment languages represent
the cosmic forces that these moral stances suggest, each with its own plane of
existence and host of extraplanar entities that serve those causes. You could,
however, sketch out nine cultures, each with its own “alignment,” if you really
want to save the bizarre D&D combinatory alignment system. I personally don’t
like the idea that there some cultures are inherently evil (unless that is what you want to do with, say, Orcs), but it could be
done. You could, alternatively, just throw out the moral connotations and have
a world with nine factions, or more, or fewer. Just forget the cosmic alignment
part of the idea and turn alignment languages into faction languages.</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>RULE IDEA:</b> In place of alignment
tongues, let characters speak a regular language that is commonly used by the
faction or in the country from which they come. Give those languages political
meaning, associating them with the agenda of a political power and perhaps
their religion. After all, nobody speaks a language that has no social
connotations.</p>
<p class="MsoNormal"><b>Alternatives</b></p>
<p class="MsoNormal">You don’t have to deal with any of this!<b> </b>One solution
is, <i>just don’t bother with it</i>. Some tabletop role-playing games are not
concerned with language rules. Characters in the game can speak to each other
and that’s enough. Maybe there are some foreigners, and the GM can make a
ruling about which PCs can communicate with them. It’s not realistic, but it’s not
a problem, either, because it doesn’t come up in the game as run by the GM.<b></b></p>
<p class="MsoNormal">Another solution is to decide that <i>there is only one
language (but don’t think about it)</i>. The roleplaying game <i>Everway</i> (1995)
by Jonathan Tweet was about mythic fantasy adventures in a multiverse of magical
worlds, and in the default setting, there is <i>only</i> <i>one language in
existence</i>, used in every single world, in every place. There is <i><u>the</u></i>
language, but <i>languag<u>es</u> </i>don’t exist in <i>Everway</i>. In play,
therefore, all proper names are real words in the language that is the medium
of the players. When I ran this game, following the rules, all the PCs had
names represented by English words like Anvil and Chestnut. Places were called Deep
Well and Home Village. This wasn’t meant to be realistic, either. If you think about
it much, it falls apart. What about noun compounds? Chestnut and Anvil,
like so many English words, are originally compound words, and their meanings
derive from their parts. In a setting like this, language itself does not have
the real-world properties of human language. In <i>Everway</i>, words should have
no etymologies and words cannot change, because no people and no creatures form
different dialects. Nobody can create new words. Words must be, in <i>Everway</i>,
eternal symbols, an inherent property of existence, and The Language is a zero-sum
game. It’s a thought-provoking idea, but it only works in play if you seriously suspend disbelief and allow speech itself to be a part of the fantasy. The GM constantly has to veto names that players invent for their
characters when they aren’t transparent, real words. That should include novel
compounds like Crimsoncat. It would have to be Crimson Cat, two separate words,
because no new words can be created.</p>
<p class="MsoNormal"><i>Everway</i> was designed to have a universal common language,
so that the GM and players could travel between worlds and not encounter a new
foreign place in every single session. The drawback of these approaches is that
PCs can’t experience anything <i>foreign</i> (intentionally so in <i>Everway</i>).</p>
<p class="MsoNormal">This mirrors the experience of first-language English
speakers today, who expect, because of the role of English as an international
lingua franca, that somebody will speak English with them wherever they go. But
English remains a language of global elites, not of a global majority, and many who speak English do so at a
communicative disadvantage, with limited expressive capability. Everybody knows
that there are political meanings to English that differ from place to place. Why
shouldn’t it be the same for languages in your fantasy world? You don’t need a lot of lore
to explain it. I think players are missing out if their characters can’t
experience the feeling of being in a foreign social situation, as if they were
all Anglophone Americans who assume that somebody will speak their language wherever
they go. You would think that the gamers who are fussy about “colonialist” undergirding
in D&D would care about this. What could be more “colonialist” than giving
the PCs a native language that everybody else is expected to speak? Personally,
I think such ruminations, though well-meaning, are ill-informed about historical relations between
different ethnic groups and countries, and about the histories of empires, but if we are going to be self-righteous
about the ethical risks to one’s personal character or soul seen lurking in our genre-bound shared fantasies, like the moms in the 1980s who said D&D was dangerous, we should
at least be consistent.</p>
<p class="MsoNormal">In the end, the language rules you choose will condition the
experience of the fantasy world in a way that affects all participants. Not to
think about it is to miss a lot of opportunities to bring your shared fantasy
to life.</p><p class="MsoNormal">A final addendum. Your game already has language rules, whether you know it or not. If you make a character who has specified languages, as in any edition
of D&D, you deal with strange language rules in character creation every single time. You may create a first-level character who speaks Common and Lawful and Draconic <i>with no idea why or what that means</i>. Having no explicit rules about languages in the game just means that the language rules in your game are whatever the GM is thinking without telling you. While I presented a few house rules for languages, mostly what I offered here was an incentive to <i>pare down</i> your existing language rules explicitly. I also offered some considerations for using the rules that you have effectively. It is not about not adding rules, but rationalizing what you have. And, as I said, you can just avoid thinking about it. Do what works for you, as always.<br /></p>
Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com8tag:blogger.com,1999:blog-2246037824413568064.post-50975761079260080612023-12-22T06:21:00.000-08:002023-12-22T06:21:59.925-08:00Hey, D&D and Indie Game YouTubers: cite your sources<p> D&D and Indie RPG YouTubers! Yes, you.<br /></p><p>We know you read a lot of gamer blogs. You should be referring by name to the blogs from which you derive information and content, or even just inspiration. It's a simple courtesy to tip your hat toward the bloggers whose efforts are behind your own.<br /></p><p>It's not about views. It's about honesty, fairness, kindness, and good manners. It also contributes to a sense of community.<br /></p><p>Cite your sources and inspirations. It takes very little time.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com0tag:blogger.com,1999:blog-2246037824413568064.post-62743883431456327782023-12-10T12:14:00.000-08:002023-12-10T12:37:34.093-08:00Trust the Dice for Your Fiction<p>Sometimes, GMs, you could trust the dice more to <i>work </i>for your game's fiction. Let me explain what I mean.<br /></p><p>Gamers like to come up with more and more rules to specify outcomes of complex fantasy situations that emerge as we narrate events in the game. It's been a basic impulse since D&D began to make house rules adding complexity to take account of the things players want to know. Where did your arrow hit the barbarian warrior? We want to know. Hit location rules and tables give some answers, but those are complex and can slow play. And then, once we know that the arrow hit the barbarian's leg, or arm, or chest, we want that to <i>matter</i>. More rules pile on to explain how it matters.<br /></p><p>Instead of making a <i>new game rule</i> or subsystem for each particular situation, or a new ruling, the dice as they are can decide the outcome with the parameters you <i>already have</i>. The parameters for "success" and "failure" with the dice are already fictional. You can just let them be more meaningful for the fiction than you usually do.<br /></p><p>Let's consider some examples. <br /></p><p>It's common to find advice for GMs to the effect that dice can reveal the world for you. For example, failing a roll to pick a lock may just mean that the lock can't be picked, or that it's broken, or that the door is jammed. It's not merely about the <i>character's</i> success or failure. The "failure" with the dice gives an opportunity to define the world in ways that are not just about the character. "That old lock is just jammed."<br /></p><p>The player's stat used for the lock-picking test can determine something about the world itself. It indicates how challenging the fantasy world is for the PC, not just the PC's raw ability in a world where all factors are equal. The two sides are indistinguishable. <br /></p><p>A PC comes to a barred window. Can the PC with a crowbar bend one of the bars enough to wriggle through them? There are lots of ways to make rulings on this. If you don't have stats worked out for the bars, or you have not predetermined the total strength required to bend or break them, you can let a Strength roll determine not just the character's success, but <i>how hard the bars are to bend or break</i>. This gives you improvisational freedom and makes the game a gamble for the player, not a fiat by the GM.<br /></p><p>Along these lines, I was chatting briefly with <b>ktrey</b> about narrating combat. (Check out <a href="https://blog.d4caltrops.com/">ktrey's terrific blog</a>, with its many awesome <a href="https://blog.d4caltrops.com/p/random-tables.html">random tables</a>.) The question was how much narrative power players should have when it comes to narrating their own attacks in combat.</p><p>Here was a situation. You, the GM, ask players to narrate their attack in combat. You want them to be engaged in the creative give-and-take, to contribute to the narration. What if a player says, after landing a blow, "My character slashes the orc's forehead, causing blood to pour down his face"? Sounds cool, right? So you, the GM, nod your head and continue the excitement. But then the next round the player says, "Hey, shouldn't the orc attack me with some penalty because there's blood in his eyes?" The player is using her own narrative fiction to negotiate a personal and specific boon in the dice-odds of the game.</p><p>And this is where ktrey had a great answer (which he welcomed me to cite here). You can tell the player, "Let's see what happens when the orc attacks you. If he misses, we can say that the blood in his eyes played a part in his failure." It's an inspired GM technique.</p><p>To me this illustrates what I mean when I say "Trust the Dice for Your Fiction." Let the dice and the predetermined odds determine how meaningful the fiction of your narrative is.</p><p>You don't need a lot of little modifiers and rulings. The dice odds already express the uncertainty of outcomes in the game. A character's or a creature's stats already express how well they are likely to perform in risky situations, such as bloody combat. You don't need to fiddle with the odds any more than that.</p><p>This approach is a license for freedom in narrating the events in a fantasy game without hesitation or squabbling over rules and rulings. Let the dice serve your narration without requiring your narration to mess with the rules further. Now, if you prefer to let the narrative modify the odds meaningfully, that's fine, too. Reward players for their clever tricks and strategies. By all means, allow smart play to matter for the odds. But this method, trusting the dice for your fiction, provides one way to avoid haggling about the odds at the table. You don't need to make new rulings for cosmetic narration. The uncertainty of the dice outcomes takes care of that already. File this in your repertoire of GM skills.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com1tag:blogger.com,1999:blog-2246037824413568064.post-91182812883177400852023-10-30T13:39:00.001-07:002023-10-30T13:39:58.950-07:00Character Motivation is the Player's Responsibility<p>Sometimes players of adventure games stop and ask, "Wait, why am I risking my life in this dangerous adventure?" They balk at entering the dungeon, braving the Weird Woods, or seeking the dragon's hoard.</p><p>"Why would I ever <i>do </i>that?" somebody asks.</p><p>Referees, you should beat them to the punch. <i>You </i>ask <i>them </i>this question.<br /></p><p>I have been known to go around the table and ask each player at the beginning of a session, "Why are you on this adventure?" And they understand that <i>they </i>need to motivate their PCs.</p><p>I get answers like, "I'm searching for a magic object--let me come up with the details later."</p><p>"Okay," I say.</p><p>Another: "I want to prove to my village that I'm better than all of them after they picked on me! I'm going to get rich and powerful. Eventually, I'll return home and I'll be the boss."</p><p>"Okay," I say.</p><p>"My father was a treasure-hunter and I want to make him proud."</p><p>"Okay," I say. "Think about the details of this and tell us later."<br /></p><p>And each player in turn does a pretty good job of coming up with motivations. Sometimes they make up shared motivations that they can use together.<br /></p><p>It doesn't take long. Then we play. I make the players do that self-motivation work because I have done a lot more to prepare, putting together a playground for them to explore. It's the least they can do to meet me part-way.<br /></p><p>They may find new motivations as the game rolls along, too.<br /></p><p>If they don't have a motivation and seem averse to the idea, I say, "Make another character who has a motivation to go on this adventure. You need a character with a goal."</p><p>"What if I complete my character's goal?"</p><p>"Then you find a new goal or make a new character with enough of a motivation to continue going on adventures."</p><p>The suggestion that they should make a new character when they already have one they like is often enough motivation for the <i>player </i>to invent a motivation for the current <i>character</i>.<br /></p><p>Sometimes they have trouble coming up with a motivation. That's easy to fix, too. If they are stuck, just give them a hardship, or assign another player to invent one for the one who is stuck. Tell them they have a huge debt (currently quite a popular method), or that they are being pursued by some terrible evil, or invent a loved one in distress that they need to save. Make up something horrible that happened to their PCs, maybe something for which only revenge will give them peace of mind. Make up a wonderful object and tell them they used to have it, but now it's stolen and only this adventure will turn up the clues to find it.</p><p>Give 'em hell if they can't come up with their own reasons to be there. Pose threats. There's nothing like fear of suffering to motivate action.<br /></p><p>In the end, though, you don't <i>need </i>to do this for your players. It's their job. Referees, you have enough to do.</p><p>Players, motivating your own character is part of player skill. Make the game more fun for everybody by including sufficient motivation with your character to play the game. Why else are you at the table?<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com2tag:blogger.com,1999:blog-2246037824413568064.post-5316650822654453152023-09-29T17:10:00.003-07:002023-09-29T18:27:48.019-07:00Name Your Sessions Afterwards<p>I picked up on a conversation about whether you (the GM) should tell your players the <b>title of the adventure</b> they are entering. Some adventure titles include spoilers.</p><p><i>The Sinister Secret of Saltmarsh</i> is an adventure title you can tell your players. It's even enticing. They will want to discover what the secret is. <i>Shadows </i><span><i>over Bögenhafen </i>is another that does no harm if they players hear it beforehand. Both of these titles just give some setting information and then tell you there's something spooky happening. <i>Night's Dark Terror</i> is one of the great modules, but the name is among the most boring. Still, it's safe to share. (If I was a player and I heard that was the name of my current adventure, I would assume that it was about vampires.)<i><br /></i></span></p><p><span>A title like <i>Shrine of the Kuo-Toa</i> tells them too much. They know there's a shrine and they know the creatures that inhabit it. <i>Dwellers of the Forbidden City</i> tells you exactly what's coming. If you run <i>Mi-Go A-Go-Go</i> for your Call of Cthulhu players, don't tell them the name before you begin. There's not much scary about a monster in a horror game that has been identified at the outset.<br /></span></p><p>I remember back in the '80s and '90s, when I ran published adventures (which was about about half the time), I had to hide the name of the adventure so that it wouldn't give anything away. Sometimes I had to physically hide the book, the title, and the cover art, using a folder to wrap around the outside of the game book. This was often the case for Call of Cthulhu. </p><p>Anyway, these days I use my own house rules, my own settings, and my own situations, playgrounds for my players' characters to explore. There is no art for the players to see. I don't even have names for the adventures in mind. There are distinct places and events, not distinct <i>adventures</i>.<br /></p><p><b>There is something nice, though, about naming an adventure.</b> The campaign is not just one continuous collaboratively generated never-ending story. There are memorable sections.</p><p>That's what led me to start <b>naming sessions instead of adventures</b>, a practice of my own that I revived from my old days of gaming, in the previous century.<br /></p><p><b>Here's how it works.</b></p><p>At the <i>end </i>of a session, when everybody is exhaling and reflecting, but before they pack up their stuff and their character sheets, I ask the players to propose a name for that session. Players throw some ideas about, suggesting what it should be named. Which one sounded best to the group? As Referee, I'd have final say on what the "official" name would be.<br /></p><p>Character sheets for my game have a section for notes. You can have a space on the sheet called "Chapters." Each character sheet used in that session gets the session name written down. They can write it on the back of the sheet if there is nowhere else to jot it down. </p><p>Over time, the session titles build up and serve as a reminder of all that the character has done, like chapter headings for a saga that grows over time.</p><p>Best of all, for the GM, is that the names that players suggest for a session reflect what they saw as the most important
or outstanding event in that session. Often their chapter title suggestions have given me clues about
what engaged them most. It's an easy way to pick up on the preferences of players new to your table. The most memorable events get names, and that's fun, too.<br /></p><p>When my kids were in middle school, here are some of the names they suggested for sessions of a campaign they undertook:</p><ul style="text-align: left;"><li>"The First Big Haul"</li><li>"A Deal with the Mongrelmen"</li><li>"The Search for Crabclaw"</li><li>"Zorg the Maleficent" <br /></li><li>"Constricted!" </li></ul><p>It was fun to hear what kids about twelve years old thought was most noteworthy.</p><p>If your players suggest "Another Delve" as a title for your last session, you
might want to do something to change the pace of the campaign or enliven the game.</p><p>If you don't use experience points, having a list of session chapters on character sheets can be a way to track "experience" with a view to some kind of advancement system, however you work it out.<br /></p><p>It's simple, it takes little time, and it pays off in the long run to <b>name sessions</b>. Get the players involved in naming. Maybe they get to take turns giving the name, so that they feel more of a stake in it.</p><p>If you or your players keep session notes, you can use the titles to keep them organized. <br /></p><p>Let me know if you try this (or already do it), and what effect it has for your group.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com5tag:blogger.com,1999:blog-2246037824413568064.post-16896972870442187642023-09-20T06:59:00.013-07:002023-09-23T05:54:46.516-07:00The First Rumor Tables, Part 2: Caverns of Thracia or Caverns of Quasqueton?<p>My last post (yesterday) stated that the earliest known "rumor table" in a role-playing game module was the one in Mike Carr's B1 <i>In Search of the Unknown</i>, which featured the dungeon known as The Caverns of Quasqueton.</p><p>Read <a href="https://lichvanwinkle.blogspot.com/2023/09/the-first-rumor-tables.html">that other post</a> first to understand this one.<br /></p><p>Paleologos left a comment there pointing out that Judges Guild 102 <i>The Caverns of Thracia</i> had a rumor table, too.</p><p>I have read that module but I never knew it in the old days. So, I took a closer look.<br /></p><p>Now it gets interesting. We have a tiny mystery here, folks.<br /></p><p><i>The Caverns of Thracia</i> was published in 1979 (not 1980 as the friendly commenter wrote). It was early enough in 1979 that<a href="https://www.acaeum.com/jg/Item0102.html"> a second printing was called for in the same year</a>. But the weird thing is that the rumor table in <i>Thracia</i> is structured <i>exactly </i>like the one in B1. It explains, under the heading "The Taverns of Thracia" (ha ha), that you roll 1d4 and determine whether the player gets 1, 2, 3, or 0 rumors. Then you roll 1d20 per rumor. Here, however Jaquays specifies that the DM should write the rumors down and pass them out to the players.<br /><br />There is <i>no way</i> that both modules happened to create, independently, a 1d4 system for coming up with 1, 2, 3, or 0 legends, followed by rolls on a d20 legend table. One of them borrowed from the other.<br /><br />JG102 calls them "legends" and "legendry," not "rumors." This matches B1's word-choice, too, except that B1 calls them "legends/rumors." The term rumor was introduced for these in B1. This might suggest that JG102's system was invented first, along these terminological lines:<br /></p><p style="text-align: center;"> "legend" JG102 > "legend/rumor" B1 > "rumor" B2<br /></p><p style="text-align: left;">Now add to this the close similarity of some of the rumors:<br /></p><p style="text-align: left;">JG102: "The caverns go no deeper than two levels."<br />B1: "The complex has two levels." And: "The complex has more than one level."<br /><br />JG102: "For safety, seek ye the Pool of Watery Wonders."<br />B1: "The treasures of Zelligar and Rogahn are safely hidden in a pool of water." And: "There is a room with many pools of water hidden within the complex."</p><p style="text-align: left;"></p><p style="text-align: left;">The similarities of detail jump out at the reader. Again, one was written using the other as a model.<br /><br />JG102 was published in 1979. The useful <a href="https://www.acaeum.com/ddindexes/modpages/b1.html">acaeum site</a> states that there was a pre-publication version of B1 in 1978 that nobody can find today (known only because it appears in a picture), but otherwise it first became available in November of 1978, when it was included in Holmes' Basic D&D Set.<br /><br />Going by the dates alone, it would seem to be settled: JG102, from 1979, closely borrows the model of B1, from November 1978. That would just show the immediate impact of B1, right?<br /><br /><i>Not necessarily</i>! I believe that Judges Guild D&D publications had to be approved by TSR before they were released, hence receiving the label "approved for use with Dungeons & Dragons." If that's so, I suspect that the folks at TSR had a draft of <i>The Caverns of Thracia</i> before the latter was released, in which case Carr may have borrowed from Jaquays' work before Judges Guild published <i>Thracia</i> (or, was <i>allowed</i> to publish it?). JG102 says in its Designer's Comments that it was "designed to accommodate adventurers of the 1st and higher levels." B1 was similar, although it was intended to instruct new DMs on how to do their job, which is different from JG102.<br /><br />As an author of published research, I've been plagiarized mildly by people who read drafts of my work and then published something closely related very quickly, while publication delays with presses made my own work, which was original, come out later. In the case of B1 and JG102, we are talking about less than a year of discrepancy in publication. It's <i>entirely </i>possible that Jaquays' legends tables (and other contents) were first, and that Mike Carr had a pre-publication copy awaiting TSR's approval. TSR didn't include an introductory adventure in their Basic Set (Holmes) until its fourth printing, November 1978. Was TSR trying to avoid letting Judges Guild beat them to a market for introductory adventures? Did the people at TSR borrow some of Jaquays' good ideas?<br /><br />I think a very close comparative look at JG102 and B1 is called for. I am not going to do that here, but there are other obviously similar features deserving immediate comment, which add a little strength to the idea that Jaquays' work was first.<br /></p><p style="text-align: left;">For example, both B1 and JG102 enumerate rooms sequentially regardless of the level, rather than beginning enumeration from 1 again on each level. But Jaquays writes explicitly that this was a novelty: "I have tried something different in the numbering system used. Instead of renumbering each time a level is changed, I have simply continued with consecutive numbers." It sounds as if Jaquays was doing something self-consciously new (different from other early modules like V1 <i>Palace of the Vampire Queen</i>). B1 explains how to use its number key for the novice DMs, but makes no remark about its sequential numbering as anything new. It therefore may well have been copying JG102. If Jaquays had seen it already in a well-known module released with every new Basic Set, why would she explain that she was doing "something different"?<br /></p><p style="text-align: left;">There's another instance in which Jaquays explains the rationale of her work in a way that suggests it's original. She wrote in JG102 about how to start the adventure.</p><p style="margin-left: 40px; text-align: left;">Drop a few hints and let the players take it from there asking pertinent questions of the locals and being generally nosey, a pre-requisite for all adventurers. To speed things up, the referee might want to use the section titled, <i>The Taverns of Thracia</i>, to randomly assign knowledge to characters.</p><p style="text-align: left;">The table of legends here is explicitly stated to take the place of a normal role-playing event: PCs asking around for information about the adventure locale. The legendry is offered "to speed things up" (again, one of the rationales for the use of a rumor table to begin with). The need for an explicit rationale suggests that it was a brand new practice.<br /></p><p style="text-align: left;">[Yet another little novelty in <i>Thracia</i>, not found in B1: JG102's legend table includes two special outcomes indicating that your character happens to know a language relevant in the dungeon. This really brings home the idea that these tables were ultimately about bringing the background of the setting to life.]</p><p style="text-align: left;">As I pointed out here at the start, the dungeons themselves have similar names, too. "The Caverns of Thracia" in one, "the Caverns of Quasqueton" in the other. Both feature a first dungeon level with corridors and chambers of dressed stone and even angles, and a second dungeon level with natural caverns having irregular walls.<br /></p><p style="text-align: left;">Which is prior, then? Thracia or Quasqueton? Which one had the 1d4/1d20 rumor table first? Both modules have had enormous impact. Both are well-regarded today. B1's Quasqueton was the starting point for many munchkins who began to play with Basic D&D sets, but Thracia became an ideal for the OSR people who revived it much later (starting with posts like <a href="https://grognardia.blogspot.com/2008/12/retrospective-caverns-of-thracia.html">this one</a>).</p><p style="text-align: left;">I would be inclined to assume, based on the publication dates alone,
that JG102, which was published later (by less than a year) borrows from
B1, but the textual clues point in the other direction. If anybody knows better, please
leave a comment. Can anybody ask Jennell Jaquays or Mike Carr what they
remember about this?</p><p style="text-align: left;"></p><p style="text-align: left;">Leave comments also if you find more genuine similarities between the two, or if you happen to know about the month-to-month publication history of JG102.</p><p style="text-align: left;">One clarification: B1 was <i>published </i>first. It still has the earliest <i>published </i>rumor table. The point here is that it may have used a few of Jaquays' written ideas months before they were published, taken from a draft copy.<br /><br />(Thanks again, paleologos, for drawing my attention to JG102's table of legends.)</p><p style="text-align: left;"><b>Alea iactanda est brought up the first Traveller Adventure to be published, <i>The Kinunir</i>. Turns out <i>this may have been </i>the module with the first Rumor table, after all.... if it was published in the first half of 1979. See the comments below. </b>(Thank you, AIE!)<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com7tag:blogger.com,1999:blog-2246037824413568064.post-27381199038965335722023-09-19T18:23:00.004-07:002023-09-20T07:01:35.927-07:00The First Rumor Tables<p>Role-playing game modules that emulate a putative "old school" often include tables of rumors that the referee can give out to the players. Rumors are a fun way to convey setting information and hints that motivate players to explore and form goals.<br /></p><p>Where did the rumor table begin?</p><p>It wasn't part of original D&D. It was never a part of the rules themselves. Rumor tables came with <i>modules</i>. The first modules are from 1975 ("The Temple of the Frog" in Arneson's <i>Blackmoor </i>supplement to OD&D) and 1976 ("The Palace of the Vampire Queen" by third party Wee Warriors; "The Tomb of F'Cherlak" by Jaquays in <i>Dungeoneer</i> magazine). Early tournament scenarios used at conventions were also one of the main bases for early modules.</p><p>These earliest published dungeons didn't have rumor tables.<br /></p><p>The earliest example of a rumor table I can think of is from the module B1, "In Search of the Unknown," by Mike Carr. <a href="https://www.acaeum.com/ddindexes/modpages/b1.html">It was originally produced in 1978</a>, and was included in the D&D Basic Set by Holmes from November of 1978 until the end of 1979.<br /></p><p>Mike Carr is a gamer of extraordinary credentials. To name just a few of his early credits, he had created the aerial board wargame <i>Fight in the Skies</i> (1966), which has maintained a loyal following (played at every GenCon since the very first one), and co-created the naval warship game <i>Don't Give Up the Ship</i> with Gygax and Arneson. He was involved in D&D before there was D&D, as part of Arneson's Blackmoor group, where he played Bishop Carr, a very early cleric. In 1976 he joined TSR and got directly involved in D&D. He edited the AD&D <i>Monster Manual</i> and <i>Players Handbook</i> (for which Gary Gygax took sole author credit). He would leave TSR in 1983.<br /></p><p>By the time his B1 was published, there was a consensus among D&D players, clear from early zines and early rules sets, that dungeons were <i>kinda stupid</i> <u>if</u> they didn't have back-stories. Yes, players wanted a story and a setting to make it all seem more real and meaningful. Even modules that had no rumor tables were expected to provide a "background," often a text to be read aloud to the players (before such texts were boxed to specify what should be read aloud).<br /></p><p>B1 was designed to teach the new DM how to run a dungeon game. As it says on the cover, it was<br /></p><p style="margin-left: 40px; text-align: left;">especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.</p><p>The first five pages are, accordingly, fundamental advice for how to use the module and things that we may now think of as basic, like how to compute and divide experience points.</p><p>Page 6 gives the background story for the dungeon. A powerful fighter and magic-user had created a secret base underground. They collected a lot of treasure as a reward for fighting a barbarian horde. Eventually they set out into the barbarian lands but they were killed. Now their underground hideout, with its rumored treasure, is available for plundering for those willing to risk the dangers within.<br /></p><p><b>Then comes the first rumor table.</b> It's actually called "Legend Table." Each PC knows a number of legends, randomly determined, about the abandoned underground lair. Importantly, the purpose of the Legend Table is explicit (pp. 6-7):</p><p style="margin-left: 40px; text-align: left;">Prior to the first adventure into the stronghold, the Dungeon Master will utilize this table to impart "background knowledge" (from rumors or legends known) to the adventurers. It will be up to the players to act upon the information they "know"; the Dungeon Master will tell them that these are legends or rumors they have heard about the place, and that is all (it will be up to the players to decide upon the value or veracity of such information).<br /></p><p>Each player would roll 1d4. A 1, 2, or 3 indicated how many rumors that player's character would know. A 4 meant zero legends known. Then specific legends or rumors would each be determined by a roll of d20 on the Legend Table. You re-roll duplicates. If your character knew no legends, the book says you have to ask other players for information. It also says that players can choose what to share of the legends known to them. This suggests that the rumors and legends were related on the side by the DM to individual players, and then players may choose to keep their own secrets.<br /></p><p>What were the "rumors or legends" for? It says so: they impart <b>background knowledge</b>. They do so in digestible droplets rather than deluges of background information.<br /></p><p>How to deliver setting knowledge, and how much background information to deliver, is a matter of preference and dispute still today. There has been a backlash against game settings that require players to digest a book's worth of information and long lists of jargon used in the setting of their adventures. Rumors get around that for a game of limited scope, which is what a dungeon adventure is: they give some flavor about the setting but they direct the players' attention to the place to be explored. In this case, it's the dungeon, prospectively the players' first dungeon experience.<br /></p><p>The rumor table offers specific snippets of background knowledge that may be useful, or, when they are false rumors (some being so designated already in B1), misleading. The point is that players feel their characters are in a real world that has some meaning. It's a world with a society in which people exchange information, where the dungeons are dangerous places talked about in awe and wonder. Nobody knows the truth about these places for sure. There are just legends and rumors. That's all we know. Are the PCs going to discover the truth?<br /></p><p>Rumors fed to the players are enticing. They are mysteries to solve. They invite exploration. Who doesn't like that?<br /></p><p>About the beginning of 1980, the Holmes D&D Basic Set would no longer include B1 in the box. It was replaced by B2, "The Keep on the Borderlands," which is credited to Gary Gygax. (Evidently he wanted the income due from the inclusion of his own book in the set.) B2 rehashed a lot of the topics covered in B1, such as computing and dividing experience. It served the same instructional purpose as B1, as it says on the cover.<br /></p><p>B2 also included a table of rumors, but it suggests that the DM should key specific rumors to individuals at the Keep visited before the dungeon adventure. This would, in theory, entice players to socialize with as many individuals in the Keep as possible, setting up a preliminary town adventure.</p><p>B2 came out at the beginning of 1980. Gygax's slightly earlier introductory module for AD&D,<i> </i>T1 "The Village of Hommlet" from 1979, includes a town adventure before the dungeon adventure, like the Keep in B2, but there is no rumor table in T1. This makes it pretty clear that Gygax's slightly later B2 took the idea of the rumor table for a "Basic" game from Carr's B1. It also suggests that the rumor table was initially conceived as particular to the dungeon adventure. Dungeons were entirely unseen until explored. They had little meaningful setting around them. Legends and rumors brought the dungeon to life as a setting and hinted at their contents, promising that they were <i>worth exploring</i>.<br /></p><p>The first wave of "<a href="https://lichvanwinkle.blogspot.com/2021/01/when-grognards-were-munchkins.html">munchkins</a>" (pre-teens and teens) who got into D&D in the late '70s and early '80s, of which I was one, were exposed from their start in RPGs to one of either two modules both containing <b>rumor tables</b>. AD&D modules up to that point did not have them. Rumor tables came with my young generation's first D&D product, the Basic Set (whether in Holmes' or Moldvay's edition). It was thereafter fixed in our minds as a basic component of what a "module" could or should include.</p><p>There's a good chance that some other early RPG product that I've missed contained the seed of the rumor table. If you know of one, leave a comment. Whether there were precedents or not, it's quite clear that Carr's B1 was the first major diffusion point that established the rumor table as canonical.</p><p>[Thanks to paleologos' comment, I was prompted to write an <a href="https://lichvanwinkle.blogspot.com/2023/09/the-first-rumor-tables-part-2-caverns.html">immediate follow-up post</a>.]<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com4tag:blogger.com,1999:blog-2246037824413568064.post-74605234034548441832023-09-02T13:09:00.001-07:002024-02-26T15:19:23.929-08:00Hexmaps and Random Encounters before D&D<p>Hex maps for boardgames apparently began with <a href="https://en.wikipedia.org/wiki/Agon_(game)">Agon</a>, London 1842. <a href="https://en.wikipedia.org/wiki/Hexagonal_chess">Hexagonal chess</a> was
invented in Poland in 1936.</p>
<p class="MsoNormal">The board wargame was invented in 1953, published in 1954 as
<i><a href="https://en.wikipedia.org/wiki/Tactics_(game)">Tactics</a></i> by
Avalon Hill. Now you did not need large numbers of figurines and terrain to
simulate wars on your tabletop. You just had to buy a kit made of cardboard
pieces, a complete game delivering a specific experience varying somewhat with
replay. More affordable, quicker setup, fixed playtested rules, no need for a
referee. The point of these games was to win against one or more opponents.</p>
<p class="MsoNormal">The first <b>hexmap</b> board for a <b>wargame</b> was the
second edition of <a href="https://en.wikipedia.org/wiki/Gettysburg_(game)">Gettysburg</a>,
1961. Its publisher, Avalon Hill, made many games with hexmap boards from then
on. (The original Gettysburg game of 1958 had a square gridmap. In July 1, 1964,
the Avalon Hill newsletter <i>The General</i> quipped in a headline that “Hex
Version Was Hexed” and that they would renew the original.)</p>
<p class="MsoNormal">An advantage of hex maps was that random movement or placement
could be decided with a six-sided die, corresponding to the six faces of the
hex. Hexmaps went with cube-shaped dice.</p>
<p class="MsoNormal">(There are <a href="https://gamedev.stackexchange.com/questions/54027/why-dont-we-use-octogonal-maps-instead-of-hexagonal-maps">mathematical
reasons</a> not to adopt octagonal-space maps for the cardinal directions with
an eight-sided die.)</p>
<p class="MsoNormal">Both Gary Gygax and Dave Arneson, the original authors of <i>Dungeons
& Dragons</i>, encountered wargaming first through the game <i>Gettysburg</i>.
For Gygax it was the first edition, one <i>without</i> a hexmap. Anyway,
hexmaps were popularized through Avalon Hill board wargames.</p>
<p class="MsoNormal">In September of 1972, Avalon Hill published <i><a href="https://en.wikipedia.org/wiki/Outdoor_Survival">Outdoor Survival</a></i>,
a board game about desperate individuals (not military units or bands of
people) alone in a vast wilderness. It was based on a large colorful hex map on
a fold-out board representing wilderness terrain of different kinds. Each
player’s turn entailed movement of a lone individual in the wilderness. <b>Each
hex was five kilometers/three miles across</b>.</p>
<p class="MsoNormal">Other bloggers have discussed <i>Outdoor Survival</i> in the background to D&D, but I want to discuss a few of the lastingly important specifics about that boardgame as a source of game design. <br /></p><p class="MsoNormal">An optional rule entailed a roll for a <b>random Wilderness
Encounter</b>. I think this may be the first random encounter table. It was
definitely the source of such tables for D&D and hence for all RPGs.</p>
<p class="MsoNormal">The movement rules of <i>Outdoor Survival</i> followed
typical war boardgame parameters, in which each player piece had a certain
number of movement points to spend, and the more difficult the terrain, the
more movement points it cost to enter a hex. Getting lost meant rolling a
six-sided die to determine which way the lone character wandered, fitting well
with the hexmap format.</p>
<p class="MsoNormal">After movement, for the Wilderness Encounter, the player
rolls a die. On a 5 or 6 on one six-sided die, an encounter occurs. The player
then chooses one of three columns of a Wilderness Encounter table to look up
the results of a second die, with fixed results. Those three columns were:</p><ol style="text-align: left;"><li class="MsoNormal">Natural Hazard</li><li class="MsoNormal">Animal/Insect</li><li class="MsoNormal">Personal</li></ol>
<p class="MsoNormal">The player chooses the column, say the rules,</p>
<p class="MsoNormal" style="margin-left: 0.5in;">for the sake of adding strategy to
the play of the game. But in real life, travelers would not have this control
over Wilderness Encounters. If you wish to simulate this aspect, substitute
another die roll for the choice: a roll of 1 = Natural Hazards; 2 & 3 =
Animal-Insect encounters: 4, 5 & 6 = Personal elements.</p>
<p class="MsoNormal"><b>This seems to have been the basis for the idea of the
“random encounter” tables in D&D.</b> As the reader may know, <i>Outdoor
Survival</i> had a very large impact on the formation of D&D. The original D&D
rules even encourage players to get a copy of Outdoor Survival as part of “Recommended
Equipment.”</p>
<p class="MsoNormal">Dave Arneson had adopted the board of <i>Outdoor Survival</i>
for his pre-D&D fantasy wargame as a wilderness map. In his retrospective
account of the Blackmoor campaign he ran, which he called <i>The First Fantasy Campaign</i>
(1977), he tells just when he adopted the <i>Outdoor Survival</i> map.</p>
<p class="MsoNormal" style="margin-left: 0.5in;">After the first year, the guys travelled
around more and more and we began to use the Outdoor Survival Board (it was not
until the third year that we actually moved into it).</p>
<p class="MsoNormal">The Blackmoor campaign started in April, 1971. His campaign
years did not correspond neatly to real years, but it’s clear that he was using
the Outdoor Survival map and travel rules in 1973. It had been published just
months before.</p>
<p class="MsoNormal"><i>Dungeons & Dragons</i> was published at the end of January
1974. The D&D rules recommended the use of the <i>Outdoor Survival</i>
board as a basis for D&D Wilderness Adventures. Random encounters were
included as “Wandering Monsters,” with separate rules for wandering monsters in
the dungeon and the wilderness.</p>
<p class="MsoNormal">Arneson shows his random encounter tables in <i>The First
Fantasy Campaign</i>. It was not one roll to see if there was an encounter and then
another roll to determine the creature encountered. You just rolled 1d20 and
compared the result with a column corresponding to the terrain type. Most of
the entries are blank, signifying no encounter, and the rest indicate a
terrain-specific type of monster encounter.</p>
<p class="MsoNormal">Some aspects of the <i>Outdoor Survival</i> Wilderness Encounter
table were lost in the adaptation. Arneson’s rules focused on monster
encounters—potential combat situations—whereas <i>Outdoor Survival</i> was all
about resource depletion. The Hazard Die of recent times is closer, in some
ways, to the template <i>Outdoor Survival</i>.</p>
<p class="MsoNormal">Thus <b>hex maps and random encounters come not from miniatures
wargames but from board wargaming.</b> It seems in hindsight to be just an odd
chance that the timing was right: the Blackmoor campaign was simultaneous with
the publication of <i>Outdoor Survival</i>, just before Gygax developed Arneson’s
rules into D&D.</p>
<p class="MsoNormal"> <b>Two types of D&D wilderness adventures</b></p>
<p class="MsoNormal">The third book of the original D&D boxed describes <i>two
distinct methods</i> of wilderness adventure. One is “off-hand” and the other
is “exploratory.” I boldfaced the terms from the text:</p>
<p class="MsoNormal" style="margin-left: 0.5in;"><b>Off-hand adventures</b> in the
wilderness are made on the OUTDOOR SURVIVAL playing board (explained below). <b>Exploratory
journeys</b>, such as expeditions to find land suitable for a castle or in
search of some legendary treasure are handled in an entirely different manner.</p>
<p class="MsoNormal">“Off-hand” means “without preparation, spur-of-the-moment.”
Everything was random and the map was provided by a third party.</p>
<p class="MsoNormal">After describing procedures for the use of the <i>Outdoor
Survival</i> map for off-hand adventures, “exploratory adventures” are described:</p>
<p class="MsoNormal" style="margin-left: 0.5in;">REFEREE’S MAP is a wilderness map
unknown to the players. It should be for the territory around the dungeon
location. When players venture into this area they should have a blank hexagon
map, and as they move over each hex the referee will inform them as to what
kind of terrain is in that hex. This form of exploring will eventually enable
players to know the lay of the land in their immediate area and thus be able to
select a site upon which to build their castles. (Castle building and its
attendant requirements will be covered hereafter.) <b>Exploratory adventures</b>
are likely to be the most exciting, and their incorporation into the campaign
is most desirable.</p>
<p class="MsoNormal">The explicit distinction between these two types of
adventures, usually overlooked, indicates that Arneson and Gygax envisioned two
types of wilderness games from the start. One involved wandering on an open map
board (the <i>Outdoor Survival</i> map) and meeting stuff at random, having
what gamers now call “emergent” adventures dictated by dice results read on tables.
The other kind of adventure involved seeking a specific goal placed on a hidden
map: finding a place to build a domain or discovering a specific treasure. It “should
be for the territory around the dungeon location,” so the dungeon was therefore
one of the main destinations imagined.</p>
<p class="MsoNormal">This concept of an exploratory adventure was exemplified in the
classic adventure modules. There is a hidden map seen only by the Referee, but
there are specific destinations that the player characters seek. The module B2 “Keep
on the Borderlands” represents an ideal type of this kind of adventure, where the area around
the Caves of Chaos is to be explored, but the main action is at the Caves
themselves. These are not wide-open “sandboxes” entirely at random, but pre-planned
zones of exploration with determined places of interest that the players will
enjoy.</p>
<p class="MsoNormal">Here, D&D diverges from the premise of <i>Outdoor Survival</i>
very distinctly, but <i>Outdoor Survival</i> has left a strong imprint.</p>
<p class="MsoNormal">A major innovation of D&D was this exploratory adventure, combining the hidden map
of secret places, with antecedents in games like <i>Battleship</i> (which has a <a href="https://en.wikipedia.org/wiki/Battleship_(game)">long history</a>) or <i><a href="https://en.wikipedia.org/wiki/Mastermind_(board_game)">Mastermind</a></i>
(1970), with board wargame rules, in the context of an ongoing campaign of the
type enjoyed in miniatures-based tabletop wargames.</p>
<p class="MsoNormal"><b>Further Observations</b></p>
<p class="MsoNormal">Unless there are precedents for random encounter tables
before 1972 that I don’t know (leave comments if you do), it seems that random
encounters with dice and tables were invented just two years before D&D was
published, a mere nineteen years after the first board wargame appeared. In any case, they entered D&D from <i>Outdoor Survival</i> published by Avalon Hill.<br /></p>
<p class="MsoNormal">Talking about the “wargaming” background to D&D, we need
to emphasize the two distinct kinds of wargames from that period. Usually, the history of role-playing
games considers the species of wargames that relied on miniature figurines amidst
terrain placed on a table and the role of a referee or judge, but Avalon Hill <i>board
wargames</i> were different. Avalon Hill churned out many board wargames, each
one with novelties to entice the devoted player. Each one had specific rules
with no room for Referee arbitration. The Referee was the rulebook and players
were adversaries.</p>
<p class="MsoNormal">This was part of<b> a culture of rules innovation</b>. Avalon
Hill’s production pace required their company to design new and exciting rules frequently,
each similar to the previous one but new in special ways. They even sold 22”x28”
hexmaps on white paper for “amateur battle game inventors” to make their own
game maps. Designing new games to be sold as commodities necessitated a lot of
rules tinkering because each game needed new rules to make new experiences to <i>sell
a lot of games</i>. New rules came out of that, and the Random Encounters Table
was one of those that caught on.</p>
<p class="MsoNormal">Hexmaps became a standard feature of RPG game design through
their adoption by D&D, but it could have been otherwise.<b> The board maps themselves</b> are important. Avalon
Hill board wargames established the precedent for game scenarios in which the
map of terrain and its features was fixed beforehand and purchased like that. Like RPG adventure modules
within a few years, those maps could be turned into commodities. Different player groups could, in effect, explore the same settings without meeting.<br /></p>
<p class="MsoNormal"><i>Outdoor Survival</i> was not very successful as a
game (look for reviews of it today) but it was the diffusion point of ideas for
rules that RPG players discuss intensely and incessantly still today. The
philosophy of the Random Table is a major aspect of tabletop RPG design today.
Many developers of tabletop RPG products simply produce books crammed with
random tables. All these ultimately sprout from the simple <i>Outdoor Survival</i>
matrix. Worldbuilding is implicit in the outcomes of the random tables.</p>
<p class="MsoNormal">The Kriegsspiel tradition was indisputably important, but it’s
also important not to overlook the role of Avalon Hill board wargames. I’m sure
there’s more interesting stuff relevant to tabletop RPGs waiting to be dug up
in these boardgames, many of them now rare items missing pieces and parts.</p>
<p class="MsoNormal">If you know better, or have corrections, or earlier antecedents,
please do leave a comment.</p><p class="MsoNormal">UPDATE 26 Feb 2024: See <a href="https://www.rand.org/pubs/documents/D1379.html">this link</a> for an earlier, and rudimentary, hexmap wargame from 1951. It refers to an earlier hexmap game by A. Mood. See <a href="https://www.general-staff.com/the-problem-with-hexagons/">this</a> for more about it.<br /></p>
Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com3tag:blogger.com,1999:blog-2246037824413568064.post-81549917386210894642023-02-05T11:38:00.006-08:002023-02-05T14:32:40.136-08:00A new look at the early history of "railroading" and non-anglophone RPG design<p>Two and a half years ago, when I was still getting reoriented to what was going on with table-top role-playing games, <a href="https://lichvanwinkle.blogspot.com/2020/06/the-time-before-sandboxes-and-railroads.html">I wrote a post on the history of the concepts of "sandboxes" and "railroads"</a> in RPGs.<br /></p><p>My conclusions were that (1) gamers have been talking about these <i>ideas </i>for a very long time, but (2) the specific term "sandbox," for a world open to player characters to explore without a predetermined end-point, was an import from video game design in the late '90s, and (3) the idea of "railroading" came from the Forge gaming forum of the early 2000s. What motivated me to look into this was that I could not think of any instance in which these terms had been used back when I used to play, up to the mid-'90s, but gamers had been discussing both of these with great intensity in more recent years. They had even become quite dogmatic about it (and they still are). That's the kind of thing that calls for historical checks.<br /></p><p>It turns out that the third part of my conclusion (at least) was wrong, specifically on historical grounds: it goes way back before the Forge. I'm always happy to be corrected when new information comes to light.</p><p>The author of the new blog <b><a href="https://rpgdiegesis.wordpress.com/">Diegesis</a> </b>took a deeper dive into old uses of the term railroading. I don't know how he did it (are search engines getting better or is he just that much more proficient?), but he found several earlier references to railroading, even going back to <i>Dragon </i>magazine, <u>1988</u>! That's a lot older than the Forge.</p><p>Even cooler (to me at least) is that this now-earliest known use of the term "railroading" for scenario design was by Ken Rolston. This is the <i>same author</i> I cited in my post as my main example, referring to his <i>Dragon</i> magazine article on adventure design structure from 1982, for talk about linear design before the term "railroad" existed (so it seemed). (See my post for more.) Ken Rolston clearly deserves more attention as a theorist about adventure structure. He's had quite a career in game development, both rules and modules, not to mention computer games.</p><p>Another good point the Diegesis post makes is to distinguish different kinds of "railroading." There is the linear adventure, in which PCs move from scene to scene, but there is also the deceptive practice of the GM giving the players the illusion that their choices matter, when they don't. These are not the same thing (although they can co-occur).<br /></p><p>Anyway, the main point of this post here is just to refer you to <b><a href="https://rpgdiegesis.wordpress.com/2023/02/05/whence-cometh-railroading-some-history-of-the-term-and-on-the-german-love-for-trains/">the Diegesis post about railroading</a></b>, which supersedes part of my post back then with valuable new information. Read it!<br /></p><p>That post also tells a lot about "railroading" (the concept, not the term) in the early RPG scene in <u>Germany</u>, the author's country. Specifically, it shows how player choices were regularly invalidated by deliberate and <i>explicit </i>design in modules released for the popular early German RPG <i>Das Schwarze Auge</i> (1984). (It was published in English as <i>The Dark Eye</i>, with the first English version released in 2003; in English it seems to have been just another "fantasy heartbreaker" [not a term I like]).</p><p>Already in 1984, there were DSA modules directing referees to ignore player choices to guarantee specific outcomes, regardless of whatever players choose and even whatever the dice declare. The modules prescribed certain sequences of events no matter what else happened.<br /></p><p>This information got me thinking again about about how we still lack RPG histories for countries besides the USA and the UK. (If I'm missing existing ones, please leave comments.) This Diegesis post hints at a whole world of stuff to be learned and game history to be written that Anglophone gamers have mostly never heard about, let alone asked about.</p><p>I'll give an example of why European RPG history matters, even to strictly Anglophone players who don't have any interest in European history (to their detriment). To make this point I have to generalize about "Europeans" who have had many different experiences, but I hope readers will understand my point despite this necessary shortcut. I'm talking about the OSR in Europe. The way in which some different European gamers reacted to and adopted "the OSR" (which took off as a term internationally, on the internet, in 2008) has been conditioned by the <i>relatively late </i>reception of RPGs in their respective countries. In many European countries, D&D and other RPGs were introduced with translations and the design patterns of American RPGs of the mid-to-late '80s and the '90s. (Explore the links <a href="https://www.acaeum.com/library/foreign.html">here</a> for examples.) OD&D, Holmes Basic, and AD&D 1e were not part of this. The new products, sometimes the first examples of RPG books in their respective countries, were already embedded with implicit negative takes on D&D of the '70s and early '80s. Why would you go back to older, superseded editions? AD&D 1e was not disseminated much, for this reason. The contentious Gary Gygax had been ousted from TSR and his writings were no longer promoted. BECMI and AD&D 2e seem to be the earliest available in most European languages that had D&D translations at all. The first European-language editions of D&D therefore offered innovations not found in the earlier iterations of D&D and left a lot of things out that were found in earlier D&D. Consequently, European players who had no exposure at all to the living play styles of the hobby in the '70s first encountered the "old-school" as an implicitly already-stigmatized prehistory. "Old-school" gaming, for them, meant discovering and reading forgotten older books and implementing old rules <i>regardless of how those books and rules had actually been used</i>. That was the basic historical mistake of the OSR: to regard the rules as written, selectively emphasized, as how play actually worked, testimonies be damned. (A lot of Anglophone players have done the same, especially younger ones.) So they have tended to view that early stuff as forgotten classics to be recovered, treasured, and preserved (if we take their words seriously), where many American players, older and younger, tended to look on the older stuff with the attitude "been there, done that," and associated it with juvenile play (ripening for revisitation as a guilty pleasure of nostalgia in the new century). Once upon a time, you could find copies of the AD&D 1e Dungeon Masters Guide in bins of unwanted used books across the USA. That was the impression AD&D 1e gave to many of the munchkins of the B/X generation as they matured into adults and played <i>Ars Magica</i> and <i>Vampire</i>. Moreover, those European gamers got into gaming in very different political contexts which most American players don't understand, just as the latecomer RPG players of Europe tend not to understand the nuances of the lived experience of the American political context (though the mass exposure to US media, particularly fictional film and TV, contributes to the illusion that they do understand it more deeply).</p><p>(Let's not omit mention of the young men in the US armed forces
stationed in American bases in Europe who played RPGs there before any locals did. What do you make of that? D&D as colonial imposition? D&D as part of the reflux of European capitalism on steroids from an erstwhile colony? D&D as anti-fascist, anti-communist mission of democracy through collaborative play? "Thank you for your service"? <i>You, the player, decide your own badly theorized hot take!</i> Or, just play.)<br /></p><p>One outcome of the discrepancy in receptions is that some European bloggers on "the OSR," who write in English and, thanks to the internet, are just as accessible as any English-language blog anywhere, come at the hobby from a different perspective out of sync with or oppositional to those of Anglophone gamers, and often with a political charge that makes minimal sense to lots of American readers, at least. On the internet, all of these different perspectives meet. Sometimes they clash. I'm not evaluating (not here, anyway). Nor do I wish to generalize further about "European gamers," who have had plenty of different experiences amongst themselves. I'm saying that thinkers have their contexts and conditions leading to different outcomes. Yes, a middle-aged D&D player who lives in a country with the population size of Wisconsin, overwhelming ethnic homogeneity fostered by state policies, and a history of being the subject of foreign empires and autocratic governments, but who craves the pristine classics of the "Old School" he never knew directly, is going to think differently from most 20-something US-Americans about character race and "player inclusion" in D&D.</p><p>Zooming back down to the publication history, it should be obvious that some differences of approach have their basis in historical factors like when players first encountered RPGs and what kinds of games those were. If you got your earliest idea of D&D from Frank Mentzer's introductory Basic D&D set or from snobby dismissals of D&D by players of <i>Vampire: The Masquerade</i> Second Edition, and not from the convoluted words of Grandmaster Gygax, the experience and the outcome will vary. The same goes for the US-American kids who know only 5e. The foundation of this history must be an account of the dissemination and reception of RPG commodities in Europe. <u>European RPG bloggers: please get to work on this!</u> Give us not hot takes but dates, products, and events in chronological order. Please: scan and post, and translate programmatic statements of intent by designers and publishers into English.<br /></p><p>Moving back to the topic of railroading, here is another example of how non-Anglophone RPG design matters for the familiar English-language stuff. Usually the <i>Dragonlance</i> modules by Laura and Tracy Hickman take the blame for introducing railroading as a common feature of D&D/RPGs adventure design. I think that this commonly encountered assertion is off the mark. The way for this kind of design was paved and popularized by TSR's early modules designed for tournament play, soon picked up by D&D players everywhere as models for scenario design. Products for other early RPGs that were not D&D, perennially ignored by the D&D historians, also played a part. Anyway, the first Dragonlance module came out in 1984 (DL1 "Dragons of Despair"). In the same year, in Germany, as the Diegesis blog points out, the (apparently influential) module "Unter dem Nordlicht" for <i>Das Schwarze Auge</i> was released. This is featured in the new Diegesis blog entry. The same kind of adventure design, in which players' decisions were explicitly ignored in favor of pre-planned events, was happening in Germany, far away from TSR, simultaneously.</p><p>To learn more about this stuff, <b><a href="https://rpgdiegesis.wordpress.com/2023/02/05/whence-cometh-railroading-some-history-of-the-term-and-on-the-german-love-for-trains/">go read that blog post</a></b>.<br /></p><p>And add <b><a href="https://rpgdiegesis.wordpress.com/">the Diegesis blog</a></b> to your list.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com4tag:blogger.com,1999:blog-2246037824413568064.post-50909459898125323502022-12-14T13:27:00.005-08:002022-12-14T13:45:23.516-08:00Why D&D has Hit Points per Level for the Acquisition of Gold<p>The hard-working Hit Point remains one of those aspects of D&D that its players continually debate. It's not just what hit points represent. It's also how they increase per level. This post is about the latter factor.<br /></p><p>In D&D, the older a character is, and (in most cases) the more injured the character has been through trials, traps, and monster attacks, the more <i>resistant</i> to further attacks the character will become, because surviving bloody injuries implies success and, indirectly, leads to leveling up.<br /></p><p>That's how D&D has always worked: characters who have been beaten
within an inch of death come back not with permanent injuries, but even harder to kill because they level up afterwards, which is normally what happens when you survive in D&D. (Yes, I know of many house rules that introduce permanent injuries, but hit points still go up per level.)<br /></p><p>It's as if
serious injuries just make you healthier. Anybody who has spent time in a hospital knows otherwise.<br /></p><p>In early D&D, it was weirder, and it still is for those who like old ways: the more you get <i>gold coins</i>, the harder you are to kill.</p><p>How did ballooning hit points come about?<br /></p><p><b>A prolonged side-remark: defenses of inflating hit points and early alternatives</b><br /></p><p>The standard reply to the objections to the lack of realism in hit points began soon after D&D's publication. Gary Gygax explained that hit points are partially metaphorical (AD&D Players Handbook, p. 34, 1978). They represent stamina but also, "at higher levels," other factors that go into <i>avoiding</i> injury. They represent a mixture of "skill, luck, and/or magical factors." A character's level gains give more hit points because higher-level characters are better at avoiding injury.<br /></p><p>The same thing goes for gold giving more hit points: there are explanations on offer. Some people like those explanations, and others don't. The main argument in favor is that it's fun to motivate players to seek treasure (and I have no argument against fun). But there was another, earlier reason that acquiring gold converted, in effect, to hit points. That's what I'm discussing below.<br /></p><p>Before getting into that, I want to say again that there are a lot of situations in D&D where the explanation for hit points as avoidance capacity doesn't work even within the fantasy verisimilitude, as I wrote about <a href="https://lichvanwinkle.blogspot.com/2020/04/can-you-salvage-d-rules-problem-with.html">once before</a>. If two characters are hit by surprise arrow attacks--hit mind, you, not avoiding the hits--why should the young and hardy 1st-level adventurer die immediately while the elderly, seventh-level wizard, who <i>was</i> hit by an equivalent attack, have no chance of dying? Neither one saw it coming. Stuff like that disrupts the game rationale. For Gygax, it was because hit points may represent "luck."<br /></p><p>Most D&Ders are content to hand-wave those problems. Almost fifty years on, the hand-waving still works.</p><p>It has never satisfied everybody. It was one factor that led many early players to develop alternatives to D&D, starting in 1975. Hit points per level was a feature not replicated in most other early RPGs: Tunnels & Trolls, Boot Hill, Bunnies & Burrows, The Fantasy Trip, Traveller, RuneQuest... The list continues and it is long. These games all have numerical scores representing how much damage a character can take, and they include ways to increase that number somewhat, but you don't get hit points per level that increase so directly as in D&D.</p><p>Other rules were created to circumvent the effect that hit points had. Critical hits, for example, meant that a high-level character was not apparently immune to the first three sword blows.<br /></p><p>The games that began as close adaptations of D&D (like Empire of the Petal Throne and the Palladium Fantasy game, the latter of which evolved out of Siembieda's house rules for D&D) retained leveling and increased hit points along with that. Such games are very much a minority of the systems out there.</p><p>As far as I've seen, there are very few role-playing games that lack rules for quantifying injuries numerically. Even early divergent games like <i>Ars Magica</i> (1987), with its descriptive levels of woundedness, still treat injuries as <i>countable</i> (numerical) steps that have numerical ramifications on the dice rolls which give numerical results. As long as dice are used to resolve uncertainty in RPGs, it's hard to imagine that a purely descriptive, unquantified system is possible. (This excludes freeform and diceless games, by definition.)<br /></p><p>The rejection of the rule that says that treasure gives experience and power-ups was equally widespread. Even the current edition of D&D emphasizes only giving XP for defeating monsters, not for finding gold. The insistence that GP = XP, once standard, has become reactionary and "old-school." But the "old-school" gamers have <i>not </i>had to fight to retain hit dice because the latest versions of D&D still depend on it. I have argued that hit dice are the main feature that makes D&D what it is. So let's look at the origin of hit dice.<br /></p><p><b>The roots of hit dice: military ranks<br /></b></p><p>Most readers probably know that D&D's immediate antecedent was a set of rules for miniatures wargaming on a table to simulate "medieval" warfare called <i>Chainmail</i> (1971) and that a "fantasy supplement" included as an appendix to those rules gave guidelines for using magic and fantasy monsters. This was not the first set of rules to inject fantasy into the reenactment and simulation of historical warfare, but its impact would be the biggest.</p><p>In the <i>Chainmail</i> rules, miniature figures normally represented units of several men of the same type. Alternative rules for "Man-to-Man" fights were included by which each figure represented just one man, giving skirmish rules. There were also individual Heroes, with a quadruple fighting ability, and even Superheroes, "double heroes" who therefore had eight times the normal fighting ability of a man.</p><p>The rules for combat were modeled on earlier wargaming rules in which missiles (guns and artillery) played a large role. Attacks were taken in turn: alternating shots, as with artillery. You roll to hit and if the piece on the board was killed, it was disabled or removed. Then your opponent rolls to hit with the remaining pieces. D&D combat is a series of alternating shots because its unseen, submerged template is missile fire in miniatures battles. (There are <a href="https://lichvanwinkle.blogspot.com/2020/09/combat-as-contest-in-table-top-role.html">other ways</a> to do it.)<br /></p><p>The use of individual miniatures with higher ranks who were harder to kill was modeled on games in which military ranks played a role. This was a factor in tabletop wargaming
for many decades prior to the development of <i>Chainmail</i>, as elucidated by Jon Peterson in his magisterial <i>Playing at the World</i>.
You don't need to digest that encyclopedic book to get the point,
though. Think of the successful pawn that gets "promoted" in chess for
crossing the board, or the way pieces in the board game <i>Stratego</i> are numbered by rank, always defeating the lower-rank pieces they meet. (See
Peterson, <i>PatW</i>, 341-352).</p><p>The Hero miniatures in <i>Chainmail</i>, representing individuals, were harder to take out than ordinary fighting men. This simulated their heroism. A Hero, having the fighting ability of four men, had to get hit or "killed" four times in one turn to be killed actually. Otherwise, he shrugged it off.</p><p>The rare <i>Super</i>hero needed to get hit <i>eight times </i>in a turn to be killed.</p><p>The idea that certain special individuals needed to be hit more than once in rapid succession to get killed is the root of D&D character levels, hit dice, and hit points all at once.</p><p><b>Granular "hit points" to increase uncertainty<br /></b></p><p>Arneson's Blackmoor campaign used house rules based partly on <i>Chainmail</i>. His campaign was the petri dish for D&D. It was the game which first included dungeon adventures, as far as anybody has discovered. The dungeon setting took those wargame rules to a smaller scale. Already it had been popular among wargamers to use a 1:1 ratio for miniature figures (one miniature = one man). Similarly, in the dungeon each individual fighting man was tracked with one miniature, each with its own stats tracked on a separate card or paper.<br /></p><p>Instead of letting each fighting man get taken out with one successful hit, however, the innovation was to scale those individual hits into 1-6 fractional points: hit points. This innovation, modeled on rules for naval battles in which sea vessels could absorb a fixed quantity of damage before sinking (as shown by Jon Peterson, <i>PatW</i>, p. 337), created greater individuation for characters on this smaller, man-to-man scale and also made the outcome of attacks variable. You might not lose a fighting-man character to any single hit, which would have been assumed with miniatures battles. Luck with the dice became a bigger factor. More dice rolls led to the feeling of higher stakes in individual personas. The playful narration of the outcomes of blows that did 1 damage versus blows that did 6 damage became more exciting, something for the referee to relish and to entertain the players.</p><p>An ordinary character's capacity for taking hits was scaled 1-6, and attacks did damage on the same scale. Now modifiers could be added, too. And the way would be opened soon for using dice to track damage and hit point scales beyond the six-sided.<br /></p><p>A Hero now didn't simply need to get hit four times to die, but had a new figure, the sum of 4 six-sided dice rolls (Hit Dice!) that gave these more granular hit <i>points</i>. Still, <i>on average</i>, four hits would take a Hero out, but these no longer had to be simultaneous strikes. A Hero could take, <i>on average</i>, four hits in a whole expedition.</p><p>Hit points (rather than a capacity to take a fixed number of
unqualified hits) introduced a new layer of uncertainty into combat, and
uncertainty is one of the prime sources of fun in games. (See Peterson,
<i>PatW</i>, p. 338, and Costikyan's <i>Uncertainty in Games</i>.) A lucky hero, whose player rolled high for hit points or whose foes rolled low for damage, might suffer well more than four strikes before dying.<br /></p><p>The timescale of <i>Chainmail</i> was a big battle, but for dungeon adventures, it was a prolonged expedition, which might take more than one session. The use of hit points and longer sessions came with the idea that <i>damage became cumulative</i>, unlike the <i>Chainmail</i> rules, in which a hero must be hit four times in one turn to be killed, and healing after the battle was assumed.<br /></p><p>Once the Hero (taking 4 hits to be killed) and Superhero (taking 8 hits to be killed) were scaled like this with hit <i>points</i>, and allowance was made for cumulative damage, it was an easy development to create the intermediary steps on the scale: a two-hit-die fighting man ("Warrior"), a three-hit-die fighting man ("Swordsman"), a four-hit-die fighting man (a Hero), a five-hit-die fighting man ("Swashbuckler"), etc. In D&D, the levels came with titles signifying not just potency but also prestige. Tracking hit points meant keeping records, but for small parties of individuals already outfitted with personalized statistics written down on cards, that was easier to do.<br /></p><p>And so there were character <i>levels</i>, an outgrowth of military ranks in wargames. With D&D, individual characters could <i>gain </i>levels, and continuity of characters from session to session became vital to building up your forces for the next battle with <i>experience</i>. This was one of the essential innovations of miniatures wargames, whereby characters who survived one battle would increase in ability in the ongoing <i>campaign </i>(the word still used, increasingly idiosyncratically, for an ongoing series of adventure sessions in role-playing games).<br /></p><p>Monsters and other foes had hit dice, too, depending on how hard they were supposed to be to defeat in combat. And then the clever idea was born that those monster levels corresponded to the level downward in the subterranean dungeon. Players could choose the level of risk they undertook.<br /></p><p>D&D became a story of early-career individuals increasing in rank, instead of the wargame in which the story was about armies led by high-ranking heroes.<br /></p><p><b>Why gold for experience points and level gain? </b><br /></p><p>There are lots of intelligent "old-school" essays that attempt to justify giving power-ups (level increases) in return for treasure recovered, valued in gold pieces. The justifications are usually clever, but they are mostly retroactive, concocted long after the rule they justify was coined.<br /></p><p>Blackmoor's dungeon expeditions were the first of their kind, as far as I know. But <i>why</i> were parties of individual characters going into the many levels of dungeons beneath Castle Blackmoor?</p><p>The reason was particular to Arneson's campaign. This was an ongoing wargame campaign with many serial sessions simulating a medieval-style fantasy battles. Arneson's rules for this campaign (some of which was eventually published in 1980, in sloppy presentation, under the title <i>First Fantasy Campaign</i>) make it clear that this wargame was all about financing the construction of forts and fleets of ships, raising armies and paying for them, and developing one's "area of interest" in a long-term war against an evil opponent, the leader of the "Baddies" to the North, named the Egg of Coot. (This conflict is also part of the roots of D&D alignment, which <a href="https://lichvanwinkle.blogspot.com/2020/07/d-alignment-system-and-system.html">I discussed previously</a>.)</p><p>Heroic characters involved in the great war needed cash to support their war effort. Arneson mentions, though, that he encountered a problem with motivation. He says he "solved" this (FFC p. 3) by giving out experience points not for <i>gaining </i>gold, but for <i>spending it</i> on the development of the character's established area of interest. This might be the capacity to make war, but it might include "wine, women, and song" (suggesting a real degree of player immersion). The more you spent, the higher in rank your character went. Your character could store gold, but if it was ever stolen from its hidden cache, you might <i>lose levels</i>!<br /></p><p>One of Arneson's most important innovations, therefore, was to create a scaled-down special game session in the dungeon not focused on battlefield maneuvers, but in which individual heroes of varying levels looked for treasures for their war effort, effectively cash bonuses beyond what their lands produced. The dungeon was initially an experimental side-venture. The ones who got treasure (valued in gold pieces) could finance their own war efforts better. The campaign--a military campaign--required cash.<br /></p><p>This also explained how heroes got to be leaders, the original link between collecting gold and becoming <i>a significant figure</i> in the wargame, becoming an individual of note. Heroic leaders got that way by spending cash to finance their wars and to develop their territory. The story of how they gained cash was also the story of how they came to be heroic leaders.<br /></p><p>This is also why the goal of early D&D was to become powerful enough to build your own castle (temple, wizard's tower, domain, etc.). Originally, in the transition from wargame to dungeon exploration game, it was not that the dungeon <i>led to</i> domain-level play. The game <i>started </i>with what we today call domain-level play; the dungeon <i>explained</i> how they got there and facilitated bonus cash for this purpose.<br /></p><p>D&D evolved as a way to explain how the heroes in the tabletop wargame <i>got to be</i> heroes that were hard to kill in war (had more hit dice) and that had special properties, and got more attention, as miniature pieces.</p><p>In a way, D&D evolved as <i>a way to create background stories for heroes</i>, those beloved individual miniatures in wargames.</p><p>It soon outgrew its origin, however. Instead of being an opportunity to build resources for a wargame, it became a new kind of game in its own right: the hidden-map dungeon exploration game. It became a story about lowly characters risking their lives for treasure and power, not for the defense of their domain. And what caused them to become heroic? <i>They became harder to kill</i>. They acquired more hit dice, more hit <i>points</i>, just as in the wargame.<br /></p><p>These rules were developed to <i>explain and elaborate wargame mechanics</i>. They were not invented from scratch to represent dungeon adventures as a new idea. Many oddities and expectations of D&D's rules are holdovers from this stage of development.<br /></p><p><b>Arneson's alternative to hit point inflation</b></p><p> Arneson developed his rules over time. In <i>First Fantasy Campaign</i>, Arneson mentions that characters who advanced did not receive more hit points, but became harder to hit. When struck, characters made saving throws to avoid the damage. Fighters' saving throws against strikes improved faster than those of Clerics and Magicians (sic).</p><p>In other words, Arneson's campaign (eventually or originally, it's not clear to me) had defense rolls against attacks. This is rather like other well known rules from other games: the contest of dice pools in <i>Tunnels & Trolls</i> and <i>Fighting Fantasy</i>, the "soak rolls" in <i>Ars Magica</i>, defense rolls in GURPS, etc.</p><p>D&D got stuck with hit points per level, one short step from being a <i>Chainmail</i> mechanism for miniatures warfare.<br /></p><p><b>Another "hit point" alternative to consider: Flip the hit point/level ratio.</b><br /></p><p>In real life, young and healthy people are more physically fit and more likely to endure and heal from physical hazards. Injuries leave lasting effects on the body, diminishing physical capabilities for those who suffer them. Middle-aged athletes and soldiers get hurt. They become less effective. They retire.<br /></p><p>In D&D, characters start off comically fragile. It's even a trope of the game. They get more powerful and seldom retire.<br /></p><p>What if you flipped this? What if first-level characters were given a large number of hit points (or Endurance, or whatever), and serious injuries shaved those off permanently, little by little, until it was too risky to continue adventuring? This solves the problem of super-fragile starting characters, for those who don't like that aspect of D&D, and has more verisimilitude.<br /></p><p>Well, a lot of games do it like that, in effect, already. But if we insist on D&D, what if we give high hit point values to level-one characters, and stipulate the conditions under which hit point loss is permanent?</p><p>It could be fun. Give each starting character twenty hit points (or however many you think is fair). Every time the character's HP fall below a certain level (say 5), take two hit points away permanently. Certain kinds of attacks (like "level drain" or acid attacks or whatever) give permanent HP losses. Only rare magic, blessings from the gods, and the like, can increase hit point maximums permanently.</p><p>I'm just throwing this out there. Adjust to taste.</p><p>Advanced characters become better at fighting, magic, etc., but they do not gain hit points per level. Advanced characters who have been beaten up one too many times decide when to bow out, as in life. Picking a fight is still really risky and may reduce your PC's long-term playability. Instead of having lots of PCs die off at first level, you'll have players who want to ditch the PCs who got badly hurt too soon, because they know that they have a more limited duration of play.<br /></p><p><b>What is a D&D hit point?</b></p><p>Hit points are a way of simulating <i>significance</i> in a story. Significant characters don't die easily. We want to see them continue. The more time we invest in a character, the more endearing and enduring the character becomes. The death of a higher-level character means more.</p><p>In this way, every edition of D&D, including the "old-school" varieties, is about story mechanics. It's a "storygame" in which the drama is expressed through hit points. One score, <i>hit points</i>, indicates more than any other, without any verisimilitude, how much risk a character can take and how important a character is by virtue of the character's likelihood to continue to appear in the game and the story it generates.</p><p><b>Conclusion</b></p><p>Tabletop wargames simulated battles between armies featuring high-ranking individuals that were better fighters and harder to kill. These high-ranking (high-<i>level</i>) figures were represented by special miniatures. The heroes, who may have castles and led armies, were there from the start, leading low-ranking fighters and managing fortifications. The heroes were valuable assets, a focus of special attention.<br /></p><p>On this front, the innovation of Arneson's Blackmoor, and of D&D, was to tell the story of how low-ranking fighters <i>got to be heroes</i>. The goal of the game now, in effect, was to <i>become</i> the kind of figure that had castles and led armies. To finance fortifications and armies, gold was required. Gold granted leadership status. The dungeon was initially a diversion, a chance to find extra caches of gold, beyond the finances provided by the produce of one's domain. Gold in the dungeon was initially a means to an end: to fund a war effort and the construction of a domain involved in a long-term war. This was the initial rationale for granting experience for gaining gold. Gold made low-level characters into high-level leaders because gold paid for the greater campaign efforts.<br /></p><p>Soon enough, however, the focus of the game shifted from the great war to the lively tales of quirky individual characters who preferred to spend their time risking their lives in weird and wondrous dungeons. Arneson began to grant experience points when PCs spent gold on their specific interests. This was a secondary development.</p><p>In the ways described here, the most basic components of a D&D character were established in wargame antecedents. D&D told the back-story for potential heroes and wizards on the battlefield. <br /></p><p>This matched the fantasy fiction that players were consuming then. Whether it was the humble hobbit Bilbo who risked adventure and made it there and back again with a pack full of treasure and a ring of invisibility, or the barbarian orphan Conan who <span class="ILfuVd" lang="en"><span class="hgKElc"><span><span> eventually trod the jeweled thrones of the Earth under his sandalled feet, or the villager Ged of Gont who became a mighty wizard of Earthsea, tales of ordinary individuals who became mighty heroes were the fandom model for the shift from the battlefield to the dungeon excursion.</span></span></span></span></p><p><span class="ILfuVd" lang="en"><span class="hgKElc"><span><span>Yet unlike those fantasy heroes who were mostly loners, the ordinary individuals of D&D now adventured together in bands, like a small miniatures battle squad, making for a more lively and social game in which each player character's function was ideally complementary with those of the others. Even here, there were fantasy fiction models, such as the Fellowship of the Ring, in which one of each kind of character was recruited for the mission.</span></span></span></span></p><p><span class="ILfuVd" lang="en"><span class="hgKElc"><span><span>Gold granted levels because heroes used it to finance wars as leaders. In effect, gold made a character significant, a hero, and so harder to kill as represented by more hit dice.</span></span></span></span></p><p><span class="ILfuVd" lang="en"><span class="hgKElc"><span><span>gold > heroic rank > hit dice > victory</span></span></span></span></p><p><span class="ILfuVd" lang="en"><span class="hgKElc"><span><span>Then add the initial steps that made D&D distinct:</span></span></span></span></p><p><span class="ILfuVd" lang="en"><span class="hgKElc"><span><span>dungeon > survival > bonus gold > heroic rank > hit dice > victory</span></span></span></span><br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com5tag:blogger.com,1999:blog-2246037824413568064.post-36733221134801215072022-08-15T10:43:00.006-07:002022-08-15T10:57:19.210-07:00Starting Equipment Packages in Older Games<p>When new D&D characters are created, you know how the players can be stuck for a long time shopping for starting gear. Yes, that is a drag, especially for new players who often have little idea what each new piece of equipment is for. What are iron spikes for? The delay to the beginning of play can be boring for players expecting to dive right into adventure.</p><p>The Prismatic Wasteland blog has an interesting <a href="https://www.prismaticwasteland.com/blog/shopping-listing-picking-and-gambling">post about different methods for determining starting equipment</a> expeditiously.<br /></p><p>P.W.'s post also gives a link to Necropraxis' <a href="https://www.necropraxis.com/2012/07/20/odd-equipment/">post from ten years ago</a> in which an excellent table is provided for determining starting equipment packages for OD&D characters. The higher you roll on 3D6, the better the package of gear, with one column per character class.<br /></p><p>Inspired by Prismatic Wasteland, this post is just an addendum about the <u>rules lineage</u> of "starting
packages" of equipment. I have some notes about earlier RPG
rules that addressed the problem of starting equipment by assigning
packages.</p><p>Maybe new attention to old models will inspire new approaches. It also illustrates how many early games that are not D&D provide much of the basis for all kinds of RPG play today <i>including what is current in D&D 5e</i>. Again and again, you can find that games other than D&D blazed a trail for practices that are mainstream today. The history of D&D can't be told only as the story of D&D editions in series.<br /></p><p><b>Equipment Packages for New PCs in Early RPGs</b><br /></p><p>Early D&D tournament modules often included pre-generated characters. Some of these had assigned equipment lists, especially when pre-generated characters were higher than level 1. I'm not talking about pre-generated characters here, but equipment packages made for <i>starting PCs</i>.<br /></p><p>The earliest equipment packages by character background I can think of are from <i>RuneQuest</i> 1e (1978), one of the most successful early alternatives to D&D. In RQ 1e, if your character is a peasant, townsman, barbarian, poor noble, or rich noble (randomly determined with a percentile roll), you started with slightly different basic gear. To give just a few examples, barbarians would have "riding gear" whereas peasants had a "drinking skin," among other items. These bits of gear were just as much for flavor and characterization as utility, it seems, and they were not complete lists of equipment. It was simple, but this seems to be the start of this sort of equipment allotment by character type.<br /></p><p><i>RuneQuest</i> was also the root of "slot-based encumbrance," as JC pointed out to me <a href="https://lichvanwinkle.blogspot.com/2021/03/the-roots-of-slot-based-encumbrance.html">here</a> (in the comments).<br /></p><p>In <i>RuneQuest</i> 3e (1984), the starting packages were developed further to correspond with culture (Primitive, Nomad, Barbarian, Civilized) + profession (which varied by culture). Examples are "Farmer, Barbarian" and "Thief, Civilized." With this edition, each Cultural Occupation had a detailed equipment list of its own. The appearance of a separate equipment list for each character sub-type has proved to be influential until today.<br /></p><p>In 1985,<i> Dragon Warriors</i> did something similar to <i>RuneQuest</i> 1e, but even simpler. For example, Knights and Barbarians (two of the character classes) have different starting gear. Little variations give flavor: Knights start with plate armour whereas Barbarians start with chainmail armour.<br /></p><p><i>Warhammer Fantasy Roleplay</i> (1e) in 1986 had "Trappings" that went with each starting profession, which was determined randomly. Even within the lists of Trappings, some items were randomized. For example, a character who is a Bodyguard has a "50% chance of shield." The idea that fantasy characters started from humble professions that they left behind took off in RuneQuest 3e and in WFRP, a model still emulated today.</p><p>(The idea of background professions and trade skills in character creation goes back to <i>The Empire of the Petal Throne</i>, published 1975. This feature was already in the original manuscript circulated in Spring 1974. These backgrounds did not confer starting equipment but implied skills. If your character was originally a baker, grocer, or sailor, that implied certain kinds of in-setting knowledge. AD&D 1e emulated this background profession table.)<br /></p><p>The <i>Talislantan Handbook</i> did like WFRP in 1987. Here we see dozens of fantastic "Character Types," which are basically race/ethnicity + profession bundles as character templates. Each comes with a list of "Equipment/Possessions" and "Wealth." Manra Shape-Changers and Sauran Dragon Riders and Danuvian Swordswomen each have distinct lists of Equipment.<br /></p><p>I'm sure I'm leaving other examples out, but this is the early rules lineage of starting equipment packages and random equipment such as we find in <i>Into the Odd</i> and its offshoots like <i>Maze Rats</i> and <i>Cairn</i>. <i>Electric Bastionland</i>'s starting "Failed Careers" are a parallel with the earlier Character Types of <i>Talislanta</i> but, in tone, more like WFRP 1e.</p><p>Necropraxis' more recent innovation (linked to above), with the OD&D revival of the last decades, was to randomize equipment lists <i>within each class</i>, instead of the original D&D practice of randomizing cash to be spend on custom equipment lists.<br /></p><p>The makers of D&D 5e surely knew <i>RuneQuest</i>, <i>WFRP</i>, etc., when they created personal backgrounds that came with starting equipment packages.</p><p>Anyway, starting packages have their roots in the late '70s and took off in the mid-'80s.<br /></p><p><b>Alternatively, make your own equipment cards </b><br /></p><p>One fun method of randomizing starting equipment, particularly in classless character creation, is simply to make cards representing individual bits of equipment. You don't need anything fancy. Just write the names of articles of equipment on blank index cards. Throw a few really special or precious items in there, like single-use magical gizmos. If that's too much work, have your players take a few minutes with you to make such cards quickly together on the basis of published equipment lists. Then the players draw a certain number of cards as the Referee decides. You can even randomize the number of cards they get to draw: 1D6 equipment cards, for example. The players write the items they draw in their equipment list, or just hold onto the cards for starters, and you start to play.<br /></p><p>Random equipment lists are raw material for background stories. Why does your character have a shovel and a bucket and a blast of wind magically trapped in a glass bottle? Players can have fun making sense out of random gear.<br /></p><p>You could just write whole packages of equipment on individual cards. Players draw one card each and that's their entire equipment list. Then you dive right into play.<br /></p><p>By this method, players select equipment cards and avoid duplication of rare or unique items or gear.</p><p>Using cards to distribute starting gear avoids the need to have everybody share an equipment table for reference, like that one page in the rulebook where all the equipment costs are listed.<br /></p><p>I never read it, but it looks like the <i>Index Card RPG</i> has a similar process.</p><p><br /></p><p><b>If you know of starting equipment packages in RPGs prior to <i>RuneQuest</i> 1e in 1978, or if you have other early examples that I'm forgetting or overlooking, please leave a comment.</b><br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com2tag:blogger.com,1999:blog-2246037824413568064.post-46368265111072480662022-08-01T19:25:00.005-07:002022-08-02T04:42:27.049-07:00The Commodification of Fantasy Adventure Games<p><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"IM FELL Great Primer";
mso-font-kerning:8.0pt;}
</style>
<![endif]-->
</p><p align="center" class="MsoNormal" style="text-align: center;"><b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Commodification Signifies Value</span></b></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">My
son recently introduced me to some card games that he learned from friends this
summer. He taught me the rules orally on the spot, and then we played; he had
learned the rules orally from friends; his friends who taught him had learned
the rules orally. There was no game book to study, no examples of play to read.
It was just rules transmitted as folklore and a deck of cards. We didn’t need to
buy a rulebook to play. (He easily beat me every time.)<br /></span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Now
imagine these two different attempts to recruit young players to fantasy
role-playing games.</span></p>
<p class="MsoNormal"><b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">In one attempt</span></b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">, you pass around colorful, glossy D&D books and tell them you
are going to play <i>Dungeons & Dragons</i>, a game played by millions of players over the last fifty years. The new players see and
appreciate the fantastic art on every page of the lavish hardback books. They
see that you have invested at least a hundred dollars on these books. The art
communicates genre expectations to them faster than you can speak. Even though
it is so complex that they can’t understand it all at once, they see that rules
are codified in a system attempting to accommodate whatever they might
meaningfully attempt to do in the game. They trust that the rules are legitimate as they are in print. The character sheets themselves are commercial
products with fancy computer-designed layout.</span></p>
<p class="MsoNormal"><b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">In the other attempt</span></b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">, you hold up a notebook and tell the new players that they are
going to play a fantasy role-playing game, something you designed in line with
a gamer subculture. As with a card game, there are no books to learn
from. This is a game you imagined, with rules you wrote yourself, and you will
have to teach them what they need to know. The only codification is the notes
you wrote in a notebook and what is in your head. You have no artwork to show
them. They rely entirely on your oral description of things in the setting to
assemble any genre knowledge that they might apply. You drew a map of the
imaginary world by hand, and you show them your amateur design. They know that
the peoples of this fantasy world are just things you made up. The rules are apparently
your arbitrary fabrication.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">In
the former situation, your purchase and use of a commercial product inspire
trust in the players. They know that they are participating in a large
culture associated with a flourishing entertainment company supported by
many, many other enthusiasts. The larger the subculture, the less stigmatized
it is likely to be. The game cost money and its physical and artistic production
required effort, and has been tested by others, so it must be valuable—regardless
of the quality of play.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">In
the latter situation, the players must trust that you, somebody they know personally, made
a good game. It cost nothing and looks like nothing, so its value is inherently
dubious. It seems weirder and more private. You’re asking the players to make a big investment of time on
something that may turn out to be less than fun. There is no commodification to
signify that it will work.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">I
can tell you from experience that kids new to fantasy role-playing games will
choose, every single time, to play D&D, with its shiny books, over my scribbled
house rules, with my lone testimony that my rules are better.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Even
if it wasn’t fancy Dungeons & Dragons books, but some other obscure FRP
book publication, new players will choose the published item over an idiosyncratic, personal game every time.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">That
is the power of commodification of games and fun experiences.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">When
I played cards with my son, all we needed was just a cheap deck of cards. It
was almost free. The only way we could have made the game more expensive would be to
gamble over who would win. That would literally add value to our play and raise its status.<br /></span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Yet
I remember my friend Ben and <a href="https://lichvanwinkle.blogspot.com/2020/05/the-unwritten-history-of-role-playing.html">his own fantasy role-playing game</a>. He had own
rules, drew his own maps and pictures, and not one single commodified article
in his game. We played in it for well over a year and it was one of the
freshest games I ever enjoyed as a player.</span></p>
<p align="center" class="MsoNormal" style="text-align: center;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">***</span></p>
<p align="center" class="MsoNormal" style="text-align: center;"><b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Copyrighted
Subculture and Marketed Sociability</span></b></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">When
Daniel Dayan wrote a review essay of Gary Fine’s now-classic RPG study <i>Shared
Fantasy</i>, appearing in the <i>American Journal of Sociology</i> in 1986, he
addressed the matter of commodification of fantasy.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">The
essay is entitled “Copyrighted Subcultures.”</span><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;"> Dayan
had a lot of interesting things to say.</span></p><p></p><p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">The essay
as a whole shows that Dayan did not quite understand fantasy RPGs. He was pleased
with Fine’s book (the occasion of the essay, a positive review) but complained
that wanted to know more from the book about the <i>contents</i> of the
role-playing fantasies, which he calls “its modalities.” He recognized that the
popularity of fantasy RPGs had something in common with “recent Hollywood
productions,” referring to Star Wars and Indiana Jones films, in which “one
notices over the last 10 years a consistent reorientation of interest in
accordance with the demography of a new film-going public, largely composed of
adolescents and young adults,” “made very deliberately with such a public in
mind.”</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">“One
wonders,” he adds, “whether the games and films draw from the same sources, or
whether the films are transpositions of the themes proposed in the games, that
is, translations of the games’ ethos into mass culture.”</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">I
think at the time he wrote that, it was a matter of common sources, but that
the history of RPGs since then has made the ethos of the games the source of
mass culture. This deserves more study and comment, but not here.</span></p><p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">I’m focusing here, instead, on what he has to
say at the end of the essay, with boldfaced emphasis added by me:</span></p><p>
</p><p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">two last remarks, which have to do with the <b>stereotyping of
fantasy worlds</b>, that is, with the fact that the various gaming communities
have to rely on <b>predesigned fantasy sets</b>. First, <b>a player must choose
from the line of products</b> available in a given fantasy store. The
possibility of <b>shopping for one’s fantasy world</b> is particularly
interesting and paradoxical. The world of fantasy usually appears as private.
Here, not only is it made public by being shared within a given community of
players, but <b>it is somehow legitimized by the fact of being displayed.
Fantasy thus acquires some currency, a degree of social dignity. It is less an
escape or a deviation from social life than a new basis for it.</b></span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">The second remark concerns more specifically the possibility of commercially
acquiring the ingredients of a “subculture.” The sale of fantasy games
accentuates a movement that has already affected interpersonal relationships,
since for some time these relationships have been mapped in an increasingly
complex system of greeting cards, joking cards, or even semihostile cards,
covering almost all occasions of everyday life and offering to an ethnographer
(under the brand name Hallmark) an extraordinary insight into the models that
underlie this mass-produced “etiquette.”</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">What is particularly noticeable in both cases is the marketing of
forms of sociability. If indeed it is a subculture, fantasy role playing
displays a striking anthropological originality: its modalities are
copyrighted.</span></p><p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">With the creation of fantasy RPGs
as commodities, players began to participate in a public fantasy that was
legitimized by its display in stores and in catalogues. The more commercialized
RPGs have become, the more “social dignity” they have acquired, as Dayan put
it, shifting from a weird and intensely private hobby of mostly male misfit dreamers to an
entertainment industry sold to a broad, eager public with spare cash to spend
on fun pastimes.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">When
games are commodified, the money they cost means that they are valuable
socially and trustworthy as recognized sources of enjoyment. The more money involved, the less
the stigma is likely to be. If they cost too much money, however, they will lose adherents. It is always a matter of setting the price just right.<br /></span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">At
the time he wrote this, Dayan was a visiting faculty member at the University
of Southern California. He probably did not realize that one of his colleagues
at USC was Prof. J. Eric Holmes, the editor (author) of the first D&D Basic
Set, published in 1977. I wonder if he would have seen things differently if he could have talked to Holmes.<br /></span></p>
<p align="center" class="MsoNormal" style="text-align: center;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">***</span></p>
<p align="center" class="MsoNormal" style="text-align: center;"><b><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Consumers or
Creators?</span></b></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Tim
Kask was Gary Gygax’s early editor and amanuensis, the first employee hired on at
TSR, where he worked from 1975 to 1980. He was instrumental in the production
of <i>Advanced Dungeons & Dragons</i>.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">In
1981, in issue 5 (page 4) of <i>Adventure Gaming</i>, a journal he edited after leaving TSR, he published
an editorial with the alarming title, “Is Imagination Dying?”</span></p><p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">He had a problem
with commercially produced adventure modules and settings.</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">During the last couple of months I have begun to notice something
that I find vaguely disturbing. If my observations are representative of the
hobby as a whole, FRP is losing something. <b>More and more FRPers have never
played in any adventure other than a commercially produced one.</b></span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">He understands
that commercially produced modules and settings do save time, but he thinks
they have lost their function as mere examples
and models that would give incentive to make one’s own, which is what he says he considered their primary purpose to be.<br /></span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">He
complains,</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Every game store that deals in FRP games is overrun by commercially
produced modules. All too many of them are prepared to too great a degree. Too
many of them have already set out the goals and determined the rewards before a
single adventurer sets foot in them.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">He
asks,</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">If we have become a group of <i>consumers</i> where will the <i>creators</i>
come from?</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">FRP has always been an exercise of imagination, creativity, and
extemporaneous thought, but I feel that the first two are diminishing. Granted,
many who play today might not if there had been no pre-prepared adventures in
which to get their feet wet. But how many of them now realize that there is
another way to go?</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">He
ends with an exhortation:</span></p>
<p class="MsoNormal" style="margin-left: 0.5in;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">I urge every GM to try his hand. Don’t be intimidated if you don’t
feel that your effort will compare to a professional one. It doesn’t have to,
you’re not a pro. <b>The only thing that matters is that the players enjoy it.</b>
Designing your own adventures will provide you with a level of insight into the
game that you will never truly experience by merely moderating somebody else’s
operation.</span></p>
<p align="center" class="MsoNormal" style="text-align: center;"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">***</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">These
days, it seems that everybody wants to sell their house rules, or their home-made
modules, even for just a few bucks. The quiet pleasure of <a href="https://lichvanwinkle.blogspot.com/2022/02/hand-crafted-adventures.html">home-made adventures for home use</a> inherently keeps a low profile. Partly, I think, it’s just that we have the internet now. Even the laziest adventure writers can publish a pdf without so much as a spell-check. Publishing one’s
stuff signifies that <a href="https://www.vox.com/the-goods/22939754/how-to-become-a-content-creator-economy">one is a creator</a> <i>instead of</i> a consumer. You might enjoy the privilege of seeing your lovingly-designed fantasy game stuff dismissed in one of those <a href="https://lichvanwinkle.blogspot.com/2020/11/what-do-reviews-of-role-playing-game.html">blog reviews</a> (sometimes brutally... or <i>praised</i> if you are their friend), even though the reviewer will never actually play what you published. And, who knows? You even might get interviewed in a podcast! And there is also
the endless dream of living as a full-time hobbyist (even though game designers often do not get to play). But generally, putting a price tag
on a game makes it socially real and legitimate in the ways described above,
not just for others but also for ourselves. Only with $$$ does the fantasy of today become
more than private. It became a part of mass culture when it cost money, a shared medium of exchange. Somehow, that is disappointing to a dreamer like me, as it was to Kask in 1981, yet one must acknowledge that the hobby would be much, much smaller and lonelier without this system of valuation of fantasy.</span></p><p class="MsoNormal"><span style="font-family: "Times New Roman",serif; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">The only cure is actually to play, and (again, with Kask) the only thing that matters is that the players enjoy it.<br /></span></p>
<p></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com9tag:blogger.com,1999:blog-2246037824413568064.post-71218338913552946332022-06-01T08:57:00.001-07:002022-06-01T16:28:01.021-07:00On RPG Play-sytles, Part 3: Classic Playstyle versus Trad Playstyle versus OSR?<p>In April 2021, a fruitful essay appeared called "<a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html">Six Cultures of Play</a>," by blogger Retired Adventurer, receiving a lot of deserved attention. It seems to have established some terms for further and ongoing discussion since then.<br /></p><p>In this entry I address the distinction construed there between the earliest two "cultures of play" and how they differ from what is known as the OSR (Old-School Revival).<br /></p><p> The essay rightly calls the OSR "a romantic reinvention, not an unbroken chain of tradition." For some reason, this instance of the claim (which is true) seems to have registered with gamers who read this essay while earlier, similar statements did not.</p><p>One reason for the growing acceptance is that gamers who care about these things have begun to digest Jon Peterson's book of late 2020, <i>The Elusive Shift</i> (which I <a href="https://lichvanwinkle.blogspot.com/2020/12/review-jon-peterson-elusive-shift-how.html">reviewed here</a>). This book is leading even the most dogmatic and grumpiest OSR-aligned players to admit that the neat "old"/"new" distinction to which they have laid claim, in favor of the "old," is mostly spurious. The distinctions between the play-styles called "old" and "new" today were drawn already in the 1970s (not by those names and not so neatly), but simply forgotten since then, only to be reimagined as a new issue in this century.<br /></p><p>Another part of the success of the distinction in the case of the "Six Cultures" essay is its simultaneous coining of two other non-negative terms for older styles of RPG play: "Classic" and "Trad(itional)." This gave substance to the distinction: there were two old ways to play that were <i>not </i>OSR. They could be named.<br /></p><p>What were the two old styles, then? Retired Adventurer calls them <b>Classic </b>and <b>Trad </b>(Traditional).<br /></p><p>He describes Classic play as challenge-based:</p><p style="margin-left: 40px; text-align: left;">Classic play is oriented around the linked progressive development of
challenges and PC power, with the rules existing to help keep those in
rough proportion to one another and adjudicate the interactions of the
two "fairly." <br /></p><p>He states that Classic play was articulated around 1976, when Gary Gygax began to define modes of D&D play, revising his previously expressed idea that it was essentially a free-for-all, do-it-yourself game. He did this as he developed the idea of tournament-style, <a href="https://lichvanwinkle.blogspot.com/2020/06/d-for-cash-prizes.html">competitive D&D</a>.<br /></p><p>Retired Adventurer describes Traditional play, which he says came into being in the <i>late</i> '70s, as about narrative (story):</p><p style="margin-left: 40px; text-align: left;">Trad holds that the primary goal of a game is to tell an emotionally
satisfying narrative, and the DM is the primary creative agent in making
that happen - building the world, establishing all the details of the
story, playing all the antagonists, and doing so mostly in line with
their personal tastes and vision.</p><p> I have encountered discussion in forums since this essay appeared trying to parse Classic and Trad play-styles and to come to grips with them. They sometimes seem to treat them as two mutually exclusive approaches to RPGs.<br /></p><p>My conclusion is that, although it's useful in principle to distinguish challenge-based play and play motivated by a GM-authored background or story framework, the distinction of these two play-styles is not valid for the '70s (the period when it allegedly came into being). Retired Adventurer is definitely correct about the OSR (it really is a romantic reinvention), but Classic and Trad are not so easily distinguished at any time, least of all the 1970s. They coexisted inseparably because they designate activities connected to two simultaneous pleasures of RPGs.<br /></p><p>In fact, players were interested in emotionally satisfying narratives from the start, and DMs were expected to be leading creative agents in the generation of an epic tale, with players also having a large role in that. How would <i>I </i>know? After all, I started <i>late</i>, in 1981. Well, we can listen to older gamers and what they have to say.</p><p>Take <a href="https://www.wyrdscience.online/post/dungeon-life-begins-at-40">this recent interview</a>, posted by wyrdscience.online. Matt Thrower interviewed <a href="https://en.wikipedia.org/wiki/Stephen_R._Marsh">Stephen R. Marsh</a>, who contributed to OD&D, AD&D, and the X of B/X D&D. The interviewer's article is written in roman type, and Marsh's words are in italics.<br /></p><p class="mm8Nw _1j-51 iWv3d _1FoOD _3M0Fe aujbK iWv3d public-DraftStyleDefault-block-depth0 fixed-tab-size public-DraftStyleDefault-text-ltr" id="viewer-7f6ls" style="margin-left: 40px; text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"><i>B/X </i>as a system is still played today as part of what’s become known as the Old School Renaissance or OSR. It’s an approach to adventure role-playing that frames it as much as a challenge as a story. Character creation is fast and players are encouraged to enjoy the difficulty of weak stats and come up with clever solutions to traps and combat encounters. The DM, in turn, has to run the game as a fair adjudicator.</span></p><div data-hook="rcv-block41" style="margin-left: 40px; text-align: left;" type="empty-line"></div><p class="mm8Nw _1j-51 iWv3d _1FoOD _3M0Fe aujbK iWv3d public-DraftStyleDefault-block-depth0 fixed-tab-size public-DraftStyleDefault-text-ltr" id="viewer-39etm" style="margin-left: 40px; text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">For Marsh, this is partly a question of practicality. <i>‘The actual old school way of play was so varied that it pretty much can encompass just about any style of play,’</i> he recalls. <i>‘At the same time, the Renaissance tends to be purer. That is, people tend to be much more likely to hold to the rule set rather than mix and matching, which was more common back in the day.’</i></span></p><p></p><p>Notice the discrepancy between the point of the article and the point Marsh is making.</p><p>The article is trying to make a point about the OSR, I suppose to distinguish it from 5e play at large today. The OSR is characterized here as being about <i>challenge </i>more than <i>story</i>. This is a distinction that is drawn today, but Retired Adventurer locates it as having emerged in the 1970s as Classic versus Trad. But if we look at what Marsh is quoted as saying, it contradicts this very point in the article in which it appears. Marsh said that there was no distinct "actual old school way of play." The OSR, he rightly notes, tends to focus on rules purity, but that does not reflect just how it was done in the old days. (This also underscores the truth that the OSR is new.) He says people played in all different ways in the old days. This seems to be in response to the proposal he was asked about, that old-school play was supposedly specifically challenge-oriented. The interviewer seems to have gone looking for support for the new "OSR" idea, got a polite "no such thing" in response, but used the statement, regardless, to support the point that it's not how most people play today.</p><p>The article continues with a quote from <a href="https://en.wikipedia.org/wiki/David_Cook_(game_designer)">Dave "Zeb" Cook</a>, the third full-time game designer hired at TSR.<br /></p><p style="margin-left: 40px; text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">Cook agrees. <i>‘I'm not sure anything is genuinely old school unless it is arguing about the proper way to play the game,</i> he laughs. <i>‘Ever since the start of RPG's, groups have played the game differently. Everything from style to interpretations of ambiguous rules and homemade rules for all those holes created a range of different flavors.</i></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">There you have it from somebody who was there: nothing is genuinely old school, not even style of play. Only debates about play-styles are old-school, he quips--but those debates have never ceased, so they can't be merely old-school.<br /></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">These remarks, coming from early player-designers who worked at TSR during its "Gygax years," should carry more weight than the internet musings of relative youngsters about what's really "old-school" or the romantic back-projections of the guys who were (like me) <a href="https://lichvanwinkle.blogspot.com/2021/01/when-grognards-were-munchkins.html">munchkins</a> in those days.</span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"> <b>An early Classic/Trad distinction?</b><br /></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">If there was no distinct old-time play-style, what about the Classic/Trad distinction? The idea that <i>storytelling</i>, characteristic of the alleged "Trad" play-style, was a <i>later </i>priority seems to be contradicted by other testimonies. Let's look at just a few.</span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">One is a recent interview with <a href="https://en.wikipedia.org/wiki/Lawrence_Schick">Lawrence Schick</a>, author of the fan favorite AD&D adventure module <i>White Plume Mountain</i> (S2, 1979). Schick reminisces about playing back at Kent State with Tom Moldvay (responsible for the 1981 Basic D&D set). Schick describes how he and Moldvay were increasingly interested in <i>collaborative storytelling</i> after spending hours preparing each session. He said,</span></p><p style="margin-left: 40px; text-align: left;">One thing Tom and I discussed more and more as our campaigns
evolved was the collaborative nature emerging from RPGs. The more we got into
storytelling, the more we noted that the game story wasn't complete without the
contributions of the players. We spent more time thinking about how to draw
them in, get them invested, make them actors rather than reactors. These were lessons I carried with me to TSR, and on after that into video and computer
game design.</p><p style="margin-left: 40px; text-align: left;"></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">Several of the characterizations of their play in the '70s described here run counter to the common conception of the OSR as well as an alleged early discrepancy between putative Classic and Trad styles of play. They conceived of their games as including storytelling, plain and simple. Referees painstakingly designed their worlds in advance, plotting ways to draw the players in, in the style of now-derided "auteur GMs." This is what Retired Adventurer calls "Trad," but here it occurs seemingly earlier, not in the wake of Dragonlance (as OSR-oriented D&D fans sometimes allege), but <i>arising spontaneously</i> among players who were engrossed in their games.<br /></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">We can go back farther than that. A few months ago, I corresponded with a senior GM who began playing D&D in 1974, a few months after the game came out. He was a big part of the early West-Coast scene. (I leave his name out because I didn't ask for permission to cite him.) He ran games two nights per week straight from '74 onward, wrote a continuous stream of D&D 'zine articles, and eventually designed some RPGs himself.</span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr">I asked him specifically whether his games evolved gradually from games about challenges into storytelling. He told me that the story or background narrative and the idea that the campaign was an unfolding epic was there <i>from the start</i>:<br /></span></p><p style="margin-left: 40px; text-align: left;">I always had a background to my campaign. As the players advanced,
they started getting involved more and more in the politics and
economics of the [<i>dungeon name</i>] area. The long-standing "bad guy" ... turned out
to be the brother of the king who ruled [<i>dungeon area</i>] ... The players
didn't find out about this until a good 5-6 years into the campaign,
when they finally managed to capture [<i>the bad guy</i>] and turn him in
to the [<i>king's representative</i>]. The epic tales were there from the beginning
with mine -- and while I don't recall the details of them, just
about every one of the other campaigns I ran in had their own
backstories, legends and myths (either nearly from the beginning, or
becoming clear to the players by the end of the first year or so).
It was a time of great adventure and creativity; it still exists,
but the totally creative worldbuilders are a smaller percentage of
the DMs now (there are probably just as many of them, but the total
number of players has gone up so much, that they're a smaller
percentage and perhaps harder to find as a result).</p><p style="text-align: left;"><span class="im">In light of these testimonies from players who were in college when D&D first came out and playing soon thereafter, and who played a large part in the early development of D&D, I think we <i>cannot</i> posit a historical distinction between "Classic," challenge-based play on the one hand and "Trad" play aimed at an emotionally satisfying narrative on the other as historically distinct schools of play, social groups, or modes of enjoyment. The two were not distinct.<br /></span></p><p style="text-align: left;"><span class="im">It seems, rather, that all early D&D players were prone to discover emotionally satisfying narratives through the initial framework of a dungeon adventure that soon blossomed into a bigger campaign.</span></p><p style="text-align: left;"><span class="im">These were not separate or distinct cultures.</span></p><p style="text-align: left;"><span class="im">I suspect that players who experienced D&D <i>solely </i>as a series of challenges (if they existed) were ones who didn't play with one group for long, not an otherwise distinct social group. Early DMs normally designed settings for their games, spending many hours on their development.</span></p><p style="text-align: left;"><span class="im">I'm not saying that it's not useful to distinguish the cultivation of challenges in play from the cultivation of satisfying narratives. I'm saying that they were never separate. I think that the variety of enjoyment deriving from these games explains why they caught on as they did. It's the power of these games to please individuals in <a href="https://lichvanwinkle.blogspot.com/2021/01/knowing-your-players-and-their-kicks.html">so many different ways</a> that turned it into a thriving subculture phenomenon. And to this day, players debate peevishly, and short-sightedly, about which kind of fun is original or "right." Of course, there isn't any such thing.</span></p><p style="text-align: left;"><span class="im">In my view, the multiplication of RPG <i>styles </i>of play was immediate. That is, no two groups played D&D the same way, from 1974 onward. Yet they all blended different components inherent in the new kind of game. The first effort to regulate play-style for D&D was Gary Gygax's. It manifested as Advanced Dungeons & Dragons. Here I agree with Retired Adventurer, as I do about most aspects of his essay. But it's pretty clear that the characteristics of what he calls "Trad play" were simultaneous with the beginnings of D&D and didn't appear late in the '70s. The two were not separate.<br /></span></p><p style="text-align: left;"><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"IM FELL Great Primer";
mso-font-kerning:8.0pt;}
</style>
<![endif]--><span class="im"></span><span class="_2PHJq public-DraftStyleDefault-ltr"></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"></span></p><p style="text-align: left;"><span class="_2PHJq public-DraftStyleDefault-ltr"><i></i></span></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com3tag:blogger.com,1999:blog-2246037824413568064.post-33632897993687566632022-02-20T08:54:00.002-08:002022-02-20T14:51:19.873-08:00Hand-Crafted Adventures
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">There was a period of years early in
the hobby’s history when there were no adventure modules at all. In those days,
<i>everybody made their own adventures by hand—without computers</i>. You can,
too.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Lately I’ve returned to the quiet pleasure
of developing hand-crafted adventures and setting materials on my own. I have no
intention of sharing my materials with anybody but the players of my games. I draw
on sources of inspiration both inward and outward, and a personal sense of vicarious
wonder and adventure, to develop playgrounds for the players of my games. I
rely on my experience running games and my observations of my players’ preferences,
and I ignore what the critics and bloggers think is cool. My games are not
about what’s trending in the scene, but about fun for my group. There is
overlap but they are not the same.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">By hand-crafted I mean just that. I
write my notes and sketch my maps by hand. When I have a moment of inspiration
I jot ideas down, not with a computer keyboard to be saved in a computer file,
but with a pencil or pen, the way I did back in the 1980s and 1990s, before the
internet was a basic utility. I’m not trying to make beautiful maps like the pros or clean layouts.
These are my setting and situation designs, good enough for me to use in live
play. They’re not pretty, but the players won’t see the maps, and I know what
my own messy maps mean. The game emerges in live dialogue, not in my hand-written
notes.</span></p>
<p class="MsoNormal"><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">There are plenty of claims about the
benefits that come from writing by hand for cognition, learning, and creativity.
I don’t know if these claims are correct but drawing up adventure settings and
scenarios by hand <i>feels right</i>. I’m happier with what I produce this way.
I type much faster than I can write, so this is slower, but slowing down seems
to help. I also focus better writing off-screen, without the constant pings and
lures of the internet on the same screen where I type. It took a little time to
find the right notebook for me. I am surprised at how much it helps to have something
that I enjoy writing in.*</span></p>
<p class="MsoNormal"><b><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Suggestions for hand-crafting your
own adventure game materials</span></b></p>
<ol style="text-align: left;"><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Find a notebook you really want to
write in but that you won’t regret messing up. Don’t make your notebook sacred.
Graph paper and dot matrix paper notebooks are versatile for mapping, too, but
you may prefer an entirely blank page.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Don’t worry about your messy
handwriting.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Jot down your ideas as they come. Whenever
you have an idea for an interesting encounter, a location that inspires wonder,
a cool object or vista, or a dilemma for players to enjoy, grab that notebook
and write it down. Imagine interesting choices for players to make. Roads
should fork, literally or figuratively. Invent clues and cues to help players
decide between the options.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Write fragments when what you have is
fragments.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Order is not entirely relevant when
you write new ideas. Let it be a jumble if that’s how it comes out. You can reorganize
later. Likewise, if you want to make random tables, jot down contents for them
by hand. Notebooks are great for lists. You can type them up in a table and
print it later, if you want, but start with handwritten notes.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Don’t plan to publish anything. Focus
on creating stuff that <i>you</i> will want to run for your actual players, not
on impressing an impersonal internet audience that will probably never use what
you create. Your maps and sketches can be messy lines. This is for you and for
the benefit of your own players. If somebody wants to see your stuff, tell them to join your game. To hell with everybody else’s opinion. Writing adventures to please critics
who won’t play them anyway is useless. Applying dogmatic design principles leads to bland uniformity eventually. If your
players like it during play, you will all have fun and that’s the goal.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">You don’t need to write everything
down. If you have it firmly in your mind, it doesn’t need to be written. What
matters in the end is what emerges in play, not notes. Nevertheless, writing
stuff down by hand often triggers new, connected ideas.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Steal, steal, steal! By keeping your
hand-crafted creativity within your private game world, you can borrow shamelessly
and with impunity from other sources.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Don’t save your good ideas for
later. You won’t run out of them. Now that you have written them down, deploy
them in a game at the first opportunity.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Write something in that notebook
every day if you can. It doesn’t have to be much. Something as simple as a list of objects found in a room will do. Some days you won’t have any
distinct ideas, so just start doodling. Make writing down ideas a habit and don’t
be afraid to use those doodles as solid game content.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">You won’t run out of pages because
you can always get another notebook.</span></li><li><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Feed your mind off screen. Read paper
books more and read on screen less. Go to any museums and galleries in your
area. Go to the physical library and browse
free books. Turn off your devices and finally read those books that have been accumulating
on your shelf. I am sure that novels provide lots of ideas, but if you are
developing situations and settings rather than storylines, I recommend
nonfiction.</span></li></ol><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Soon you will have a stock of material
that can be shaped into locations and situations to explore. It’s not difficult.
Once you get going, the hard part is reining yourself in.</span><br />
<br /><span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Do you <i>need</i> to craft
adventures by hand? No! If you are happy with your creative expression through
a keyboard and on screen, that’s fine. I’m a fan of typesetting, too. Use what
works. Still, it can’t hurt to <i>try</i> to make a habit of hand-crafted adventure
design. See what happens. Give it several days and you may see what I mean.</span><br />
<span style="font-family: "Times New Roman",serif; font-size: 14pt; line-height: 107%; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;"><br /></span>
<p class="MsoNormal"><span style="font-size: small;"><span style="font-family: "Times New Roman", serif; line-height: 107%;">* Classy sketch books and gorgeously
bound diaries seem too fancy for my scribblings. Cheap notebooks are too flimsy
and uninspiring for me. I settled on the Field Notes 64-page “True Black” Note Book
with dot matrix pages as the thing I want to write in. It’s sturdier and more
inviting than a typical, generic notebook, but it’s just ephemeral enough that I
don’t get the feeling that I have defaced a beautiful blank book if I decide I dislike
what I’ve done on any particular page. The dot matrix is great for tunnel
design and works for map scales. These notebooks are not so thick that I can’t
fill them, either, so there is a sense of accomplishment when they are thoroughly
used. They are compact enough to accompany me on errands or at work so that if I
have ideas on the go, I can write them in a spare moment.</span></span></p>
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"IM FELL Great Primer";
mso-font-kerning:8.0pt;}
</style>
<![endif]-->Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com8tag:blogger.com,1999:blog-2246037824413568064.post-36546744581605137312022-01-05T10:18:00.015-08:002022-01-07T06:49:57.461-08:00On RPG Play-styles, Part 2: Amateur Thespianism<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Do you enjoy acting out your character’s
words, even adopting a different voice for your character? Do you hate it when people
do that?</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">When I got back into gaming a few
years ago, I noticed that “amateur thespianism” has become one of the things in
role-playing games that a certain sort of player now complains about. Thespianism means
acting. We are told that acting has no place in “old-school” play.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">As an old-time player, this made no
sense to me. Sure, everybody has play-style preferences, but I never saw a role-playing
game in which players did not dip into acting out their characters at least occasionally.
It was not as if my games were degraded by that, either.</span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Putting down acting in a role-playing game seemed odd to me. </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">So, I decided to figure out where the
negative attitude toward this part of the hobby, which I thought to be essential,
came from.</span>
</p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This post looks at the phenomenon of
disdain for acting out a part in role-playing games and the claim, explicit or implied,
that it was not part of the original, intended usage of D&D. Spoiler: the
claim is false.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Typical complaints about “amateur
thespianism”</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-hansi-theme-font: major-bidi;">Here are several
examples of what “old-school” gamers say about “amateur thespianism,” with the
terms highlighted. Skip to the next heading if you are already familiar with this
kind of stuff.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">"Roll over"? "Roll
under"? That all sounds suspiciously like <b>amateur thespianism</b> to
me. Back in the day with <i>REAL</i> D&D, they're was no rolling for
success; you just told the DM what you wanted to do, and they would think about
it and say "HaHaHa No. You fail and die." It was so much simpler
then.<br />
<a href="https://www.metafilter.com/157648/4d6-drop-the-lowest">posted</a> by happyroach at 11:21AM on March 5, 2016 </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-hansi-theme-font: major-bidi;"></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-hansi-theme-font: major-bidi;">The author of
this amusing comment</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> five years ago seems not to have known
what thespianism is. Thespianism means acting—not ability checks or skill rolls—but
for this comment’s author, “amateur thespianism” represents everything <i>bad</i>
in “modern” role-playing (the opposite of “back in the day with <i>REAL</i>
D&D”). For this person, thespianism includes rolling to succeed at skills!</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The complaint goes back to the
beginnings of the OSR. In 2007, Hussar <a href="https://www.enworld.org/threads/1e-immersion-vs-thespian-acting.206937/page-3">wrote</a> <span style="mso-spacerun: yes;"></span>that “amateur thespians” were those who
ruin games by acting <i>too much</i>. (He calls it “melodrama,” but that’s not
what melodrama means.)</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">However, <b>amateur
thespians</b>, at their worst, try to turn the entire game into melodrama.
Every moment must be played out in full, excrutiating detail. Note, it doesn't
have to be this way, but, <b>"Amateur Thespianism" </b>IMO, as a
perjorative, means exactly this.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Eric Tolle <a href="https://forum.rpg.net/index.php?threads/i-hit-period.451154/page-6">wrote</a> in 2009,
that using first person to describe your character’s actions is “just creepy,”
and acting the part is “worst of all”:
</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Do you know
what's worse than creative descriptions and excess verbosity?<br />
<br />
It's when players switch from referring to their characters in the third
person, to using the first person when describing what they do. "Bob the
barbarian hits the shopkeeper" is OK, but "I will go talk to the
shopkeeper is just creepy, if you know what I mean. <br />
<br />
And worst of all is when they start talking like their character is actually
speaking! Saying "Good Day my lady, fine day for shopping!" is going
way too far into <b>Amateur Thespianism</b> land.<br />
<br />
Just listen to the GM describe everything in a monotone, and then just say who
you hit. That's not too much to ask for, is it?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Rose Embolism <a href="https://forum.rpg.net/index.php?threads/how-do-you-define-old-school.742452/page-3#post-18496592">wrote this</a> in a
discussion in 2014 to describe what “Old School” is:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Eh, based on
what I've seen, it's pretty much D&D. And yeah, that excludes Runequest,
Traveller, The Fantasy Trip, Bushido, Space Opera, etc.. all of those games
were symptoms of the upcoming <b>degradation of rpgs into amateur thespianism</b>.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In 2019, one player asked on an
<a href="https://archive.4plebs.org/tg/thread/65552944/">anonymous forum</a>,
</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Anything
wrong with incorporating XP for roleplay, or something similar to
"Resolving Player Bonds" like in Dungeon World?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">An unhelpful respondent, who apparently
thinks that roleplay always means acting, answered,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Yes, you
risk derailing the already functional gameplay loop, and to what end? <b>Amateur
thespianism has nothing to do with OSR gameplay</b>, so if you want that, why
run an OSR game?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">One player in 2020 <a href="https://www.reddit.com/r/DnD/comments/i733h0/hello_fellow_nerds_voice_acting_assistance/">asked</a> on Reddit where he could find help learning to do voices in game. A respondent chastised
him,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Ask yourself
first: do you really want to get good at voice acting, or you just want to do
it because others are doing it? <b>D&D isn't amateur thespianism</b>.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I could give links to more general
discussions about why acting the part in role-playing games is supposed to be
bad, but this is enough to demonstrate that I’m not making this up. At least
since 2007, when the “old-school” sentiment was morphing into “the OSR,” this
has been a matter to rally around. Acting out the part of your character has
been something to fight against.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In summary, for at least fourteen
years, “amateur thespianism” has been a pejorative term that describes the degradation
of the original, pure game into something that sucks. It’s not <i>REAL</i> D&D,
it’s not Old-School—or it’s not D&D at all! For some, it’s even bad if you
refer to your character in the first person (as in “I attack!”), but the worst
thing possible is speaking as if you were your character during the game.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Having played in thousands of game
sessions since 1981 in which players (including first-time players) spontaneously
declared actions in the first person and dropped in and out of the voice of
their characters when in scenes of social interaction, I had to wonder: how did
it get this way? When did “amateur thespianism” become a target, in those
terms? Why did the complaint become so sharp?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Hang on. I will explain all of that
here. This is a long post.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">A problem: acting the part belongs
to player skill</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">As seen, acting the part of a
character while playing role-playing games has a bad reputation among some players,
especially among those who have created a putative “old-school” approach that
claims to recreate the earliest way to play (rather than merely reprinting old
rules sets, an effort that predates the OSR strictly speaking).</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">What’s strange is that “old-school” players
also advocate for “player skill, not character abilities.” This means determining
outcomes of in-game actions not according to rolling dice but rather according
to player ingenuity.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">If that is so, then acting out a
role in social situations—rather than rolling dice to win allies or saying, “I
use my high Charisma score to convince them!”—seems to be what the OSR method is
calling for, but these same players look down on acting the part of a character.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The problem of this discrepancy will come into focus
below.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Back to the beginning</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Although D&D was not called a
role-playing game at the start, it wasn’t far from the term:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Before they
begin, players must decide what <b>role</b> they will <b>play</b> in the
campaign, human or otherwise, fighter, cleric, or magic-user. … First, however,
it is necessary to describe fully the roles possible. (Gygax and Arneson,
OD&D book 1, page 6)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">If roles were indicated solely as
fighter, cleric, and magic-user, one might argue that role here referred to function
within the party. As it also includes race (“human or otherwise”), there is
more to “role” than mere function. “Elf” and “hobbit” are more than party
functions; they are roles in the sense of personas.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">According to the OD&D rules,
players should not roll for their own characters’ stats, but players <i>did</i>
have to decide the moral “stance” of their character. We call that moral position
<i>alignment</i>.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Before the
game begins it is not only necessary to select a role, but it is also necessary
to determine what stance the character will take – Law, Netrality, or Chaos.” p.9</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">From its first reception, many
players did dive into playing roles. They made choices according to alignment and
personalities that they generated. In the interest of space, I’ll omit here the
many early play reports and zines that document how players got into their roles
from the beginning. You can also read Jon Peterson’s book <i>The Elusive Shift</i>
to learn about the early thoughts and debates about role-playing and acting. It
was there from the first years of the hobby.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In hyping the new game, Gary Gygax expressed
the feeling of immersion into the role that one can experience when playing
this new kind of game. </span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Even a brief
perusal [of this new book] can infect the reader with the desire to do heroic
deeds, cast mighty magical spells, and seek to wrest treasure from hideous
monsters. (Gygax in September of 1975, Foreword to the <i>Blackmoor</i>
supplement)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In this way of talking, it is the
prospective player who will do the deeds (not a neatly distinguished character).
This is the perspective of immersion. Gygax continued to write this way when he
developed AD&D:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">ADVANCED
DUNGEONS & DRAGONS<b> </b>is a fantasy game of role playing which relies
upon the imagination of participants, for it is certainly make-believe, yet it
is so interesting, so challenging, so mind-unleashing that it comes near
reality. (<i>Players Handbook</i> 1978, p. 7)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">And then... Gygax described
that immersion as a matter of <b><i>thespianism</i></b>, but as <b>a virtue of play</b>.
In the explicit conception of the first edition of <i>Advanced Dungeons &
Dragons</i>, you act out the game and </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-fareast-font-family: "Times New Roman"; mso-hansi-theme-font: major-bidi;">interact
with other players <i>as your character</i> and you, the player, become skilled
at doing that. Here’s what Gary Gygax wrote:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in; margin: 0in 0in 0in 0.5in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">As a role player, you become Falstaff the fighter. You know how
strong, intelligent, wise, healthy, dexterous and, relatively speaking, how
commanding a personality you have. Details as to your appearance your body
proportions, and your history can be produced by you or the Dungeon Master. <b>You
act out the game as this character</b>, staying within your "god-given
abilities", and as molded by your philosophical and moral ethics (called
alignment). You interact with your fellow role players, not as Jim and Bob and
Mary who work at the office together, but as Falstaff the fighter, Angore the
cleric, and Filmar, the mistress of magic! The Dungeon Master will act the
parts of "everyone else", and will present to you a variety of new
characters to talk with, drink with, gamble with, adventure with, and often
fight with! <b>Each of you will become an artful thespian as time goes by</b>—and
you will acquire gold, magic items, and great renown as you become Falstaff the
Invincible!</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">One could scarcely be more explicit.
According to Gygax in 1978:</span></p>
<ul style="text-align: left;"><li><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">player
characters have histories (i.e. back-stories)</span><span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7pt "Times New Roman";"> </span></span></span></li><li><span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7pt "Times New Roman";"> </span></span></span><span dir="LTR"></span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">you act out the game as your
character.</span></li><li><span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"></span></span><span dir="LTR"></span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">you
become an artful thespian with time.</span></li></ul>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The idea that the player <i>IS</i>
the character, meaning that the lines between the two were blurred, was
commonly heard in the first decade of RPGs. This describes the experience of
immersion.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I think of the Fighting Fantasy
Gamebooks (from 1982 onward) that are emblazed on the cover with the expression
“A Fighting Fantasy Gamebook in which YOU become the hero!” Same idea:
immersion. It was everywhere in the early years.</span></p>
<p><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">It wasn’t just Gygax who thought
that you were supposed to act out a role. Mike Carr, future author of the module <i>In Search of the Unknown</i>, wrote something similar in
the Foreword to the AD&D <i>Players Handbook</i> (dated 2 June 1978),
encouraging players to give their personas (characters) unique personalities
and to interact with other characters in that way:</span> <br /></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in; margin: 0in 0in 0in 0.5in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ascii-theme-font: major-bidi; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-bidi;">Get in the spirit of the game, and use your persona to play with a
special personality all its own. Interact with the other player characters and
non-player characters to give the game campaign a unique flavor and
"life". <a name="_Hlk91657901">Above all, let yourself go, and enjoy!</a></span></p>
<span style="mso-bookmark: _Hlk91657901;"></span>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><i><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Let go and play your character’s
personality!</span></i><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> That was the advice.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In his renowned introductory
adventure module, <i>Keep on the Borderlands</i> (1980), Gary Gygax wrote a
section on “Notes for the Dungeon Master.” While his advice is widely treasured
today, substantial parts of it are assiduously ignored in “old-school”
discussions:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">All of this play
[in the Keep], as well as what will come afterwards [on the adventure], <b>requires
that the players play the personae (personalities) of the characters</b> that
they will have throughout the length of the campaign, <b>much like an actor
plays a role in a play</b>.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">You,
however, have a far greater challenge and obligation! You not only must order
and create the world, <b>you must also play the part of each and every creature</b>
that the player characters encounter. You must be gate guard and merchant,
innkeeper and orc, oracle and madman as the situation dictates. The role of DM
is all-powerful, but it also makes many demands. It is difficult to properly
play the village idiot at one moment and the wise man the next, the noble
clergyman on one hand and the vile monster on the other. In one role you must
be cooperative, in the next uncaring and non-commital, then foolish, then
clever, and so on. Be prepared!</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">…</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">When the players
experience their first encounter with a monster, <b>you must be ready to play
the part fully</b>. If the monster is basically unintelligent, <b>you must have
it act accordingly</b>. Make the encounter exciting with <b>the proper
dramatics</b> of the animal sort - including noises! If the encounter is with
an intelligent monster, it is up to the DM to not only provide an exciting
description but <b>also to correctly act the part of the monster</b>. </span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">D&D <i>requires</i> that players
and DMs play personalities much like actors in a play. Gygax basically said
that if you don’t act out the part, with proper dramatics and funny voices, you
aren’t doing it very well.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The selectively old school</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Players today who envision an “old school”
representing the original playstyle have mined early D&D books for every line of wisdom to recapture what they
imagine role-playing games were like in their earliest years.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">What most characterizes the
“old-school revival,” named “OSR” from about 2008 onward, is taking the early
D&D books and their rules more seriously than most of the early players did
when those early D&D books came out. Early OSR-oriented players closely
scrutinized the old rules on wandering monsters, time-keeping, dungeon
procedures, treasure types, and much else—all of which early D&D players
had ignored freely. The new idea was to play the game <i>as it</i> <i>written
back then</i>, how it was apparently supposed to be (although even the two
authors of D&D did not play according to their own rules, as they directly
testify).</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The OSR movement has created immense
enjoyment in this way.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But close study of the same early
rules shows how <i>selective</i> the attention of the OSR has been. This is one
of those examples. I haven’t seen any “old-school” guides to acting the part
and playing your character, following the clear lead of the <i>Players Handbook</i>
of 1978 or <i>Keep on the Borderlands</i> of 1980, where it says you “must” do
that, with “the proper dramatics”? Dramatics looks like a neglected “old-school”
topic, yet Gygax delivered his injunction to play the part as clearly as he
stated in the DMG, “You can not have a meaningful campaign if strict time
records are not kept.”</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">For “old-school” players who value
player skill above rolling dice, acting out a part would seem to be a special subject
for commentary. Instead of rolling to persuade the gate guard or merchant,
doesn’t the prescribed “old-school” emphasis on player skill suggest you should
tell the referee how you persuade the merchant, <i>by playing it out</i>? Or do
you roll to persuade, instead, finding the answer on your character sheet under
the heading CHA? Where are the blogs of “old-school” advice on how to act out
your character skillfully, as a Gygaxian “artful thespian”?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Frames of reference in play</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gary Fine is a senior sociologist
who studied the phenomenon of role-playing games as a researcher-participant
back in the years 1977 to 1979, when fantasy role-playing games were novel. He worked and taught at the University of Minnesota and ran games
in that vicinity as well as played in them (including one of his colleague
M.A.R. Barker’s weekly Tékumel games). The result of his investigations was the
monograph <i>Shared Fantasy</i>, published in 1983. It is</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> still worth reading today, one of the most insightful studies ever
written on role-playing games.</span></span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In the book </span>he wrote about the theatrical aspect of role-playing games: </span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fantasy
games are similar to theater, but with the difference that the game is improvisational.
Significantly, one of the claimed benefits of these games is increased thespian
skills.<span style="mso-spacerun: yes;"> </span>… The ability to adopt a persona
is central to gaming. (p. 205-206)<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fine further cited Ed Simbalist
(1979), co-author of <i>Chivalry & Sorcery</i> (1977, a game which he
played) on the point that in a role-playing game,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">We are all
playwrights and actors and audience rolled into one. If it is a good
performance, we are highly gratified and, though limp with repeated adrenaline
surges, we make plans to meet for the next foray into ‘Our World.’</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fine’s subsequent comments on
Simbalist’s words refine our expectations of play-acting in RPGs in the
heartland of the hobby in the 1970s:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Simbalist’s
rhetoric, however, should not disguise the fact that role-playing is difficult,
and players do not always role-play well. … latitude exists in role-playing in
the degree to which a person submerges his own self in a role, adopting the
identity implied by the role. The relation between person-self and role-self in
fantasy gaming depends upon the player, the components of the role, and the
expectations of the group. Sometimes the gamer plays <i>himself</i> as his
character, on other occasions the gamer essentially becomes another person.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">One of Fine’s general arguments in
the book is that RPGs are an excellent example of a normal social process, one not
exclusive to games, by which we humans change our social and relational frames
of reference fluently as we interact with one another. He singles out at least
three frames of reference that shift amongst themselves during a fantasy role-playing
game: frames of reference of the player, of the game, and of the fantasy.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fine writes in this vein of “the
strain between role-playing and game-playing.” This is apparent in the kind of role-playing
game session at hand. Whereas tournament games require winning the game,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This
contrasts to many private games, in which <b>success is connected to how one
plays</b>, not just how many enemies one defeats. … [emphasis added]</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">If one is in
a regular gaming group that aims for character realism, one is rewarded by the
group rather than by the results of the game. (p. 212)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">He also quotes a personal interview
with M.A.R. Barker, in whose game he played. Barker said to him,</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; text-indent: 0.5in;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">My players
tend to try their damndest to put themselves into the role. (p. 213)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I would add that what constituted getting into a
role in the earliest games of the 1970s (as today) aroused ongoing
discussion that confused at least two different things: (1) getting into a role
as reflected in the <b>choices</b> one made for a character, based on
alignment, background, and statistics like Intelligence and Charisma, and (2) <b>acting</b>
out the role. These two aspects of role-playing blur together as two different
frames of reference that players unselfconsciously and automatically blend.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fine notes that role-playing is not
the same as acting out every action of the character assumed. </span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; text-indent: 0.5in;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The game
does not imply action by the players;</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">because, after all, we don’t swing
swords or attack each other. Yet:</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; text-indent: 0.5in;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">it does not
usually involve ‘speaking’ in the voice of the character.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This is an interesting insight into
the early play-styles that Fine encountered in the late 1970s. Acting out a
role was not <i>usual</i>, but it was not unexpected, either. He observes that
voice-acting a character was often done to entertain and to arouse laughter:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Flowery
language [in a faux-medieval style] as a counterpoint to the natural language
of players is used as a joke to suggest the dichotomy between the fantasy frame
and the natural order of everyday life.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Acting out the part with one’s voice
definitely occurred, but it was interwoven with the other aspects of play. This
makes sense, of course, as players need to give directions in their players' voices for their
characters’ decisions, and roll dice, as players, not as their characters.
The simultaneous coexistence of multiple frames of social reference were just what interested
Fine. The humor of it comes from the discrepancy between frames of reference.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Fine never reports, in a few years
of play and innumerable interviews with players, that acting was
offensive or detrimental to the game. As one of his chief concerns was the interrelationships
of the hobbyist players, and status relationships between them, we can only
assume that when Fine says that “thespianism” was a claimed <i>benefit</i> of
the hobby (and cites Gygax to make the point), his fellow players in Minnesota believed
it, too. His basic description of the hobby was as something resembling improvisational
theater, yet he never observed non-stop in-character acting.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Reasons for disliking when players
act out the part</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I’m not telling you how or how not
to play. If your idea of D&D is moving third-person meeples on a grid map
and rolling dice to represent their attacks on monsters and accumulating points,
that’s great. If your idea of D&D is a soap opera about superheroic cosplay
characters, go for it. If you are having fun,
keep doing it.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Regardless of our preferences, it’s
crystal clear that acting out a role, in the capacity that one can while
sitting around a table, was part of role-playing games from the start of this
leisure-time hobby. Some did it more, others less. Not just Gary Gygax, but
many others, too, assumed that you would act out a part in some capacity and
that this was a <i>benefit</i> and a <i>pleasure</i> of the game for its
participants. For Gygax, it was a matter of <i>skill</i> for both player and
referee. He considered those who couldn’t act out the part not skillful.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">If acting out a role was something
gamers spontaneously did from the start, and they often enjoyed it, why would
play-acting at the table bother some people so much today?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">One obvious answer is that some people
wince when they witness inept acting. To me that smacks of <b>snobbery</b> and
unkindness, especially coming from people who are engrossed in a game of imaginary
fantasy adventure that seems absurd and geeky and even antisocial to those on
the outside.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But inept acting does have an
in-play effect. By drawing attention to itself, the discrepancy between the
frames of reference of reality and fantasy becomes conspicuous, momentarily <b>breaking
the bubble</b> of engrossment and immersion for others at the table. That’s why
it can create laughter. But not all scenes are supposed to be funny. Perhaps, then, a solution to this may be to encourage better
acting, as Gygax encouraged it, rather than to shame those who do it badly,
just as experienced players encourage unskillful ones to develop their
all-around gaming abilities in making decisions for their characters,
understanding the dice mechanics, the setting, the trappings of genre, and all
the rest.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Another likely reason for the
disdain at acting the part of the character as an aspect of role-playing is <b>embarrassment</b>
at one’s own ineptitude or lack of confidence at play-acting, especially as a grown-up. If you are already shy,
or if you are playing with strangers, you may hesitate to take on a fantasy
role and adopt the voice of your character with gusto for fear of the disdain I
just described. Some players sign up to roll dice and kill monsters through paper
doll characters, using it like a video game avatar, and have no intention of
bringing their characters to life. I don’t look down on that way of playing, but
when expectations clash over hours at the same table, emotional reactions can
arise.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">A historically newer reason to
disdain play-acting may be <b>distaste for studio-produced actual play</b> <b>videos</b>
like those of Critical Role: recorded and staged role-playing games starring professional
voice actors who play much of the game as their characters (and use “modern” rules).
Gamers who like old rules seem to dislike whatever appears mainstream and
whatever makes a lot of money while they approach it as a do-it-yourself hobby.
(Never mind that <i>any</i> version of D&D is mainstream within the hobby:
it’s all D&D, licensed by Wizards of the Coast, Inc., a subsidiary of
Hasbro.) If acting the part of the character is associated with popular actual
play videos, reactionary gamers <i>reduce</i> play-acting behaviors in their
games, even those behaviors that are well attested in the “classic” times
emulated by the “old school.”</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The endorsement of early retroclones</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">If you look at the earliest
“old-school” licensed D&D retroclones, just before the “OSR” took off as a
phenomenon, though, you won’t find those books telling people that thespianism
is a problem.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">OSRIC (2006, p. 144), a recreation
of the first-edition AD&D rules, in discussing one of the benefits of town
adventures, acknowledges without a negative remark that some players</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; text-indent: 0.5in;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">particularly
enjoy the in-character ‘play-acting’ aspect of the game.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The introduction to <i>Labyrinth
Lord</i> (2007), an early retroclone of B/X D&D, says,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Labyrinth
Lord is a roleplaying game. When you play a role playing game it is like acting
in a play. You take on the role of an alter ego, and progress through an
interactive story.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Playing <i>Labyrinth Lord</i> is
like acting in a play in an interactive story!</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">There are more retroclones of early
D&D editions than I can count, but these remarks in a few of the early ones
suggest that the original “old-school” impulse did not include animus against
acting out the role. I suspect that the disdain for adopting roles is something
that developed in online OSR forums.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Two kinds of role-playing</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The “D&D Basic Rules” booklet
for the Fifth Edition (2018) is available as a free download. There, on pages
69 and 70, a useful distinction is drawn between <b>descriptive role-playing
and active role-playing</b>. The former entails describing what your character does, and the latter means acting out the role. It says, “Most players use a combination of the
two styles. Use whichever mix of the two works best for you.” Notice the lack
of prescriptiveness.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">These D&D “Basic Rules” explain
how dice rolls can be substituted for role-playing or blended with it. In this
latest edition of the game, characters have a small bundle of skills with statistics
of their own. In practice, these are mostly special applications of the six
core stats. “Old-school” players tend to decry these skill modifiers as the death
of the game, because these skill-stats tempt players to roll for solutions
rather than thinking them through on their own.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But the alternative to rolls for
success is describing what your character does and then awaiting referee fiat.
If the game action is social, you will either be <i>playing out the scene</i>,
inviting amateur thespianism, or you roll dice for the outcome.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I guess you could play out social
interactions descriptively instead, saying, “My character makes an impassioned plea!”
without stating the contents of the plea, as if it were a move in a boardgame
(or a move in a PbtA game).</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">You could also do it by way of
summary, saying, “My character appeals to reason in discussion with the wizard,
making the case that it is in his interest to help us.” That doesn’t give the
referee a lot to go on, though, when deciding the outcome—not without rules
mechanics and skills that take the place of player skill.</span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">As I see it, though, players who denounce amateur thespianism denounce player skill (a strange thing to do).<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The first RPG mechanics for social
interactions (and my own method)</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This brings me to a side remark. Even
the original D&D rules of 1974 had primitive procedures to roll dice in
place of acting out social interactions (just as it <a href="https://lichvanwinkle.blogspot.com/2020/07/the-original-d-skill-rules.html">included skills</a>, only
not by that name).</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The best-known original social
mechanics are reaction rolls, used originally to determine whether a monster
would join the service of a player character upon receiving the offer of a
reward. You roll for the outcome, with a modifier from the predetermined
Charisma score. There is no stated rule for modifying the outcome according to
persuasive play-acting. The social effects of the dice and the Charisma stat
are also present in the game at this point, taking the place of player skill.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The Charisma stat in this function
is not essentially different in function from those used in a 5e Persuasion
skill. The old one uses 2d6 and the newer one uses 1d20, making a Charisma
bonus of +1 much more meaningful in the old system.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The point is that the means to roll
the dice without the need to play out an interaction were there from the
beginning. Some players of old editions of D&D disdain the Persuasion stat
in 5e as the corruption of the original game-style, yet they happily roll for
reactions from strangers, just as they happily roll to determine whether they
find secret doors without describing how they search for them. <a href="https://lichvanwinkle.blogspot.com/2020/09/why-i-dont-use-monster-reaction-rolls.html">To me</a>,
rolling for reactions is similar to rolling to search for secret doors: they take
the place of player ingenuity.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Retainers and monster followers in
OD&D had loyalty scores, another numerical social characteristic bearing on
the outcome of morale rolls, yet another social rules mechanism present in the
first D&D set.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In my own games, I avoid rolling for
outcomes of social interaction unless it’s a sort of interaction that the
player can’t act out. There are different reasons that this may be so:</span></p><ul style="text-align: left;"><li><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The
player’s performance of social interaction may be far below that expected of
the character’s. In that case, the player can roll to simulate the character’s
greater effectiveness (just as the player rolls to indicate the character’s
greater effectiveness at shooting an arrow from a bow, for example).</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; line-height: 107%; mso-fareast-font-family: "Times New Roman";"> </span></li><li><span style="font-family: "Times New Roman",serif; font-size: 12pt; line-height: 107%; mso-fareast-font-family: "Times New Roman";">The dice mechanics can avoid the
need to play out roles that are contextually inappropriate between players, one
of the frames of reference active in the game. For example, in some groups, one
may prefer to roll dice to persuade through flirtation, rather than acting out
the flirtation.</span></li><li><span dir="LTR"></span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">It
may be expedient to roll dice so as not to spend real time on trivial social
interactions in which there is a stake for the direction of the game. For
example, when player characters go to a market to buy gear and supplies before an
expedition, and one or two of them want to haggle for better prices, I prefer
to get the game going and not spend a half hour playing out a scene of bargain-hunting.
If they insist on haggling and a character has a trait indicating ability at
that sort of thing, I may just have the players roll the appropriate tests in
the interest of time, to see if the haggling works, unless I make an instant
ruling.</span></li></ul>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But if my players want to attempt to
act out their character’s speech and manner, I only encourage them. If they perform
badly, well, they aren’t going to get better without opportunities to try. It’s
just a game, after all, and nobody is getting hurt. We may all have a good laugh
about it, too.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax 1998: against “amateur
thespianism”? The origin of the misunderstanding</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">So, why do self-described “old-school”
gamers ignore Gygax’s mandate to act the part of your character? How did this
aspect of player skill come to be the object of disdain especially by players
aligned with the putative “old school”?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Where does this widespread
expression “amateur thespianism” come from?</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">It actually comes from Gary Gygax in
1998.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The problem is that he didn’t mean
what others have thought.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Here’s how it started. Wizards of
the Coast bought TSR in April of 1997, acquiring D&D thereby. The D&D
property was to be revitalized and made profitable again.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In <i>Dragon</i> Magazine 248, June
1998, p. 120, Allen Varney published a profile of Gary Gygax, in anticipation
of the publication of <i>Return to the</i> <i>Tomb of Horrors</i>, based on his
early module <i>Tomb of Horrors</i>, and which Gygax endorsed with a Foreword.
The <i>Dragon</i> profile includes snippets of an interview Varney had with Gygax.
On the revival of the Greyhawk setting, Varney quotes remarks by Gygax, in which
the “amateur thespianism” remark first occurs.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Though his
future role in the revival remains undecided, Gygax believes the world’s prospects
are bright “if the products aim at new [players], as well as the shrinking ‘old
hands’ market. It seems that TSR is looking to attract young gamers, so I
believe the project will be very successful.”</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">He [Gygax]
feels new GREYHAWK products should resurrect the line’s early-1980s approach: “The
Oerth [Greyhawk world] needs demons and devils to plague it, and why not PC assassins
and the like, too? Those who object to such things don’t buy RPGs anyway.
Similarly, those who want 'storytelling,' an emphasis on 'roleplaying' (read:
boring yakking and amateur thespianism), need to be ignored. The action is
difficult to create, [but] opportunities for roleplaying can be created easily by
even a moderately skilled DM.”</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><i><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This</span></i><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> is the source of the “amateur thespianism” quip.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax’s words “amateur thespianism,”
taken out of context twice in a row (first from the live interview, not given
in full, and then from the magazine article), sound at first like a reversal of
what Gygax wrote in 1978 about “artful thespianism” as a desirable goal for
players and referees.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But this <i>isn’t</i> a reversal.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax’s words, in context, are about
<i>who would buy what</i>. He was optimistic about <i>new players</i> for Greyhawk
products. As a veteran of the ups and downs of RPG sales, he was talking about how
to market a Greyhawk revival. He had a financial and personal stake in this. </span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Understood correctly—in context—Gygax’s
complete remarks are about what to emphasize in these products. He indicates
that action scenes are difficult to run (requiring rules scaffolding and monster stats
and preparation) but even a moderately skilled DM can easily create
opportunities for role-playing. He’s saying that <i>role-playing itself doesn’t
need rules systems or emphasis in rulebooks because it’s easy to create
role-playing opportunities</i>. If anything, his complete remarks are an endorsement
of playing a character in role: it’s something he assumes even unskilled DMs
can foster. He also expresses clearly his preference that too much talk and
not enough action is <i>boring</i> for new players.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Let’s give this even deeper context.
In 1998, LARPs (live-action role-playing games) were in the midst of a boom in
popularity. They were role-playing games blended with theater improv. One of the very biggest RPGs at the time was <i>Vampire: The
Masquerade</i> (1991) and the biggest LARP was <i>Mind’s Eye Theatre: The
Masquerade</i> (1993), based on that. The <i>Vampire</i> RPG system, with its
many well-selling spin-offs, was called the “Storyteller System.” The emphasis in
those days was to see RPGs as producing stories, relegating early old games
like D&D to an inferior status. In 1998, if you said, “storytelling RPGs,”
you thought of this line of games, and games like <i>Ars Magica</i>. I remember
this personally.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Greyhawk was Gygax’s creation. He
had hopes for bringing a new generation of young gamers in, as it was in the
early 1980s, when he presided over a massive boom in D&D.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">All in all, I interpret his remarks
about “amateur thespianism” as saying, in effect, “In a Greyhawk revival, don’t be shy about including
edgy content that was already in first-edition AD&D, like devils and
assassins, that later iterations of D&D played down. People worried about
that stuff aren’t in the hobby, anyway. And I don’t think you need to take into
account the recent influx of players who are invested in Vampire games and LARPs, either, because
they <i>similarly</i> [his word] won’t buy Greyhawk revival materials. We need
to find young new players instead, players who like <i>action</i>.”</span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The whole point of his remark was to illustrate what he meant by saying </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">“</span>if the products aim at new [players], as well as the shrinking ‘old
hands’ market.</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">”</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The next year, the Living Greyhawk
campaign (2000-2008) was launched by the RPGA, timed alongside of the new Third
Edition (2000). Gygax must have profited from royalties from this nine-year
“living campaign” in Greyhawk involving tens of thousands of players and many publications
for sale. It certainly boosted his presence as a revered old-time RPG
world-builder.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax was <i>not</i> saying you
shouldn’t act the part of your character or that your games should not tell
stories. He was saying that new Greyhawk products would not find a market with
the recent influx of new players that came into the hobby with the Vampire and
Storyteller system craze, and LARPing, and the obnoxious pretense of that time,
used to market those games, that those games evoked a more deeply felt kind of
roleplaying and more profound storytelling of character arcs. He was saying
that new Greyhawk products should not cater to those interests because that approach
would not be successful. They should aim at young new players instead, players who
liked <i>action</i> in their games.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Therefore, it is false to hold that
Gygax was telling people <i>not</i> to play their parts or to tell stories, at
least here in 1998. Yet that’s what his words have been taken to mean.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">What Gygax actually wrote about thespianism
was that <i>players should develop it artfully</i>.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">It’s also interesting to see this
early remark, from 1998, about “resurrecting” an “early-80s approach.” These
are early hints of the brooding nostalgia that would soon be given a vehicle
through the Open Games License in 2000, on which the “old-school” movement has always
depended.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax’s attitude toward “amateur
thespianism,” based on marketing considerations specific to 1998, has been
taken out of context and redeployed to win points against fellow gamers who
like to enliven their role-playing with a little acting.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In 1998, people were getting internet access in a huge boom of online participatory development (which I remember well from my grad school days). Gamers were
among them, and some were reacting to Gygax’s “amateur thespianism” quip, read in an electronic version of <i>Dragon</i>, on rec.games.frp.dnd.</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> Immediately, the words were taken
out of context.</span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"> William McCarthy <a href="https://groups.google.com/g/rec.games.frp.dnd/c/0hUbmoFYtdA">approved the remark</a>.</span>
</p><p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">I did enjoy
the 'amateur thespianism' jab though... it always strikes as ridiculous
hilarity when I witness the common affliction of extreme over-acting at
convention games. Most role-players would not be invited to perform with the
Royal Shakespeare Company for good reason.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Apparently, if you can’t perform with
the Royal Shakespeare Company, you shouldn’t even try to act out your role!</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The responses to McCarthy in turn focused
on whether Gygax was “still an arrogant, egotistical asshole” or not, with gamers
predictably either swearing their loyalty to the man or stating how vehemently they
disliked him.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The mistaken idea of what Gygax
meant by “amateur thespianism” has been out there, and it is still with us, evolving
further out of its 1998 context and repeatedly misapplied to the point that it
is embedded in the dogma of the OSR gaming movement.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">There <i>were</i> a few defenders of
“amateur thespianism,” such as Doug Ironside of Ontario, who wrote a letter
printed in <i>Dragon</i> Magazine 295 in May 2002, saying,</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gary Gygax
seems to think (or used to anyway, just read the 1st Edition <i>Dungeon
Master's Guide</i>) that amateur thespianism was something ridiculous that
wouldn’t be tolerated at a table of “serious gamers.” I think what that opinion
is lacking is the perspective of time; Gary wouldn’t be able to recall half the
stories he does about his old campaigns if the narrative wasn't prominent.
Pretending to be an actor at the table doesn’t necessarily mean the experience
will be memorable, but rather, having everyone accomplish something notable
does.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This is odd, too, because Gygax
never used the word “thespianism” in the DMG (1979), and he only <i>advocated</i>
for thespianism in the PHB the year before, as I showed above.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Thus, within a few years of Gygax’s reported
remarks in 1998, his meaning had been twisted to make a quite different argument about play-styles and spread far
and wide via internet. Gygax was portrayed as being against acting out roles in
RPGs. But there is no support for this that I have found, only
misinterpretations.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax’s complete view: acting and
action</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In October of 1985, Gygax would be
ousted by surprise from his leadership role at TSR (a story told well by
Peterson’s new book <i>Game Wizards</i>—my review of it <a href="https://lichvanwinkle.blogspot.com/2021/10/review-jon-peterson-game-wizards-epic.html">here</a>). In that
month’s issue of <i>Dragon</i> (#102), Gygax included a substantial article
entitled “Realms of Role Playing: Let’s Start Pushing the Pendulum the Other Way.”
This was apparently written when he still thought he’d be leading the future of
D&D and the RPG field. It’s his last big statement about how he thought the
game should be played before he left TSR.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">In the article, he described two
components of RPGs: <i>action</i> and <i>role-playing</i>. (These are the same
terms he would use later in the interview of 1998, discussed immediately above.)</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Already in 1985, he was concerned that the exciting action component
was giving way too much to role-playing, and that the character of the game <i>as
a game</i> was not emphasized enough:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Personification
and acting are replacing action of the more direct and forceful type, be it
sword swinging, spell casting, or anything else.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Why was this a problem? He thought that
<i>acting</i>, <i>by itself</i>, without game rules and action, was childish and
boring:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Too much emphasis
in this direction tends to make playing out an adventure more of a children’s let’s
pretend activity than an action-packed game which involves all sorts of fun,
including the playing of a role but other fun aspects as well.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Notice the word “action” again. That’s
the opinion of a veteran wargamer. He liked rules that structured action: the
rules that he was, at the time of writing, in charge of selling for a
profit.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">But was Gygax <i>against</i> acting
in role-playing games? <i>Absolutely not</i>. He wrote:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Games are
not plays, although role-playing games should have some of the theatre included
in their play.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">He explicitly stated that <i>some of
the theatre should be included</i> in D&D. This is the opposite of what the
current opponents of “amateur thespianism” state.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">It gets more interesting. Gygax was explicit
that you grow more and more to <i>become</i> your character:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">A
role-playing game should be such that players begin the personification portion
as role <i>play</i>, and then as they progress the activity should evolve into
something akin to role <i>assumption</i>. This does away with stilted attempts
to act the part of some character. In place of this, players should try to
become that person they are imagining during the course of the game, and conduct
the actions of their characters accordingly. A spy, for example, speaks in one way
to his superiors, in another way when he converses with his equals, and in yet
an entirely different way when he is attempting to penetrate an enemy
installation and is impersonating a plumber, perhaps. Implemented in this
fashion, the concept becomes one of roles within roles.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This applies
to all role-playing games, of course. Straining to play a role is certainly contrary
to the purpose of the game. The actual reason for gaming is fun, not
instruction in theatrics or training in the thespian art. Role playing is
certainly a necessary and desirable part of the whole game, but it is a part. Challenge,
excitement, suspense, and questing are other portions equally necessary to a
game of this nature.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This is a nuanced argument. Let’s
break this down.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax advocated for inhabiting the
role of the character increasingly as one plays, so that one can interact with
(and speak with) others in different ways, <i>assuming that role</i> fully. But
“straining to play a role” as if one were taking acting classes was contrary to
the game, because its purpose is a more light-hearted fun. He argues that inhabiting
the role is a matter of progress, and that it should evolve, lest it be “stilted.” The more you <i>become</i> the character, immersed in it, the less strained your acting would be (so he argued).<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Put simply, though, it sounds as if Gygax is
saying that it takes time to get the feel for your character, and that it’s
desirable to do so. Notably, he was saying you<i> should </i>act out your
character, immersively, without straining. He regards that as “a necessary and desirable part of the whole game,”
but insufficient for the game by itself. He puts it again in another way:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">While some
considerable amount of acting is most beneficial to play, this is by no means
the sole objective or purpose.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Gygax further stressed that players should
play as they wish. If they want to stress acting, <i>let them do so</i>:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Not every
game of this sort must be</span><span style="font-family: MSTT31c516; font-size: 8pt; mso-bidi-font-family: MSTT31c516;"> </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">completely
balanced with regard to all of these aspects [of play]. Such a decision is
entirely in</span><span style="font-family: MSTT31c516; font-size: 8pt; mso-bidi-font-family: MSTT31c516;"> </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">the
hands of the game master and the players. <b>If a particular group desires to
stress acting</b>, or combat, or problem solving, or any other singular feature
of the whole, <b>that is strictly up to the individuals concerned</b>. <b>How
they enjoy gaming, and what constitutes fun, is theirs alone to decide</b>.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">He then offers a view on why RPG
products had begun to emphasize role-playing in that time:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The current
vogue of placing seemingly undue importance on the role-playing portion of the
game is simply meant to inform and educate participants about a very important segment
of what differentiates these games from other types of games. … Once it is
understood that role playing is a vital ingredient of the game, and players
understand how to actually accomplish it, the undue attention can be discarded.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This accords with my interpretation
of Gygax’s later views in 1998 as well as his ideas expressed in 1978. He wasn’t
against thespianism. On the contrary, he thought it was an essential part of
the game. It took time to develop it as a skill. He was just concerned that the
action and excitement would disappear if acting was all it was. Importantly, teen
boys would not get into the hobby, and buy the products, if the games lacked
action. He didn’t think that there needed to be in-depth discussion of role-playing
or emphasis on it because it would develop automatically as players become
skillful and mature. It did not need special emphasis because it would happen naturally by necessity.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><b><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Summary and conclusion</span></b></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">Some players, particularly
self-described “old-school” players, disdain “amateur thespianism” as alien to “real
D&D,” and even as a corrupting force within the whole hobby. The idea is that you
shouldn’t act out the part of your character, because it’s a game, not in any
way theater.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The punching bag for this dubious notion, </span><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">“amateur thespianism,”</span> derives from a
misinterpretation of an interview with Gary Gygax in 1998, which was picked up
immediately by internet users and spread in increasingly decontextualized ways.
Gygax came to symbolize a very particular and mostly unprecedented playstyle, which he had never represented, that denies a traditional aspect of player skill.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The real record shows that Gary
Gygax, the co-author of original D&D and author of AD&D, strongly believed
that players and referees <i>should</i> act out their roles as one component among
many in the game, and <i>some theater is a part of D&D and role-playing games generally</i>. He stated
directly that if you like your games to emphasize acting, you should do it that
way as long as it is fun, but he warned players not to lose track of all the
other aspects of the game.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">This post does not tell you how to play.
“Old-school” players should, of course, freely avoid play-acting in their own games,
as they like. But they are incorrect when they assert that D&D did not
include thespianism in the old days. On the contrary, it was specifically advocated by that name as a part
of the hobby from its beginnings.<br /></span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">They may also consider dropping the
complaint that “amateur thespianism” is bad fun, too. Reactionary attitudes can
rally sectarian support, but it divides hobbyists into factions.</span></p>
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-fareast-font-family: "Times New Roman";">The parroted doctrine that “amateur
thespianism” is bad and corrupting illustrates the dogmatic and selective tendencies of the OSR movement. It’s not just that other people’s fun is wrong,
but that their own fun is the correct fun. In this case, the appeal to the
authority of a founding figure is completely false. It is contradicted by the
record, not to mention millions of hours of play in which role-players have
enjoyed playing out their parts, whether they were embarrassing and awkward or inspired and skillful.<br /></span></p>
Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com12tag:blogger.com,1999:blog-2246037824413568064.post-19606567522912107652021-12-14T16:58:00.003-08:002021-12-16T15:07:43.434-08:00On RPG play-styles, Part 1: Should you kill off the tourists?<p>Should you be <i>acting out a part</i>, <i>telling a story</i>, or <i>playing a game</i>?</p><p>My answer is <i>Yes</i>.</p><p>Players of RPGs do all of these things and more all at once, of course, in varying degrees. They always have. It's simply a matter of which aspects individuals enjoy more or emphasize that differentiates cliques and factions in the never-ending battle in quest of the Holy Grail: the Best Game Ever.</p><p>It's really all about <a href="https://lichvanwinkle.blogspot.com/2021/01/knowing-your-players-and-their-kicks.html">personal preferences</a>, not something that can be right or wrong.<br /></p><p>Yet it's not rare to find discussions about which play-styles are correct or incorrect, or discussions of the hobby's journey from pristine purity to subsequent corruption. Sometimes these discussions are about the history of game mechanics or game companies or cultures of play. Sometimes they are finger-wagging lessons in the morality of play and aesthetics. All of these discussions have something to contribute. Sometimes, though buried in these discussions, and in the responses to them, are implicit questions like these:<br /></p><ul style="text-align: left;"><li>What was the <i>original </i>RPG style?</li><li>How <i>should </i>we play?<br /></li><li>When did play-styles first diverge, and over what issues?<br /></li></ul><p>Neat explanations make compelling answers.</p><p>Sometimes gamers plunge into answering these questions while covertly advocating for their own personal preferences. A few simply assert the original superiority of their own preferences without resort to evidence. Or whatever <a href="https://lichvanwinkle.blogspot.com/2020/06/gygax-said-your-d-is-fake-and-inferior.html">Gygax</a> did, whatever <a href="https://lichvanwinkle.blogspot.com/2021/10/arnesonian-play.html">Arneson</a> did: that's the <i>real thing</i>. A frequent implicit idea is that if you find the <i>original </i>play-style, you have uncovered RPG play as it was <i>intended</i>. The discovery would show the way to play before <i>something else</i> came along and changed how the games work or even corrupted it with <i>other people's</i> less fun preferences. Still others try to leave old games behind and push the hobby to the pinnacle of novelty and evolution.<br /></p><p>There's nothing wrong with experimenting with different kinds of play. It's a good idea, in my opinion.</p><p>What I want to say here, though, <a href="https://lichvanwinkle.blogspot.com/2020/12/review-jon-peterson-elusive-shift-how.html">again</a>, is that there was no original style of play, no primordial basic setting. You may ask how that is possible. D&D had a specific beginning, didn't it? Wasn't it played with a specific play-style at that beginning? Wasn't it designed for a specific manner of doing things?<br /></p><p><b>No, not really!</b> Let's take an early E. Gary Gygax--when he was still-bright eyed and not yet swimming in money while slashing at the competition--as an authority on how the game should be played, just one year after he published D&D. This is from July 1975 (<i>Alarums & Excursions</i> #2):<br /></p><p style="margin-left: 40px; text-align: left;">Dave [Arneson, the co-author of D&D] and I disagree on how to handle any number of things, and both of our campaigns differ from the rules found in D&D. If the time ever comes when all aspects of fantasy are covered and the vast majority of its players agree on how the game should be played, D&D will have become staid and boring indeed. Sorry, but I don't believe that there is anything desirable in having various campaigns playing similarly to one another. D&D is supposed to offer a challenge to the imagination and to do so in many ways.</p><p>Gygax goes on to give carte blanche to referees to make any house rules they wish.</p><p>Look: Gary Gygax said in 1975 that D&D will be boring if everybody played the same way. What else do purists and seekers of the legendary "old school" need to drop the issue?<br /></p><p>Even the originators of the game played differently from each other, and said so. Gygax emphasized that no two games would be alike, <i>nor would it be as fun if they were</i>.</p><p>You may think that Gygax meant only house rules and not <i>play-styles</i>, those subtle aesthetic differences in emphasis and expectations that create considerably different experiences from group to group. But no, even play-styles differed distinctly from table to table from the very first reception of D&D and its spin-off kin.<br /></p><p>Take the issue of lethality. This remains an abiding concern today. Experienced players know that the whole tenor of a game will change if player characters are vulnerable to a surprising death at any time or if they are expected to survive for a long campaign. Players must identify with their characters to some extent, even small, if they are to play, frequently making the issue emotional. (The degree of identification is one of those varying preferences.) You don't have to look hard on the internet to find bloggers accusing referees of <i>cheating </i>or <i>coddling their snowflake players</i> if the PCs in their campaigns are not killed off quickly or at least in constant danger of death, or opposite accusations of <i>abuse </i>and making things severely and traumatically <i>unfun and meaningless </i>if PCs die at every turn. These exchanges can even take on a political tone reflecting our fraught times, with the murderous referees cast as right-wing conservatives and the lenient ones as "woke" liberals. (Sometimes it seems that the pre-existing political views of referees drive them into these camps of preferences, like to like.) Even advocates of balancing lethality with survival (whatever that would look like) are accused of manipulation of the game and have to justify themselves. The debate about lethality can finally explode with cries of "it's role-playing" against those who cry "it's a game!" Neither faction will likely concede that it's both: a <i>role-playing game</i>.<br /></p><p>So let's come back to the questions.</p><p>When did this complex of issues turn into the basis for the development of a differing culture of play?</p><p>Was there a culture of "challenge-based play" that evolved into a culture emphasizing "role-playing"?</p><p>No. Even though individual players' styles of play change over the years, this variation was not a matter of evolution of the hobby. It was a matter of <i>player preferences </i>from the first games. These aspects of RPGs were present from the beginning. Already in 1977, gamer Lewis Pulsipher observed in <i>White Dwarf </i>#1 that there were already at least two cultures of play, gamers and fantasists:<br /></p><p style="margin-left: 40px; text-align: left;">D&D players can be divided into two groups, those who want
to play the game as a game and those who want to play it as a fantasy novel, i.e.
direct escapism through abandonment of oneself to the flow of <span style="mso-spacerun: yes;"> </span>play as opposed to the gamer's indirect escapism. </p><p style="text-align: left;">(Pulsipher divided these two further into two more subcultures of play.)</p><p style="text-align: left;">But we can go back further to 1975 to find the discrepancy of expectations emerging amongst some of the very earliest players.</p><p style="text-align: left;">In the science-fiction-fan zine-collection APA-L we have records of back-and-forth exchanges among some of the hobby's first players and Dungeon Masters and their reactions to the game. Their comments are revealing. They represent immediate, fresh efforts to seek standards and goals of play.<br /></p><p style="text-align: left;">Mark Swanson (discussed <a href="https://lichvanwinkle.blogspot.com/2020/11/playing-dungeons-dragons-in-october.html">here, scroll down</a>) was one of them. At the time I'm referring to, he was a college student from southern California who had played wargames and loved science fiction. He started playing D&D at MIT in October of 1974. (The game had been published in January of that year.) Swanson was a major conduit for introducing D&D, which he encountered in the science fiction club at his college, back to the science fiction fans of Los Angeles.</p><p style="text-align: left;">Swanson created a dungeon called Gorree. He wrote about it on February 27, 1975 (APA-L 511), alluding to its lethality. So far, six out of seventeen PCs to enter it had died.</p><p style="text-align: left;">The next month, Ted Johnstone (a.k.a. <a href="https://en.wikipedia.org/wiki/David_McDaniel">Tedron</a>) had gotten his chance to try this new game. He played an elf fighter named Khamsin. Afterwards, he was exuberant. Like Swanson a few months before, he was hooked. Johnstone wrote about it in APA-L 513 (March 13, 1975):</p><p style="margin-left: 40px; text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">It's a hell of a game. It is, as I suspected, a new order, a new
dimension, of game.</span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">He also immediately predicted some aspects of the hobby: <br /></span></p><p style="margin-left: 40px; text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">I can see Dungeonmmasters of taste and imagination becoming in high demand. A D&D club may chip in to pay for a visit of someone with a highly reputed Dungeon -- or one to which they may have acquired a partial map from previous adventures. Weekends will be reserved months in advance by people who wish to experience a well-crafted Dungeon, and parties will seek each other out. <br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">And he raised the issue of <i>lethality</i>. Mind you, this is someone who had played in just one exhilarating session. But he responded to Swanson from the month before with a statement of preference:<br /></span></p><p style="margin-left: 40px; text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Six out of seventeen is a pretty high mortality rate. I'd say your Dungeon was a little too high-level too close to the surface. One fatality out of ten should be enough.<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Immediately after this first experience, Johnstone was designing his own dungeon, like just about every other early player, and stating what he liked best.</span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Johnstone was also the gamer <a href="https://playingattheworld.blogspot.com/2013/08/the-origins-of-dice-notation.html">who devised the convention</a> of referring to dice as D(number), such as D6 or D10.<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Five weeks later, Johnstone had already formed a further opinion about <i>what the game was about</i>, relating this opinion specifically to the issue of lethality that I discussed above, which is still discussed constantly today. On April 24, 1975 (APA-L 519) Johnstone wrote, responding to <a href="https://lichvanwinkle.blogspot.com/2020/11/lee-golds-review-of-holmes-basic-d-in.html">Lee Gold</a>, who was Dungeonmaster for his first game:<br /></span></p><p style="margin-left: 40px; text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Remember, Lee, this is not supposed to be an adversarial situation -- the point of the game is not to kill off the tourists but to give them an exciting ride... Maybe our interpretations of the Game are beginning to drift apart. I would certainly avoid Swanson's Dungeon because of the vindictive air I feel in his constructions... <br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Right there, 15 months after D&D was released, brand-new players were talking about different play-styles, different expectations, different opinions on character lethality, the role of the referee, and the purpose of the game as leisure entertainment. And these differences correspond exactly to some of the issues on which players are split still today.<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">For Johnstone, there was a <i>not-supposed-to</i> in D&D. The game was to give the players an exciting ride. The referee was <i>not supposed to be </i>adversarial. That meant few player character deaths.<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">To Johnstone's credit, he recognized that this was his <i>interpretation </i>of the game. This was a new phenomenon and it could be interpreted differently. Within one month, though he felt he had drifted apart from some of his friends on what the game was for, foreseeing the potential of a tasteful and skillful Dungeonmaster as an entertainer. (I think of the back cover of the 5e Dungeon Master's Guide, where it says, "Entertain and inspire your players.")<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Johnstone's view was just the kind that some RPG commentators of recent years have excoriated as unoriginal, not proper to the game, against its purpose, a way that it was "not supposed to" be played. To these present-day gamers, players who whine about their dead characters are just wimpy snowflakes who don't know how to play real D&D. Deal with it, right?<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Well, you can disagree with the long-deceased Ted Johnstone, if you like, and say he didn't really get how it was supposed to be, but that doesn't change the fact that from the moment gamers opened their first D&D sets, in the first year of D&D, they had different expectations, different needs, different concepts of how the game would work.<br /></span></p><p style="text-align: left;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">They still do today. </span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">Play-styles diverged every time a rule book was opened and fell under a fresh gaze, every time a player was dissatisfied with his Dungeon Master's dungeon and decided to make his own, every time a rule made no sense. Some people got into acting out the roles. Some liked the tactical combat. Some liked the stories. Some just liked to laugh with friends. Same game, different preferences.</span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">The fundamental debates about RPGs were baked in from the beginning. They are part of the nature of this kind of game. That's where the cultures of play diverge. It's documented.<br /></span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: 12pt; mso-bidi-font-size: 11.0pt;">I'll have more examples of these early variations and early examples of supposedly late developments another time.<b><br /></b></span></p><p style="text-align: left;"><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:RelyOnVML/>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:Arial;
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]--></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com0tag:blogger.com,1999:blog-2246037824413568064.post-85042660321387636062021-11-06T08:14:00.010-07:002021-11-08T06:03:12.258-08:00Coins in D&D and Found Advancement<p><b>Every D&D adventurer is a coin collector. </b><br /></p><p>Every old variety of D&D and similar games posit one game-mechanical goal for characters: collecting coins (and other treasure evaluated in coins).</p><p>Coins are a <i>symbol</i> in these games for the characters' trying experiences that explain their personal improvement. We all know that gathering gold does not make one a more skillful fighter or wizard or thief. The coins accumulated represent the achievement of the <i>tasks</i>, and it is carrying out tasks that<i> </i>serves as training in skills. As a symbol for experience, the gold piece has been pretty sufficient, as it's still widely used.<br /></p><p>Adventure scenarios contain hidden and protected coins, and other treasures evaluated as coins, which are the inducement to adventure. Players are spurred by the knowledge that coins are out there to take risks with their characters, producing a fun social event with elements of gambling, risk-free vicarious danger, cooperative problem-solving, and role-playing. The game is a <i>treasure hunt</i> with obstacles in the way. And that's fun!<br /></p><p>In D&D, then, coins are not really coins. They are vague, shiny rewards, findable units
of experience.</p><p>If they were actually fully imagined as coins, they would have some of the characteristics of coins. Instead, in practice, they are <i>generic</i>.<br /></p><p>The symbolic character of gold pieces in these games has kept the coin as one of their least examined and most generic aspects. For a game aiming at a fantastic-medieval ambience, this seems like several missed opportunities.</p><p><b>Weight and value</b><br /></p><p>If we took the Roman silver (denarius) and late Roman gold (solidus) coins as models, then these were ideally about 4.5 grams each. That makes approximately 1 pound per 100 coins and 10 pounds per 1000 coins for either silver or gold. It's a neat equation for those who are tinkering with encumbrance rules.</p><p>There are other possibilities, if a referee wants to create complications. Coins can have varying weight but the same value if they are relatively debased (mixed with less valuable metals), for example. What if the coins in one realm weigh 150% or twice as much, but had the same value, as the coins familiar to the player characters? What if player characters exert a lot of effort to recover coins that turn out to be poor quality products and have less value on the market? </p><p></p><p><b>Mints and images</b><br /></p><p>The <i>symbolic</i> nature of coins in D&D reinforces their vague and shiny <i>lack</i> of character.<br /></p><p>Historical coins, by contrast with D&D coins, were minted by specialists entrusted with the precious metals by a ruler or government. A team of experts would pour the metal, strike the coin, cut the edges, and clean it up for controlled circulation.<br /></p><p>Coins were issued by individual rulers. They showed the face or figure of the specific ruler, usually with a short legend stating the ruler's name ("of King X").</p><p>Coins often also showed an ideological image on the reverse: a religious symbol, the representation of a divinity or a temple, or another image legitimizing the ruler who issued the coin. The ruler's image vouched for the value of the coin and the coin attested to the legitimacy of the ruler.<br /></p><p>Coins would often be marked with a symbol or abbreviation indicating where they were minted.</p><p>A major function of coins was originally to pay soldiers, who received
these bits of precious metal embossed with the image of the man who paid
them. Soldiers then spent coins at large, gradually monetizing the
economy. Coins were also useful as units of exchange in
collecting taxes.</p><p>New kings would gather old coins and have the material minted into new coins with their faces. Old coins became rarer because of that. <br /></p><p>Coins plundered from one country would be melted down and turned into new coins for the conquering state.</p><p>Thus coins were marked for a time and a place. </p><p>In developing spontaneously emergent game worlds, there is little time to whip up a historical backstory to the setting, and many D&D players have become averse to setting backstories (which do tend to be generic and boring). But without any established background, coins will remain faceless and without character, pure shiny symbols of hurdles overcome and not a part of a setting.</p><p>Coins that are merely symbolic, without the characteristics of coins, are practically metagame features intruding into the narrative. Coins without character or setting context are just experience points in symbolic form, as if you had a belt of spell slots or could see the plusses engraved on your magical sword.<br /></p><p><b>Questions for your game </b><br /></p><p>Once you consider that coins are marked by origin, many new questions can arise that may color your game.<br /></p><p>When player characters spend money, do the coins indicate from which country they, or their currency, comes?</p><p>When they gather coins lost in old dungeons, will markets outside accept the coins stamped by forgotten kings? Will they be more, or less, valuable than current coins? Do they need to be exchanged for new coins (at a loss) to representatives of the state or moneychanging middlemen? Will they need to be melted down by somebody and sold as bullion?</p><p>Will trading ancient coins mark the adventurers as grave robbers?</p><p>Will government authorities take an interest in the sudden influx of strange coins marked with the faces of ancient or foreign kings?</p><p>Will dungeon treasure spent at a village near the dungeon not make the locals fabulously rich, to the point that they move away or retire? Will dungeon treasure spent locally create a boom town and a wave of crime? Won't the influx of coins inspire bandits who prey on adventurers returning from the local dungeon with low hit points and sacks full of jingling gold pieces?<br /></p><p>Will local authorities attempt to confiscate illegitimate currency? Won't they claim a huge cut from adventurers plundering sites in domains that they claim as their own?<br /></p><p>Can player characters rediscover lost history through the coins they recover? Can the discovery of coins minted under the rule of a long-forgotten Wizard King spur new adventures?</p><p>Would a map to the mint of an ancient state prompt a quest? Would a raid on a mint, run by humans or humanoids, not make an ideal adventure in a world in which coins symbolize the advancement of skill?</p><p>Would an effort to mint new coins by PCs who create their own freehold spark a war with an adjacent power insisting that its coins are the only valid ones?<br /></p><p>If you search for images of "ancient coins" on the internet, what inspiration will you find?<br /></p><p><b>Alternative tokens</b> <br /></p><p>The most familiar type of coin, in the shape of a little flat disk with images on its two sides, originated in the kingdom of Lydia (today, western Turkey) in the seventh century BCE. It caught on from there. The vast Persian Empire, which included Lydia early on, from the sixth century BCE, spread the use of coins far abroad.<br /></p><p>But different kinds of tokens of exchange can be used in adventure games.</p><p>Loops of metal, cowrie shells, boar tusks, stamped bits of clay, and other units can be traded as tokens of value.</p><p>What if the players visit a country where gold or silver are not wanted, but shells or crystals are?</p><p><b>Rationales for XP = GP</b><br /></p><p>A common way to bridge the narrative gap, to rationalize the increase in power that comes from finding gold pieces, is to say that player characters have to spend their treasure to gain XP and to gain a level.</p><p>One way is to say you have to spend your GP on <i>training</i> to get the XP. This implies the existence of high-level trainers, who themselves may become a "rare commodity." Maybe the goal of every adventurer is to retire to become a highly-paid trainer of lower-level adventurers in a cosmic experience point pyramid scheme. Soon you can earn whole dungeons worth of treasure without undertaking any danger, but collecting dungeon treasure from the lower-level peons who do the dirty work and pay you for training, so that they can retire and be trainers like you.<br /></p><p>Another way is to say you have to spend the GP on fun and debauchery, to make the GP into XP <i>only</i> when it's "useless," and not for equipment or fortifications or the like. Only celebratory, wasteful expense gives XP. Personally, I find this odd as just another violation of story rationale (wasting money, or pleasure, makes a wizard into a better wizard?), but it works for some players.<br /></p><p><b>Found advancement</b><br /></p><p>The idea of giving experience points that accumulate gradually and with excitement until the joyous burst of a level-up reminds me of the video games about Sonic the Hedgehog. The blue critter runs and runs, collecting shiny gold rings. Every so often, the accumulation confers bonus powers. Clearly, the mechanic in this video game and others like it derives from D&D.</p><p>But what if we cut out the tokens and went straight to the power-ups?</p><p>What if adventurers were primarily seeking not gold, but rare objects or locations that conferred those level ups? Sure, gold is useful, but maybe the level-ups are separate.<br /></p><p>I call this <b>found advancement</b>. Instead of discovering little bits of treasure that symbolizes the gradual training experience--which culminates with a sudden growth of power--and burdens us with a need to rationalize the gap between gold accumulation and power, player characters <i>just discover [narrative symbols of] level-ups </i>in the dungeon or wilderness.<br /></p><p>What if, instead of collecting coins painstakingly, player characters were instead seeking the lost Shrine of Power? Anybody who enters the Inner Sanctum there gains a level. This may be more climactic than tallying up coins over long periods. It also creates a narrative that matches the momentary experience of a level-up with a momentary event (rather than a gradual accumulation leading to a momentary event).<br /></p><p>You can use this method for games with levels, but also in games without levels (as I do in my home rules). It works <i>wonderfully</i> in games with narrative advancement.</p><p>Player characters who find the inaccessible Fount of Life and drink from its luminous waters gain a level, a hit die, a point of Constitution or Endurance, or whatever the referee has decided.</p><p>If they restore the Sacred Orb to the Temple of Fortuna, they gain a level... or a point of Luck, or Wisdom, or whatever the referee has decided.</p><p>The first one to touch the Heart Crystal, deep in the underdark, gains a level... or a new spell, or a magical ability, or whatever the referee has decided.</p><p>Players who destroy the Eye of the Lich release its pent-up accumulation of life-force and absorb a level-up, more hit points, or whatever the referee has decided.</p><p>Adventurers who reach the remote mountain of the Monastery of Mastery can undergo a test (or deliver an object) that will admit them into a training program, giving them a new level, a new ability, or whatever else the referee has decided.<br /></p><p>Instead of populating your adventure settings with mounds and mounds of symbolic coins that have no character and little connection to the setting, you can create setting locations and objects that <i>directly</i> confer the bonuses that incite adventure, and that are intrinsic to the story of the setting.<br /></p><p>Your sandbox world can have a bunch of these sites. Hide them in remote spots, under slabs of stone in ruins, behind dragons, in deep caves. If they are easier to find, then they can only confer a full level-up to a certain level; they give a smaller bonus to higher-level characters.</p><p>Found advancement doesn't make gold pieces useless. Players need cash for all kinds of things.</p><p>Found advancement can help you to put the focus on discovery over loot.</p><p>Populate your rumor table with references to lost magic, sites of power, and treasures that confer level-ups.<br /></p><p>Experience shows that players are just as eager to push their characters to these kinds of discoveries as they are to impel them to seek treasure in the form of generic gold coins.</p><p>This is a way to handle experience points and levels, but it also works well for games with narrative advancement (what people sometimes call "diegetic advancement"). You don't need numbers for this.<br /></p><p>Let me know if you try it and how your players respond.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com12tag:blogger.com,1999:blog-2246037824413568064.post-9230876671747738402021-10-26T07:41:00.008-07:002021-10-26T18:02:54.503-07:00"Arnesonian" play<div style="text-align: left;">I have come across a number of discussions among those who seek to discover and recapture an original, "natural," unbounded, or otherwise pristine form of role-playing game. Some of them find the roots of this mode of play in the person of Dave Arneson, one of the two original authors of <i>Dungeons & Dragons</i>. These fascinating discussions have two things at stake. One is the quest to find a style of play that may add more to your current game, a never-ending quest. The other is the implicit, and occasionally explicit, notion that original is better, purer, more pristine gaming as <i>intended</i>, as <i>originally</i> conceived. Intended by whom? By the founders, by the discoverers of this new form of game, that's who. It's Gary Gygax and Dave Arneson. Or else it's <i>either</i> Gygax <i>or </i>Arneson. Take your pick.<br /></div><p style="text-align: left;">Generally, the pervasive notion seems to be that Arneson was a referee who made rulings on the spot, that he favored a "free-wheeling" kind of game. Gygax, by contrast, wrote about how he wanted a game that "<a href="https://lichvanwinkle.blogspot.com/2020/06/gygax-was-too-creative-to-play-ad-by.html">controlled</a>" its audience (which would be <i>Advanced Dungeons & Dragons</i>).<br /></p><p style="text-align: left;">The term "Arnesonian" play, drawn up in recent years, evokes notions of free-wheeling fun, unfettered by a grown-up fetish with rules. Gamers are released into a childlike Eden of the imagination if they follow Arneson's spirit, and gaming becomes <i>fresh </i>again, even for jaded, middle-aged gamers.</p><p style="text-align: left;">It sounds good to me.</p><p style="text-align: left;">I have been curious about the attribution of a free-wheeling style of imaginative play unfettered by rules to Dave Arneson. After all, he did <i>write rules</i>: rules for miniatures warfare, rules for <i>Dungeons & Dragons</i> (where he gets credit for introducing experience points and levels, for example), and rules for the fantasy role-playing game he wrote (with much struggle and delay) after leaving TSR, co-authored with Richard Snider: <i>Adventures in Fantasy</i> (1979).</p><p style="text-align: left;">Take a look at <i>Adventures in Fantasy</i>. You can't tell me Arneson was all about playing "rules-light" or free-form. You'll find, for example, very complex rules for "taking courses" to learn skills, involving a formula with several variables:<br /></p><p style="text-align: left;"><img height="62" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA9wAAAEwCAYAAABFSXnNAAAgAElEQVR4nOyd91sU19/3nz9iY8FuIvaCGqOJGI2xxUqT3pay9KaCglixN2JXFCsBsccuir1hl4jGAgoqiqBIX9r7+cFr5t6dPWd2ZnY3yXM/53Vd57q/d9zThimnvT/v/wMGg8FgMBgMBoPBYDAYZuf//NsNYDAYDAaDwWAwGAwG438jbMLNYDAYDAaDwWAwGAyGBWATbgaDwWAwGAwGg8FgMCwAm3AzGAwGg8FgMBgMBoNhAdiEm8FgMBgMBoPBYDAYDAvAJtwMBoPBYDAYDAaDwWBYADbhZjAYDAaDwWAwGAwGwwKwCTeDwWAwGAwGg8FgMBgWgE24GQwGg8FgMBgMBoPBsABsws1gMBgMBoPBYDAYDIYFYBNuBoPBYDAYDAaDwWAwLACbcDMYDAaDwWAwGAwGg2EB2ISbwWAwGAwGg8FgMBgMC8Am3AwGg8FgMBgMBoPBYFgANuFmMBgMBoPBYDAYDAbDArAJN4PBYDAYDAaDwWAwGBaATbgZDAaDwWAwGAwGg8GwAGzCzWAwGAwGg8FgMBgMhgVgE24Gg8FgMBgMBoPBYDAsAJtwMxgMBoPBYDAYDAaDYQHYhJvBYDAYDAaDwWAwGAwLwCbcDAaDwWAwGAwGg8FgWAA24WYwGAwGg8FgMBgMBsMCsAk3g8FgMBgMBoPBYDAYFoBNuBkMBoPBYDAYDAaDwbAAbMLNYDAYDAaDwWAwGAyGBWATbgaDwWAwGAwGg8FgMCwAm3AzGAwGg8FgMBgMBoNhAdiEm8FgMBgMBoPBYDAYDAvAJtwMBoPBYDAYDAaDwWBYADbhZjAYDAaDwWAwGAwGwwKwCTeDwWAwGAwGg8FgMBgWgE24GQwGg8FgMBgMBoPBsABsws1gMBgMBoPBYDAYDIYFYBNuBoPBYDAYDAaDwWAwLACbcDMYDAaDwWAwGAwGg2EBLD7hbm5utnQVDAaDwWAwGAwGg8Fg/OewyISbm2Q3NjaioqICjY2NaG5uRlNTE/+/m5ubUVNTg8bGRjQ1NaG2tlbvd7W1taivrzcoV6vVoqmpCc3NzWhsbAQA1NXV4fPnzwCA+vp61NbW8nkaGxtRXV2tN/FvampCQ0ODQflC6urqoNVq0dDQoJe3trYWTU1Npl0kBoPBYDAYDAaDwWD8r8bsE+7m5mZUVVWhoaEBzc3N/P/l/o1LAAwm2NxEurm5GbW1tQYT3YaGBj4P998AoKGhATU1NQAMJ9xNTU2oq6tDY2MjGhoa9P43V75uu7RaLT/R1mq1qK+vR0NDA5qamvg21NTUsAk3g8FgMBgMBoPBYDBEseiEW/e/cbvb3KRZd8JK2jWuq6vTK6Ourk5vR5xLQurr61FXV8fXy03OGxoaUFVVhbKyMn5iz9HY2MiXW1ZWho8fP6KsrEyv/VqtFrW1tXzZDAaDwWAwGAwGg8FgiGHRI+UcWq0W1dXVKC8vR0lJCT5//ozq6mr+37ldaN189fX1/G52Q0MD3rx5g6dPn+L58+d4/fo13rx5g3fv3hlMurlJvW5bdH/D1VFSUoKnT5/i6tWruHXrFq5fv46srCxcvXoVt2/fxsOHD/HixQsUFhbi/fv3qKys5BcBhBN2xj+P7sLIp0+fUF5ejqqqqn+7WQwGg8FgMBgMBoPBY7Ggac3Nzaivr8eXL19w7tw5HDx4EGlpadi9ezcOHTqECxcuoLKyElqtFo2NjdBqtdRd55qaGuTm5uL06dPYvn070tPTcfDgQZw4cQLFxcWorKzk9djcTjpHU1MT6uvr9Y61FxQU4NKlS8jMzMS2bduwZ88ebN++HcuWLcOGDRuwdetWbN++Hampqdi3bx9OnjyJp0+f4tOnTwbtpFFWVoZjx47hxIkTOHXqFM6cOaO3EGCM4uJiPHjwAI8ePcJff/2Fly9fSsrX0NCADx8+6E1G/zcefx84cCBUKpVeGjBgwL/dLIvy5MkThIeHIzIyEtHR0Zg2bRpmzJiB2NhYzJw5E7NmzUJCQgISExMxd+5czJ8/HwsXLkRSUhIWL16MpUuXYvny5Vi5ciWePHmiqA2FhYXIyMhAZmYmDhw4gEOHDuHIkSN49eqVSX3Ly8vD/fv38fDhQ/75qq+vx9OnT/Hs2TO8ePEC+fn5ePXqFQoLC1FUVIS3b9+iuLgYHz9+NKluxn+DqKgoBAQEQKPRIDg4GKGhoQgLC0NERITk959Ujh07ho0bN2Lz5s3YunUrrl69qqgcrVaLkydP4vTp0zh79izOnTuH8+fPIy8vz6T2lZSU4OXLlygoKMDr169RWFjILzK/f/8eJSUlKC0tRVlZGT5//owvX76gsrIS1dXV/Eks3e/g/++Ulpbi22+/RZcuXWBtbY1u3bqhR48e6NWrF/r06cPHgPmn+Ouvv+Dn54fi4mLqb1JTU/l3fFxcHGbOnIn4+HjMnj0bc+bMwYoVK2TX+/HjR2zZsgUpKSnYtm0bUlNTsXPnTuzevRt79+7FH3/8gfT0dJw6dcqU7imirKxM737XfccLxzTl5eWoqKhAVVUVampqDDZsGJbBzs4O48aNw/jx4zFx4kRMnjwZdnZ2cHBwgJOTE9auXWu2ulJSUrB7927F+Tdt2qT3jlcyRrly5QqOHz9u8I7Pzs7GhQsXcOnSJVy5cgVfvnyRXfbr16/1xjSVlZVG81RVVfHveE7yqiuzZfy3sdiEu7GxEbW1tfj48SNSUlKwePFiJCYmIiEhAcuXL8fOnTtRUlKCmpoaXk9NmnA3NjaiqqoK165dw44dOxAdHY3Zs2dj0aJFWL16NZ48eYKSkhJet617jJybfHOT+rq6OlRUVODs2bPYvHkz5s6di7i4OMyZMwexsbFwc3NDYGAgAgMD4e/vDxcXFwQGBiI+Ph4nTpzAq1eveK24Ma5du2YwIZTyQHGsXLlSL++IESMk5Xv69KlBva9fv5ZcL42QkBBYW1uja9eu6N69O3r27InevXujb9++sLGxgY2NDQYMGIDvv/8eP/zwA4YMGYKffvoJtra2GDZsGIYPH45ffvkFv/76K0aPHo2xY8ciLCxMUt1FRUXw9PSEt7c3fHx8oFar0b59e4N+durUCREREYiKikJMTAymT5+OkpISk/tuDK1Wi7S0NKSnpyM9PR379u3D/v37cevWLbPV8fLlS2zbts2gz0rToUOHFLXj6NGjxPJM+TACwODBg/myuMWzoqIiSX3p3r277PoePnyIli1bonXr1rCyskLbtm3Rvn17LF26VHZZK1eu5O/3oUOHYvr06ZLy5ebmwt7eHo6OjnBycoKzszMvWSkvL4eXlxd8fHzg6+sLPz8/BAQEIDU1VVbbli1bhjlz5mDevHlYsGABkpKSkJKSIruPRUVF1MH5sWPHZJeny8ePH3Hz5k106tSJ+jfOyMjAkydP8Pfff+P58+cGk9EPHz5Iqqu5uRl1dXVwcnLSKz82NlZR20tKSojtDQ4OVlQeR3R0tMnPuNw+9enTR28y2rNnT3h6eprUD13Wr1+vNzifOnUqXFxc4ObmBg8PD+L9HhgYiKCgIISEhCAsLExvwfHixYuS6s3Ozsbs2bNFr9XKlSuxadMmfjL6/Plzs/UbAJ49e8YPzq9du4b169dDpVLh8OHDuHPnDu7du6e3wJ6Xlwc7OzvRNvfo0UNS3Zwkrr6+Hnfv3pV079ja2pq1/1JISkoy6X6X873NysrCd999Z/YxTUFBgeUuEL7ey3IX2O/du2dSnadOneLHNFZWVqJ/Azs7O34yqmSCW1xczC+wjx07Fo6OjvziS3l5uayyWrZsqde2kydPym7Pr7/+Kuney8nJkV22jY2NXhnbtm2T3Sfd9M033xDHNB07dsTx48dltw8Azp8/D1tbW9ja2uLnn3/GiBEjMHLkSIwaNQpjxozBuHHj8Ntvv2HChAmYNGkSpkyZYjCmcXV1hbu7Ozw8PLBy5UpiPfv379dbYNcdw3P3u3DBUXdMs2jRIpPHIf8EFptwNzQ0oLKyEm/fvkViYiL8/f3h7u4OV1dXBAUFYcGCBXj16hUqKir4Y9rC/NyEu6KiAidOnEBSUhLGjx8PJycneHp6QqPR4MaNGygsLERtba3BKg+3+gl8XT29fPky1q5di4CAAKjVar2Pe1BQEL/D4ufnBz8/P0RERPApKioKK1aswN69e3Hjxg1UVFSI9v/KlSsGD8TAgQOxc+dOo9fO0dERffv21cs7cuRIo/l27NhhMJBUqVQoLCw0mtcYXl5eJg8AhenXX381Wu/Tp0+xZ88exXVkZ2ejtLTU5P6L8fnzZ2Ldfn5+Zqtj6tSpZr32R44ckd0Ge3t7tG3bllje3r17TerfoEGD+LK4lfNx48ZJ6kubNm34nVHaC13IvXv3iGWNGzdOchkcsbGxemU4OztLynf58mWD+rmFw/fv3xPbFxoaKqtt3bt3Nyhj2LBhssoAgHPnzlGvv42NjezydMnIyDD5fpbap+fPnxPzz5w5U1HbaX+nzp07Y+jQobIWWXWJjIw0+ZrY2toiLi5O8u4H6dkeP368ovZbqk+6afPmzdS6qqur+Z3RmTNnyi47MzPTbP0GgBkzZpi17yqVCr169ZJUd1lZmeyyW7ZsyU9GpS6Mm8qCBQtMuh7e3t5IS0uTVNfx48fN+rfo0aMHAgMD8fbtW7Nfl/LycuTl5eHp06eIj4+X3baNGzfqSTjlMnToUEXXRMkJjIiICGp5c+fOlVXWN998o5f/9OnTkvJFRkbyp19at24tqa+DBg3CwoULJZV/8+ZNODk5oU2bNnpliC2mX7hwAWFhYYrvT19fXyxbtgwrVqyQvDgNAIcOHTLrc+Lq6kqsR8l9LUwBAQH49OnTf3q336I+3Jx+OikpCREREQgLC0NgYCAiIiKQlJSEz58/60Uj192d5nalm5qaUF1djczMTCQkJMDNzQ3e3t7w8/ODRqPBgwcPUFJSQjw2zUUbb25uxvnz55GcnMzvXvv4+MDDwwP29vYICAhAUFAQvLy8+Ml3REQEYmJiEBoaioCAAHh7eyMiIgJz5szBhg0b8P79e9G+X7p0iXhT/P7770av27fffmuQb9SoUUbz0V5WRUVFRvMaQ6PREHeVTUmm9ElOUjqYlgptQBMQEGC2OkgLKaakP//8U3Ybxo4dK/pCT09PV9w/kkRASRoxYgQePHig51RAQmynp2PHjrLaPn36dEkfFSEXL140qFur1QIA3r17R2yb3MFv165dDcoYPny4rDIA4OzZs9Tr1aJFC1hbWyM7O1t2uQCQnp5u8t+9c+fO8PHxwdOnT0Xr+vvvv4n5Z82aJbvd165dw+LFi0XbZWxhlkZ4eLjZnvX8/HxJRx5Ju1cTJ05U1H5L90mlUmHr1q3Uunbu3GlS2S1atMBvv/1mtr5PmzbNrH1XqVTo06eP0XpPnDiBkJAQk+oZOnQokpOTFS8eSWXevHkmXxM3Nze8fPnSqJzi2LFjZv1bODo6Wuy6HDhwwOT2/fTTT7LrvXz5Mjp16iS6qyqWunXrJvv9ITapnD9/vuRympubDfKfPXtWNE9FRQVWrlypeIFh7NixyMjI4L/hNGj3nthm3JYtW8x2r966dUty8Gdz3Hu6yd3dnViPkkVRWrL0e8oULBY0rb6+ntdOz507F+Hh4YiKioJGo0FoaCjmzp3LT7i5l6NuMDIuQBl3BDAtLQ1xcXFQq9Xw9/dHQEAAAgIC8Ndff/ERxXVXNrhga1VVVSgpKcHGjRsRExMDR0dHBAUFQa1Ww9PTE/b29pg2bRpiY2Oh0WgQGxuLxMRELFy4EDNnzkRwcDA8PT1hZ2cHFxcXeHt7IzQ0FI8ePRIN0nXhwgXizbBu3Tqj1490tHLMmDFG89EGNOZadaX1SUnauXMnPn36RK2rqqoKgwcPRufOnYn5s7KycPfuXdy+fRs5OTm4efMmdafMxsYGbm5uZrkGJEpLS4n1ajQas9Xh4OBAvZY//fQTnJyc4OjoCHt7e0yZMgWTJk3ChAkT8Ntvv2HcuHEYM2YMRo0ahZEjR2LEiBG4dOmS5Lq1Wi0+fPiAESNGiP5NpcoeSPTv39+sL/a//vpLtL7bt29T83bu3FlW22NiYiR9VIRkZ2cb1M19rN+8eUNsW0REhKSyr169Cnd3d+Ik6pdffpHVv9TUVHh6ehq95llZWbLK5UhLSyOWN3bsWPj4+MDb2xuenp78CSmxY43bt28XPQ785MkTYr6EhATZ7Z47d67Ra6I0kKMpuxmkJEVGQNrNmTx5sqL2W6pPvr6+uHLlCi5duoQ3b94Q64mLi8Pw4cOJ+WfNmoX09HSkpaVh79692L17N3bu3Em8p8aNG2e2vmdmZiI6OhqRkZEIDw83elycS127doWLiwumTp0KJycnODg4wM7ODpMnT4ZarRatMy8vD1FRUXrltWnTBgMHDkT//v1hY2ODvn37onfv3ujVqxd69OiBbt26UZ+v169fWzQuwJw5c8x2v+u6zJCgSaOUJicnJ4tck5iYGPz444/UegcOHIgTJ07g+PHjOHbsGI4ePYrvvvvO4HffffcdIiMj8ezZM0n1pqenIyAggFinvb09FixYgHnz5mHOnDmYPXs24uPjYW1tbfDbTp06IS0tTbKsMTQ0lNpXjUYjWTbQ1NRkkP/cuXOieWgSthYtWqBly5YGO+a0JDauBZTJ8jZt2mTW+zUyMlLSdczMzDRbnXv37qWetjXnhFuj0eDMmTOS+vdPY5EJNxforKamBs3NzZg1axZCQ0MRExODoKAgaDQaxMfHo7S0VM8OTNcuTHfnu7GxEbt27cL06dMREhKCoKAgBAQEwNfXF3l5efwNTvLoLioqwp9//gmNRgMfHx/4+PggLi4O4eHhCAkJwfTp07Fnzx6cPHkS2dnZyM3Nxb1793Dt2jUsXboUoaGhmDp1KhwdHeHp6ckfQ+/Tp4/oII00mFapVFi/fj01T2ZmJqytrYkPtpWVFfr374/Hjx9T89MGNGKBWeRQXFyMP/74A3v37sWePXuwa9cu7NixA/b29sR6ExISkJycjDVr1mDVqlVYsWIFli1bhiVLlogGFbp79y7WrVtHLNPGxgahoaFEPU9RURG8vb2Ju3otWrTApUuXLHLky1I6Tl3EBmhStD+mkJOTI+lFJ0X2QEOoZ1KpVOjfvz9evXqF/Px8vHjxAs+ePcPTp0+Rl5eHx48fIzc3F8HBwcS2GAtaJdYnKysrBAcHS/64Cwe1UnWv58+f5/Nwx3+591ZZWRkiIyPRr18/vbKnTJmCw4cPGw3AuG/fPmLfBg0aJHuXXOrk4Pz587LK5aBJRmiyB9KAUjeJSTny8vKIeRITE2W3OzEx0eg1adeuHTZs2CC7bNqu5MWLF/HgwQPcu3cPd+7cQU5ODm7duoUbN27g+vXrWLVqFTGfra2t0dgCpJ0sOzs72W2X26fQ0FB+MsqdhAsNDUVwcDA0Gg0v85J6iuaHH34gPtOjRo3CtWvXiHmGDx+OLl266OX59ddf8fbtWz6mhDk5ceKEpGdKqjyFRLt27QzKk7JrL7YjnpSUpLg9xhDq7EePHo3c3Fw8fPgQ9+/fN1hgv379OiZPnkxsp5OTk2icksOHDxPzhYSEYMeOHdi+fTtSUlKwdetWbN68GRs3bsT69euxdu1a4phm3759FrkmI0eONGhj69at+QV2UpwGV1dXA0kil65cuSJaX0NDA4qLizFlyhSD56dz587o2LEjdfHO1taWet8cPXpUUn9p33MutW/fXlI5DQ0NBnmNncAqLCwk1hkdHc3/prm5GY2Njaivr4dWqyWeZP3uu+9Ex/m0e09MlrdhwwZinjVr1uDcuXM4e/YsTp8+jZMnT/KLL66urtTrOHjwYERFRRndjadtYnl7e2Px4sVISkrCwoULMX/+fMydO5eP0zVr1izMnDkTcXFxmDFjBqZNmya6EC6U5XFpypQp1AXHiRMnUu+5WbNmGT3t9m9gsSPl3HFu4OtxKo1Gg5iYGAQHByMwMBCzZs1CeXm5XgRxLuIe8FWDpTuo3LFjB8LCwuDi4gInJydMmTIF48ePx82bN/H+/Xve/7u+vh5NTU18ILa7d+9izpw5cHZ2hqenJ/z9/TF16lRERERg1apVuH//Pt69e8dHe62qqkJFRQU+ffqEO3fuID09HUuWLIGvry/c3d35Mnr37i06SHvz5g127NiBbt266d0IGzdupOaRolV+8OABNb/wQ9mvXz/4+/vLDjYhF1pAGqWRepctW0btv7+/v9H8wo+Fbtq+fbuiNolhLr2tGKSBRatWrZCfn2/xv+/NmzeN3pcq1dcjZDNmzFAUpE84seQ+CsZISEggtsVYFHYpfVq1apWk4ElC2YO3t7fRPA0NDTh9+jSfhyZ78PDwILbN2JF52jHt/fv3G22bENqgVpiUHinftWsXsTya7KGgoADPnz+nLpqISTn++usvYh65+sCYmBjRAaZukiIjEhIUFEQsy1hE/tu3b8PDw4Ooxx4yZIhoXtJCr4ODg+y2m7tPcvn+++8N6ujfv7/RfPPnzye279GjR2ZtH/B1rPP582eUlZWhtLQUb9++Nah33759svSWHKdOncLEiRPRokULvfIWLVqE27dvG82fk5OD5cuXE6/FokWLlHRXEkIdp5R7b926dRg/fjyxrWKxOA4ePEjM88cff5izSyZDOlVmbW1tNN/q1auJ/aMtOHGYIrlpbm7Gjh07iPnbtWsHFxcXo2VoNBrRd2nLli0xcuRIo3psrVZrkPfChQvU32dmZsLb29sgz7Jly0Sv2Zs3b7BmzRr07NnTovcebQNKrE9bt24lLtjoJmMTbuE4okWLFujSpYsiSaIYQlkel4wFIRQ7ddu7d2+zttEcmH3C3dTUhNraWv5IeV1dHeLj4xEZGYnY2Fh4eXlBrVYjPj4eX758gVar5Xd16urq+NVkbuLMkZKSgqCgIDg7O8PJyYlP165dw7t379Dc3Mzbg3Ha8UePHiEtLQ3BwcFwdHSEm5sbH+V6xYoVOHbsGL58+cLvpnPH0Lmj7WVlZbh37x4OHTqExMREeHt7w83NDQEBAejZsyc0Go3RCJDCj//SpUup+m/awFM3PXz4kFqXcEBjTg2xGLSAB0pXmJYsWUIs78qVK0YnGgDw4cMHpKamEsvYsWOHojaJUVtbi0OHDmH06NF6dZkz2MzEiRMN+mJlZWW28sW4fv260ftSN925c0d2HX369DEo58cffzSab9asWcQ2/P3332bpkxQph/BkiY+Pj9E8jo6OkgY0bm5uij6Uf/zxBzHfwYMHjbZNCOneIyUnJydRXS0N4SCtY8eOSEpKMrpgp0TK8ejRI2IeOfpAAMQy2rZtCxsbG4Oj2VJkREICAwOJdRg7KsvRu3dvg7xiOk6S5pH7m5oLU/sklQEDBuiVP2fOHOTm5hrNR5MIGJOnmIO6ujqDeqVGYRdCm/TIieJLk9wsWbJEUZukIDxWKvXeIznCqFQqrF69mppn//79xDymxCExJzk5OcSgXYmJiZKif797944YI2TkyJHUyWBqaipVuiZVcvP48WNs2LCBeFpm0qRJRvPTjrHL/TuRnicxGR3tSLPUI/g///yzRe+933//nZjHmDQwPz9f9DoaO70jlHt169ZN/EIoRCjL45KxzZuKigrcv3+feEKyb9++FmmrKVhkwl1TU8Mfu6isrOQn3NOnT4ezszO8vb2RkJCAsrIy1NXV8RPrmpoafiDJBVDjJs+bNm1CYGAgbyXi4eEBtVqNK1eu4O3bt/yEW3dXfMuWLYiJiYGbmxtvQ+Lu7o7FixfjwoUL/PFizs+xqakJlZWVegEFqqqqUFRUhDNnzvA77L6+vujRowdUKuOTHuHHX6X6qrshQftQ6iaxgYNwQGNODbEYf//9N/bu3av4ZaXL3LlzMWrUKL1y+vXrh+TkZFlH4//880/i9QsJCbGYfYBwhVSq3lYKpFX8tm3bmq18Ma5evSrpI8glJTYkvXr1Mihn6NChRvPV1tbiwYMHBnmN7UxL7ZOYjrO6uhru7u4Gx/eMaSsBGMgwaAMaFxcXRR9K0vOoUn21IZJKRUUFLly4YLCT26dPH2oAPQ8PD8nlc2zfvt3geZeCEikH6V5RqVSSI8wCZH2gSvU/EwRdizuVSqXoSLm/vz+xDmP6QA7hjotKJW71ZKxP5sDUPklFOPiSaoO3e/du4rFFS1s9AV/HPsLronTCLXyeuHTixAnJZdBOjyxbtkxRm6QQFxenV9fUqVMl5SM5wqhUX4/b0qBJbjIyMszVHZNQ0ichct1ThNIoLv3888/YtGmTrPa3atXKoJzx48ejvLxcNA6An5+fpO+ysSP8pOfp8uXL1N8L7z0uvXjxQlJ/hd9IJfeeWJ/WrFlDzGNMIlBXV4e7d+9Sv9d2dnai42HhqVupVoRyod17Uh2WSDIimnvKu3fveIvGq1ev4vr167h586bZF35JWDRKeX19Pb58+YLQ0FB4eXnB19cXLi4uUKvVSEhIwOPHj/UeQC5QGpdXq9WipqYGhYWF2LBhA8LDw+Hs7AxnZ2e4u7vDx8cHV69e5Sfc3ES/qakJdXV1mDdvHh8czcHBAc7OzvDz88PRo0fx9OlTPnIrd/wcAG8qz/3/dXV1/E73zJkz4enpCTc3N/6ouLFJD2nlZdCgQcTf0j6UuklMwy0c0JhTQ2yMly9fKn5Z6UKKhK4keM2RI0eo19BSHqPCwFJRUVFmK5tkkSVVz2QKCQkJepZdXLp06RJu3LhBjLgpJnugwS1gKfk7vXjxwiDvy5cvRfOQLLlIaciQITh+/Djx2P6nT5+IeeTKHmxsbKgr4v7+/sQgilVVVaIDl927dxPbJlVLBwD3798nlpGUlITq6mriv3l5eUkunyMlJUXSh1KIEikHzQ5OjjaVpA9cuXIl7t69CwAGz8uIESNkR0FXq93OuWMAACAASURBVNXEdhqTjzx//hybNm1Cx44d9fJNmjRJ1KaH1CeVyjQNsbn6JBehPMUSMiJzU1VVRbw2UuQpuowdO9bgfdGnTx8UFBTIsoaqqKjAzZs3DQayAwcOlLSgqAShdZqUI8gnTpygHkcVk3LQJDfmtoNTQm1tLdEV4ptvvpElT5HrnkJzhKEFJxRDKGfQTWJyL19fX0nf5Q4dOoguBpKep6tXr1J/T7Pty8/Pl9TfrKwsHDhwAJmZmcjIyBA9naVE7kWTCIj1SZfk5GTqSTUxe0XhqVupVoRyMfXekyMjkithMycWtwVrbGxETEwMfH194eXlBS8vL95De+PGjXj48CHevXuH4uJivH37FsXFxSgpKcHbt29RUFCAJ0+e4MKFC1i9ejWioqLg4uICZ2dnuLm5wcvLS2/CzU3Y6+rq8PHjR0RFRfG/c3BwgJubG0JDQ/HgwQN8+PCBP/quG2ytpqYGtbW1/M47F+k8Pz8fCxcuhFqthpOTEx+R0dikR442VTjwJKXz588brMQ0NTWhpKRET+/ZoUMHxMTEmOcPKQGSv63Ul5Uu5vSCbW5uNtDQq1RfV2wtgbu7u1495rz+pAl3hw4dzFY+DWGfuMSdAiHZV23btk22fl/p36mqqgp37twxyGtsV4p03E4skXSctAFNYGCg0XZPmjRJ8keFZsm1ZcsW4u9tbW0Ndhh69uyJ8vJyo0fRdSFZp12+fBnFxcWorKwktknKcXohW7du1StjwIABkvIpsU6j2cFJ1aa+ePGCGGVWV79OsriT2icOHx8fYjtfv35NldXU19dTo8oa06aSNI8qlXSLO1P6pNQ6jYZQntK+fXt07doV3bt3N6ph/beoqKgwy/NkjntPF1K0965duyouTwyhdZqjoyNKS0uJC4vNzc3QarXUE0AqlbiUgzbpOXDggEX6JgelMiIhTU1N+PDhAz+2LioqQmFhITVmAi3o7rt372T34dixY9S/jZjci/aOICUxuRfpebp+/Tr19zTbvj179iArK0txQFASSuReK1euJOYR65OQM2fOEMsQk4EJT91KsSJUgqn3njlOElvq5KsuZp9wc5NsXU/t6dOnQ61Ww8PDA/7+/vD09ISHhwciIiKQmZmJ7OxsnD9/HhcvXsTly5dx9epVXLp0CWfOnMHhw4exYcMGzJ49G6GhoXzEOldXV3h6eupNuBsaGvhj7Pn5+fDz84ODgwM/4fb09MT06dNRWlrK+3xXV1fracXr6upQU1OD6upqXkfe2NiIL1++IDk5GUFBQbCzs+Mjmhrz7JWjTRUOPGlp2rRpevlIA09LBHoRgxRsQ8lRPHN7wZrLh1gKwqiQxqICy2HMmDEG/ejQoQNev36NwsJCFBUV8QtWHz58wMePH4ne9HKhRbrkPv6kYD8qlQrh4eGy6iFZikixGVOq/aG5CNBSz549DXS+Hz9+JP42KCjIaLsnTJgg+aOiG1xNN9GOyg4ZMsTgt3L1TNnZ2URNK7fYV1NTA41GY2DnNm7cOJw8eVKyzydg6DH6/fffS8qnxDrNVG3q2rVrifl1j/+SLO6k9omDFMCHS7TTEMIYErpJieZRpZJucWdKn5Rap9EgyVO4FBkZibVr12L9+vWSvMn/Kb58+WLQ1j59+lCDKdIwx72ny7BhwwzK+y/oOI1pU4VBd4XQrAi7detmsR18qSiVEZmK0JKrX79+0Gg0+Pz5s6LyaLpoMbmX2HtPmEaPHs1LQYWUl5cb/P7mzZvUeqOjo0XratGihaJrQEKJ3GvFihXEPGJ9EnLq1CliGWKSG+GpWysrK4wbNw43btyQ1Wdj0OzgaPGuOJ49e4bly5fj22+/1cvn4OBAPQ1iDsmNUiwWNI0LPgZ8Pa6hVqvh7u6OsLAweHt7w9HREePGjUNgYCDCw8MRHByMyMhIREVF8Umj0cDDwwOjRo3CuHHjMHnyZLi5ucHZ2Rmurq5wd3fnNdzA18l+bW0tPnz4gNu3b8PHxwf29va8htvf319v0MxNpHVXUHXD/uvqy4GvQSWmTZsGR0dH/g9szLP39evXBgNXkjbVx8dHshfxjBkz9PKSBp7/RKAXXUj+tkqiVQuDhAwdOlT2cUxdSBM5uT7EUnF2dtarh2TZoRShrl1KMvaykoKwT+Hh4SgpKeH/neZdKdXnkUNoyaNSiduMabVaBAYGEo8SqVTGtT+6llxcWrJkCZYuXUodKAj79OHDB+LvQkJCjPb3t99+k/x3OnnyJLEemh2cHD0TDal6W5qFkJx7T+gx+sMPP0jKR7NxEZNymKpNTU5OJubX1Qc+e/bMwFNYap84xHzPhw8fjtDQUISFhSEiIgJRUVGIiYkhLi5ytmTGovaTNI8qlXSLO1P6lJ2djZs3byInJwe3b9/G3bt3cf/+fTx8+BCPHj3CX3/9hby8PDx58gR///230ZNTtra2RGmSMBUUFJhlUdIckPS2OTk5ssshSdjk3nu6kCLx/9M6Ti8vL4SEhCAsLAzh4eGIjIykan3Hjx+PDRs28Js9NMQcYQYMGIBt27YhNTUVO3fuxO7du7Fnzx6kpaUhPT0dGRkZyMzMxIEDB3Do0CGzaz+nTp1KbJclPdABw3e5FGmUGDSrJzG5l9h7j5ZIEjaS3EvseaqoqBCVmX3zzTcYMmQIfvrpJ9ja2mLYsGGKnk9AmdyL5twjpw00K0IxyQ3t1O38+fNx7NgxHD9+HCdPnsTp06dx9uxZnDt3DtnZ2bhw4QKvk5ay+Uezg7t79y51wefLly9UPbySPp06dcr4RTQRi+xwcxpqLuq4v78/7O3tMXHiRERERCAkJAT+/v5wdXWFt7c3vL29+SBofn5+8PPzg0ajgZ+fH7y8vGBnZwd3d3d4eXnB3d0drq6ucHNzg6enp4G3cnV1Nd68eYMrV64gNDQUrq6umDp1Ktzc3BAcHKy3k8G1U/hy5vqgu2gAADt37kRcXBzc3NzQuXNnqFRfPfeMIRyk9e7dG+np6XqWH6QPJS3FxcXx+V69ekXU0Sq15FIKyd9WasADXYTRLU+ePGlSu0ievb/++qtJZdIQfijl7k6IYczegZR8fHwQHBysNzhfvny5pPpKS0uRlJRkcFRH2KdPnz4hMTHR4He63pVSEK5QqlRfB4rZ2dl6J1+4ABck/0uV6usCmK2trdEJX1ZWlkFe7lkvLCxE+/btDe5FYZ+Ki4uJbZASnV5XIqC7gEHi+PHjxHpSU1OJvyctQsidcEvV29I+lMb6pIvQY7Rdu3aYMmUK7Ozs4ODgwAe8dHFxgZubGzw8PODl5UUcmP7++++i1kc0OzgxfbMuwuA11tbWiIuLMxhECvvUq1cvHDp0SLLNE03KITdJsRACzKch/q/0iaZ5pKUWLVqgVatWFovvYQySPEXJgJ7kv2zMDk6MDRs2GDgq/NM6TjlJ6jdXiiOM1CTFak0OTk5OxHqMLSKYitDlRoo0SgwlVk/Cd4SjoyOOHj2Kw4cPU98fUuVexv5O79+/x/z586ke5sI0Z84cpKenY9++fdi/f7/k2DU7d+4klid2pJnm3CPn3iPNE1QqceceqaduxZKUE6pidnCLFy8m5tGV5cnpU2NjI/FE15kzZ4y201QsouHmdokbGhrQ2NgIjUYDJycnTJ48GSEhIdBoNPD394eXlxc8PDzg5ubGHxH38vKCt7c31Go11Go1fH19+UGWh4cH3N3d4ebmBnd3d3h7e+tFGwe+TriLiopw4cIFTJs2Te84eVhYGL+ToRsBXff4uy66/9bc3Ixdu3YhISEB3t7efGASKR9/WoRB3YAHUh9y4UdFqQ+xuSH52yoJtiH0gjXmt2iMrKwsg9Xw0aNHm1QmDeGH0pSdeSEkP04lSepxerl+nELdmVD2YAxSYDAlSarmkaRnMtYnLnHH6ZVoiHNzc9G/f3+0adOG/31paaloWz99+oRbt24Z7GD++OOPxN1c4eJHWFiY7OdIqKUbOXIkVq9ebaAjPHLkCFF/ZaxPutA8RpUkpXZwq1atMtrOuro6g50G2vOkxDdVF9q9JzdJ1duaS0MsBk2eYok+PXnyBPv378e+ffuoPs2kZG1tjfnz5yuKP2IKJIs7JfaKcu3gpPBv6zjlpPj4eEV9MiVxwRLNBcma65tvvjFrHSSELjdSpFFiKJF7icnyUlJSiDEF/vzzTz0Hm7KyMmKsDql/pylTphBtzcx179Esa8Um3IsWLTL53qM59+zatYuaZ/PmzSY/H6bawf3www/w8vKCj48PfH194efnh4CAAOKJrtatW2P37t1GxwHNzc1Ys2YNVq9ejZUrV2LFihVGA+2aA4sGTeMICwuDu7s7HB0dERAQwE+k/fz8eE02t3vh7u7O72Co1WoEBATA398fDg4O/PFwbmKuVqtx/vx5vYldTU0NioqKcPHiRSQmJsLf3x92dnbw8fFBWFgYlixZwuuyuSM6XJRyWnAObkVk+/btSEhIQEBAADp06ACVStrHf9WqVcQbSTfggfBDuWbNGhQWFuLVq1d6x09Vqq+DAm4lXqkPsbkh+dvKDbZB8oI9e/asyW0TvqzGjh1rcpkkhB9Kqd6VUhD6PCpNUo/TkyQCYn0S6s5atGiBNm3aSNadcc+TqcnX11dSfUI9E0mjZUxLp0RDTDrSLPVIojHrtNLSUly6dMkg4rtUWyTg67vw1atXBotHluoTQPcYVZKU2sFJsduRI09R6pvKIRYMSk6ysrKCt7c3bt26JVofSfOoUkmzuJOKUJ6iJA0ePFi23eXSpUsxfPhwDBs2DO3atZNUz9GjR80ePV0MksWdEntFuXZwUlBq2ycXmo5TTho4cKCkRSIpjjBS0/379816Hezs7AzqaNmypVnrICGUEUmRRomhxOrJmCyPJiPSlXslJSWZ/HcSc7mhpXbt2kk6/aFEQ2zJPu3Zs4eaZ+PGjSY/H1OmTDHaNql2cFL+Bv9l/pEJ9+zZsxEeHg5/f394e3vD3d0darUa8+bNw65du3DkyBFkZWXxeoBTp07h0KFDOHbsGE6cOIETJ04gNjYWPj4+cHNzg7e3N3x9fREQEICsrCwUFRXxE+Pa2loUFxfj+vXrmDlzJnx9feHg4AAfHx8EBgZi7ty5ejvbwNforg0NDXoB33Thyt2yZQvi4uLg5+fHa8S6d+9utP+0gAfh4eFYvnw5Vq5caWDjsnv3bj6/0LNXpfq64pmWlmbwbz179oSfn58sz2pzQPK3lashbmxsNCjj3LlzJrdN+LJSYjMmBeGHcvbs2WYrm6Sl003Dhw9Hbm4uHj58iPv37+Pu3bu4ffs2cnJycPPmTVy/fh1Xr16V/IImSQRUKhUSExOJvzdVdyZ1IGws0TxGhQh10a1atTL4zfTp04kuAwUFBSgqKqIG4BLTEN+6dcvg91KD0hizTlOi0RKiRBdN6pNKpZIsX6CdAFKSlNrBJScnG22nHHkKrU/R0dE4fvy40bpozxO3AK1Wq+Hj4wNvb294enryJ79o74nly5eLWkqaYnEnFVqf5CQpfycxSG4PtKTE4k4pJIs7JfaK3bt3Nyhn2LBhJrVNqW2fXITyFBsbG2g0GgQEBMDPzw++vr7w8fHROxnp4uKCX375RS9fy5Ytce3aNdHxh5gjTNu2bWFjY4N+/fqhT58+6NWrF3r06IFu3brB2toaXbp0wbfffotOnTqhQ4cOyM3NNet1mDx5skGbWrdubdY6SAhlRGL2ilKgSQSKioqoeYQLvUKJgFarRU5OjsEmVO/eveHk5AStVosFCxYQ63348KHktr98+RIpKSnYunUrNm/eLPkb1bJlSyQnJ4vqlpVoiM3Rp0OHDhHLSEtLo+YRSqO4ZGVlBSsrK7Ru3RotW7Y0OJmqm+zt7Y22TaodnLH0Tzj3mILFJtxc0LGamhpERUUhMDCQHyRoNBrMnDkT+/btw/Xr1/H48WO8fv0aL1++RH5+PvLz8/Ho0SM8fvwYT548QV5eHu+p7ebmBl9fX6jVamg0Gpw9exaFhYX8EXatVosPHz4gJycHMTEx8PLygpOTEz9Jj4+P1zsmzrWVmxhwk29d7XZTUxNqamqwYcMGTJ8+HT4+Prx9Vc+ePY1ei02bNolGTiWlvXv38vl1PXuNJXP6psqB5G8rR8cJfL32wjJ07XaUMHLkSIOjJ0ptxowh/FDOmTPHbGUPHTrU4Nq0b98eMTExiIqKkuXPaYwXL15QbVPmzp1LzGOq7kz3iLUpieYxKkSoi7aysiL+jmbJJZbE7OBu3Lhh8Hup0ZKNWacp0WgJef36NbGMAQMGICAggHhigdQnleqrN7UUaHpbtVqN+Ph4zJw5E3FxcZgxY4bRaLJK7eDWrl1rtJ1c3A7h9S8sLDQ4ai+mIZayA6f0eaLpA1UqFSZMmEDNZ4rFnVRofaqoqEB5eTk+ffqEsrIylJaWoqSkBO/fv8e7d+/w5s0bFBYW4vXr1ybvOt+/fx8XL17knVFoQf9Uqq9HpwMDAw0CBVoCczmNmNuVIz8/3+CEmCk2Y2IIdZxS7z1za1MdHR3N1CNlkPySad8ncyKUEX3//fcICwuj2hAaIzw8nHh9dSWgQoTxAqRK2Lh06tQp6uTNlIWRqqoq9O3bF71790bPnj3RvXt3gwC/uiklJYUaJZ9274lpiOfNm2dynw4cOEAsQ8zBQo40SjfgtFarRW1tLW+zbAw5dnBiqVWrVrC3tzd53mApLDbh1mq1qKmpQVVVFYKCgvjVeF9fX4SGhmLJkiW4d+8e3r17h8rKSgM99efPn1FZWYmqqipUVlZi8eLF8PPzg6urK9RqNfz9/REcHIwzZ87g9evXqK+v51NpaSnu3buHkJAQPqo5typKsmpqbGzkJ9icJVhNTQ0/uOEir//++++IjIyEu7s7b1/Vu3dvSdeDNqChJV3fVLHgAMJkTt9UOZC8kOXoOAGyF6xGo8H+/fsVt8vcNmNiCD+U8+bNM1vZP/74o0E//g0tndAai4OkO1OpDHXRNGh/J61Wyy/cVVVV8YPzFy9eEOtr164dbGxsjO4aCwdpbdq0If6O5l0plsTs4K5du2bw+8rKSknXaMWKFQZ6VF3rNGGfWrZsidDQUL0I2sYoKCgQ7dvNmzdx7949PHjwgI8gTfMVTUxMlBTHgeYxSrIeodlXcUmpHdz69euNtlN4Ckk3CbV0tD6pVNJkD0p1nF++fMHz58+Jg0ExLZ0pFndS+be0qWLs378fjo6OsLe3J54gUalUyMrKEp0kmANzOY2Y25XD3DZjYgh1nFLvPXNqU5cvX65IO29OSDEH2rZta/F6zW3bRxtHiJ2+FJ7YlCphk5LETvgowVhsCJIbEUC/97Kysqh1CV0vlPQpMzOTWEZGRgY1j1Aa1bt3b+zdu1eRN7sYtHsvMjIS0dHRiIyMRHh4OMLCwhAaGorg4GBoNBqMHTtWdp/+Tf6RI+VqtRrOzs5wcHDgLcFiY2Px+fNnfrKru3PS3NyMqqoqvWPenB2Xj48PPD09eVuwGzdu4P3793pHVzl/7ZiYGGg0GoSGhmLSpEkICAjAokWLUFBQgI8fP/IvEl0bsE+fPqG2tlZvJ6Gurg7v37/HsmXLEBwcDEdHR35AI9XfljagoSXdVaejR49KDihiTt9UOZiq4wQs4wVLGnhOnjxZcXliCF/ACxYsMFvZgwcPNujHv6Gl69u3LyZPnmwQQZo00Pvmm2+gVqslrTa2atVK1t+pqqoKS5YswU8//URsp7FdqaNHj0oa0Ny5cwcuLi78iRYpiWYH9+7dOz0biw4dOqBfv36oqakxen04li9frleXrnWasE9K9EwvX76UPZARS1IshIR94hJNd1xbW4vq6mriIp+1tbWoxRfJDk6lUmHjxo3UPGfPnjUaSGfy5Mnw8fHhF4PFJCBSZA+m6jhJz5OYls4Uizup/FvaVKmI7XYvXLjQonWTpBxKnEbM7cphbpsxMYQ6Tqn3njm1qefPnzdXdxRDkj20b9/e4vXSLLnkfJ90oT1PYk4NwtOcNAnbp0+fqBNIWjK3c8+FCxf4wIyk00+02AlK7r3Zs2eb3KeMjAxiGfv27aPmER6lt5SLg9J7j9anzMxMi7TTVMw+4W5sbERlZSWqq6v5Y3bckXIfHx8EBARg6tSpiI2Nxfv37/nj29zxC26nu6amhp9ENzc3Y9asWfDw8IC/vz98fX3h6ekJb29v5OTk4OPHj3oTZC7IWWRkJIKCghAVFQV7e3t4e3tj2rRp2L9/P/Lz8/kJNxdErb6+HtXV1aitreUXAOrr6/H+/XtcvnwZCQkJ8Pf3x9SpU/nBl1Q9E21AQ0vCh0BqEAdz+qbKwRRtKoc5vWBTU1Opx5Tt7OxklycF4YcyKSnJbGUPGjTIoB//lJbO1CRFQ9yiRQtFf6fQ0FDi39nY0dPDhw/LGtCQtNy0RLOm8fDw0PudXOs04GsAKGF9LVu2ROvWrQ0Wl+TqmZYvX24Q4dzUJEVyI+yTjY0Ntm/fbtRC6/Hjx8Q6xaQcJDs4lUqFzZs3U/PQfFOVJmdnZzx79kw0voGpOk7S8ySmpTPF4k4qltampqen49tvv0WXLl30AotK5c2bN9i/fz/xOpjzXU6CJOVQ4jRCGvjb2Nhg586dsiVegPltxsQQHgWWeu8p0aauX7+emOe/cBSVNOFWok3Nz8+HjY0N+vfvj4EDB2LQoEEYPHgwVq9eTfw9zXarrq5OVr2VlZUIDAykWt1+/PiRmld4mnPs2LFUy0a5cq+nT59S6717966en7Tc3XBjci9dlNx78fHxsvskhCYTFDtBKpRG0fpkKkrvPW4zVHj6rFu3bmZ12DAXFplwc0eyuUlrbGwsQkND+XDurq6uiI+PN5hwc5NtbsKsq6OeO3cufH199SbcarUat2/fRmlpqd6Eu6mpCVqtFtOnT0dYWBiio6Ph4uICZ2dneHh4YNq0aXjw4AH1qExtbS1/zLOiogIPHjzA0qVLERgYyB9N5wY0Uic9tAENLQlXaGgfFWEyp2+qHEzRpnLQvGD79u2LkJAQWVo6WmCKwMBAUc2KKQiPtyxatMhsZQ8cONCgL/+Uls7UJEVDTMrn4OAgqb0kq6eKigrRPAcPHtT7fceOHUV//+rVK6qOSpgsZZ0GAIsXL5Z83Y31SQjNN9WUJEVyI+zTmDFjJLU3Ly8P1tbWBru5YlIOmkRg69at1DxiumhTkpjkxlQdJ6k+MW3q27dviXnMOeG2tDZV+Hfq1KkT1qxZYzRyvS6kUxMqFd0L1lyQpBxKnEa6dOlCDWD0X7EZoyHUcYaHh0vKp0SbunbtWmKeixcvmqs7ijl27JjBiUYrKyvMnTtXVlTqp0+fEvtIs6+i2fYdPXpUlk0eyeJOpVLh22+/ha2trehGzIQJE/TyiEX+zsrKEtVRy3melN57HKQTfrpyL12U3HszZ84k5nn27Jmk9jk5ORHbqFKpcPDgQWo+oTSK1idTod17wtgoNEhyL0u5EZnCP3KkPC4uDsHBwbyG29PTEwsXLsSXL1943TYX9IxLulHEga+DMi7iOKe5cnV1xdWrV/Hu3TtotVq9CXpzczNyc3ORnJyMSZMmwdfXF3Z2dpgwYQL8/Pywfv16nDt3DmVlZfjy5Qtqamr4XfbKykp8/PgRFRUVyMvLw+HDhxEaGsofY+eiOa5cudLoLgxHfX09Hj58SDxWp5s6d+6MCxcuGETYpH1UdNPChQtl6TXNCWnSI1WbylFdXY3JkycTI62qVNJtxt69e0c9pmoOmzEao0eP1qtryZIlZiv7n9DSlZaWokOHDrI+YlKSjY2NaDAzkh2cSqWCk5OTpHaTrJ6mT58u6nks3Mnq3Lmz0Xqk2ldJ1Z3NmDFDUv902bJlC77//nujbWjfvr3sBRmab6opSYrkxlQXATlSDqEdHJdo1mkTJ04kHtM1RxKT3Jii42xqapL9PBUVFRHziNnBycXS2lSav62UqPAcJGmUSqXC0qVLzdZOEiQph5yFAl1oFkJybMbOnj0LGxsbAxnFihUrLOZR7uXlpVeXrtWTGEq0qcnJycQ8/9b4SYiSPulSX19PtGpVqejuKWK2fRs2bJDcdpLFnUqlQnBwsNG8wujjUqQctJ10Oc+T8N7r3LkzBg8eLDlgXJcuXQzq05V76aLk3ouLiyPmefHihWi7CgsL8fvvvxPtAtu1a4cZM2aILuKISdjMCe3eowWeE8K5RukmS7kRmYJFJtzNzc16k2cueNmkSZPg4OAAd3d3LF26FFVVVXoTblKEcI6FCxfC29sb9vb2cHJygoODAzw8PHD9+nUUFxejvr7eIF9hYSHS0tIQFBQEV1dX3t/b29sbs2fPxqZNm3D+/HmUlZXxO+pNTU2orKxEcXEx7t27h2PHjmHz5s2Ijo6Gs7Mz3N3dea2RHH9bDlpwAC7RbMak6FVu3rwpuz3mgjTpqa6uVlQWTUMs1WZM7AVsDpsxGr/++qteXWJaUrmQ+jRo0CCzlQ/QZQ+2trZISkrCggULMG/ePMyZMwezZ882iCAtjDAqLIMGyQ5OpVJh6tSpktp95coVYn4xb2VdLbVKpcJ3331ntB6p1iBSrdPi4uIk9U+IFHmKVEsuXWi+qXl5efj8+bPRCNKkRaHWrVtj2LBhuHr1KrXehQsX6uX57bffZLVbjpSDZp22bds24u9/+OEHg9927NgRsbGxmD59Ou8SEBERwQd0CQkJQVBQEAIDA+Hv748+ffoQ6xTb6SEdK23bti1yc3OpJ32KiopQWFiIV69eEesTc7BQYgcnF0trU7dt20bsw8mTJyXlDwkJodoTKnme5PD8+XODOo1Z3NEQPk9cCgsLw9GjR43mP3DgAFV/q+ueYm6Ekhtvb2/k5uYSx4McxcXFVE2smI6T9i6/cuWKJbomG1O1qZGRkcT8r169okpZKisrqScpN23aJKnelJQU/PzzN1VZJwAAIABJREFUz8QypNiMKZHlZWRkGEyYSUnseRLee1wyNuF+/fo1jhw5QpzwjRo1ipiHdu+JfSNnzJhBzHPr1i3qab66ujqqhEqlUknyDBfKvWh9MhWag4XYs68LKcaOpdyITMHsE+6mpibU1dWhtrYWWq0WWq0W0dHR8PHxgZOTE1xcXKBWq7F69WpUVlYa7HALfbC5f5s/fz58fX3h4uLCe476+fnh9u3bKCkp4Y+k6/L582dcvnwZv//+Ozw8PODr6ws/Pz94eXkhJCQEs2bNQnJyMp4/f47379/zA8ri4mL8/fffSE9PR3JyMhYsWIDY2Fg4OTnB3d0dgYGBaNeuHXbu3Cn7+tCCA3CJpnmkvYB1U05Ojuz2mAuSv61SO4nCwkKDCZFK9fWo6cSJE6kTsZycHHh4eBAfvp49e2L//v0W9ScX+oE6OzsjJSUF27dvx44dO7Br1y7s2bMHaWlpSE9PR0ZGBjIzM3HgwAEcOnQIR44coUZZJmmI+/Xrhxs3buDWrVvIycnBnTt39CJI5+bm4vHjx8jLy8PTp0/x7NkzvHjxAvn5+QZHdSoqKpCbm0sdqElBTPYgpv0h2cGpVCq4uLhIqvfSpUvE/GJWaUI9k7W1tdF6mpqaJLkNSLVOo2m9jSFFnkLTvZHQarVISEigBvqSEmkcgOjO++nTp6n5hB6jYvZVJORIOYR2cFxKTU2V3Kf+/fvLah/NpkZMckOLvqpS0bWpJL2tbhJzsKDZwbVs2RJt2rSRreOU2qeWLVtizJgxopY4Unn+/DkyMzMNjlQ7OTlh2rRpmDFjBnHRtqKiAgsWLMCQIUOI12DOnDkW3/l89uyZQb3GLO5orFu3jrro7O/vj48fP6KsrEzv+8w5QdTV1WHMmDHUe0jXPcXc0KyexO69ESNGUNt64MABaj6abV+rVq3M6j2vlHfv3iErK8tgAWj06NF8YEbSSYO6ujpER0cTg6yqVOKWXMBXS9BFixYZnOrx8vLCli1bsHXrVhQWFhLz7tu3jxo93N7eXtIGlfAdIVXKQbOvkvo8eXp6EuNeGDvSTNNFq1R0adSqVauIv79+/Tq1HjG5l1zrNJXqqw2mWAwRDqHcy8rKCv369TO79zxts0YqctyILl68iCVLlmDZsmVYsWIFVq1ahTVr1lh0bsBh9gl3Q0MDKioqUFlZidraWtTV1WH27NkICwuDr68vfH19ERYWho0bN6KiokJvwi08Rg78jyY8MTERAQEBCAgIQHBwMIKCghATE4PHjx8b1QpXV1cjNjYWU6dOxYQJExAQEAA/Pz94enrC0dER8fHxiI+PR2xsLObNm4clS5Zg0aJF8Pf3h4eHBzw8PODj44NJkybB1dVV0tEYGrTgAFyiaR4/f/6Mx48fo0OHDtS8t2/fVtwuUyH525oySHv16hWCg4OJupO2bdvqBbg4d+4csrOziQGlVKr/8RC2NMOHDzf60jeWaLoz2i6Z0iTUM4npk6XqmTj7PDl6JoBsB6dSqeDm5iap3gsXLhDzr1u3jppHaGXVtWtXSXVVVFQYvbZSrdNoWjpj0PS2umnVqlWSy6P1qU2bNujatavkkyViAdfEpBzCe0/MvoqEcIIgJuWgefbSFk9JfRo4cKCs9tE8RgcOHEiNbyCUp+imIUOGGLgEuLi4iHrZJyUlie6gGLODmz9/PhYtWoQlS5Zg6dKlWL58OVauXInVq1djzZo1+P3337Fu3Tps2LCBqhUW69P06dNx5MgR/Pnnnzh27BhOnDiBU6dO4cyZM8jKysL58+eRnZ2Nixcv4vLly7hy5QrxhEBzczNGjhxJ9KNWqb5GAi4oKMCrV69QWFiIoqIi3Lt3j/hbKysrdOrUSbEtkhxIeltjFndikGzGhEk3eJbQkkuYOnfujPr6ekmDdKXQdJwTJ07k73dHR0c4OTnB2dkZrq6u6NSpk8HvO3XqhIMHD1InhoC4bd/gwYOxcOFCJCUlYfHixcT7PTk5GWvXrsX69euxceNGXLt2zSLXxMPDg7p4kpaWhrt37+L+/ft4+PAhcnNzqZKI9u3bw8bGRnLgvJ9++okqLaPZV4lJ0aRa3AnfEVKlHFLkXkosI62srNC2bVu0b98eHTt2ROfOnfHdd9/xgRlJ959K9TUmCG1xY8WKFcQ8YidUxeReP/zwAwICAqDRaBAcHIzQ0FCEhYWJjhmlSgRo8pTZs2dj69atSElJwbZt25CamoqdO3di9+7d2Lt3L/744w+kp6dj37592L9/Pw4ePIjDhw9To6oL7eBUKhVatGghqY2APDcic0hulGIxDTc3ia6pqcGcOXMQHh4OX19feHt7IywsDOvWrUNRURFqa2sNdrU56uvrefP0lStX8jpqHx8f+Pr6Ijw8HA8ePEBpaSnvwU0qp7a2Fnv37kVMTAw8PDwQEhLCB12bNm0aPD094enpCV9fX8yYMQPR0dGIiIhAeHg4NBoNfHx84OjoCI1Gg4SEBCQnJyu+LgcOHEBQUBD1QTDmrUwKDmBtbQ21Wq34CJo5IL2spAY8EENskCY1iflxmhPaUSo5iTbh7tWrl8ll66YpU6boDfZpPo8rV66ULVUgTbh79eqFNWvWED9CtbW1xLo9PDwk1UfzVhb7qOzdu1fvtzQph5CKigr06tVL1CaMpjsTflRoWjpj0PS2uknsOL2Q8vJyYhlqtVp222jHO8WkHMJ7T8y+isSoUaP08otJOYTWaVzavXu33u9yc3MRHR1NfN/KlXLs27ePOqGh/Z2E8hSlqV27dhg3bpzRYEvmtIOzdJ+4pETzKCdJ1RCbg7y8PIP6xSaMxqitrcXp06dFd6tHjBiBsLAwhIWFEeUgXHJycpLkNGEqYhpiqcnGxkbSQi0txovSRJMRmQPaBEFOkmJFKIT2Lm/RogVat24NKysrtGnTBu3ataNuBP3222+85FMKwneEVClHQUEB1Y9d6vNEs4yUk9q3b4/Zs2fj0aNH1HqWLVtGzCt2QpUm91KSBg4cKFkaQpOnKE00iYDQDk6l+nraRCoky06ayw2tTw8ePJBcn1IsNuFuaGhAbW0tPn/+jMTERERERMDf3x9qtRpRUVHYuHEjCgoK+Am3Ls3NzWhubkZdXR3q6upQX1+P1NRUzJo1C15eXvxOd0xMDB49eoSysjJotVoD/2xOk63VanHnzh2kpaVh6dKliIiIgLe3NzQaDWbPng03Nzf+qHpUVBT8/Pzg4+OD8PBwREZGIjg4mNed79q1S/R4pBRoD3aLFi2MRj3/rwYHIPVJasADMcrLy6naPGOpTZs2/ILMP4GY967URPNE7NGjh1lffCqVvobYHD6PHIMHDybep7SPSnV1NfG3Xl5ekuo7d+4cMb+Y7kxo9STFvkoXMes0KR+Vly9fSh6ECKmvr8eLFy+oARhv3rwpeVca+OppSipHydHKDRs2EMsSszwR3ntybftGjhyplz8wMJBan9AOjkvCAcjly5dha2trsHJubW2tyFZQruxB2CeladiwYZLaR9IQK020PgklN6YmsR37/Px8oixJakpOTv5HJVoki7uioiKTy120aJGiheBOnTph0KBBGDhwoGgEf3NC03Ga494TQjsNpzTRZETmoKSkhPr+kJI2btyIhw8fyq738ePH2L59u+J61Wq1bM2/8B0hRxpVW1sLOzs7YoAwlcq4NOrq1asYOHAg+vfvTwyCZiy1bNkS/fr1M9rOJUuWEPOLnVCNiIgw271K2pSkMX/+fLM+JzS5l9AOTqWS52BBcmagudzQ+iS2SGIuLBY0rb6+HjU1NSgrK8OSJUsQHx+P6OhoREZGYvbs2UhNTcWrV68MJtxCazBul/TYsWNYsWIFNBoNv/scHx+PJ0+eoLy8HFqtFtXV1Xoie26yzk38Ghsb8fz5c0RHRyMoKAhhYWGIjY1FdHQ0QkNDERgYiMjISLi5ucHe3h5qtRqxsbGYP38+VqxYgYcPH4p6CEpFiRcsx381OACpT1IDHhjj0aNHfNAuUuAdYQoKCkJERIQi2yVTcHd3x5AhQ/DDDz/g+++/x4ABA2BjY4N+/fqhT58+6NWrF3r06IFu3brB2toaXbp0wbfffotOnTqhQ4cOaN++PQ4dOkQsm+TzaGrS1RCbw+dRFzkflcrKSoPfZWdnS5Yk1NbWorCw0EDnvmXLFmoeoYWQFPsqXW7fvk3VYkn5qBjT0klh+/btBkG7wsLCZE/kv3z5Ant7e0yZMgWTJ0/GxIkTMX78eEVB/3bt2gUbGxv07dsXvXv3Rs+ePdG9e3fRydGcOXPQunVrtGzZEt98841kOzgOko6TpskX2sFxiaZNFR7Lk2JxR4Ime1i7di3x95WVlYoXGtu3b4+//voLjx49kvz8VldX4/z586KaWClp69at1MG9OSQ3uklM8wh8lV5wNp7CUxCk9OOPP2Ls2LEYPXq0Sce5lUCKn2GOdwRAv/fEklxbJHMgFnRTLKnVav5+l3pkOj8/n7r4Jpb69euHvXv3Yvfu3Zg2bRr/38WsCM3B58+f+Xe8lIWJX375hbfClWodRUKr1fJjGlIcGWFq164dP6Y5f/687PqE7wg50igOoaUal6S63ABf3UDk3htiEjZdFi1aRMwvZttH65PUlJGRgezsbNlBg+/fv0/1DZebEhISqM4xmzdv1ruvhw0bJnn83tzcDHd3d7i6usLZ2RlOTk5wdHSkupWkpKRg9OjR+PXXX/HLL79g+PDhGDZsmGJXCDmYfcLNRSjndqkbGxuRnZ2Ns2fP4uTJkzh+/DjOnDnDb98LddtctHLd3W0AePjwIc6dO4fMzEwcPHgQf/zxBw4ePMjn5+rigq9ptVo0NzfzE3Hgf/y1P336hMePH+P48eNYsmQJZsyYgbCwMPj7+yM6OhqJiYlISkrCsmXLcPjwYdy6dQvv3r3Dp0+fFAcC0+Xt27f4448/+Bf3zp07sWPHDjx+/Nho3uTkZKxYsQLLli3jtebC45D/Brdu3cKYMWP0bmRLsGzZMr3BOenBFrPb+X8V7rngTnJUV1ejsrISX7580Ysg/fHjR3z48AHFxcV4+/atXuTi/Px8vHjxAs+ePcPTp0/1dkHfvn2L+/fv4969e7hz5w5ycnJw69Yt1NTUKGrv48ePceDAAWRmZiIjIwPp6elIS0sjnjbQarXYvHkzNm7ciPXr12PdunWSA3XpsmLFCsycOROxsbGYMWOGaMTZixcv8idufHx8EB0dLbu+vLw84oubFvHaz8+Pn4xKtRNkGKesrMzgfqcdHywvL+cH5w8ePODvd9opmBs3biA7Oxvnz59HVlaW4l3HN2/eIDU1Fdu2bUNKSgq2bNmCTZs2iR71fvToEf+Ol+ISMG3aNERHRysOxgd8DWDn4OAAOzs7TJ48GZMmTcKECRPw22+/Ydy4cRgzZgxGjRqFkSNHYsSIEfj5559ha2uLoUOH4scffxQ91WRvby+64NiuXTu0adMGVlZWaNWqFTGIkW6SI3Wh2cHpJpo29Z+CG7dwAczk7ESJUVlZidzcXDx8+BD379/H3bt3cfv2beTk5ODmzZu4fv06rl69isuXL+PixYvIzs5WdLLJVDIyMoj3+9y5c5GYmIiEhATMmjWLf8dzLgH79+9XVF95eTk/OOcWHGn3O/eODwwM5PNnZ2fzk9H169eb6zIYheQII0yHDx82e70k2YMwKXHu0aW6ulpvTKNk/PHmzRuD+/3OnTuyJI4FBQU4fvw4jh07hqNHj+Lw4cM4dOgQcUyzZ88e7Nq1S7JO/cqVK1i5ciWWL1+OpUuXYvHixUhKShJdYMvIyMD06dP5d3xkZCTCw8MRFhZm4IrBjWm8vb3h6ekJd3d3kzYK379/D1tbW/z0008YMmQIBg8ezJ9+6d+/P3GBvWvXrrC2tsZ3332Hzp07o2PHjqKuHIC+3EuKHdz/i1hkh1t3EtzU1IRXr16hoKAAL1++5KMkcwNO7ne6ebmJM5eAr1Y4BQUFePr0Kf7++2/k5eXh2bNnfF6uLi5xH35OBw6A/5gBXz2HHzx4gIMHD2LXrl1ISUnBxo0bkZqaiszMTBw9ehR//vkn7t+/zz8IWq3WLMekGeZD11KOJCtgMBgMxv+7kN7x1dXVsgJ4VVdXGyw45uXl4fHjx/zg3FjwVQbjv0BDQwM+ffqEsrIy6gK7UktWMSorK3HmzBmcOnUKJ06cwLFjx/Dnn3/iyJEj/GTUmC80g0GD2yDV3Wj934bFNNwMBoPBYDAYDAaDwWD8/wybcDMYDAaDwWAwGAwGg2EB2ISbwWAwGAwGg8FgMBgMC8Am3AwGg8FgMBgMBoPBYFgANuFmMBgMBoPBYDAYDAbDArAJN4PBYDAY/5e9O/+rqXv/B/5PbBrMU1KUDJGUSMhwEzIPIUO4SRnCnSGZeZuTISGJZMw8lCEhSUSRuYTQPIny+vxwf8/67l3n7LP2qVO4r+fjsX+479Zae+2zz/HY1znrWhchhBBCiB5QwE0IIYQQQgghhOgBBdyEEEIIIYQQQogeUMBNCCGEEEIIIYToAQXchBBCCCGEEEKIHlDATQghhBBCCCGE6AEF3IQQQgghhBBCiB5QwE0IIYQQQgghhOgBBdyEEEIIIYQQQogeUMBNCCGEEEIIIYToAQXchBBCCCGEEEKIHlDATQghhBBCCCGE6IHeA+7v378jMzMT379/Z/8vPz8f+fn5KCwsRHFxMb59+4bS0lL8+PED5eXl+p4S+X8KCwvh4uKCIUOGwNXVFcOGDcOIESMwatQojBkzBtnZ2bU9RUL+WFeuXMGhQ4e42ubl5SE0NBQfPnzgap+QkIDLly/j6tWrKCgoqMo0CSGEEEJIFeg94E5MTIQgCLh37x77f2ZmZhAEQfaoW7cuDA0NsWzZMn1P8T/h2rVrOHHiBE6ePInTp08jMjISR48elb0HkZGRuH37Nu7cuYN79+7hy5cvsuf4+fMnUlNT8fLlS6SlpdXQlZFfSW5uLjw9PeHl5YUdO3bU9nR+ST9//kRBQQGmT58OOzs7fPv2DT9//pTtk5qaCkEQEBUVxXWO0aNHs89xSkpKdUybEEIIIYToQO8Bd3Z2Nk6ePIn58+dj2rRpmD59OurVq6c14FYdTk5OWL58OVasWIH4+Hh9T/eP1b17d+7XXNNx+PBh2XOUlpaytl26dKmhKyO/koyMDPYeGDBgQG1P55eUn59f6bMVGxsr2+fZs2cQBAENGjSAu7u71nOMHDmSjf38+fPqmjohhBBCCFGoxnK4e/fuzR4A7e3t4eDgAHt7e9jZ2cHW1hZdunRB586dYW1tjQ4dOqBdu3YwMDCQPJTu37+/pqb7x+nWrVuVA+527dph+vTpGs/x7ds31rZr1641eHXkV5Gens7eAwMHDqzt6TB9+vSBpaUl2rVrV9tTQW5ubqXP1t27d2X7JCcns7ZjxozReo7hw4ez9i9evKiuqRNCCCGEEIVqLOB2cnJiD4BZWVlcfczNzSUPpQcPHtTzLP9cdnZ27HX09fXFsmXLsGTJEvzzzz9YtGgRfHx8sGDBAsybNw/e3t7w8vKCp6dnpV/GHR0dNZ6juLiYtbOzs6vBqyO/irS0NPYecHFxqe3pMG3btoUgCDA0NKztqSAvLw8ODg5o3rw5e63i4uJk+zx9+pS1HTdunNZzDBs2jLV/9epVdU2dEEIIIYQopPeAOykpCT179kTDhg3ZA2BOTg5X32vXrmHatGmS5eV+fn56nvGfqWvXrux1LCkp4e63Zs2aSkv8NSksLJSsYiD/PW/fvmXvgSFDhtT2dBgLCwsIggBjY+PangozdepU9lrdv39ftm1SUhJr6+bmxjX+z58/UV5erjU/nBBCCCGE6I/eA+47d+5IliS7u7ujuLiYu//Ro0fh7OzMxujWrZv+JvsH69KlC3sNS0tLufuVlpZKgihDQ0OYmpri0aNHldqKc1MdHByqc/rkN/HmzRv2HnB1da3t6TCtW7eGIAioV69ebU+FmTx5MnutHjx4INv28ePHrO2ECRNqaIaEEEIIIaSq9B5w3759mz0o/v333zqNkZeXx8bo3r17Nc/wv8HGxoa9huISbTw+f/5cKec0ISGhUjtxbmqPHj10nuvNmzdx5coVXLt2DVFRUbh+/brWJbfk1/Dq1Sv2Hhg2bFhtTwcJCQmYM2cOGjRowL4w8vHx0fn99O7dO+zYsQM7d+7Erl27sHv3bp1LGU6aNIm9Vg8fPpRtq6r2IAgCJk2apNP5lPj+/TvKysro1/FaFBQUBC8vr9qeBiGEEEKqSO8B961bt9iD4uzZs3UaIycnhyuHmGjWqVMn9hqWlZUp6vvp06dKAXdiYmKldtnZ2ezvPXv21Hmuqnxb8dG5c2edx9Ontm3bon79+mjYsCEaN26Mpk2bol+/forHuXPnDuzs7GBvb48tW7aw/x8YGIg+ffrA2dkZ/fr1w+LFizWOkZ2djdGjR2Ps2LEYP3483NzcMHHiRLi7u2PKlCmKVpbo6sWLF+yejRgxQmv7mJgYRERE4Pjx45KSdWfPnsX58+dx8eJFVk86KioK0dHRuHHjBtfO269evcLWrVvVbgC4ZcsWfPz4keuaysvLUVRUhJKSEpw/f77SWLoG3BMnTmRjqFsxIpaQkMDaTp48WafzKVG3bl12vjp16sDAwABGRkYwNjbGs2fPcPjwYfZ+37Vrl+Lxly9fzt7vDg4O6NGjBxwdHeHk5ITg4OAqz//x48eYOnUqPDw8MGPGDMycOROzZs2Cp6cn/P39qzT206dPsXnzZmzduhXbt29HQEAAAgMDsXv3buzZswd79+7F58+fFY8bFRWFixcv4tKlS7hy5QpGjhwJS0tLXL9+HTdv3kRycnKV5k0IIYSQ2qH3gPvGjRvswW3OnDk6jZGVlcWVQ0w069ixI3sNlf5q9fHjx0pBxuPHjyu1E9+nXr16KTrHhAkT0LZtW1hZWcHQ0LDS+YyNjWFvb6/1l8lPnz5h0KBBGDx4MHe+f2pqKitZFxISorV9YGAgfH19sXTpUvbLqfgwMzPD+vXrsXHjRkRGRnLN4fLly5Lc57CwMBw9ehSurq6SsYcOHVqpb1RUFKKionD8+HG1waXquHXrFh4+fIinT59yzUkXz58/Z+cbNWqU1vajRo2SnbOmY+bMmVrHFldGUHfwpj2Ir0ndoQpGbWxsuMZTcXNzY2MkJSXJto2Pj2dtp06dqnXs5cuXY9SoURgzZgz3JpUrVqyAl5cXvL29Za/X09NTsinbtm3buMa/f/8+9u7di3379kk20ax4jB8/nvtzU15ejps3byImJgaxsbG4e/cu4uLisH37do3jW1pa4vnz5ygsLOQ6BwD8+PEDubm5yM/PR3BwsNb3py4lLNu0aSM7Js/niRBCCCG/Hr0H3NHR0eyBwdvbW6cxvn79ysbo3bt3Nc/wv6F9+/bs1yqlxLWVVceTJ08qtfvy5Qv7e58+fbSOe+nSJfZLUbt27Vjf2bNnV9o1fcKECRAEAUuXLsXNmzc1jvn69Ws2Dm8OsTjtYdasWRrbffv2DW/evJGUWDM3N4e5uTlatWqFli1bwsTEBE2aNGF/HzduHIqLi7V+yXHx4kWuQFPdNRkZGSkKVk1NTbleF12kpKSw8/CUrxoxYoROAXfz5s3RrVs32V/tHz9+DH9/f41j8KQ9hIWFYfz48ZX6rl+/Hnv27EFgYKBkTn5+flrLcOXn52Pbtm2SygHavgSJi4tjbT08PLTOu1+/fqw97y/5VlZWrE/FEo1WVlZo27YtLCwsKn0htmPHDq7x5e5FxaNZs2ZcY5aUlOj0/hEEAVeuXOE6B/DvSgwlYxsaGnKnUF26dAmWlpaVymBu3LhR8u9CkyZN2GqAnTt3cs+dEEIIIbVL7wF3VFQUe2CYN2+e4v7r169H48aN2RjOzs56mOWfT/UwbWBgoLivuLay6lC3vDEzM1PRfZoxYwZrb2RkBENDQ9StWxefPn2q1FZch3js2LEax9Qlh1ic9uDp6amxnTjoUR3qdtx/+PBhpXaZmZmyc1C3VFkQBGzduhVfv37F58+f8enTJ7W/Vqoe1Fu3bo2UlBQkJyfjyZMnePz4MRITE5GQkIAHDx6gXr16EIR/VwsMGDAAMTExXK+PEuL7pLR8lfjw9fWtVLJu/vz5mDt3Llq0aMHaaVsmHxMTgzFjxrAvJYyMjODq6oqhQ4fK/ntUXl6OxMREjBs3jp3LysoKXbp0gY2NDQtiy8rKYGVlhUaNGrF2x48fR25ursax09LSYGxsjDp16sh+nsTu3bvH2s6YMUO2LQDJRpPa3nsqvKXTrK2tJfeKJ/hr0KCB5HojIiJQUlKCoqIiFBQUIC8vDzk5OWjatCkEQUDdunVhbm6u9ZfuoqIite+fv/76C/fv30dcXBzu3r2L2NhYxMTEYOzYsayNo6MjVq9erXXuAQEBGDp0KOs3YMAAhISE4MCBAwgODkZQUBD27NmD3bt3Y+HChaxd165dsWLFCtmqEEePHpXsVu/k5ISFCxeyfQY+fPjASjQOHjyYtVuyZInWeRNCCCHk16D3gPvq1avsIWHBggWK+69YsULyINW3b189zLKyd+/eSTbtUi1bvH37Nu7cuYN79+4hLi4O8fHxSEhIQGJiIh4/fownT54gOTkZKSkpeP78OV68eIFXr17hzZs3ePfuXa1tQqR6mDYyMlLcV1xbWS5AEOd68+Qxe3h4sPZK6hAbGRmhefPm+PDhQ6V2SnOIfX19JRvKyW1SdPfuXdZu0KBBOHv2rNoN6LKyshAWFoYOHTqw9l++fJGdx9mzZyWvr4GBAdauXat2czqVpKQk7N69mwUy7dq1kz3HjBkzJNd65swZ2fa6ePLkCRufp3xVxSXzhoaGMDY2lv2c2Nrasvbfvn3jmpcqkDMxMeFqX1BQUOk9f/v2bY3t586dK2l+VFJMAAAgAElEQVQ7cuRIrecYPXo0a//s2TPZtuJqDzzL6fv06cP93ouNjcVff/0FY2Nj9oWMnKtXr2LmzJlsfJ4cbtWXPU2bNsX27ds1rgLYtGkT+vfvz8aePHkyjh07pnFcdffJ1dVV45yCg4MxaNAgne+TjY0NNmzYoLFtQkICrKys2GspCALy8/MrtSsrK0NRURF69eol+cyvWrVK49iRkZGs7bJly7TOmxBCCCG/Br0H3OLc1ClTpkiC0dTUVLx8+RKvX7/G27dvkZaWhvT0dGRkZODjx4/IzMyEj48P69+wYcMa2/lYLgewKgdvgFDdVHWI69SpAysrK0RERHD1CwgIgIODA5t/z549ERMTg6KiokptP3z4IPkVSJuYmBi2zFRbzqO4DrHqyMjIqNROnG/btWtX7NmzR+0Dr4o4h3j48OE4ePCg2naPHj1i74nevXtj69atWq/Pw8ODfdFx7949fP36VWNb8cM0T9ADALt27ZL06dChg9Y+y5YtY+1582SVEJev4gm4hwwZIrmGRYsWae0jLnHXpEkT7NmzR2sf1SoZ3uX04soI1tbWuHXrluyv1klJSZL7MXr0aK3nGDlyJGufmpoq21ZptQdxIKcth/vMmTOsbceOHTF+/Hit44uvVe71z83NxatXr2BkZIQWLVpwpZps2LABDRs2ZOPL9RHfJ9Vx584d2fGfPXumt/ukIk47KSgoqPT3+/fvV5q3kvtUr149tGnThmsuhBBCCKldeg+4eXNTeQ59BAiaaNrduKrH6NGjcf78+Rq7DhVVHWLV4e7ujj179iAoKAjBwcHYv38/Dh48iEOHDuHw4cMaN+2Sy4t+//49azdw4ECueT158gS2trZal9Q+evSo0mupLjf12bNnlXJM09LSNI4rziGWy70V5/Eq2XQsPDyc9VuzZo3GdqdPn5bMuX79+lrH3rlzp6SPtbW11j4FBQX4+PEjMjIyZJe66kpcvmrixIla27u4uLD2W7Zswf3797X26dy5s+S6AwICtPZRBXCtWrXS2jY5ORmHDh1i4/NWRuBNe1AZPnw4a//y5UvZtkqrPfTs2ZO1z87Olm176tQp1nbFihVaxwak7729e/dqbBcUFKToPqnwpqeIK1h0794deXl5+PHjh+zYvPcpPT0dvXr1QrNmzdCnTx/cvXuX+zNz48YNREZG4vTp02rnI05P6d27N/bt24fS0lLZMZ8/f46NGzey9IUGDRpwzYUQQgghtUvvAfeFCxeqHKSamJggPDwc79+/1/d0mejoaMmmXXPmzMHs2bPx999/Y+bMmZg+fTqmTZuGKVOmwN3dHRMnToSbmxvc3Nwwbtw4jBkzBqNGjcKIESMwbNgwuLq6YsiQIXBxccHp06dr7DpUzMzMquULA7kVBuKl5y4uLtU6f6V50eJlo3IBtziH+NWrVxrbiXM/lZTnOXLkCOu3bt06je1OnjwpCQJOnjypdezHjx9LAp8WLVrAz89Pa/CmT+LyVe7u7lrbDxw4kLVPT0/nOkffvn0lG9Px5BDXr18fgvDvJnfarFmzRvI+462MIE574PmVWPxlltx7D1Be7aFHjx6svdwv86NGjZLkxPOWzNqxYwfrs2/fPo3t9uzZw9oFBgZyjQ1IKyPIpafoUsGC9z4pTU9RQpyewpMiIGZqagpBENCoUaNqnRMhhBBC9EPvAfe5c+d0Du6cnZ3h7OzMtfkSkad6SNPlsLa2lt20S+Xdu3esz5AhQ6o85/z8fFZPWrxhkOqQy03966+/WDsvLy9cunRJ8vevX79izZo1kjzrN2/eaBxPnMe5bt06hISEIDQ0FGFhYThy5AjCw8MRERGBEydO4NSpUzhz5gwiIyMlKRFyuZ/ikl4rV67kfo1KS0srbdp18uRJfPnyBVlZWcjOzkZubi7y8vK4x6wKcfmqKVOmaG0/YMAA1l5dioAmu3fvZv14cohVObU8y3BXrVrFxt67d6/WHGgVcdpD8+bN0adPH9m+4o245N57gPJqD+I0ELmUCnHptHnz5uHq1ataxwaAbdu2sX6enp6IiopS2058n+bPn6+2hNf9+/fx4MEDPHz4EI8ePUJSUpLkeuXSU3SpYCG+T3JpD0pL3CkRGxvLxubdzVylZcuWEIR/0ykIIYQQ8uvTe8BdMTdVyUGqj4mJieS1nTp1KgIDAxEQEIDt27dj69at2Lx5MzZt2oSNGzdi/fr1WLt2LVavXo3du3dznePNmzdsfHX1otXJysrCxYsXcfnyZVy9ehVRUVGIjo7GjRs3Km0kVvGQC/6nTJmCVq1asbbLly+X/F2cx2loaIjGjRvL/hIuzuPU9fjf//6ncfxjx46xdjw7J1fk5eUle25dysHpQrxUdtq0aVrb61K+CoCkHBdPDrdql3JLS0utbcXlq6ZOnYrt27cjICAAgYGB2L17N/bs2cPqSYtTMdauXVvpdZe7JvGXSO/evZOdk9JqD/b29qy9XL1pcT1s3nrdALBlyxbJdXbt2lVtO/F90vWQS0/5/Pkza8dbwUKcniKX9qC0xJ0S4jJjrVu3hqurK4YNG4YRI0aw+unjxo2Dm5sbJkyYgEmTJmHy5MmYOnUq+/KIt3QaIYQQQmqX3gNu8UYv8+bNQ3p6OtLS0vD27Vu8fv0aL1++RGpqKp49e4bk5GQ8ffoUSUlJePTokb6n9p+iWjZat25ddOzYUS/58OKSXLw1sMW5qUqPquSmViXfVtdj06ZNGsc/evQoa7d27Vqu107s8ePHiIyMxJkzZ9C1a1e1AfesWbPg6ekpuxNyVYnLV02fPl1r+759+7L2vOWrgH8381P1k8shVlGVTrOystLatmJlhKoc1ZH2ACiv9iCu8S1XOs3R0ZG1U1fiTpNNmzZJrtPOzk5tO/F90vWQS08RV0bgrWAhTk+RS3tQWuJOiZs3b1b5dWnRokW1zokQQggh+qH3gFsc9PDmB5Lq16xZM70/pIlzHocPH661/ezZsyW/Qlc8WrZsyepJizexUh1yuamANC9a/N7bv3+/JIBWmm+7bNkybNq0Cf/73/+wYcMGrFu3jq0GWLlyJfz9/eHn54dly5ZhyZIlrJ709evXNY4fFhbGxl+/fr3W+cjx8fGBs7MzevfuDScnJ7ZDvepo164dnj9/rnan+apSWr5KXC+ad+k2IK0iIJdDrMJbOg0A/Pz8FAc/oaGhknrSWVlZ+Pr1K8rLyzWeR5z2oG1/CnG1Bx8fH63XIP7SRa4yQvfu3Vk7JWkH//vf/yTX361bN7XtxPepX79+8PT0xKxZszBz5kzMmDEDHh4emDp1KiZPnizZC2P8+PEYO3YsRo8eLZtiIa6M0L9/f665P3jwgPWRS3tQWuJOievXr1c54OYtcUcIIYSQ2qX3gPvEiRPsAUFJbiqpXkrrEOtCnPMoV982NzcX27Ztk9RT9vDwwIIFCzB//nzMnTsXXl5eWLp0KesjznlUHXK5qYA0L3r69Oms1vfff/8tGYfnYVqcb/v27Vu+F0SBw4cPs/E3btxYrWOL823FR3R0dLWeB1BevkqcQ6xkSbO4isD+/fu1tle1VVo6zdvbG8HBwQgKCsKePXuwe/dutakYKSkp3HNXEdebVldTXuzSpUusrdLSaXK7X4tzvdWVr9Jkw4YNrJ+xsbHG0l1K75NSGRkZbPy//vqLq4+4JJdc2oO4xN2ECROqa8oApCkCU6dOlaz2ev78OVJSUpCcnMy+cExMTERCQgLi4+MRFxeHe/fuce3oTwghhJDap/eAOyIigj1Y6JKbSqqH0jrEuhDnPMrVt339+jVrV6dOHdSpU0drfVtxzqPqkMtNBaR50YLw/3MeZ86cKfn/POWrlOTb6iI0NJSNL7f0XBcZGRm4c+cObt++LclF79mzZ5V/Ta9IfJ94yleJc4i1pQiIbd68mfXTVDtdpby8nLXlKZ22ZMkS1v7cuXPcc1JKnL/+6dMn2bbiag///POP1rHFpdPkymSJc72VrHhYt24d63fkyBGN7ZTcJ12kp6ez8QcNGsTVR7zPgIeHh8Z24hJ3kyZNUjy3uLg4jZUJrl27xsaeP3++4rEJIYQQ8vvQe8DNW4f4V/PmzRvcunWLa0fdp0+fIjk5Gc+ePUNqaipevnyJ169f4+3bt0hLS0NaWhrev3+PDx8+4NOnT3qpf6yNqg6xmZmZ3s7Bmxf98uVL1k6uzJiYulxvudxUAMjLy0NKSgorIWVgYABHR0fJBnLBwcFag31AWb6t2O3bt7FgwQL4+PggJiZGY7uQkBA2/ubNm7nGTkhIYJt2vX79mqvP7NmzJa+hPnNTecpXiXOItaUIiIlziA8dOiTb9sePH6xt586dtY79zz//sPYXLlzgnpNS4uX0nz9/lm0rrvawZMkSrWNbW1uz9nLL2sW53kOHDuUuWSgunRYeHq6xnZL7JJadnY2dO3di165dsvdAXIpw8ODBXGOLS3LNmDFDYztxibthw4YhJSVFa41vlaysLKxfvx5GRkZq/37lyhU2Nk+KACGEEEJ+X3oPuHnrEP9qdMnj5D2UPHhWF1Ud4tatW+vtHOKcR7m86NTUVNaOt76tuA6x6pDLTRVTLadXd/AuyxTn20ZGRnIH3eI6xHLlqw4cOMDabd26lWvs1atXsz4RERFcfXRZTq+EODeVp3yVOIdYW4qA2MaNG1m/w4cPy7YtLS1lbbt06aJ17EWLFrH23bp1g5+fH9ecUlNTMW3aNEyfPh0hISFa2/fp04ed5+vXr7JtxdUeli1bpnVscbk7OQsWLJD8ys373hOXTpN77ym5T2K8Jbnevn0r+cKAhzg9RW6fAXGJO977pKLaN8HY2Fjt38UpAgsXLuQaU8XS0hLm5uZwdHRU1I8QQgghtUPvAbd4Myi5OsS/muXLl+st4Fby4FldVKVkLCws9HYOcc6jXCAnLsk1aNAgvH79WvaXo/z8fLXl5eRyU8VUy+nVHfHx8VxjiPNtBaFymTFNdu3axfrIla8KDg5m7bZv38419sqVK1mf48ePc/WpuJxen7mpPOWrunXrxtprSxEQE+cQh4WFybb99u0ba9u6dWuEhobKlus6dOiQJGefd8d98XL6WbNmaW3fq1cv1l5b/rq42gPPFwDt2rWDIPCVg9u3b1+V3nsnTpzQ2G79+vXc90lMl/SU6r5PBQUFuHPnDmxsbLjvU1xcHCZNmsS+4Kxfv77aduIUAQcHByxevFjrvB8+fIiNGzeyHfd5StwRQgghpPbpPeAW56bK1SH+1Zw5c0Z2R91JkyZhwoQJlXbUHTlyJIYPHw5XV1cMHToUgwcPxqBBg/DXX3+hf//+6Nu3L65cuVLj16OqQ9y2bVu9nYO3vq146bnqkPvFWFNJLt7lncXFxZK8XEEQ4OTkhM+fP+P79+9cY7x9+1ay43LFMmPqeHh4SB7W5cpXBQUFsXYBAQFcc7pz5w77lXvcuHE4cOCAxrbfvn3D9u3b0bNnT8mXItW92kKcm6q0fJWuOcRHjx6VbVtcXFzpvXPz5k3ZPlVNe/D09NTaXnwvtJXkUlrtwcrKCoLwbxqFNnv37mVjm5qaal2aPWjQIMnO9127dtX4K+2LFy9YWpGTkxPX5yY8PBzu7u4QhH+XW1+8eFFjW13ukzjtQel9OnHiBF69eqW2XVJSkuQLhtatW2vcOf3GjRvo3LkzDA0N2X1KS0vT+KVTXl6e5N8fY2NjdOrUiet6CSGEEFK79B5wi3NTq3szKMJPSR1iXfHWty0sLER0dLTk183BgwdjzJgxGDduHNzc3DBhwgRMmjQJkydPhrm5udqAe86cObhx4wbX3CrWVu7Xr5/i6xOXGRs9ejSOHTuG48eP4+TJkzh9+jQiIyNx9uxZnDt3DhcuXEDLli3Zr4yurq6yuajipeeBgYHcc/r48SPr17t3b2RlZSEnJwe5ubnIz89HYWEhiouLJe1Uh2rX9uqkNDdVXL5Kyd4G4hziY8eOybYtLCysdO0NGjSQ3TBLnPbQoEEDWFtbo3PnzpW+NPzw4QMcHR3h5OTEvlwJDw/nyqnv0aMHO4e2klxKqz1YWlpCEASNOcRid+7cgY+PDyudZmJigoMHDyIkJAShoaEICwvDkSNHEB4ejoiICPblnfiQK8mVlZXF2nXp0gVxcXGIj49HQkICEhMT8fjxYzx58gTJyclISUmBm5sba3/79m3ZueuSniJOe/Dy8tLaXnyfBEHzSi1xioDS+6Q6NJW469ixo6SdXHoKIYQQQn4teg+4xbmpW7Zs0ffpiAZK6hDrire+rYqfn58kh1fTYWNjAycnJzg6OqJ79+5o06aN4gfPiikCAwYMUHx94jJjSg5NeZxiu3fvZu13797NPSdxWSSlB+9yeiWU5qbylq+qSJxDrG05fWlpaaVf9wVBPu3h8+fPrH766NGjWR8XFxccOHCABaPisldmZmaYPHmy1hJfKkpKcomrPaxatUrr2KrPCM97T0XX95EgyJfk+vr1q87jxsbGys5ZnJ4il+stFh0dzfrMnTtXa/vPnz9Lfl02MTFBp06dYGNjA1tbW9jZ2cHe3h4NGjRgbaKiopCRkaF17Fu3bkn2VXBwcICbmxsmTpwId3d3TJkyBdOmTUOjRo1Ym9DQUJ3K0BFCCCGkdug94C4sLERaWhqMjY2xbds2fZ+OqPHz50906NAB7du3565Vqwve+rZi4txUTcf169clfQIDA9nf5PKixZYuXSoZc+DAgYqv78ePHygoKEBeXh78/f21zjsuLg6vXr3SuAS1qtcE/Ltc+vTp05LyWnLHrFmzWD1pbTtj60Kcm8qTlzp//nyWilFWVsZ9nqCgIPTo0QMODg64du0aV59FixbB3NwcrVq1QsuWLbnqhAPSa5I7eHOIVZSU5FJa7UG1KkRTDrE6ZWVlmD9/vk6Bsdzn6cePH0hKSsKjR48k9eY1HcuWLUNUVBSuXr2qdam9OD1lzJgxXNeZlpaGbdu2YcuWLYiKiuLqEx8fj8WLF2PhwoWVvrhRHaNHj8bMmTMxffp0RfsRnDx5EkOGDIGLi4vG1TyC8O9y/x49enCPSwghhJBfg94DbhVfX1+teZPk91ZWVoa8vDzk5ORwP3AWFBQgNTUVz549Q3JyMp4+fcoezh8+fIgHDx5U2r06IyMDt27dwo0bN/D+/Xuu8/j6+rIH10WLFnEHaZrExMRgzZo1WLVqFfz9/bFixQosX74cS5cuha+vLxYvXqxo1+0rV67A3d0dEydO1Glufn5+6NOnD3r16oWePXuyYNTe3h52dnawtbWFjY0Nrl69qnhsJcTlq3x9ffV6rppUVlaG79+/S37RFgQBHTt2RG5uLrKzsxXdb+DfDb+Sk5Px5MkT2dJdAJCZmYkbN24gOjoab9680Tr2uXPnEBERIbuhmTo3btxgweimTZvwv//9Dxs2bMC6desk7/eKX/C4uLhwjf/y5UtMmzYNU6ZMqbQXxrhx4zBmzBjcunWLe76vX79mq19q6v1WMT1FdSQmJlZ57Ipl+8QHTzk4QgghhPx6aizgJqQ2LV68mD24ym3CRKqmrKwMxcXFKCws5C7b9jtJSEiQBKOacm5/J7m5uXj37p3spl0ViUunGRgYKP51/3f28+dP/PjxA6Wlpfj27RtKSkpQVFSkaIWGJu/fv6/0heP9+/cRFxfHXYqQEEIIIb8WCrjJf8LChQtZgHD58uXang4hvwzxr/ZyO92L+fj4sD61UXWBEEIIIeR3QQE3+aOVl5ejZ8+eaNWqFSwtLREXF6c1L5SQ/5LNmzez4DkkJES2bXl5OWbNmgVbW1vWR99pCoQQQgghvzMKuMkf6eTJkwgLC5Ns0tS5c+fanhYhv5zjx49j0KBBbMOy2NhY3L17V1Kq7OnTp0hMTERCQgL7PBkbG6NLly64e/duLc6eEEIIIeTXRgE3+SNZWFhU2nSoS5cutT0tQn5J+fn5lT4v4pJc4lJ8qsPW1rYWZ0wIIYQQ8nuggJv8Uc6ePYsGDRqwuuOqIyAgANnZ2bU9PUJ+Sbm5uZUCahsbG/Tq1Qt9+vSBsbGx5G++vr64f/9+bU+bEEIIIeSXRwE3+aOkpqZi8+bN2LRpEzZu3Ij169dj7dq11VKyh5A/VVFRETw9PTF79mz8/fffmDlzJlq2bMkC7LFjx2LixIlwc3PD+PHjER0dXdtTJoQQQgj5LVDATQghpJI+ffqwgPvLly+1PR1CCCGEkN8SBdyEEEIqyc/PR1ZWFr5+/Yry8vLang4hhBBCyG+JAm5CCCGEEEIIIUQPKOAmhBBCCCGEEEL0gAJuQgghhBBCCCFEDyjgJoQQQgghhBBC9IACbkIIIYQQQgghRA8o4CaEEEIIIYQQQvSAAm5CCCGEEEIIIUQPKOAmhBBCCCGEEEL0gAJuUsmlS5ewZ88e7N27F1lZWbU9HUIIIYQQQgj5LdVqwH3hwgX07dsX/fv3x4ABAzBw4EC4uLhgyJAhcHV1xbBhw/D69evanOJ/xo8fP/Djxw+Ul5dj9OjREAQBgiAgJSWltqdGfiOpqak4efIkTp8+jcjISJw9exbnz5/HxYsXcfnyZVy9ehVRUVGIjo7GjRs3cOvWLdy+fRsJCQk6n/Pjx49IT09HRkYGysvLufuVl5ejrKwMP3/+1PnchBBCCCGEyKnxgPvTp08IDw9HREQEPD09WWCn6QgKCmIP5z9+/Kjp6f5nLFy4UO3rb2hoCGNjY9SvXx8NGzZE48aN0aVLl9qeLvlFbd26VetnWt3RsWNHnc/ZrVs3Nk5hYSF3vw0bNrB+derUgYGBAYyMjHDv3j2u/u7u7rCwsEDbtm1hZWWFjRs3amwbFxeH7t27w9HREVu2bOGe4+8oMTERx44dw/Hjx5GRkcHVJzk5GTdv3kRMTAwKCgr0PENCCCGEkJpT4wF3VFSUTg/kSh+miXbR0dHw9PSEl5cX7OzsuO9D06ZNsXbtWqSmptb2JZBfzObNm3X6bBsbG8PR0RFOTk5YtGiRonOK37tFRUXc/datWyeZg6WlJXbs2IEPHz7I9vvy5Qs2bdqEDh06sL6zZ8/GuXPnNPa5du0aa7tgwQLuOf6OfH192bWeP3+eq8+kSZNYn4cPH+p5hoQQQgghNadGAu7Xr1+jUaNGaNKkCRo1asQerP7++29kZmbi48ePyMjIQHp6OtLS0vD27VuEh4dXeijv2rUrQkNDa2LKf7yUlBQsWbKEvbZmZmbo3LkzrK2t0aFDB7Rr1w5WVlawtLREmzZtYG5ujlatWqFBgwasT0REBPLz81FYWKhoKS/5c23atEnymW3ZsiX++ecfLFq0CD4+PliwYAHmz5+PuXPnwsvLC56enrCxsZH0cXBwwIkTJ7i/YOvatSvrW1JSwtXnxYsXmD9/PutnamqKsWPHau1XUlKCuLg41q9u3bowMjLC+/fvZftduXKF9fHx8eGa4+9q8eLF7FovXrzI1WfChAmsz6NHj/Q8Q0IIIYSQmlMjAfeLFy8qBc8LFizApUuXNPZ5+fIlFixYgHnz5mHAgAGs34QJE3Dq1KmamPYfzdLSUnI/goODufotWrRI7S+Uz5490++EyW9h48aNknSEnj17au3j7e2t9j319u1brnN26dKF9SktLeXq06RJE8m5jh8/ztVv5syZkn5ubm5c/S5dugRBEPD48WNFv8L/jsTpKZcvX+bq4+bmxvokJSXpeYaEEEIIITVH7wF3Xl4eYmNj2cOUkZERmjVrhrS0NO4xgoODJQ+5FhYWepzxn+3WrVvo168fjI2N2VLeGzducOdaJiYmIiAgoFJwRMvLCQCsX7+evSfCwsK4+nz79g35+fnIzc2VfLnWsmVLrF27Vmv/V69eITk5GU+ePOHeAE210qZZs2a4fPkyPn78yNVvxowZbH7Lli1DdHQ0V7+XL19iw4YNyM3N5Wr/O/Px8WGv0dWrV7n6jBs3jvV5+vSpnmdICCGEEFJz9B5wz5kzRxKYjRkzRvEYZWVlKCkpgaGhIQRBQNu2bfUw0/+GU6dOsXvRqVMnTJo0SfEY6enp6Nmzp+RXwpcvX+o0n5KSEuTl5aGgoIA2xfsDrF27lr0njh49qrj/oEGDJP9e+Pr66mGWYKkR5ubmivp5eHiwuR07dkxrvvd/kXipflRUFFefMWPGsD7Jycl6niEhhBBCSM3RW8BdWloKNzc3tGvXjj1IrVy5Erdv39Z5TAMDAwiCACsrq2qc6X/LyZMn2f3w9/ev0liurq5sLF3Lt/n5+bExTp8+XaX51BYfHx+MGzcObm5uWpc0x8XFYc6cOfD29sa8efOwYMEC+Pj4IDExsVrmUl5ejr1792Lfvn3Yv38/Dh48WKNB4erVqyUBqVIjR46U7BOwePFi7mXiStSrVw+CIKBNmzaK+k2dOlXyhcCUKVOqfW6apKWloXHjxmjatCmaN28OExMTvHjxosbOz2vu3LlcAffZs2fh6+uLpUuXSjag8/b2xpo1a7Bu3Tr6Eo4QQgghvz29BdwFBQWVlh1XJdgGADMzM5iamsLR0bGaZvnfMmzYMDRt2pTdj1WrVlVpvOTkZMTGxiImJoZ7syoAuH79OqZMmYJp06ZJNrwaPHiwJBgNDw9XNJ8dO3Yoeo+VlZUhJCQEoaGhsjtMA8C5c+c01pNu27Ytu4abN29WCnALCgrw+PFjJCUlSUpRiY9du3YhLS0N6enpOgWYqnrS3759qzT29evXFY+nq5UrVyrOi67ozJkzkvnXq1dPtn2XLl3QsGFDNGnSROvY4eHhsLKyQp06dVieuY2NDWxtbWFnZwd7e3u1qzVycnLQr18/tGzZUjI3c3NzuLq6Yvjw4bLv1/j4eEybNg0eHh6K9qD4+fMnli9fjhUrVmDevHmV7u2iRYuwadMmbN68GWVlZbJjvXjxAiEhITh06BCePHnCPYcfP36w9/v9+/e1tqwofx4AACAASURBVPfy8uJ674mXnms61H0Wfv78ibKyMtqokRBCCCG/Bb0F3Hl5eZUenu7cuaOv0xEOTk5O7F74+PhwL/esDtnZ2bhz5w7u3buHpUuXSvLxe/ToAQcHh0obWU2YMAGvX7/W+mBdWlqKnJwcNG/eHGvWrOGeU0lJCTuXnZ2dxnbl5eVaAwPxsWPHDkn/mJgYRf0TEhK4r0HF3NwcgiCwQLJiwKr6ZTQ9PV3x2Er4+/uz8548eVKnMdLS0hAaGsq+HGrQoIFseysrKwiCAAMDA9l2hw4dkmzOpelQt6Q5MzNTaz+5fHNxKseKFSu0vgbv379HWloa0tLSWD8DAwO0bNkSJiYmaNy4caXzFxUVyQbdISEhrO2mTZu0zkElJyeH9eP5stPT01PyBZQmCxYs0PqaqvuF+9atW+zvnp6eXNdw6tQpmJqawszMrNLnkxBCCCFEn/QWcIsf0rp06YIHDx6goKBAX6cjHHr27MnuSU5OTo2e++rVq2ofqHfu3MnajB07Vm2b4uJi2bGPHDnC2q5bt457TkVFRayfvb29xnY/fvzQGhhMnjwZT548wePHj/H582dJ/5s3b1Zqf/nyZURFReHatWu4cuUK+vXrx/7m4uKCPXv2cF3Dw4cPMW/ePLYM29jYGDt37sSOHTuwbds2bNmyBe3bt2djL168mHujL11UZ4pAq1atIAgCGjVqJNtOtcLAyMhItp2trS0MDQ1Rt25d2XuZkpJSqe/Hjx+1vgfWr1+v8dwnTpxg7XhSOcSrJlRH586d2d/FZcbER2BgoMYxDx48yNpt2bJF6xxUsrKyWD8nJyet7WfNmsXax8TEaGz39OlT7N27V+11uLq64ujRo2o3wbtx4wZr5+XlxXUNYWFhXPeJEEIIIaS66S3gVvqQRvSvR48e7J7k5eXV2Hm9vb0lufzu7u6Ij49HXFycZHfo5ORk3Lx5E9evX2e/WgqCgBEjRiAyMlLj+OKH6Q0bNnDPS5z20K1bN43tSktL1QYFVlZW8Pb2xpw5czQun75z5w5WrVol6TNmzBh8//5d0m79+vWS+zNz5kyt83/79i22b98OQRDQvn17dOjQQe0v9ePGjZOkEixbtkzr2LpatmwZO4/cPeOhWr6tbam4hYUF+7KBV8V7efbsWZSUlKCoqEjtiory8nJ8+vQJI0aMkPRzc3PDq1ev8OLFC2RlZWk8X0REBOvDk8qhuiYjIyNERkbi9OnTkh2/MzIyEBYWhsOHD2PKlCls7N27d2scc//+/azdtm3btM5B5evXr6xf7969tbYXl06LjY2VbZuWloa//voLzZo1Y30cHBwQEBCgsU90dDRrO3fuXK5rOHz4MOuzceNGrj6EEEIIIdWhRgJunoe0P0lBQQHMzc3Rpk0bWFpawsrKCu3atUOHDh1gbW2Nzp0718qyRgcHB3ZPanK1wZAhQyQBCk9utre3tyS/e/v27Rrbih+m//e//3HPS5z20L17d43t1OVFC4KA0aNHaz1HxQBt3rx5GtuKl57PmjVL69i9evVi7eWCPUCaF+3n56d1bF0tWbJEEsRWhYmJCQTh39Jdclq3bg1BEFC/fn2uccUpAiYmJti+fTt3ze/x48ezvh4eHtx56uHh4ayfXNpDZmYmoqOjYWJiAisrK7i6umodOzAwkI0ttzJi3759rN26deu4V7l8/vyZ9XN2dtbaXlw67e7du1znGDx4MOujrWRkVFQU1+dJ7NChQ6yPkuX0hBBCCCFVpbeA+8uXL4oe0n5ly5Ytw+LFi9mOuqpNjPz9/bFq1Sq2o+6GDRvwv//9T7JTs6bD1dUVoaGhNXod9vb27PxFRUU1dl4XFxfuh2mxoKAg1k/uFy9dH6Z5c1OLi4sr3b/r169r3aQKAIYPHy75tS87O1tj26KiIjx9+hQdO3aEiYkJevbsiW/fvlVql5ycjEGDBkly3rUFT+np6YiIiEDTpk1hZ2cHb29vrXPXha+vL5vT+fPnqzRW8+bNIQgCWrRoIdvOzMwMgiCgYcOGXOOKUwQ6deqkaE7itAcl5auOHj0qCXY10aWKQEBAAOsTFBSksV3F5du81R4+ffrE+vTt21dr++nTp7P2cXFxXOcQl4PTts9AVlYWrl27htatW7MVI3L7PPj7+8PZ2RmCIGDfvn1ISkrimhMhhBBCSHXQW8At3mSI5yHtVyYuU6TuMDY2RvPmzdG0aVMYGxujTp06qF+/PoyNjWFkZAQDAwO1m1nxBgjVxc7Ojp1bya7iVTVw4EDuh2mxPXv2sH5mZmYYNmyY2nb6zk0tLCysdO/kclPFxKXT/Pz8ZDeRUlm1ahVmzpyJ6dOnV1p6Dvy7TF01poWFBUaMGMH9BYqpqSkEQXtetK4WL17M5nbx4sUqjaVaBm9iYiLbTnVNjRs35hpXnCJgY2OjaE6jR49mfZ89e8bdjzft4fjx46zdypUrucZ+//49S8V4//69xnbiz5MgCGjXrh3X+B8+fGB9+vfvr7X9tGnTWHueXc0B4K+//mJ95K5BTFxKTF2ut4qtrS1rp+4LLEIIIYQQfaKAmwMF3FVDATcF3LqggJsCbjkUcBNCCCHkd6C3gFu8qy/PQ9qvrF69erIBt3iDq9WrV8sGCOXl5fjx4wdKS0tr/OFP/OCpS61npT5+/Ag/Pz9YWlqy82ZkZHD3j4mJkdQebt++vdp2+t4MKj8/X/LlSrt27fDgwQOuc4wePRrGxsasv4+PT5XrB8fGxrLx/v77b0V9VXnRPDWrdbFw4UI2t8uXL1dpLFXpq5YtW8q2U3pN4px8W1tbRXMaOXIk6/v8+XPufrz7DIg3V1u9erWiuWlz+vRp9O3bl43foUMHrn7v379nff766y+t7cWbuPF+Tvr378/6VKxjr4lqI8Y6derItrOxsanRf/cIIYQQQsT0FnBnZGQoekj7lV25cgUXLlzAuXPnEBkZiTNnzuDUqVM4ceIEjh8/LvkV59GjRzh27FgtzlYz8YOnul9Oq9ujR48kgaqJiQkyMzMVjSHe4Kpjx45q24g3g1KyGR3vZlC5ubmsXY8ePRTNHwAuXLig9ouaOnXqwMDAAEZGRrh27Rr3eOLN1Ro3boyOHTuiuLgYgYGBsLW1hZ2dXaUa61evXkWfPn1gaGgIQdC+EZmufHx82NzEu2rromHDhhAEAa1atZJt16JFC0XXJM7Jl6u/ro44J//Fixfc/Xj3GRBvriZX11tXZWVlbHxra2uuPunp6azPoEGDtLZ3d3dn7R8+fMh1DvEXAZ8+feLqo63++v379+Hs7Iz69euzsdXV9SaEEEII0Se9BdxKH9KI/nXq1IndE54Nv6rq4cOH7HyTJk3SaQyeDa7Em0GJ63prw7sZVHZ2NmvXs2dPxdeQlpaGAwcOsMBQ3TFx4kS2Ed/KlStlfx1WV9c7MDBQsnx97ty5OHz4MMLCwnD06FHMnTtX0l7bRmS6mj9/PjtHxaCfV1lZGb5//84CJXNzc9n2qpJSvNfEW39dHfFr/OrVK+5+vGkP4pry+qgX/f37dza+uK63nLS0NNZn8ODBWttPnDiRtX/06BHXOVSbmgmCUKmOvSYrV66Es7MzDAwMcOjQIaSmpkr+Lq5V3rFjR7i5uckuPSeEEEII0Qe9BdzihzQXF5cqj/fz50/k5OQgLy8PBQUFGuvlEs06duzI7kl1vXbR0dFwdXXF8OHDK5VIevDgATvf5MmTdRqfJ99WnJu6a9cu7rF5c1PFud69evVSfA0qgwYNQufOnWFtbY0OHTqgXbt2rKRVxWPOnDkadx6/fv26xsCd99CWF60rcWAfHR2t0xjiFAFBENCmTRvZ9qrd2nmvSVx/3cHBQdHchg4dyvq+efOGux9v2oM411sf9aLFn6cuXbpw9Xn79i3rM3ToUK3t3dzcWHveHcF79+7N+nz9+pWrDwBs27aN9du/f7/kb5cuXWJ/W7hwIfeYhBBCCCHVSW8Bt/ghbciQIVUeTxz0qI74+PhqmOl/R/v27SWB6ZMnT6o03u3bt7Fo0SJ2jyMiIiR/v3//Pjvf1KlTdToHT77trl27WBu5OsQV8aY9iEvc9enTR/E1yHn27JnGoFhTbqq4DrH42LJlC759+4bi4mIUFhYiPz8fubm5yMnJQVZWFr5+/YrPnz/j06dP3Mt2lfLy8mLzuXHjhk5jiFMEBEGApaWlbPtGjRpBEASYmppyjS+uv640RUBcL/rdu3fc/cTXJFdTPjQ0lLXTR73okpISNn7Xrl25+rx+/Zr14akLLq5V/vTpU65zODk5sT7aasqLbdmyhfU7ePCgZA7isnmLFy/mHpMQQgghpDrpLeAWP6Q1a9YM/fv3V7RDdUXioEd18G7IQ/6lynnUJThVR1td77i4OPZ3Dw8Pnc4hDhA05dvu3LlTp2viTXsQ77hf3TXl8/PzcfbsWURGRmLZsmWS+6MpN/XatWusTb9+/RAYGIiAgADufFl98vT0ZHO7deuWTmMorRetqiJgZmbGNb64/rrSFAFxvWglNeXF1yRXUz4kJIS127x5s6K58RAvp+fNX3/58iXrM3z4cK3tdalV7ujoyPpoqykvtmnTJtZv5MiR2Lt3LwDpfZo/fz4uXbrEPSYhhBBCSHXSa1mwqVOnwtzcnD34vHz5Uqex3r9/LwkyGjZsCDs7O6SkpFTzrP9sbdu2lQQyQUFBVRpPW5mxu3fvsr+bmJigT58+KCgo4B7/zJkzkjJMmvJtd+zYwdr079+fO/eVNzdVvON+v379uOev8uHDB1y8eFHrDsmxsbFwdnZmu5obGRmpbSfOTfXx8VE8H32aNWsWmxtv6bSKlJavUlURaN26Ndf4VUkREJe44y1fBUivKTAwUGO7AwcOSFYs8CoqKoKPjw8WLVqkcfzbt2/D39+fjd+tWzeusVNTUyVBrTbizyzvv9Hdu3dnffLy8rj6AMDu3bthZmYm+dU+OztbsgmbkvtECCGEEFLd9BZwq4g3GXr9+rVOY/j5+UkewGuyzFhpaSmMjY1Rv359NGzYEI0bN0bTpk3RvHlzmJiYwMTEBKampjAzM0Pr1q1hYWGBtm3bwsrKCu3bt0fHjh3RqVMn2NjYsB2k7e3t4eDgwLU8szqFh4dLlnu6uLgoeqhXSUtLQ0BAAFq1asXGUhdMvnz5EjNnzpRsFpafn899no0bN7J+1tbWkvJrYuI8TkHgy00tLCxEYmIi6yOXmyrO9R4wYAD3/FVUpZ54c1MtLCwgCP/u7K7Or5ybOnPmTDa32NhYxf09PDzQuXNnNoa3t7fW2uWqLygsLCy4ziEuB6c0RWDAgAGsL2/5KkCa9rB7926N7YKDgyW/zCYmJmodOysrS5K+oemaNmzYIPmcdO/enWvu4rSHUaNGaW2vS+k0BwcH1kfJl3KANEVA3aHkPhFCCCGEVDe9B9ziTYbMzMx0KnVTcaltTZYZE+cQV/ehLTdVH0JCQiSbp1lbW+P9+/fc9WlLS0tx+fLlStci179bt26sXWFhIfdc169fz/qFhYVpbCfO41T9yqWNuHyVIMjnporrEA8cOJB7/gAwatQoVieaNzdVtZFa/fr11f5dXGasXbt2GDt2LPd8vLy8MGfOHPj7+3P3UWLGjBlsbnfv3uXu9+nTJ5w7dw6mpqYQhH/z14cPH44LFy5o7WtkZARBENC2bVuuc/GWg1OnX79+rK+SPHjetIegoCDJ+5LnmsS/Wstd07p16yTtHB0dtY49d+5cSR35MWPGaO2jS+k0bekpcsRl+9Qd+tqvgBBCCCGEh94D7tDQUEyYMEHyC+HOnTuxa9curg11IiIiMGLECMnD5Jo1a/Q9baakpAQWFhZo3bo1zMzMYGpqChMTE7Ro0QLNmjVDkyZN0KhRIzRo0AD16tWDsbExDA0NUbduXa0BN2+AUN3EdYhVh7ZfEVXED9PiQ66+rXjpuampKVeetbOzM0xNTdGkSRMkJSUhOztbY9v09HRcvXqVnYMnN3XBggWS+cvlplZlx31xbuqWLVu49h1QLZFt2LCh2r/fv38fw4cPZ0upDQwMcOvWLXz8+FHjmF+/fkVSUhJ7X2rLi9aVh4cHu964uDjufufOnZPcD0NDQ+6+BgYGiq5JXA5OaYqALuWrAGnag1wqR1ZWluL7tGLFCja2n5+fxi86nj59KvkF3cnJSeOYpaWl8PX1lXx2BUHAuHHjtM5Hl9Jp2tJT5OTn58PZ2Zl9saU6mjdvDnt7e0WbsBFCCCGEVDe9B9wAcPHiRdSrVw916tSRPBDx5BCrHqZVB88vXr+Snz9/srrCpaWlKCkpQVFREQoKChQvnawuZWVluHz5smT1wYABAzBx4kS4u7urfUDNzMyEp6cnW+4s7hcYGChb3zYoKEiyzHTYsGHYunUrtm/fLsnrP3nyJIKCghAcHMxqMPOWeiosLJT86hsVFVVp86WMjAzcvXsXcXFxktJFgiBgxIgRGsd+9+4da6d0x/1evXpJvnzZsGGD1j6qX3kbN24s287S0lJyDcHBwRrbVsyLbt++vaLr4DV16lR2DiMjI8yYMUNj25SUFJaKUTFY0rScXh3Vvyu818RbDk6dPn36sL66lq+Su08q4i+ojh8/jpMnT+L06dOIjIxEZGQkzp07hwsXLuDSpUuSLzQjIyNlxxXnr9vZ2SE5ORkpKSmSZdc5OTlITk5W+8Wam5ub1rnrUjrN1taW9eFdbVOR+L0nCAKmTJmi0ziEEEIIIdWpRgJulYrBWp06dWBgYAAjIyONedKqtlZWVvj06RO+fftWk1P+o23btk1Sjkd1XLx4EQ8ePMDDhw/x6NEjJCUlSX6BbNSoETp16gRra2uuABIADh8+jMaNG1c61+nTp1lNcHEep+po2bIl1/j5+fmV+lbMId66davaIEIQ5HNT37x5w9rpknd/+PBhyXve0NAQxsbGqFevHho0aIBGjRqhSZMmaNasGVq0aIG6devC19dX6y+ob968wZIlS9jYFhYW6N69OxwdHeHk5ITevXvD2dkZffv2lZSE8/Hxwb179xRfB4/JkydLXldbW1v4+/tj5cqVWL16NdauXYv169djw4YNlVYZCMK/9ccXLVoEX19frvP9/PmT9e3YsSNXH3GKgNL0lF69erG+upavOnDggGxb8TUpPc6ePSs7trpqD4IgYNq0aayNOJWj4jFhwgSt16pL6TQbGxvWp02bNrC0tFS83L/ie098TYQQQgghtaVGA+6jR49i3Lhx3A+PderUwZo1a7Bq1SrZUjpEd48ePVL8UM+Tx6mJKt+W51i3bh13Pmd5eTnevXsn2RTOysoKXbt2hZ2dHbp168Zyo5Ve06tXr6oUcD979gx79uyR5MLKHUuXLuVe4h8VFSXZGVzb52ncuHG4cuWK4mvg5e7uzjWX+vXrq03FyMzMVHS+srIyNmanTp24+ohTBOTKwanTs2dP1ldJ+arNmzezfiEhIVrb5+XlIScnBw8ePND6Wvr7++Ply5dITU3Vumrm+/fvuHv3rqRsliAIMDc3h6urK4YPH45OnTppPNekSZO0zl2X0mmBgYGSpeiqz68SkyZNYn0HDx5c5bKHhBBCCCHVoUYDbuDfsjfW1tbo0KED2rVrBysrK1haWqrNk+b9dZPorqSkBE+ePEFSUpIkKKh4tG/fHjdv3sT169eRlJSk8/lCQ0Nx8OBB7N+/H/v27ZNslrR8+XIEBARg+/bt2Lp1q6IcYJWjR49i4sSJaq/B3t4eM2bMgIeHB6ZOnYrJkydj0qRJmDBhArZu3apxzIyMDAwePBiDBg3C8uXLdb52W1tbWFlZoW3btrL7AigpiwRIl9PLHZrKjFUnTa99xePYsWPVds7Pnz/j06dP+PLlC1f70tJSJCUl4dGjR4pLFd69excXL17E+fPn8f37d+5+jx8/RnBwMIKCgvDs2TPufllZWVi1ahX8/f2xYsUKLF++HEuXLoWvry8WL16MhQsX6lR+bceOHZId18VHhw4dMHjwYLi4uGDgwIEYMGAA+vXrB2dnZ6xevVrr2B4eHujYsSPat28vu69ARapUEmNjYxgZGXGvWFARL61/9OiRor6EEEIIIfpS4wE3+XXdv3+fBaNTpkyBu7s7Jk6cCDc3N/zzzz96Oae3tzd7OOfdYEmb+Ph4tYHEqlWrqmX8X5FqXwDVL6PZ2dnIysrCly9fkJmZiY8fP9ZIeaSHDx/i/PnzOHv2LCIjI3HmzBmcOnUKJ06cQEREBMLDw3HkyBG8fftW73Mh8mJjY9V+TjZu3FjbU9OJeF+GqnwpSAghhBBSnSjgJn+cnz9/sk3qvn37huLiYhQWFuq8GRMhf6LS0lKkpaXh3bt3ePPmDV69eoUXL178trt6i9OVeCpgEEIIIYTUBAq4CSGE/LbKy8uRk5ODESNGwMDAAA0bNlS0bJ8QQgghRJ8o4CaEEPLbevv2LftlW2nZPkIIIYQQfaOAmxBCyG/l58+fmDx5MqZOnYqxY8dWqYoAIYQQQog+UcBNCCHkt/HhwwfcuXNH7e7q8+fPr+3pEUIIIYRIUMBNCCHkt7Fjxw61u6tHRUXV9tQIIYQQQiqhgJsQQshv4/Pnz0hMTERCQgLi4+MRFxeHe/fuITc3t7anRgghhBBSCQXchBBCCCGEEEKIHlDATQghhBBCCCGE6AEF3IQQQgghhBBCiB5QwE0IIYQQQgghhOgBBdyEEEIIIYQQQogeUMBNCCGEEEIIIYToAQXchBBCCCGEEEKIHlDATQghhBBCCCGE6AEF3IQQQgghhBBCiB5QwE0IIYQQQgghhOiBXgLu7du3w8fHBwsXLkRBQQGuX7+OJUuWYNmyZXj48KHGfvHx8di8eTO2bt2K7du3IyAgADt37sSuXbtw8eJFfUyVkF9KSUkJdu3ahT179uDMmTO1PR2dlJaWIjc3F/n5+SgsLERJSUltT4kQQgghhJBaoZeAu3fv3hAEAYIgIDExEb6+vuy/AwMDkZmZiS9fviArKwvZ2dns4Xzjxo2sXcVj1KhR+pjqHyU+Ph4dOnSAtbU1OnfujC5duqBr166ws7NDt27d4ODggB49eqBnz57o1asX+vTpA2dnZ/Tr1w8DBgzAwIED4eLigiFDhsDV1RXDhg3DiBEjkJKSUulc379/h7u7O6ZMmYLly5fXwtX+ecrKyvDp0yf2nnd2dq7tKenk0KFDks9uq1atqmXcbt26oU2bNrCwsEDbtm1x4sSJahn3T5acnIzz58/j4sWLyMzMrO3pEEIIIYT85+gl4HZyctIYOOt6jBkzRh9T/aPcunWr2l93QRBw7969SucqLi5mf7ezs6uFq/3zrFixQvK69+3bt7anpJODBw9KrqNBgwbw8vJCYmJilcZt1aqVZFx3d3ccO3asmmb9Z/rnn3/Y63XhwoXang4hhBBCyH+OXgJuR0dHnYM7Y2NjHDhwAH379mX/z8fHh5aUc7h586ZeAu64uLhK5yosLGR/t7e3r4Wr/fMsX75c8rr379+/tqekk/3796t9H+m6RP779+8oLCxEy5YtK43p4OBQzbP/NbVt2xaGhoYwNjZGvXr1EBISwtVv0aJF7LW6dOmSnmdJCCGEEEIq0kvA7ePjg2HDhsHV1RVDhgyBi4sLBg4ciAEDBqBfv36wt7ev9OBsZ2cHe3t79O7dGwDg7++Pzp07w9raGg8ePNDHNP9Y5eXl+PHjB0pLS/Ht2zcUFxejsLAQ+fn5GD16tNpgKDU1Fenp6UhLS8O7d+/w5s0bvHr1Ci9evFCbg1tWVoaEhASMGjXqPxP06Nu2bdtgbW2NDh06oF27dnB3d6/tKekkODhY7XssMjJSp/GOHTum8cug7t27V/Psf02tW7eWXPeBAwe4+vn4+LA+V65c0fMsCSGEEEJIRbWyS/n9+/crPThnZWXVxlT+c8aPHy953bt16wY/Pz+UlpbqNF5wcDD8/f2reZbkdxYUFKQ2OHZwcNAp3//o0aMaA25HR0c9XMGvx8zMTHLdvL9wL1iwgPW5du2anmdJCCGEEEIqqpWAOy4ujj0EDhs2DHfv3sWPHz9qYyr/OWPHjpU8uHt6etb2lMgfZs+ePRoD5MGDByseLywsTON4Tk5OeriCX4+pqankukNDQ7n6zZs3j/WJiorS8ywJIYQQQkhFtRJw3717lz0Ezpw5szam8J9VcUm5l5dXbU9JJyEhIRg3bhzc3NwwYcIEbNy4sdrGPn36NFavXo21a9ciIyOj2satadnZ2Xj37h3S0tLw/v17fP36tUbOu3v3bo0B8tChQxWPJxdwq1JQ/nQmJiaS6w4LC+Pq5+3tzfpER0ez/79582b4+flhxYoV8Pf3x/3796s8x1evXiEsLAxHjhxBeHg4IiIicOLECaSnp1d5bEIIIYSQ31WtBNyxsbEUcNeSkSNHSh7c586dq9M4RUVFWLdundqSYZpkZWXh4MGDOHToEG7dugUAOHPmjOTh/NSpUzhz5gwiIyNx7tw5Sf5+WloaoqKicP369UpL43v16oW4uDjEx8cjLS1N8fXk5+fj48ePyMzMlIx98+ZNVk/658+fisetTf7+/pLXqKbKjAUGBmoMkF1dXRWNNXPmTHTq1EnjeEqvacuWLZgzZw68vb0xb948LFiwAD4+Pli4cCEWL14MX19fLF26FK9fv+YeMy0tDQEBAQgMDERMTAyAf1MtgoODceDAAYSEhCA0NFQSjMbHx3ON/fHjR0RHR6NJkyaS6165ciV7vxcUFGjsP2fOHNYnPDwcaWlpSE9Ph6WlpWS8zZs3Izs7Gzk5OcjLy9OpdnrFcnCq4+TJk4rHIoQQQgj5U9RKwB0TE8MexmbNmlUbU/jPGj58uORheP78+TqNk5mZyX5pKy4u5uqTmJjIzjtp0iQAgLm5ucZgShAEjB07lvXfuXOnbFvVsWDBAsXXUzE4VXfk5OQo1Zxj8gAAIABJREFUHleptLQ02NjYwNbWluvLEH9/f1Y/ffDgwRg6dChcXV0xfPhwdOjQQTJ/ExMTTJw4Ee7u7ti3b5/eriEgIEDja2hra4ugoCDk5eVxjWVnZyd7T3hLpxUXFyMpKQkODg5c76HTp09z3++rV69Weu8ZGBjIjs+bynHkyBGtc1VXRUBl9uzZXNdb8Rg+fDjX/G7duoX69eujYcOGqFevntqxmjVrhtatW8PCwgLJyclc4xJCCCGE/ClqJeAWl6+iHOKa5erqKnkY9vHx0Wmcjx8/sjH69evH1SchIYH1MTQ0RNOmTVGnTh3ZB/8GDRqgffv26Nixo6Qs1KpVq/D06VMkJSXB2dlZ0sfMzAx9+/bl/kXa3d0dnTt31hqEzJgxA15eXliyZIlOrxmP1NRUdr4RI0Zoba9p1/mhQ4di6NChrEpAxZJa+lxZsn37dnYeAwMDGBoaom7dupLzv3nzhmssW1tb2XvCWzrtwYMHioNONzc3rrEvX74s6act2BYEAfXq1YOpqanWzQrlltN37dpV6y/cf//9t9q+Bw8exJkzZ3Dq1CmcOHECgwcPlvzd0tISs2fPlk1DCA0NxaRJk1gfJycnbNiwAevWrcOaNWuwatUqrFy5UvLZ+ueffyiXnBBCCCH/KbUScF+/fp09gP2uOcS/q6FDh0oerBcuXKjTOB8+fGBjDBgwgKtPfHx8pQf/5cuXs4dzf39/rFixAsuXL8fSpUthYWEhadu9e3fMmzcP3t7eiI2NZeNu27YN06dPx7Rp09CoUSPW/v/aO++3KHa3jf8TYwFURBTsCqLH3vVrxwZ2xYYN5XiwgAUb9oLYOIi994aCiqKiWPCoKIogomBDURQbioX7/cFr8maW3ZnMwrKW53Nd+QE2yWR2sjN5Mrlza/H06VPExsbCxsYGderUQceOHdG+fXu0a9cObdu2RevWrdGyZUs0b94czZo1Y0Gjs7OzWd+ZCMnJyaz9ffv21cxvKBGQk2Eg5+Xlpfh87NixljoFrFixgh1n06ZN7P89evRg/09PT1et48KFC6hatSpKly7NyqSlpSmWSEuShC5dumi2Z+HChWjWrBkr0717d5w9exYxMTE4ffo0oqOjceLECURFRSneztesWRPDhw/XfNN9/PjxAt//6tWrsXLlSoSEhCA4OBjLli3DkiVLsHjxYoUee+nSpaq2h/Hx8fDz84ONjU2BiYZFixZpnruPj4+iXOXKldG1a9cCrhDLly83upogIyPDZN1833NycsLMmTON5vP29oatrS3LS6uaCIIgCIL4k7BKwB0TE8MGX+ZqiH8FfH19MW7cOJMDUWtg+CZr6tSpZtXz5MkTVoe7u7tQGX53ejs7Ozg5OeH169cm83fs2FHR1tmzZ2sew8XFBZIkoWTJkpp5efuq1atXa+aXg/kqVapo5jWHf/75R/F2tH///pplDCUCI0eORFpaWoG3+48ePcKWLVtYPmdnZ7Rr184sra4Wy5cvV7xJlenWrRv7v5bO/vTp04qJlsDAQHz//h3Tp09XnG/Xrl1N1vH582ccOHBAsQLC3d0doaGhJsvcv38fXbp0UWimnz9/rtrWyMhIlrdChQqoU6eOan5DTfqaNWtU8wNAuXLlFGVEddFjxoxRlJOlHMZISkoqEHCrXSe+792/f1+1HefPn2d5aVUTQRAEQRB/ElYJuPnBtLka4qLm69evRjftioqKwokTJxAdHY3Tp0+zTbtiY2Nx/vx5xMXF4dKlS7hy5QrbxOj69etISEhgwZOLi4u1T4/RtWtXxYB6+vTpZtXz6NEjVke3bt2Eyly5coWVGT16tGZ+w6XiIn7fcsBdunRp1Xyenp4K/bhaECYTFxeH4cOHw9bWFh4eHrh06ZJmGT2cOXMGM2bMYG0aOHCgZhleIuDj44MjR46YzJuSkoIxY8bA0dGRlbFEwB0cHMzq37ZtG/u/u7s7+/9///2Hd+/emawjOjqa5eVlD1OnTlX0CTWbsefPnxcIIG/evCl0Dnzfy8rKUs179OhRlldEblC3bl1Fm/7991/NMmXKlFGUOXz4sNB5jBo1ipXZt28fnjx5YjJvbm4urly5ghYtWrAyajuM831Pa5O5Z8+eYePGjahWrRrGjx8v1HaCIAiCIIjfAasE3KYG09bkw4cPBQbnRZVcXV2tfXoMPuiRJAkzZswwq56MjAxWR48ePYTKXLp0SREcatGuXTtFW+fOnatZRt592dbWVjUfv6HYuHHjFJZJasyaNYuVi4iIECqjh8TERFa/iIaYlwiYo4vW0hCbw9KlS1n9O3bsYP/v3Lmz4nqqrfw4ceIEy8fLHgICAhR1qNmM8bKHdu3a4enTp8Lnm5qaimXLlkGSJLRq1QqbN282mTciIkLonGSOHj2KESNGsDJr167VLMMvydbT9/jjiO6Mzl8nNVs8vu8dPnxYyB2gd+/emD9/vlA7CIIgCIIgfgesEnCbGkxbk/z8fLx8+RLDhg0rVHAdERHB3sJdunQJcXFxReJxW1QYBj2zZs0yq56HDx+yOkStnuLi4lgZEQ1x27ZtWf7atWsLLb2tUaMGJOnHknU1XF1dIUkSSpQoIdR2Gf4NtCUC7ps3b7L6Bw8erJmflwio6W15GjRowMp8+fKlsE0uwOLFi1n9vF90fHy8YsLClERgxYoVCr03L3uIi4vD3LlzhfqeObIHnr1797LyCxYsMJnv8OHDmudkCG+dFh4erpnfUMN99OhRoeMMHz6clbl+/bpQGV7KkZmZaTJfUclTCIIgCIIgfmesEnDzmwz9bIO0w4cPY9asWZg5cyYCAwMxbdo0TJkyBf7+/pg8eTLbtGv8+PHw9fXF2LFj4ePjwzbtevXqFaKjozFs2DBrn4pRDHXRc+bMMauetLQ0Voenp6dQGV7H6evrq5m/devWLL+a1ptHXiZetmxZ1Xzy0vNSpUoJ1SvDa4hr1KhR5Lt937hxg9WvpreV4SUCov7jvIb427dvhW1yARYuXMjq3717t+KzQ4cOsc9MSQT4c/rrr7+wYsUKxef3799nn6vZV5kje+DZvXs3K6+2QZnIORnCb862fv16zfyGO59HRkYKHYffRTwhIUGoDL+c/sWLFybzpaenK6z6qlatinbt2qF9+/bo2LEjRo4cKXQ8giAIgiCI3xmrBNz8JkPmaogJ8zBHF22M1NRUoaBHJiAgQKFdFdFxtmzZkuXPyckRaleVKlUgSRLs7e1V89WuXRuS9GNztaCgIMybNw8LFizAokWLsGTJEixbtgzBwcEICQnBypUrsWrVKqxZswZdunRhberduzfCwsKE2iUKb502fPhwzfy8REBNn8vDXwdR6zQ9zJ8/n9W/d+9exWcHDhxgn5mSCPDfsbFzErVOM0f2wMNbci1ZssRkPpFzMoS3ThPxRDe0zzt+/LjQcQYPHszK3Lp1S6gML+V4+fKlal5+Ob1hqlGjBo4ePYrIyEjh5ewEQRAEQRC/G1YJuPlNhszVEBPmYaiLnjdvnln1pKSksDr69Omjmb9v376K4/r5+WmW4TdvUttgi0f2m3ZwcFDNZ2g5Zk46ceKEUJv0wFunjRgxQjM/LxF49uyZ0DHq1KnDyliCefPmsfr379+v+Ozt27dISkqCo6MjqlatqrD1un//Pjp06IAKFSqonpOodZo5sgeeHTt2sPLLli0zmW/fvn0sn6g+2ZR1mjHy8/ML9L2TJ08KHYe3g7t9+7ZQGV7KYWgfZsiRI0eEfiv9+vUTOjZBEARBEMTvhlUCbv6tiLkaYsI8+MG0ngDBkLt37+oaTPfu3Vtx3IkTJ2qW4b2TP3z4INQu2ePY0dFRNV/16tULHXBHR0cLtUkPvHXaqFGjNPPzEgEt+yoZPdZp5hAUFMTaZMq+qlKlSgWuU0JCQoHv2Ng58fZVatZpvOzBnIB727ZtrHxwcLDJfHv27GH5Fi5cKFS3Kes0Y3z79q3A93Lq1Cmh4wwcOJCVuXPnjlAZPVKOL1++4O3bt3jz5g2ys7Px6tUrZGVlYeTIkYr2li1bFm5ubqhXrx6WL18u1A6CIAiCIIjfAasE3PwmQ+ZqiAnz4AfTegIEQ/igZ8CAAZr5PT09FcedPHmyZpkmTZqw/Lm5uULtqlixIiRJQqVKlVTzVa1aFZL0YzfzAwcOYN++fdi7dy92796NnTt3YseOHdi2bRu2bNmCTZs2YcOGDVi3bh3Cw8MRFhaG0NBQYc20HnjrtDFjxmjm12NfJSMvp9eyTjOXOXPmsDaZsq+Srcn468Qvp1c7pzt37rDP1azT9MoeDOF9y9WCxF27drF8ixcvFqrblHWaMfLz83Hz5k3F8vCYmBih4/Tv35+VSUpKEipjjpTDkIiICMyaNQszZszA9OnTFStcunfvrrrrO0EQBEEQxO+EVQLugwcPssGXuRpiwjz4wbSeAMGQ27dvszoGDRqkmZ/37JUkMTu4xo0bs/zr1q0TekMnL0d2cnJSzVe5cmVIkoTy5ctr1lmcFMY67dWrV0LHkJfTa1mnmYuIdZqDgwMk6ccu8U5OTnB2dmZvveVJnMePHxfY1C0oKEixJF7NOk2v7MGQTZs2sfKGG7fxiGq9eUxZp6kxYcIEVkbUxo4PdJOTk4XKmCPl0MJQ622pvkcQBEEQBPGzYZWAe//+/WzgZa6GuKh59eoV3N3d0a1bN/To0QM9e/aEh4cHevXqhT59+qBfv34YMGAABg0aBC8vLwwZMgTDhg2Dt7c3Ro4cidGjR8PHxwdjx46Fr68vxo8fj3/++QcTJkxQXY5a3DRv3lwx8F26dKlZ9dy6dUso6JHhbZ4kScKUKVM0yzRs2FBRZuXKlZplypcvD0mS4OzsrJpPXnpeoUIFzTqLE946bdy4cZr59ehtZeTl9FrWaebCW6eZsq+yt7cv8DabT6Z2uN61a5dCl6xmncbLHtq2bYsTJ04Ir5S4c+cOZs+ezcqvWrXKZN7t27ezfGpabx5T1mlq/PPPP6zMuXPnhMrwUo579+4JlTFHyiGK3PfKlClTpPUSBEEQBEH8rFgl4Bb1ty1OeM/eok4tW7a09ukxmjZtqmibuZMBvN52yJAhmvm7deumOO60adM0y9SvX5/lf//+vZBndLly5SBJEqpUqaKaz5iGWITw8HD07dsX/fv3F16iK8quXbswYsQIds5q1mmZmZkIDQ1FrVq1WH5R6zR5Ob2WdZq58NZppuyrXFxcUKZMGaO/F1tbW1WfdlHrNF72ICdzrNMkSVL1gN+6davu39OiRYtYGUPrNFP8/fffrMz58+eFyvBSjvv37wuVEZVyBAUFsQnHjx8/CtUt971y5coJ5ScIgiAIgvjVsUrAzfvbmqshLmp4z96iTq1bt7b26TH4wbQkqWtT1eCDHhHPcd5bWZIkBAYGapapV68ey//9+3ehdslBXLVq1VTzyRpie3t77NmzRzMQ+/btG06fPq1YGn/hwgWhNoni4+OjWFatZp12+fLlAv1MVG8rL6fXsk4zl6lTp7I2qdlX8W+Q+XTz5k3V+q9du8byqlmnffnyBU+ePFEsuzfHOi0uLg5Pnz41mXfz5s0sb0hIiFD9CxYsYGUMrdNMMW7cON19j++vDx48ECrDSzk+f/5sMh8vT3n79q1qnR8+fEB6ejpbWWKpvkcQBEEQBPGzYZWAm9c8mqshLmq+fv2KJ0+e4NGjR8jIyMDDhw+RlpaG1NRUpKSk4O7du0hKSsLt27dx69YtJCQk4MaNG7h27RquXr2K+Ph4XL58GRcvXsSFCxcQGxuLs2fPIiYmBvHx8dY+PUajRo3Ydz9p0iScPXvWrHr4oMfb21szP++tLEkSZs6cqVnGzc2N5RfF1tYWkvTDA1gNWUMsp3379qnmf/fuXYHA8OLFi8LtEuXMmTOsfjXrtIsXLxZoT1Fbp5lLQEAAa5OaddrMmTONBtyJiYmq9RfGOm3p0qUmf49nzpzB7t27sXfvXlSuXBl//fWX0OqNjRs3svpFZA+AunWaKXx8fFiZmJgY5OXlaZbhpRzp6elCx+GlHGrH4OUp79+/V62Tt06zZN8jCIIgCIL42bBKwM3725qrISbMo0GDBkKDaS2uXr3K6jGlt+Xp1KmTYsA9e/ZszTKurq6QpB8ba4liY2MDSZJQq1Yt1XwfPnxAYGAga0/58uXRu3dvo3nDw8MVG3U1atQISUlJwsto9RATE8OOo2ad9uzZM4SHhyvszYraOs1c/P39WZvUrNPWrl1bQOIgSer2VdnZ2YiKimJ5RazTunTpghIlSmj2ve7duyvaISJ7AID169ezMqtXrxYqI2KdZsiYMWMU7dMr5RBdTs9LOb5+/WoyH3/t2rVrh06dOhndNT4gIEChCx82bJjqygeCIAiCIIjfCasE3KL+tkTRw2tT1QbTWvB+0aNHj9bM36FDB0WwIGIHJ/tFlypVSrhdpUqVgiRJcHFx0cwbGxur2ODLxcUFy5cvx4oVK7Bq1SqsXr0aoaGhCh1s9+7dLdpnT506xY5lKeu06tWro3Tp0prWaeYyadIk1qbTp0+r5jUm5VDTxg8ZMkSRV8Q6DVA6I5QsWRK2traws7ND2bJlYW9vDwcHB5QuXVpRt4jsAfgxISOXCQ0NFSojYp1myKhRoxTtq1OnDvz8/FRXNri7u7P8jx8/FjqOqJRjzpw5ik37JElCxYoVcezYMURFReHEiROIjo5WLM/v3Lkzdu3aJdQOgiAIgiCI3wGrBNyi/rZE0bNv3z4WtAQEBJi9LFrWEHt7e2PPnj2a+RctWoQRI0Zg+PDhGDp0qNAy2uHDh7Od40Vp1KgR6tevj65duwrlf/HiBRwdHeHg4GByEy8+ieptzeXkyZPsWCLWabxEQE1va8j8+fM1rdPMhbev0vKLTk9PZ3lbtWqF2NhY1ZUDvBd1SEgIrl69KtSm+/fvY+3atfj333/Rq1cvk9e3YcOGmD9/PubOnYtTp04J1R0bG4u///4b48aNE7br2rlzJ/r06YNevXrh8uXLQmXmzp2Lli1bonnz5mjatCmaNGmCRo0aqW6W5+XlhapVq6Jy5crIzMwUOg4fIOfn56vm5a3TRFJR2YwRBEEQBEH8Klgl4H7//j3TSb9588YaTfij2bVrF+rWrYs6deoIewAbcunSJZQqVUpTb/srwVty8Wnp0qX4/v07vn37Jrx5m7nk5OSwfQEyMjKE2nz8+HFERkbqatv169eF7aj0cuDAAUyaNAkTJkxASkqKat4XL15gyJAh8PLyEtrPYf78+ejUqRM6duwovAmYIWvXrkWtWrVQo0YNVKtWDVWqVIGzszOcnJyEvM//BPLz8wt4oBvj8+fPePnyJV68eIHMzEzF3g5yioqKwr1795CcnGzx3w9BEARBEMTPhlUCboL4GXn+/Dm2bt2KzZs3Y+PGjVi/fj3Cw8Nx48YNazeNIH4J3rx5g8DAQEybNg1TpkyBv7+/8Jt1giAIgiCI3xEKuAmCIAiCIAiCIAjCAlDATRAEQRAEQRAEQRAWgAJugiAIgiAIgiAIgrAAFHATBEEQBEEQBEEQhAWggJsgCIIgCIIgCIIgLAAF3ARBEARBEARBEARhASjgJgiCIAiCIAiCIAgLQAE3QRAEQRAEQRAEQVgACrgJgiAIgiAIgiAIwgJQwE0QBEEQBEEQBEEQFoACboIgCIIgCIIgCIKwABRwEwRBEARBEARBEIQFoICbIAiCIAiCIAiCICwABdwEQRAEQRAEQRAEYQEo4CYIgiAIgiAIgiAIC0ABN0EQBEEQBEEQBEFYAAq4CYIgCIIgCIIgCMICUMBNMDZu3Ijg4GCEhITg+/fv1m4OQfyxfPnyBXfu3EFSUhKSk5Nx7949fP782drNIgjiDyA1NRX16tVD/fr14e/vb+3m/Hakpqbi9u3bSEpKwrdv36zdHMKKfPv2DWPHjoWvry/mz59v7eYQFsRqAffz58/RokULtGrVCm3atMH//vc/tG/fHsuXL7dWk/5Yvnz5gnfv3sHNzQ2SJEGSJHz69ImC7p+MhIQEDBo0CF5eXti+fbu1m0NYkMzMTPZblNPNmzet3SziNyQ/P9/aTSA4srKyMHjwYAwdOhTLli2zShtu377N7jteXl5WacPvTIsWLdj3++7dO2s3hzDBsWPHsHPnTuzatQtfvnyxyDHy8vJYX2jYsKFFjkH8HFgt4M7IyCgwoJQkCf/884+1mvTHcvLkSaPXIiwszNpN0+TLly/o168fBgwY8NvPxJ84cYJdm8GDByM+Pt7aTSIEqV+/Pho2bAhPT0+h/Hl5eTh//jw6derErnliYqKFW0n8iWzcuBGSJKFkyZJYvXq1tZtjNklJSexN0d69e63dHLN5+PAh+817eHhYpQ23bt1SPGsI0/z999/466+/0KBBA2RkZAiVadasGft+P3z4YOEWEuZSHNfp06dP7BiNGze2yDF+FuLj49G9e3f07NkTmzZtsnZzih2rBdz8Q4VPEyZMsFaT/liOHz9u9Fp07NgRixYtsnbzTJKRkcGC0AYNGsDHx8faTbIoUVFRiutTsmRJazeJEOD79+/smtWrV09X2YEDB7Kyd+7csVALiT+Z9evXsz62Zs0aazfHbE6fPs3OY9KkSdZujtmkpaWx8xCdoCtqEhISWBuGDh1qlTb8KvTq1Yt9V/fv3xcq06RJE1YmNzfXwi0kzKU4rlNubi47RpMmTSxyjJ+FY8eOsXOdPn26tZtT7Fgl4J4+fTrKlStnNMj7lR+UvyqRkZFGr4U5AUJxEhwczNq5detWazfH4vA3q1GjRuHGjRvWbhIhwNevX9l1q1+/vq6y/fv3Z2WTkpIs1ELiTyY8PJz1sX///dfazTGb6Ohodh6/8mqn1NRUdh69e/e2ShuysrIQGhqK1atX4/jx41Zpw6+Ch4cHu14PHjwQKtO4cWOFfI/4OeGvk6X2UPn8+TO8vLwwcOBATJkyxSLH+FmIiIhg3+eMGTOs3ZxixyoB96RJk0wGeO3bt0dISAjpyoqRo0ePmrweegOE4oQPuP8ETfOffrP6VSmMRqtv376sbHJysoVaSPzJrF279peSEZmCl9wEBARYuzlmk5KSws6jb9++1m4OoUHPnj3Z9UpPTxcq07BhQ1YmLy/Pwi0kzIWuU9HCj2FnzZpl7eYUO1YJuCdMmMC+9PLly8PR0REODg4oWbIk+z8F3MXDpEmT0KBBA5MB98+8icPSpUtZO318fHDs2DFrN8kkHz58wKtXr5CdnY03b96YpQc6cuTIH32z+lX5/Pkzu25OTk4ICgrCw4cPhcr26dOHlb13757is2vXrmHHjh3YuXMnHj9+XOh2Pn78GPHx8bh69SquXbuG69evIyEhgTSGvzn//vsv62NNmzb9JVeZXbhwAbNnz2bn0b9/f5w4ccLazTLK9+/fVcc3d+/eVZwH8XPy/PlzBAQEoFatWux6+fn5CfW7+vXrszKGm3HFxMRg8+bN2Lp1K16/fm2p5hMC8Nfp69ev1m7OL83+/fsxevRo9n3OmTPH2k0qdqwScP/zzz/sSz979iz7v6urKyRJQokSJazRrD+Sjh07smvRq1cvDBgwQDHId3FxQUxMTJHc+LOzs5GRkYFHjx7hyZMnePbsGZ4/f46srCwWjGpNtPCfL168WDE50KpVq0K30VIEBQUVWMmhl8OHD1v1ZjVx4kT07t0bffv2Rf/+/TFw4ECMGzfOaN4rV67Ax8eHbWI0fvx4+Pn5YeLEiVixYkWh2nHjxg2sXr0aoaGhCAsLQ3h4ONatW4cNGzYgOjq6UHXzJCUl4cKFC4iLi8OlS5dw5coVxMfH47///kNmZqZQHTk5Obh3716BiayIiAhkZ2fj9evXqm4AavrA6dOns8+KYrJp0aJFRifdrly5Uui6zWHo0KEoV64cypcvjwoVKhT5W8tz586hffv26NixIzp37gx3d3d069YNp06dKnTd58+fZ/190qRJ8Pf3R0BAQJHJAvLy8rB+/Xps3LiRDc63b9+OCxcu6KrnwoULiuexJEmoWbMmLl26hDdv3hRJW43x4cMHvH//Hh8/fsSnT5+Ql5eHL1++4Nu3b2ZNtnft2rVAvy1durQFWl542rdvz8Y5pUqVwty5cxWfJyUlsXMYOHCglVpZdBw6dAgzZszArFmzMGfOHAQFBWHu3LnIyckxu84PHz5g27ZtbMJx9+7d2Lt3L/bv34+DBw/i27dvSEpKwtGjRxEZGSl8v9YDf5345Ofnh6ysLNWy9erVMxnIDRgw4I+RETk5OcHe3h4ODg5wdHREZGSktZukgL9Oo0ePRkxMDPts/fr17B4/efJk+Pv7Y8qUKRbbzdwUT58+xaFDh3DkyBFERETg2LFjiIqKwqNHjwpVb1paGu7evYuUlBSkpqYiLS0NDx8+ZGN4rT4u8/37d3z+/Bnt2rVT/E6CgoIK1b5fkWINuPPy8jB48GDUqVOHfemxsbHscxcXF/YgmjBhAuLi4oqzeX8k8sNfkiS8ePECAPDx48cCD5Hz588X+ljTpk0z+SZdTlobU+zatQuS9GPDMH5FhPw/+cbt6+trso579+7B1dUVbm5umDhxolDb4+Pj2eBcdNnlmTNnmL0LvzRJkiRUrlyZBaM7duwQqu/gwYPFcrO6ffu24sZ94sQJREdHs98nn5ycnAoEo9evXzcZvEnSj41BHjx4oEsT9fXrV+Tm5uLz588ICQkxWXdRah6HDBli8jiLFy8WqoOXPZhKT548MVme1weWKlUKNjY2sLW1RZkyZWBjY8M+s7e3h5OTE5ydnVGlShVhyUFUVBSaNm2K5s2bo1q1akbb17x5c7i7u6Nr164WDcKAH/tJyIPzunXrFphQW7x4MZYuXYrg4GCsW7dOs74bN26wYHTnzp2Kwbm/v7/R8w0ICMClS5d0t/3t27dITEzEnTt3CkywyWlqnC4RAAAgAElEQVTr1q14+fKlUH3fvn0zGYxmZ2cbrX/48OG62sy/nTNM/OCyqGnZsqXqb0IORv/77z/Veu7evYvKlSvD1tbWaB1169bF/v37TZY/ePAgsyU9ePCgUNt37tzJJhxFnSK2bduGCRMmYNKkSahataqine3atcPMmTMxe/ZsBAUF4e+//2afqVlyvX79mk04njx5UqgdWVlZOHz4MCIiInDr1i2T+XJychAbG4sLFy4gNTVVs96HDx+aHJybuo/euXPH7I2oTLncyOnz58+YNWsW+/vIkSNmHUcN3jrNMNna2qqW5S1Y+fFL6dKlFeOasmXLsjFNpUqVEB4erruds2fPRrNmzYza8PITjkUx0ahGamoqpk2bhsDAQNbfS5curfgOhg4diiVLlmDZsmXCAV1kZCS7x4uOKc6ePYvo6GjNe5zhdZoxYwbzT+/SpYvRa3///n08fvwYz58/F2pLfn4+u8ebY8XLL9Pm08aNG3XXxdOoUSPV31jnzp2F6vnvv/9U7/E2NjbYtWtXodr6q1CsAfeHDx8UN5L//e9/SEhIYJ/Xrl1bcUE2bNhQnM37o7h58yacnZ0Vg3Z5IPj+/fsCPw5zJz8iIyPh6emJ3r17sxUMamnEiBGqbylTUlKwdu1a2NnZmaxj/PjxiIiIMFlHYmKi0ICGh7dOE3nTdu3aNcUbSBcXF/zvf/9DmzZt0Lp1a/z111/ss4EDByI5OVnzZrt//35WZt68eULtNoeAgADN61QUSWswzWPqoWJs0FKmTBmUK1dOeNn9vn37UKdOHdStW5fZuzRq1AgODg4mj1OrVi306dNHtV5vb2/FkjRT6enTpybr4PWBhqlv376KPsYnUbeHHTt2KMrZ2dlh5MiR8Pb2xrBhwzBkyBBUqlSJfb5nzx6hAbg5ZGRkYOzYsexYlSpVQpUqVeDs7AwnJyeULVtW0daaNWtq1jlv3jyz+maLFi10t5/XEKulnj17CtUXFxen2s+N/d/GxoYNzpcvX26y7tOnT8PNza3AgJdP9erVw7Rp03R/D2rcu3cPY8aMUfQptTRixAjVgJm3rzKV1OxnwsLCWL61a9cKncOMGTNYGbXnDPBjojApKQm9e/dW3Dvc3Nzg6uoKFxcX1K5dG9WrVzfadjVLruTkZJavX79+Qm2PiYkRukfwfW/s2LGa9bZt29as35keaVR+fj5sbW1hZ2en+vyXJAnVqlWDvb298HUyB7W+Z2dnp1pWbSw0btw4rFixAsuXL4ezs7PiMw8PD+Gg+9OnT9i8ebPwtfH397fYS67nz59j586d7Fj29vaoXr06qlatisqVK8PJyQmVKlVSjEevXr0q9LaYP7/s7Gyh9si/t8JcJ61Uq1Ytoba8fPmSlRFd+Xjnzh02wV6hQgWjx3d2dmZjGj0WsteuXUOXLl0KPG8Nk5OTE7y8vDTfpMfHx2t+Vzt37hRu369MsQbc7969Y19w8+bNC3xes2ZN4QclUTiuXr3KvudGjRph1qxZ+PjxI4AfmtOAgADFW1lz3vicO3cO48ePZ3U0aNAA3bt3R9euXdGlSxd07twZHTt2RPv27RU3tqlTp+Lu3buqdTdu3LjAjcbGxgbOzs64efOmallzPEZ567SpU6dq5jfUxa9atUrx+YULFwrcdLS0snv37mV5FyxYINRuczB889epUyc8ePAA9+/fx71795CcnIykpCT4+PiYvIH27dsXly5dQlxcHM6fP49z587hzJkzilnhTp06ITQ0VLM9wcHBiiWjHh4eWL9+PcLDwxEeHo6wsDC2oy7fprZt2wp9Txs2bFC03d7eHn5+fhg/fjx8fX0xduxY+Pj4YPTo0Rg5ciQLUipUqICIiAiTAbOXlxd69OiBzp07F/h+GjdujLZt26J169Z49eqVybZ1795dUa58+fKoUaMGqlWrhu3btyM9PR1OTk6oWLGiwvlh/PjxQrP927ZtU9RfpUqVAnnatGmjyGOJvsdbp8nJcOKNt6+SJAm1a9fWrNfUm+YzZ87g5cuXePHiBTIzM/Hs2TPFElFbW1vUq1dPMSGsRkBAgOKNgJeXF86ePYuYmBicPn0a0dHROHHiBFq1aoXKlSvDy8tLc5mrsXuEJEno06cP6+8rV65ESEgIgoODERwcDC8vL5Zv4cKFJutOTEyEv78/Jk+eXGCpX8WKFeHj44MxY8YI/T5FuX//PvP8lqQfEypNmjRB48aN0bBhQ9SvXx/16tVD3bp1FQHoqFGjVM/D3t4eZcuWVbzlLlGiBEqUKAFJkrBlyxaT5UNDQ1kZ0UAmMDCQldGScmRlZRW4fsbcJXJycoxe6yFDhpism++vAwYMEGq7qHXa+fPnWT611WIyrVu3LtB2e3t7HD9+HJGRkTh69CgiIiJw+PBhTJ06leVp0qQJxo8fr1l/XFycYoWck5MTgoODsXTpUixevBgLFy7E/PnzMW/ePAQFBRWYkLLE/i5paWno2bMnHB0dFceqWbMmunbtqlrWcLWYk5MTm3zhVxO2b9+eTTjKeV1cXITa9+LFC5PPZ1PJUrI8XholSRImT55sNB9vgylJEv7++2/Nuvm+J7oCS15lUrZsWdV8xlb1yWn58uU4c+YMYmJicOrUKZw8eRLHjx9nfa9s2bIYPHgwrl+/rnoM/jp16NBBs+0RERGKcXXDhg0xZ84czJo1CzNmzMD06dMxdepUxQ7rU6dOFVqxdOnSJcydO1fR1/r27YvevXvD09MTHh4e6NGjB7p164bmzZtDkiTs2rVLdU+axMRENG7cuMAkmaOjI1xcXFCrVi2LTIj9jBRbwL1p0yaFp13Lli0L5ImPj1d0JLUH5c9CXl4eNm/ejC1btig0RRcvXmR5UlJS2DKuo0ePKpbRWwt+1snUgGbMmDEsjzk6TsObldoSUMPBtMhDxVxdtDkeo7x1mpp/4KVLl9C4cWPY2tpi2LBhuHXrFhISEthyfZmcnBzExcUpJhp69OiBQ4cOmax79+7dLK8l/dEnT57MjjNo0CCTE18HDx40ulzQ09PTZJnly5fjf//7H8s7evRok+34+PEjEhIS0KxZM5a/fv36qtZFMTExqF69OkqVKgVJEtNxrlu3TlffM5z5VbtmwI+ln4bfkeiMs6E2Va3vnTp1qsBxvn37ZjJ/q1atWJCSlZWFt2/fGtVVvnz5UrGxliX6Hm+dVr16dURERBT4zaSmpmLnzp3YsWMHevbsifLly8PPz0/Vn3zOnDmK76N27dpYuHCh0WA3NzcX06ZNU0yWBQYGKvYZMSQnJwcHDhxQDG48PDxMykTmzJmDpk2bQpIk7N+/X3VX49jY2ALX083NTXWpoCy5kaQfshORDe8MZQ9NmzbVLGMOvMWdJEmqgdbly5dZvjFjxgjVb0xyk5+fr6oJX716NSuzfv16oePwgV9UVJRq3ufPn7O8TZo0QUxMDN6+fVsgX15eHg4fPoxOnTopvqNhw4aZrPvOnTssn4jWe//+/YoJSTXrtHPnzgldJxlDiUDdunVNrh7jr5Mk/QjMteCvk6OjIzp27Kia3zDg1rpOhYGX5fF9Tw1zVnPK5yQ6NuInoNq3b493794hJycHr1+/RnZ2Nptw5Dfpa9OmjdA564WXRm3YsAG3b982mu/8+fOYOXMmy/vPP/9o1s33PdF9ASpXrizU94xJbsqXL4+BAwealGR0795d8fJQy1YvMzOT5dXq1wAwcuRIlr9cuXLw8fExmm/cuHGKdg8aNEizbv466blH6L1OkiQuy/udKLaAe+HCheyL7tChA+bPn280H//wnzJlitU27MnPz8eHDx+YbjQvLw9fv34tsOzX2GDa8EFZXAMaPYgMaEaNGsXy2NraCg98ZOSHSunSpZGamqo6+5iVlYX4+Hj2VkLkocLvSjtt2jScO3dOqF3Xr19n5UQ1j7x1mpo+Vq8XrL+/vyKgDAkJMZmXX5JlyZvVxIkT2XG0ZkWNaem0VidcunSJ5TX1sAB+LG0yrFtU/yo/KLW0dIDShzg0NFRzGVt2drZiFYCWPpDX2zZp0gQ3btwQ3vmbXxGwbds21U10eNmDnNSCDf6NrNbbcL7vLVmyRKjtetBrnTZlyhShAQ2v45SkH6sqtOAHNJIkwdvb22ReXp4iJzWJACAuTzl79myBuvVcJ0n68eZMC97tYePGjWbrarXgLe52795dYBNAnosXLwrdI3jMkdysXLlSce4i8H1PbUfqpKQkbN26leUV0TwuWrRI8WJCtO95enriyZMnqhNsvDzF1tZWVS5w5swZltfPz0+z3fLbLjktXbrUZF7+OkmSBAcHB836+esksvLR8HdjyR3r+Qnk2NhYoQ3a5IDMxsYG0dHRQhtcyccoX748fH19TU40zpw5U7EqaeTIkdi9e7fJej9+/IiZM2eiQYMGcHFxQVhYWIHJzsKixzpN7nt//fWX0DiH73vv3r0Tao+8YkCr79WoUaNAX2rUqJFm/bwsT6vvPX36VNc9wtvbm+XXkuXdvHmT5RWRT/bo0YPlv3TpkuoSff4eISJhi4+PV0jg1O4RvyvFFnDPnz+ffdF79+41mW/ZsmWKzt2sWbPiaqKCZ8+eFfih8Une4ILXnPDJ1taWaSx4LZH8maurK65du2aVcwsPD4enp6fmgObUqVOKG4faw58nLS0NoaGhbKmVSNAjM3ToUAwePFjImoafCdWzJIXfxGHEiBFCZXgN8cyZM03m43WcU6ZMEaqbX2a5cuVKk/l4va0lb1Z+fn7sOGpv94Afm+XIed3d3fHq1StN+wxRfSAve+jRowfOnz8vvANoVFQUvL29UapUKYwePVp10z9exym6rFSPjpPXaLVr106ofhn+jdezZ89U8168eBHNmzdnbza03B74N7mZmZn49OmTybw7d+5EqVKlUKJECSxbtkzXOYjAW6eJDGj4CQ+1DaP46yRJErp06SLUHn4F0MiRI03m4+Upffr0wdOnT1WDHkBcnvL69WucO3dO8ZZFyws2PT0de/bsYcv3KleurH6iAJYsWcLqt6SWjtcxh4WFITEx0WTe27dvo1u3bnB3d1edhOQxR3LDb8C4efNmoTJ831Pbb8Sw77m7uwvVL9r3+ME0/zs2BS9PycjIUG0Dr/UW2ViUnzSWJAnBwcEm82ZnZ+PatWtMEubo6Kha95gxYxTyNq3rlJ+fjy1btihWBxWle4UhfHCrV0NcpkwZofwikhsZwzHp0aNHhY4xfPhwVkZrGbRe+L6nNbkg9z3RvULkFUOSpC3Lk5EDbq2+Z7iR6MqVK4UmI/h7RL169VQnVh8/fix0j3j79i28vb3h4uKCevXqYefOnZr97eXLl1izZg1cXV1Rv359zJkzB+/fvy+Q79WrVwgODoabmxvq1q2LGTNmaDoTybJCBwcHdO/eHXv37tXch4iXsKndI35Xii3g5nUBapugvH37VqFNMmfzmqLg48eP2LZtG7Zs2YLNmzdj48aNWL9+PXv7ERISgjVr1mDVqlVsgwtjmqK5c+ciKCjIqMZC1Iu3qBk0aJDiJmLK2glQPvy9vLyQlZWl+aPi/aL1PFT0wmvpRB8qgNhyekN4S67Zs2ebzPf9+3d8+vQJHz9+1BwcA4C7u7tCn7V69WqTeYvrZsXLOrTkD2lpaSyvp6enUP2i+kBzrhPP8uXLWXlRHafIzteAPksuXqOl1w6uQ4cOrKzorqeylKNUqVKq+fiN+yRJwpo1a3S1rSjJzc1l7bCzs0OLFi1UB31paWmIjY3F2bNnVQcd/HWaPn265gSSDN/3GjVqhNmzZxudkCisPMXT01N1AhpQXidRL1hZz1+1alXNvLyjgNqbsMLCT/JKkmkdp7mYI7nhV59t3bpVqAwvuTl9+rTJfHzf27x5s7A11ZUrV1g5NcnN27dvcfLkSUUwqhYM8AGoVtDDy1NErhP/Vn7ChAlCetGKFStCkn7sGaCGrLctVaoUunTpIvy2WvQ6FZZWrVqx4+jVEJcrV04oPy+50TonWU4lJ1GrraFDh7IyontXiML3vQYNGqg+a16/fo24uDjhlTZ83xMtI/e9SpUqqeaTr5ONjQ3mzJkjPBGxd+9exX4avXr1Mpn30aNHLF+3bt1M5uPlKSJabx5e9mBs93e98hQe3jpNa7J5y5YtLK/app6/K8UScM+fP19xwbXsN968ecPy/mzeyocPH0adOnVU3wb97PA+j5KkvjEF//AXfagcOnSI5Q0KCtL8EZoLr6UTfagEBwcrNgkqjD7QXA4ePIiQkBCsXLlSEWxLkqS6SVFx3ax8fX3ZcbR8fVNTU4UeKjyi+kBzdJw8/GB627ZtJvOZo+PkN/7Ro+MU0WjxaD0ojSFLOWxsbFTznT59WqHzatWqFUaPHs3809Umf4oa3sGC/53t2bMH+/btw4EDB0zq/tTQc514+L4nJ0N9YG5urmLyaMiQIUJ+0rw8ReQ68fZoorYxZcqUgST90MNrsWDBAla/VvBfGN6+fYt9+/axY9nb28PFxQUuLi7C1ohqmCO54VfUbd++XaiMqOSG73taOk4eUcmNDH+PMCa5yc3Nxc2bNxWBoZoVIaBfGsXvYSBqzSS/4daSPch62/LlywvVK6NHGlUYWrRowY5jTJ9vDL3nlJ+fjytXrijGbqbOSZbl6e17gwcPZmW03AH0EhoaqtAHe3p6KiwaRW3tjKFHGiVj6b4H/HBkkNul5miSnp7O8vXo0cNkPn7VrYg0iocf8xrbpNUc5x6Zd+/esX0BtNi0aRM7zooVK3Qd53egWAJu+eEvpx07dphc+vH9+3eF5tFSmzj8iWRmZqJ9+/YFLFnUNjzgH/6iD5UDBw6wvHPnzi3q02CI6jh5goODFZorc/SBoueUm5uL7OxsvH79Gjk5OXj37h0+fPhQYOdpPql5fBfXzYq3ZuI3/zNGSkqK0EOFR1QfaI6Ok4fXpqoN6M3RcerRaPEPSlHvShm+r6rtZs4j6wNFpBxr16412RfbtWuHpKQkJCcn4969e7h//76qJrww8A4WppKalMMUeq4TD9/35GSoDxwxYoRmm3mvUdk/3dAz2tR1OnfuHFxcXBRLREWRj6HXOq0oB9nGMGWd5uXlhfDwcKxfvx4bNmzApk2bsGXLFuFNkADzJDfmLKcXldzwfU9PQKHXkou/Rxgb9Bqzr9KSp+iVRvFv2UVWdgFA+fLlIUk/7IvUENXbGqJHGlUY+OX0xpbrGkM+pwoVKug6ltY55efnF7jWq1atQnx8PP777z9cv34dCQkJuHXrFvOTlv3TDS0oRfqeHgxXPvJJREZkCl4apbfvaUluzL1OgLht34MHD1g+Dw8Pk/mePHnC8jk4ODD/dHd3d3Tr1g09evSAh4cHs+Ht06cP+vXrhwEDBrA3+iL3CFHnHnPgHWEMnXv+BIol4DYcYKgNPA19U0uUKAFbW1ur6Z1/J3i9LZ88PT1x4sQJREdH49SpU4iJicGZM2dw7tw5hb5V9KHCv8UwtTleUSCq4zRE74AGUOoDRc9pxYoVmgNyw6SmIS6umxW/k62WHRy/w6k5XrBq+kDeFklN9mCKxYsXCw2mLanjBJQPSlEdp4yl9YH87uMiSVRDbw6fPn0qsGEZn8qVK4fq1aujZs2aqF27turgREbPdeLh+1737t1x5MiRAsu5ec1jYZKp6xQVFcXyNG/eXOhNo4wcpOu1TtNafVZYTp48ibJly8LOzg62traqPuCSJK7jBMyT3PD3iF27dgmV4SU3aht18n3v1KlTQnUDyr4nYsmVnp7OVvM0adKkwKZivOzB3d0dsbGxmoEJ3/dEvNjr16/P8uuVPRizIuSRXxBo6W0N0SONKgy8hli2VtVCPiet5fSGaJ3Tt2/fiuSeJNr39CDL7eRl2nwqXbo0qlSpgmrVqqFGjRqoVauW5uaTMpaU3Jh7nQBx2z5RWR6/9LwwyZg22xxplDnwjjDWlLBZC4sG3KdPn4aXl1cBiwa5o48dOxa+vr4YP348/Pz8MHHiRMWyJz4V9SYOfyL8D7swSeuhsmfPHpZXzQu2sPAaLT0DGr0eo4BSH6h2TvHx8RgyZAiGDRtWYCMZOQUGBrJ9AQxXG6hpiC19s8rLy0NkZKRCb6XlElBYL1g1fSBviyTix2kI74ygpk21pI4TENdoGcPS+sCsrCxcv34d//33H+Lj4xWrU4ylXr16Ccs3zOH48eNYtmwZlixZgkWLFrG9MHiPcTlVq1YNYWFhqgOzSZMmCV8nHpG+x2seJelHQMD7Sbu5ucHV1ZX569asWRPVq1dH1apVUblyZTg5OaFSpUoml30fO3aM1a1mB2cMWccp4vbAW6dpWdwVNca0qXwqW7YsAgMDheoyR3LD3yP27NkjVIaX3Khtxsj3PT1Lmvm+J2LJBSjt4Az167wrh5rNGA/f90S+f17HqVf2UK1aNdV88uarWnpbQ/RIowoDryEWlRpa6py+fPlSJGO8devWqW5qWBjCwsIU93h+ST6f5s2bp7nCDrCs5Ea+TiJuD4bwumg1Sy5elte7d2+T+Yw5wpiTjK0aMse5xxx4Rxg1e9ffFYsG3Ib+toVJp06d0rW8jCgI/8MuTGrTpo1qAKP28C9KzB3Q6PUYBcT1gXzAUqNGDbRt2xatW7dGq1at0KJFCzRr1kwxeWTo86jmx2npmxUv5ZCTll/07du3hR4qPKL6QL0+j4aY44xQ1DpOQPmgVNNoGYP3rrSUPpDn2bNnGDx4MLy8vDBw4ED0798fffv2VWg0J06cKOwjXlS4uroq3ozyk7hxcXEmy02YMMGsewRvyWWq7/GaR0kyT/agBu+MoGZFaAxZx1mnTh3NvLx1mpbFXVHz7ds3hIeHY+3atfj333/ZRqS8rKVNmzZCu46bI7nh7xH79u0TKsO3zdJ9T8SSC1C37eNdOUSdRkRdOWTc3NxYflHklY81atRQzefg4ABJ0h/0iF6nwsJriEWXNBfFORkLRnl7RUdHR/j4+GD06NEYOXIkvL29MWzYMAwZMgReXl4YNGiQ4h7fu3dveHp6wsPDQ8imrKiYNGkSHBwcYG9vj7JlyyokNCL3vcL0PS3JjXydtGQPxhDVRfOyvL59+5rMx2u9u3TpgszMTDx79gxPnjzBo0ePkJGRgYcPHyItLQ2pqalISUnB3bt3kZSUhNu3b+PWrVtISEgwuqeSOc495sBL2NauXWux4/ysWDTg5gOEokhFPaD5kzh58qRCU+bm5oaZM2ciMDAQ06ZNw5QpU+Dv74/Jkydj4sSJ8PPzw/jx4+Hr64uxY8eymT6RAQ3/8Pfx8dFclizz/ft3pinSsi0BlAOaM2fOiH4Vuj1GAeU5qekD+eX0Il6whj6Pah6jlr5ZvXr1qsBvTsvnkdf+iG62IaoP1OvzaIioNtWSOk5AKeUQWQbNw3uM6tUH6tU8qmEoLXFzcyuyus2Blz2UKFHC5DK4f/75R/g68fCyB1N9j9+FduvWrUhOTjbrXEzBax5nzZolXI7XcYpcJz0Wd8XFmTNnUK1aNfamXsviDjBPcsO7pxw4cECojKjkpij6noglFwBs376dleFt+/z8/BQbc6rZjPHwfU/NlUPG1dVV+DrJyIFVrVq1VPPJtqoiFnc8eqRRhYHXEItKborinC5fvlzg80+fPrHPGzdurKvunwXeEUaStKVRct8rWbKk8DH09j0t2YMxeNu+IUOGmMzHy/L69+9vMp+o1tscCuMIk5iYiISEBKEVEbyETdSC9XfCogE3P0gLDAxkyxbj4+Nx+fJlXLx4ERcuXGD2LjExMTh9+jSio6Nx4sQJxe6bklT0mziIEBERgbCwMISHh2PdunWKDV22bt2K7du3Y+fOndi1a5diR91Dhw7hyJEjiIiIwLFjxxAVFcV00lpBjCXgH/52dna6dyLkHypaAxr+4a/nofL27VtWpmXLlpr5+XNS09IZUtgBjSl94IgRI5gl07lz5zQ3pgH+X28rJzX7KkvfrLKysgoE3FpSDl77o/ZQ4RHVB/LXydvbW9emXTk5OQpbHjVtKm+LZI6OU491mt4HZWH0gXo1j2rk5OQodl2tV69ekdVtDufOnVO8mTUVcPPXaezYsTh8+LBQ/bzsYdKkSUbzDBw4kOUJCwvTvYt6QkKCqlUU7/YwZ84c4Xp5HafIddJjcVfciFrcAcD69evZeYhKbnj9uuhy+tGjR7MyapKbv//+W/gewSMqueG5ffs2li1bBhsbG3Tr1g2LFi3CkiVLFMudR48eLbwpnqHTiBZ6rpOMqOyhbNmybBzx8uVL4bfIotepsPAaYlFHFvmcRGz7ePhzMrbKiLdXbNKkia66fxYePnyIjRs3srfLWtIoue+VLl1a+Bh6+17FihURGRkpbO2XlpameEmjJuXgZXlqllz3799n+UQdYUTh3Yj0OsLokbCtWbOGHUfUEeZ3wmIB98GDBxWbypgTICxYsECh7yjqTRxE6NatW4EgpLCpa9euxX4e5j78Zd6/f6/YzVltQLN161bF+Yo+VHg7uNatW2vm589JTUtniF6P0R07diiWj5rSBxZGbysnNfsqS9+sePsqOWn5cVpSH8hfJznp1WjJSS3QKqyO0xLWaTKW1AeuWLECCxcuFN5gitcH1q9fX6iMCOnp6bh48SIuX74svDHc8+fPFcteTfU9/jpJUtHKHvr376+oW1SeIuPo6CgsT9FjRaj3OplrnaaXiRMnsh11Re+PohZ3gHmSm9mzZwvdI3j4jf3UpBW85d7KlSuFJmTS0tIU56Fnozyg4H2PTzdv3hSuR2/fk6VRItdJRpaFuLq6quazs7NTnIeo7EH0OhUWXkMsOiEsn5OIbR+P1jnx9opVqlTBggULhJeHR0VFYf369di4cWMBR4bCkpCQwO7xopMSotIoue+JuHLIyJKb4uh7kqQu5eBleWovwkRtxozRpk0bODg4wNHR0ebTi7EAABQvSURBVOiEFe9GVL58edStW1d4RZ0eCduqVavYcUQdYX4nLBZwyw/KwgYI5mwgUpS4u7trBtB6U/fu3Yv9PPiHv7kbiPADgT59+pjUG8fHx2Py5MlsFtHR0RHbtm1TvfEnJycrZgTbtm2r65w2bdqE9PR0ofM4efKk0IDm27dvyM3NVVieSJLp5fSF8eOUk5p9laVvVrx9lZxu3bqlWubatWtCDxUeUX0gf530DmhkjVbFihWxbds2VYmCJXWcgFKj1aJFCxw6dMikLaIhltQHOjs7Cz8oAaU+sGHDhkJlRJg5cyarV3RJs6Ell6m+x18nrQGNTK9evRQ6woCAAKP53rx5owhMROUpx48fR9u2bVGqVKkilafI6L1OvNRoxIgRFvPiLk6LO1HJDd/3Dh06JDShx/c9tdVq/PJf0b5naM1kqu+ZwpgjjJz0bIJlrjRKT9Aj168lezh27JhickvrHvHhwwf4+/sr3jxbclVhnTp12HFE0WPbx+Pt7a16Tu/fv0e1atUUEy8iG48BQI8ePVgZ0bGUKJaURsl9z87OTrPOtWvXKpwRtPqe4e9J9PnEX6ctW7aoui2IWnLxNmO1a9fG+PHjNSeo09LSEBQUpJCVGBtHpKenIzAwkI0JRK5TRkYG9u3bh/Lly6NRo0ZCb8Z55x5RR5jfCYsF3PyDMicnR3iwaAi/gYizszPatGljdl3mcPToUYSHhyMsLAyhoaFYvXo1Vq5ciZCQEAQHByt2W1ywYAHmzZuHoKAgBAUFYfbs2UZ10sWpXfj27RuuX7+Ofv366b4BG7Jp0yaFlrsob1aGdnDt2rXTbI85AxpAXEPML2nmk6nl9Pyu5BUrVlRdBRAZGQk3Nzc2KSEnNQ2xpW9WvH2VnLTeyly9epXlNUcfqKZNvX79Ovr378+WdZUoUQIxMTF48uSJ0fyJiYnMa1R+qGpptADL6jgBpUZLTiJ7FACW1Qfq8RhdsWKFoq8WpT6Q1xC7ubkJ6fX51VNr1qwxuRLD8B7h6uqKv//+2+gGnC9evMD06dMVk8UzZsxQ3R+Cv0d06NABa9euVQ3ajh8/rliZo7a6gLciFNk0TEavjpO3r5KkotcHyhSnxZ3oMzYwMFBx7mq2fS9fvoS9vb1iMkZNcvPq1StERkayvCKSm+7duyvaM3XqVKHzkOHbJqf69etj8+bNwt85oHQaEel71apVE75OwI/9WuT6RWQP/HVasWKFagBjjjSqMMhLmvVoiOXnk4htH8+wYcOEzmnMmDEsnzGtN4+8pFl+6ytJUpFvmqZHGnX27Fl4eHiwvqwljZL7XtmyZTXbERoaqugXWn3P0LbQ19dXdRz76dMn7Nq1C+3atWNlbty4oXoMUVnew4cP0aJFC/Z817pO2dnZiokzOzs7VKpUSdU6jV9Rp3WdRJ17eJYvX87KiDrC/E4UecB9584dzJ49m3UKkVknNe7evYuxY8eiQoUKugeexA/tpeHDR+sGrIaeB2VeXp5iuWKZMmWM7sLo5uaG8uXLKwZLIvrnjIwMxY7oTk5O6Ny5s+bAgtcQ//XXXxg2bBi8vb0VA+vQ0FB4eHgU+O7kAb4xtm7dqtB19ujRA8uWLUNwcDCWL1+OFStWYNWqVVizZo1Jv+Fx48aZXNZp6ZuVMZ/HpKQk1TL8ZhujR48WOo5ebao8oJGTKes0/o2GnERskSyp4wR+THplZ2ejY8eOrEyVKlVUlxMbO6ei1gdWrFgRkvRjUtTHxwfjxo1TvHG9efMm/P39ERAQgA4dOrB2DB48WHg3dxEOHjyIIUOGsPobNWqE/fv34+DBgzh8+DAiIiJw9OhRREZG4vjx4zh58iQ6deokNKDhrxOf4uLikJKSgtTUVKSlpeHhw4cK7aydnR2qVaum6QUbExMDW1tbxWBV7TrxAxpJUrev4gc0etwePn78yMqJ6Dh5twdJKnp9oAwvuXFxcYGbm5tR6dCYMWPQokULtGrVig269eoDmzVrBi8vLwwePFj1ze5///2nuK/WrFkT/v7+eP78uSLf6dOnC0xMSJK25Obx48eYPHkyqlatitatW2PLli3Ytm0bduzYYXTvF94NQJL028G1b98eVapUUdSh14oQ0O80Ih9T5DoBSjs4EdnDtGnThM/JHGlUYeAn6JydnYU23pSX04s8n3j4+6TaOY0aNYrl8/T0hI+PD8aOHVtgqfjevXsVb2ObNGmCVatWFfmScv6+t337duzbt0+xX0R2dja7x/Njxrp162q+SJH7XpkyZZCYmIg7d+4gKSkJycnJuHfvHu7fv48HDx4gPT1d8awX6XvGLI3VVqga63taUg69sjx+1e3jx49N5jMcv4rIU/j7T6lSpWBjY2O0j7q7uysCf5GxDKC0YK1du7aqBdnXr1/RvXt39OzZEx4eHujVq5cuWczPSJEH3PxgWpLEZp1EMMfcngBev37NvrcGDRrgwoULwsudjaH3QRkbG6vY3MjV1RWLFi3C4sWLsXTpUgQHBysGVdOnT9e19I2/Wclpx44dSElJMVnm8uXLcHd3L/AGftasWbhx4wZu3rxZYMM+PoWGhpqse/fu3XByclIMwI0ltc/btGljtG7+ZlWUAY+MMZ/Hu3fvqpa5fPkyyyvqIqBXH/j48WOFV3DVqlXRuHFjNGnSBM2aNWODc0O9lb+/v9BSQl7HaUl9oKE8pUuXLppaU0vqA7t164Y2bdooVmY0adIEd+/eRUpKiiKAkftsrVq1hFcB6KEwHqNqD2FTE1taSVTrLcNfp5IlS6J06dKwtbWFnZ0dypYtC3t7ezg4OChWCTx58kT1LYKa1ZMa79+/Z+WaNWummf/GjRsKuUrNmjUxduxY+Pr6Fum1DgsLY6u95HtvuXLlsGHDBmzcuBGbN2/G1q1bFTY/kvTjLb3IveXIkSMF3hBLkrYl19OnT9GwYUPFADImJgaPHj3C48eP8fTp0wKTEnLSktzI8G+89CS9dnAAMGXKFEUdeq0IAf19T68VoV7Zw9OnTxWrBSpUqICOHTuic+fOcHd3R9euXdng3JgMUPQ6mcO///6rkAIMGDCATbCbegOpx7aPh3dGUDunhQsXFpjck6QfE418MMrXV7VqVWFZjF54aZSceDu4ixcvGu3/In2PXwatN2n1PVPl5GDU1tYWZcqUQbly5WBvb694cdS+fXu8fPlS8wWhXtu+xMRELF68GJIkoVOnTiwY7dOnD/r27Yv+/ftj4MCBCrliWFiY0KTTvn37FKso5N/07NmzERQUhLlz52L+/PmKvYdmzJghvC/U0qVLFXXXrl0be/fuxcuXLwvk/fLlC/r376944aLHjehnpMgDbn4wLUkS7O3ti6Rec8ztiR+DL9l7Uc9Ot6b48uULmjdvDicnJ7i6uiI5OVlz6cnjx49RpUoVODs7M32pYSpdurTu2V5AebPik4juTJY96E1hYWGadatp6STp/4PT79+/4+vXr8jMzGSf/e9//zNaJ3+zErWv0gNvX9W8eXNERUVp6niysrKwY8cO1KpVS9hF4O7du1i2bBnKli0rrE09d+4cs6wz9vCWU/369TF8+HAMHToU0dHRQnVv2rQJXbp0QadOnYT3NwgMDES9evXg5uYmPEHk6elZYFJAS/NYHPpAY3ZwxlJR2owZ8v37d7x9+xZv3rxRSA5MpXXr1jGv0c+fP5usl397I0k/go/Y2FjFiinDtGzZMly9elVX+/fs2cOkR1ptb926NebPn6+5YuHq1auYNGkSJkyYINyXgR87FQ8YMAD9+vUT3nQrIyODbawjt7NBgwYICQkRPq4eTD0HjKX58+cL1/v58+cC5UUtufr06aP7WSC6M33btm2F6jt27BgyMzPx9OlTVKlSRZcdnAz/Jj4kJET37vmAaZsxU2zYsAEeHh5C8hTgx8T9jBkz0LRpU2F5SlZWFvOT7tKli9Hvr2HDhujVqxc8PDwUAYc534EewsLCFPeUkiVLwtbW1mggwtv21a1bV9dxBg0aJHxO/OozkWRJ67Tc3Fy8e/cOOTk57AVLyZIlUbVqVVSvXt1o0JyYmCgkg7h+/XqBzTGNpZ07dyIqKkrxUlCt7+Xn52PLli3o2rUry+/n58fkpYb770jSj4mgRYsWYeHChcIvRfjrJCrLi4+PR//+/QuMJwxTpUqV0KFDhwIrdtTYu3cvXF1d4eLiophAMDxPR0dHODg4CO9HA4BNFBgmtVW35roR/YwUecD95MkTHDlyBIcOHcKBAweEd/7UIjw8nOmkCetTFB6jfBL1TTXk69evePnyJbKysvD8+XM8e/YMT548MarRNCQpKcnoMkFJ+vEW25RlnYi+ae/evdi5cyd27NiBbdu2YcuWLdi0aRM2bNiAdevWFbhx5ObmIiQkBMuXLzcZTMfGxrJ9AbR0QeaQmZkJT09PeHh46J6c8fLy0jUwBoB69eqpLqk1BW/1ZJj0ah6LG70eo7m5uXj//r2uVSkPHjxgy+hE+PLlC7No5DdGlNOBAwdw/PhxXUFfYXjw4AHbC2POnDmYNWsWZsyYgenTp2Pq1KkICAjAnTt3hOriZ+u7devGJstGjBiBPn36sMF5z5490b17d3Tt2lVTRqHG9+/f4eLiAhcXF9SqVQs1atRAtWrV2ISjk5OTWW8tiwvelaOodZyG5OfnKyYa+TRs2DDk5OTg9evXyM3NFa7z+/fvSEpKQlJSEm7fvo1bt24Jb9KUkJCAU6dO4eTJk2wjJjmNGTOGjWn27duHPXv2YNeuXcK7re/Zs0do7xf+O1+0aBFOnjwpfO4ykydPZu0+deqU7vLAD9lV69at0bJlS+HAITQ0FI0aNdJ1HD8/PzRt2lR3+3j5B594uRcv7yrMb1oUPZZceXl5+Pz5s+pkoTGysrLw8OFDpKWlae5l9P79+wI2vIYB1IwZM5gN7+vXr3W1xVwWLVqE+fPnGx17jR49mu11pGevpiNHjmDw4MHw8vLCwIED0b9/f/Tt2xe9e/dmYxr5/D5//swm2EVkcEuXLkX9+vVRr149xf5HXbp0Qc2aNVG9enVUrVoVlStXRosWLXR/H7wll6gsT8bQ5cYwDRgwQHd7eHjLSD6Z+3v68uULPn78yF4EyvWprRJ89eoVG9PoeRb8jFjUh5v4fUlNTWXBqJ4bdWZmJnbv3l0gGBUdQBc1J06cwKhRozBixAj2ZnTw4MHF8oAmzOPr16/49OkTu3HLb0azs7OFvaqtRXp6OrZu3YrNmzdj48aNqr7r1iAlJQX9+vVTBKN6ZrB/NkQ1j8QPkpKScOnSJcTFxekOBszh48ePRjcijYyMtPix1fDx8UG3bt3g7u6Ozp07C+/t8DMwceJE1ue1ltP/quTl5Skm2B89eoSMjAzFxCS/s7mWNKoo+PLlCxvTiO5mXdyMHDmSrX7p06ePLjvVoubRo0coV64cypQpA1tbW9jY2CA5Odlq7bEWvCWXqCxP5tGjRywYvXfvHpKTk5GUlIQ7d+4gMTGx0LvNJyUlISIiAocPH8bBgwexf/9+7N27t1CyVJmjR4+yCUdTG+H+blDATRAEQfyWiGoeCeJXJy8vD87OzgpLqF9d8/j161fMmzcPCxYsMLlZpiFv377F+vXrFRpmtT1dCMKaxMXFsX4qKssjfk0o4CYIgiB+S/RoHgniV4a3g3NycsKsWbOQlpZm7WYVis+fP8PZ2Rl2dnZo0KAB3r59q7n3wYMHDwosgVWzESMIa/Hq1SuFptzX19faTSIsCAXcBEEQxG/JgAEDilXHSRDFzevXr/HmzRuFHl7EDu5Xgt8US2sZ9P3791leDw8P5Obm0ka7xE8JL3uQJAnjx4+3dpMIC0IBN0EQBPFb0q9fv2LVcRJEcWNst2QRO7hfibFjx7Jz69WrF3x9fTF+/Hj4+flh4sSJmDx5Mvz9/TFlyhT4+PiwvH369LF20wlCwaZNm9CnTx/069dPselZaGioRTbDJX4eKOAmCIIgfkv69u1LOk7it+Ty5cvw9vYuYEE5btw4HD161NrNK1IWL17Mdk0vV66c6s7MNjY2qF27NmrWrKl7EyqCsDT87uzNmjVjGzNa2hWCsD4UcBMEQRC/JZMnT0aTJk3QuHFjZGRkWLs5BFFkxMTEoF27dmjbti0LRps3b47jx49bu2kWpUOHDqoB9++2nJ74veBt+06fPm3t5hDFCAXcBEEQBEEQxE9PYmIiLly4wGxJY2JicPr0aeYnfeHCBWs3kSBMkpWVhZSUFNy9e/eXttwk9EMBN0EQBEEQBEEQBEFYAAq4CYIgCIIgCIIgCMICUMBNEARBEARBEARBEBaAAm6CIAiCIAiCIAiCsAAUcBMEQRAEQRAEQRCEBaCAmyAIgiAIgiAIgiAsAAXcBEEQBEEQBEEQBGEBKOAmCIIgCIIgCIIgCAtAATdBEARBEARBEARBWAAKuAmCIAiCIAiCIAjCAlDATRAEQRAEQRAEQRAWgAJugiAIgiAIgiAIgrAAFHATBEEQBEEQBEEQhAWggJsgCIIgCIIgCIIgLAAF3ARBEARBEARBEARhASjgJgiCIAiCIAiCIAgLQAE3QRAEQRAEQRAEQVgACrgJgiAIgiAIgiAIwgJQwE0QBEEQBEEQBEEQFoACboIgCIIgCIIgCIKwABRwEwRBEARBEARBEIQFoICbIAiCIAiCIAiCICwABdwEQRAEQRAEQRAEYQEo4CYIgiAIgiAIgiAIC0ABN0EQBEEQBEEQBEFYAAq4CYIgCIIgCIIgCMICUMBNEARBEARBEARBEBaAAm6CIAiCIAiCIAiCsAAUcBMEQRAEQRAEQRCEBaCAmyAIgiAIgiAIgiAsAAXcBEEQBEEQBEEQBGEBKOAmCIIgCIIgCIIgCAtAATdBEARBEARBEARBWID/A06P+EBg6kuzAAAAAElFTkSuQmCC" width="200" /> </p><p style="text-align: left;"></p><p style="text-align: left;"></p><p style="text-align: left;">Or check out the "combat matrix" from <i>Adventures in Fantasy</i>, in which the "body type" of the fighter contributes to determining the likelihood of hitting. What's your chance of hitting a "snake body type"?<br /></p><p style="text-align: left;"><img height="83" src="data:image/png;base64,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" width="200" /> </p><p style="text-align: left;">There's a lot of this kind of thing in the game, which Arneson posited as the sort of system that he wished D&D had been, if it weren't for Gygax's role in writing it.<br /></p><p style="text-align: left;">You can also look at the publication of sundry materials from his original Blackmoor campaign, that pre-existed D&D and which was released in 1977 by Judges Guild under he title <i>The First Fantasy Campaign</i>. Lots of rules, lots of <i>keeping accounts</i>.</p><p style="text-align: left;">These were <i>not </i>best-selling games books. They remind me of Gygax's <i>Cyborg Commando</i>.<br /></p><p style="text-align: left;">Arneson published warfare rules, too. This is hardly "free Kriegsspiel," seat-of-your-pants gaming.<br /></p><p style="text-align: left;">The common idea of "Arnesonian play" must therefore be a kind of myth. <br /></p><p style="text-align: left;"><b>So where did people get the idea that Arneson was a rules-lite guru?</b></p><p style="text-align: left;">It turns out they got the idea from Arneson himself, despite the many arcane game rules he published.</p><p style="text-align: left;">The answer is found in the context provided by Jon Peterson's new book, <i>Game Wizards</i> (which I just <a href="https://lichvanwinkle.blogspot.com/2021/10/review-jon-peterson-game-wizards-epic.html">reviewed here</a>). One topic the book covers is the acrimonious legal disputes over royalties from D&D sales. In that dispute, Gygax claimed greater credit for D&D by pointing out that Arneson and his Minnesota players had based their earlier Blackmoor campaign, which included the first D&D-style dungeon, on the <i>Chainmail </i>rules, miniatures battle rules of 1971 that Gygax had co-written with Jeff Perren.<br /></p><p style="text-align: left;">Gygax argued that the basis for fantasy gaming was in <i>his </i>rules, and that Arneson just tinkered with them. This would mean that Gygax was the true founder of fantasy gaming, and that Arneson's role was trivial.<br /></p><p style="text-align: left;">Gygax stated that Arneson had sent notes about his Blackmoor campaign to him, and that he (Gygax) had written them up.</p><p style="text-align: left;">Arneson's response was to say that his Minnesota group didn't <i>really</i> depend on <i>Chainmail</i>, but that they were more into "role-playing" (a term that had not yet been applied to these games when he was running Blackmoor). The term role-playing didn't start to show up in use for these games until 1975, after D&D was published, becoming more widespread from 1977.</p><p style="text-align: left;">There is a history to Arneson's shifting point of view. It was about <i>money</i>. Would Gygax get rich alone, or would Arneson have due credit, in the form of cash (a <i>lot </i>of cash), as co-author of record? How could Arneson make clear to the world what he had contributed?<br /></p><p style="text-align: left;">It was only after Gygax insisted that <i>he</i> wrote the D&D rules and that Arneson had sent only notes that Arneson started to deemphasize the importance of rules and to claim to have invented the concept of this kind of game. As Peterson writes (pp. 156-7), discussing events of 1979:<br /></p><p style="margin-left: 40px; text-align: left;">The notion that rules mattered little became a common talking point for Arneson, a way of denigrating the process of actually writing the game, which Gygax had appointed to himself. The rules were an inessential development next to some ineffable role-playing concept that emerged from play; but the more Arneson stressed the argument, the more he implicitly acknowledged that his original contribution to <i>D&D</i> had not been to authoring its text.</p><p style="text-align: left;">I hope that readers will immediately see what this means.</p><p style="text-align: left;">Arneson loved rules. Just see the two little snippets I pasted above. Heck, what he sent to Gygax as his contribution to D&D was <i>rules</i>. Arneson did also love role-playing. He loved stories. But his argument that it was all really ultimately <i>just</i> about role-playing, not rules, was the product of his experience fighting for a fortune in royalties. Of course he would say that the rules didn't matter. Of course he would say that the he did not depend on Gygax's rules, that it was all about the spirit of role-playing. It mattered because he wanted to be rich, too. He had already been cheated out of royalties for his collaboration with Gygax before, when Don Lowry of Guidon Games managed not to pay Arneson any royalties for the game <i>Don't Give Up the Ship!</i>, which he had co-written with Gygax.<br /></p><p style="text-align: left;">I think that Arneson deserved the royalties he received for D&D. But the idea that there was an "Arnesonian" rules-lite style of play that the man preferred is directly contradicted by the record. I'm sure he had his own style at the table. Like all referees, he certainly made rulings on the spot. But it wasn't rules-free or even rules-lite. They may not have been player-facing rules, but the records he published about his own play show that he also loved a different kind of table: tables upon tables of statistics and rules. And that's pretty typical wargaming stuff.</p><p style="text-align: left;">The idea that Arnesonian play is free-wheeling and rules-lite and entails a more unfettered imagination is based on the rhetoric around Arneson's legal battle. It's romantic wish fulfillment to think that the games started "pure" and trapped us in a cage of not-fun rules over time until the original style could be resurrected by rules-lite visionaries.<br /></p><p style="text-align: left;">Now, all this is not to say that your rules-lite preferences are bad. It's how I myself play. And it's <i>not </i>to say that Arneson shouldn't get immense credit in the history of role-playing games.</p><p style="text-align: left;">What I'm saying is that the claim to ground one's favored rules-lite style in the antecedent of Arneson as a founding figure, as "the original role-playing style," the "natural" way to game, or another permutation of that, is misplaced. Nobody needs to resort to Arneson's claims, devised to win royalties, to justify playing without lots of rules and game mechanics, or to feel good about jettisoning useless stats and game-stopping procedures. Just play as you like.<br /></p><p style="text-align: left;">Players who like lots of rules and mechanics are doing just fine, too. There's nothing wrong with their games, they're not "less original" in the sense of "less authentic."</p><p style="text-align: center;"> ***</p><p style="text-align: left;">There's another thing that comes out of Peterson's book worth mentioning while on the topic of Dave Arneson.</p><p style="text-align: left;">Already by late 1976, Arneson had conceived of something like GURPS. That is, he envisioned a genre-free universal system that would have its core rules in a "basic book." Then there would be "a line of role-playing game booklets" for each different "period or mythos." (<i>Game Wizards</i>, p. 104.) With this idea, he foresaw how much of the commercial side of the hobby would develop. He saw how role-playing game companies would keep players hooked and buying new products: core rules plus a long line of supplements with setting-based modulations. He was already imagining a multiverse of game settings for play based on a common set of mechanics, one rule-set to rule them all. As we know, it never happened, although there have been contenders over the years.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com3tag:blogger.com,1999:blog-2246037824413568064.post-2847230963700935322021-10-22T09:07:00.010-07:002022-01-07T06:48:55.576-08:00REVIEW: Jon Peterson, Game Wizards: The Epic Battle for Dungeons & Dragons (2021)
<p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">REVIEW </span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; margin-left: 30pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><b><span style="font-family: "Times New Roman", serif;">Jon Peterson, <i>Game Wizards: The Epic Battle for </i>Dungeons
& Dragons, Cambridge, Mass.: MIT Press, US$24.95.</span></b><span style="font-family: "Times New Roman", serif;"></span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Jon Peterson
does it again with another monograph on early role-playing game history. This
new contribution tells the story of TSR, the company that first produced <i>Dungeons
& Dragons</i>, from the background of its formation and foundation through
its early years of success, subsequent over-extension, and finally the ouster
of its founding figure, E. Gary Gygax, from leadership in 1985. Unlike
Peterson's earlier books <i>Playing at the World</i> (2012), which deals in
great detail with the roots of the features and ideas of <i>Dungeons &
Dragons</i>, and <i>The Elusive Shift</i> (2020, my review <a href="https://lichvanwinkle.blogspot.com/2020/12/review-jon-peterson-elusive-shift-how.html">here</a>) on
the culture of playstyles and practical theory among the earliest role-playing
game players, <i>Game Wizards</i> is a history of the business, the finances,
the lawsuits, and the personal and professional relationships that shaped
D&D. It's not about playing the game, but how the game was produced
commercially.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Peterson avoids
creating heroes or villains and approaches his subjects with admirable
neutrality and a gentle narrator's voice. Yet by allowing the subjects of his
history to speak for themselves through frequent, and necessary, yet not
overwhelming, direct quotation, Peterson has no choice but to let them damn
themselves. For damn themselves they do. The alternative would be to sweep
uncomfortable matters out of sight. Dave Arneson, who, in popular accounts, has
the role of the underdog creative genius, shows himself also as a fussy,
insecure miniatures buff who wrote very poorly for a college graduate and
struggled to finish any project at all, full of promises on which he couldn't
follow through year after year. Gary Gygax, the revered, rags-to-riches
founding figure in the most iterated legends about him, appears here as an
egotistical bully, ready to “punch down” (as Peterson rightly characterizes it)
and gloat smugly about his own success, claiming falsely that he alone
"started it all," while making snide remarks about perceived
competition (even when they came from amateurs half his age, even teenagers, who
were inspired by his game). Gygax seems to have excelled at alienating the people
who had initially wanted to be his allies through his cutting rivalry with
anybody in the field who might make more money or take credit for anything good
in fantasy gaming. He made himself unhappy in the process, too, something else
documented in this book. Yet both Gygax and Arneson made quite a bit of money along the way, Gygax becoming truly rich, not only through their brilliant
invention but also through the creativity of others that they immediately
loathed to acknowledge. Arneson, whose own game materials could never be
published without massive efforts by editorial helpers, made a fortune on
royalties that he had to fight for over years of legal battles, a struggle that
polarized the nascent field of role-playing game producers into two sides: the
corrupt, nepotistic, imperial TSR, in one corner, and in the other, everybody
else, companies small and large, rallying together in resentment against
Gygax's self-congratulatory smack-talking and petty, self-defeating grudges.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Peterson's
account is well supported by primary sources. It is based on careful study of
documents financial and personal, internal corporate memos, plenty of
correspondence, the journals in which the designers and companies communicated
with the consumers, the zines in which consumers responded with their own
creativity and views, and, importantly, extensive interviews with many of those
who witnessed the events he narrates.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">The book treats
arcane matters of finance in detail but with a light touch, appealing to gaming
metaphors throughout to make it tangible. Somehow, long narratives about stocks
and loans and investment and complex terms of employment did not lose the
interest of this reader (who is no investment banker). Peterson has made the
history of a business <i>interesting</i>, no small feat. He does this by
grounding the financial accounts in a narrative that explains why they matter
and gives a sense of scale. The book demonstrates how the formation of the
hobby was very much a matter of money, a factor forgotten all too often in our
enthusiasm to admire creativity. Anybody might assume that the inexperience of
Gygax and Arneson and their colleagues with business was one of the reasons for
their ongoing troubles; Peterson proves it.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">The comment
emblazoned on the cover of <i>Game Wizards</i> is attributed to Joe
Manganiello: "Jon sets straight the 'canon' of the tragic history of how <i>Dungeons
& Dragons</i> and TSR were ripped from the very grasp of the man who
dreamed them up." This awkwardly suggests that Manganiello didn't really
read the book, at least not carefully, because the record set straight in
Peterson's book shows how many dozens of creative workers made D&D into the
phenomenon it was, and that Arneson's contribution was co-foundational, as
recognized by fans and by the courts alike, and most of all <i>by these two men
themselves</i> before they fought over it. Gygax was not "the man who
dreamed ... up" D&D and TSR <i>alone</i>. That's just the kind of myth
that Peterson is <i>actually </i>setting straight.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Furthermore,
while TSR may have been "ripped from the very grasp" of Gygax, as
Manganiello suggests, it was not bandits pulling off a robbery. Gygax had
earned his ouster, as Peterson amply shows without saying so or taking sides.
This part of the tale had never been told so comprehensively, as far as I can
see.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Gamers will
favor a story about a naive, creative genius cheated by corporate schemes.
People relate to that, so that Gygax becomes a heroic underdog artist
victimized by capitalists. But that's wrong. <i>Game Wizards</i> dispels that
dreamy idealism. Not only did Gygax dive into his role as company boss from the
start, but there are many newly clarified points regarding the events
immediately prior to Lorraine Williams' buyout of the Bloom brothers' stock in
1985. This is what made Gygax a minority shareholder and cost him his
leadership position in TSR.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">For one thing,
Gygax had the clear opportunity to purchase the stock held by his partners, the
Bloom brothers, immediately after they had left positions at TSR. The Blooms
(who nearly crashed the company with an astonishing degree of nepotism,
violation of employee contracts, corruption, and bewildering lack of foresight
immediately upon striking it rich) had, when they left the company, expected to
receive an offer from Gygax. That would have kept control of the company in
Gygax's hands. The Blooms and Gygax had actually discussed it directly. They
wanted Gygax to buy them out. <i>Gygax turned the opportunity down</i>. Gygax's
inaction and expectation that he could get a better deal from the Blooms later
is what turned the Blooms to newcomer Lorraine Williams, who thereby acquired a
majority of the stock and was able to take over the company.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">For another
thing, a few months earlier, Gygax had renewed his firm refusal to his
management colleagues at the divisions of TSR to allow any work he had written,
including anything to do with his setting Greyhawk, to be published under TSR
copyright. He insisted that he alone possess the copyright and that TSR could
not publish his work otherwise. This was not the standard he held for other
writers in the company, who worked for him. His unwillingness to collaborate as a
part of the company he co-founded and ran was obviously recognized as
deleterious to them all. This prima donna behavior went over poorly. Were they
working for the company that united their common interests, and that paid them,
or for the egotistical designer, who had a court-recognized track record for
screwing over collaborators?</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Meanwhile,
Gygax had finished exceedingly little game content in the years leading up to
his ouster, struggling to find the creativity to write his own D&D books
(something he is documented talking about), cultivating a few die-hard loyal
followers like Frank Mentzer to do the writing for D&D instead, while
taking credit for the game as a whole himself.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Add to this how
Gygax had for years actively courted the disfavor of the entire hobby game
industry, with a TSR-versus-the-world attitude, alienating potential
collaborators among which TSR could have been the standout leader to TSR's
advantage. Most famously, he had zealously fought with Dave Arneson over
creative credits and royalties for D&D itself, culminating in a humiliating
lawsuit that awarded Arneson a rich boon at the company’s expense and cementing
for TSR a negative reputation far and wide.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "times", serif;">Add yet further that over the preceding years Gygax had
squandered huge amounts of TSR's money on a fruitless effort to realize a
Hollywood movie based on D&D, including maintaining a costly</span><span style="font-family: "Times New Roman", serif;"> California apartment at the company’s
expense (where he maintained also, at least for a while, a
secretary/girlfriend, also paid for by the company). Gygax was away from the
core activities of the company for long periods while pursuing a gamble that
paid zero in return. </span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">In short, when
Gygax was kicked out of the company's leadership through a clandestine exchange of stocks
that put a non-gamer outsider in charge, it was because Gygax had become one of
TSR’s biggest liabilities. Reading the whole account, I was surprised that it
took so long.</span></span></p><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">(</span><span style="font-family: "Times New Roman", serif;"><span style="font-family: "Times New Roman", serif;">They did offer to Gygax the opportunity to continue to use his creative talent for TSR. He decided to leave instead.)</span></span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Gamers who are
focused on play and design are not likely to care about corporate history, but
I urge them to read <i>Game Wizards</i> anyway. No, you will not find insights into playstyles
or ideas for your campaign (unless you really do want to make a game about business
entrepreneurs, as one of the Blooms fantasized after the leaders of TSR
enchanted themselves with the idea that playing role-playing games was training
for the business world). But if you are focused on design with any kind of
commercial goal, there are clear lessons to be learned from the failures and
successes of the pioneers. And if you are one of those many players who hope to
play the game "as it was intended," this book adds to the mountain of
evidence that there is no such thing. Not only are Gygax and Arneson overrated to the neglect of many others, but there was no coherent pristine "old
school" revealed by deities and demigods.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">What's missing?
A lot, of course. It's clear that Peterson had to cut material to make it
feasible as a monograph. His blog, <a href="https://www.blogger.com/"><span style="color: blue;">Playing at the World</span></a>, has already been sharing
materials that didn't make it into the book. I expect we will see some of that
worked into other interesting narratives in the future. <i>Game Wizards</i> is
a history of the formation of TSR and its first decade, its "Gygax
years." I give credit to Peterson for staying on target while there was so
much else to say, even if I wanted still more.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">One matter that
I think may have received skewed emphasis, from the point of view of corporate
history, is the scandal of Dallas Egbert's disappearance. Peterson's account of
it is the best, and best informed, that I've read. Certainly, this sad affair
drew loads of attention, mostly negative, to the game, and that publicity
boosted curiosity and sales enormously. But what Peterson brings out is that it
was this publicity that brought TSR a deal with mega-sized publisher Random
House to distribute D&D games and books, beginning from 1 Jan 1980.
Peterson here makes a critical new point. Suddenly, D&D was available in
every bookstore and even in general outlets like K-Mart. D&D immediately
boomed massively. Yet I find this point about distribution to be understated,
when it is surely the most important outcome of the Egbert scandal. I am certain that I
would not have received my first role-playing game product, Moldvay's <i>D&D
Basic Set</i> (available 1981) as a birthday gift if it were not sitting on the
shelves of a pedestrian bookstore where my friend's mom bought it for me.
That's the first D&D set aimed at kids ten years old and up, leading to
lifelong fandom by a new and larger horde of <a href="https://lichvanwinkle.blogspot.com/2021/01/when-grognards-were-munchkins.html">munchkins</a>.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">What I myself
miss in the book, although I can't blame Peterson for not tracking it, is the
character of the enthusiastic response of players in the period he covers. We
gather a sense of D&D's success almost entirely through accounts of the
annual revenues earned by TSR. We know that TSR hit it big with this game, but
we don't really hear in this book <i>why </i>that is so from the players' side.
I don't consider this a serious oversight on Peterson's part. Hearing about the
game's success strictly in dollar figures is a new way to view the history.
It's not as if Peterson doesn't know the story of the reception. He has already
written on it. Every author has to choose how to delimit the content. Yet after
reading <i>Game Wizards</i>, I am more convinced than ever that the players and
the fans and the hobbyists are the ones who made D&D into what it is. We
did so <i>despite </i>Gygax and Arneson, <i>despite </i>the amateur shoddiness
of the original game that was never intended to satisfy a gigantic new audience. They opened Pandora's box (as Steve Perrin put it in
1978), but it is players who made wonders out of its affecting contents. Along
with this necessary limitation, I wish that the book discussed the other
role-playing games of the 1970s that provided the alternatives do D&D that
players sought. Again, though, that would have overwhelmed the main story, and
if too much were added, nobody would read it because of its length.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">Many details in
the account were quite new to me. Here are just a few. I did not know in the
years leading up to D&D, Gary Gygax and his family were not just not well off, but outright poverty-stricken. Gygax
struggled badly to feed his family. We can assume that his financial battles were fed by that experience. He also struggled early on with gaming
itself, as if it were an addiction, more than once announcing he was quitting
all involvement in wargames to devote time to his wife and five children and,
it seems, to his involvement in the Jehovah's Witnesses. Obviously, those
divided feelings did not last, especially when publishing games fed his family
and brought wealth. I did not know, either, that Dave Arneson participated in
the Way International (a cult-like Christian church founded by V. P. Wierwille,
encouraging worldly prosperity and self-empowerment through tradition-rejecting
Jesus worship) and he evangelized for them.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">The most
charming part of the story for me was to see how very little impact the authors
expected that the game would have at the outset. They were just publishing
rules for miniatures hobbyists like themselves, a cool new twist on established
ways. Sadly, when it became a sudden popular boom through the involvement of
crowds of college-aged science-fiction fans who were not wargamers, the knives
came out as a couple of nerdy toy-soldier enthusiasts claimed the prize of real
money and genuine fame.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><i><span style="font-family: "Times New Roman", serif;">Game Wizards</span></i><span style="font-family: "Times New Roman", serif;"> is an excellent piece of work, well
written and the product of years of investigation. It does seem to set the record straight. Much credit goes to the crew
of many at MIT Press who were involved in helping with the book and its
production, for designing such an attractive volume, extremely well laid out,
with an excellent system of end notes and heartwarming maps and images of the
places and people involved.</span></span></p><span style="font-size: medium;">
</span><p class="MsoNormal" style="line-height: normal; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">This book
cements Jon Peterson's place as the foremost historian of <i>Dungeons &
Dragons</i> today. In the terms of <i>Chainmail</i>, or <i>Original D&D</i>, he has gone from "hero" to "superhero." The history of D&D may seem like a small kingdom in which establish a castle, but keep
in mind that this one game involves billions of dollars and bears incalculable
cultural influence, and Peterson knows that the influence will only grow over time. In the scholarly field of the study of role-playing games, there is a dearth of high-quality work that is based on new research, rather than stating the obvious through a cultural studies muddle. Without any pretension of academic jargon this book sets a high scholarly standard. Peterson's even hand, narrator's voice, neutrality, and
thorough use of sources make <i>Game Wizards </i>unlikely to be surpassed as a history of
TSR in its formative "Gygax years."</span></span></p>
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"IM FELL Great Primer";
mso-font-kerning:8.0pt;}
</style>
<![endif]--><p><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>AR-SA</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:8.0pt;
mso-para-margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"IM FELL Great Primer";
mso-font-kerning:8.0pt;}
</style>
<![endif]--></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com1tag:blogger.com,1999:blog-2246037824413568064.post-10333318966051260132021-09-20T07:24:00.010-07:002021-09-20T14:46:37.276-07:00The Genealogy of Advantage and Disadvantage in RPG Mechanics<p>This is inspired by a clear and informative <a href="https://knightattheopera.blogspot.com/2021/09/iterative-design.html#more">blog post on iterative game design</a> by Dwiz at his blog "A Knight at the Opera." (It's worth reading!) He demonstrates the development of "to hit" rolls from OD&D to the general mechanics of 5e by following the step-by-step redesign of those rules in successive editions. He closes by encouraging game rule designers with the words "Too many people try to reinvent the wheel, when they should be looking at other people's wheels for comparison."</p><p>My intention here is just to sketch the background of rolling with Advantage and with Disadvantage. It comes from outside of D&D. In D&D 5e, advantage and disadvantage mean rolling 1d20 twice and dropping the worse of the two (with Advantage) or dropping the best of the two (with Disadvantage) instead of making fine-grained judgment calls about how many plus and minus factors should affect a roll targeting a difficulty number (mostly arbitrarily assigned by the referee on the spot).</p><p> My main point is that we have to look beyond D&D to find the origins of this mechanic whereby one rolls more than one die against a target number set by the referee and takes the better (or worse) result with the extra die. I see the roots reaching back nearly to the beginning of the hobby.<br /></p><p> Let's start with <i>Tunnels & Trolls</i>, 1975. Saving throws in that system were 2d6 (doubles add and re-roll) + <a href="https://lichvanwinkle.blogspot.com/2020/07/luck-stats-in-early-role-playing-games.html">Luck stat</a>, aimed at target number set by the level of depth of the dungeon you were in. You had to beat 20 on the first level to make the saving throw, 25 on the second level of the dungeon, 30 on the third, and so on. This soon expanded to a universal saving throw system based on any stat, not just Luck. Feats of Dexterity used the same mechanic, but with DEX instead of Luck, etc. Furthermore, the Referee could easily ignore the physical level of the dungeon (not all adventures being in tiered dungeons or in dungeons at all), and just say "Make a level-2 DEX save," estimating the difficulty on the spot. (And that's how I actually played T&T with friends in the early '80s.) This became the main resolution system in the underrated RPG <i>Mercenaries, Spies, and Private Eyes</i> (1983).<br /></p><p>Here we see the innovation of target numbers set by the referee on the spot, originally in terms of <i>level</i> of difficulty, moving away from an even more arbitrary and incomprehensible saving throw chart.<br /></p><p>Next in my sketch is the influential game <i>The Fantasy Trip</i> (issued in parts 1977-1980). Here, from the beginning (the combat rules <i>Melee </i>published in 1977), difficulty of a task was not expressed by a target number, but by the number of d6 you had to roll to get equal to or under the relevant stat, which is the "low-roll target." A normal save was made with 3d6, against an average stat score of 10. But an easy saving throw required 2d6 for the same target, a difficult saving throw required 4d6 for the same target, a super-difficult one took 5d6... etc. (This is, by the way, the direct antecedent of GURPS, in which the number of dice is invariably 3d6, but complicated plus and minus modifiers are used instead. I like <i>The Fantasy Trip</i>'s system better, in many ways!)</p><p>Here we see, I think for the first time, a universal RPG mechanic in which <i>the number of dice</i> called for by the referee expressed the difficulty of the task. In this example, with a roll-under mechanic, the more dice, the harder the task. (If, somehow, it had been a roll-over-target rule, then naturally it would be that the more dice, the easier the task--like 5e's Advantage rule.)<br /></p><p>Our next stop is the <i>Ghostbusters RPG</i> (1986), seemingly an odd place for a major innovation, but the brains devising it were three of the giants of Chaosium: Sandy Petersen, Lynn Willis, and Greg Stafford (the people behind games like <i>Call of Cthulhu</i> and <i>RuneQuest</i>). In the <i>Ghostbusters RPG</i>, <i>stats are expressed as a number of dice</i>. Instead of rolling 3D6 to determine your Muscle trait, like the STR score of a D&D character, the trait itself can be 3d6 (expressed just as 3). You roll your dice and add 'em up against a difficulty number set by the referee on the spot. Starting to sound familiar to you players of later games? </p><p>Here, the more the dice, the better you are at it. That <i>number of dice</i> (rather than the fixed outcome of a number of dice rolled together, such as 3d6 per stat) <i>is </i>the character stat. The target number for the grand total still expressed something about the difficulty as estimated by the referee.</p><p>This is, as far as I can see, the beginning of what we might call "classic dice pool mechanics." The games that followed the path of <i>Ghostbusters</i>, like the <i>Star Wars RPG</i> (1987) and then the generic <i>D6 System </i>(1996), started here.<br /></p><p>But we turn from the <i>Ghostbusters RPG</i> just three years later to <i>Shadowrun </i>(1989), a much more popular game than <i>Ghostbusters</i> over the years, but one that shows inspiration from the <i>Ghostbusters RPG </i>mechanics. In <i>Shadowrun</i>, your stat similarly indicates how many d6 you roll, but instead of adding them all up, you count how many "successes" your dice show <i>per die</i>. The number needed is set by the referee. Let's say you roll 5d6 (because your stat was 5) and the referee says you need a 4. Then the number of individual dice that equal or exceed 4 indicates the degree of your success. This is basically exactly what the original <i>Vampire: The Masquerade</i> RPG [1991] took over, but with d10 instead of d6. These "dice pool mechanics" would become very widely known during the World of Darkness game boom.</p><p>The idea of having more than one die each of which, separately and <i>not as a total</i>, gets tested against the target number, is another direct antecedent of the 5e Advantage/Disadvantage rule. <br /></p><p>In 1992 there was Jonathan Tweet's and Robin Laws' game <i>Over the Edge</i>. To me, this was a <i>huge</i> breakthrough in character mechanics (wrapped up in one of the settings I have disliked, vehemently, for many reasons, more than almost any other setting, so I'll focus here on the mechanics). In this game, stats were basically descriptive. You say what you are, and that is your main "stat" (e.g. "Mad Scientist") and you add two secondary characteristics (say, "Debate Club Veteran" and "Computer Geek") and one flaw (say, "Sucker for pretty girls"). You undertake any actions related to your Mad Scientist "main stat" with 4d6, actions related to your secondary characteristics with 3d6, and other regular stuff with 2d6. You <i>add them up</i> and aim for a target number set by the referee. (I'm sure I'm leaving out relevant details, but that's approximately it.)<br /></p><p><i>But additionally</i>, the Referee can decide if circumstances are favorable or not. If favorable, the character can add a bonus die and drop the worst one. If not, then roll an extra die and drop the best one.</p><p>This is basically 5e's Advantage and Disadvantage, right there in 1992. I can't think of or don't know of an earlier version of this, but it may be out there--unless it's <i>The Fantasy Trip</i>, where the number of dice rolled indicates level of difficulty (but there is no dropping of dice either way).<br /></p><p>Anyway, the main point: Advantage and Disadvantage dice are (as should be obvious if you think about it) a riff on dice pools. It is, in effect, a simplified dice pool with no adding of numbers needed, as in <i>Shadowrun</i>. These rules existed for many years before 5e made the rule canonical and widespread. It entered the stream with one of the "indie games" of the '90s written by two of the most innovative designers of that period.</p><p>Advantage and Disadvantage, as used in 5e, are fun because they cut out lots of on-the-spot calculations of bonuses and penalties that pile up into a huge stack as characters advance. Advancement is already rewarded by more plusses and minuses that have the side-effect of slowing the game down.<br /></p><p>In summary: <br /></p><p>I find the roots of target numbers set by the referee on the spot in the saving throws of <i>Tunnels & Trolls</i>, starting 1975 (with exploding dice on doubles).<br /></p><p>I find the dice pool mechanic where number of dice interact with difficulty rooted in <i>The Fantasy Trip</i>, starting 1977.</p><p>I find the dice pool based on player character stats in the <i>Ghostbusters RPG</i> in 1986. <br /></p><p>I find the idea of "target number per individual die" in <i>Shadowrun</i>, in 1989.</p><p>I find the basic idea of Advantage and Disadvantage (extra die, drop best or worst) in <i>Over the Edge</i> in 1992.<br /></p><p>Here, as in many other areas, the history of D&D cannot be extricated from the history of the hobby as a whole. In conclusion, as Dwiz says in his post that inspired me here today, "Iterations aren't always linear"!<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com15tag:blogger.com,1999:blog-2246037824413568064.post-76355104613900806542021-04-26T07:40:00.003-07:002021-04-26T11:26:02.720-07:00D&D's Original Twenty+ Character Stats (versus GURPS)<p>Players of role-playing adventure games love simple game rules these days. I think that's a good thing, and it's likely to make the hobby easier to enter for newcomers.<br /></p><p>But what counts as simple?</p><p>B/X D&D and other early varieties of D&D, and their many, many clones, are often praised for the simplicity of the stats and character features if we compare with later editions of D&D.</p><p>Yet if we just consider the player-facing matter of the character sheet and the numbers that players need to track, there are a lot of numbers, and the use of those numbers is often opaque. What do you roll for this stat or that stat, if at all, and which die?<br /></p><p>Some stats are "primary," in the sense that you roll for them or they are determined without reference to other numbers.</p><p>Some of them are "secondary," in the sense that they are derived from primary numbers by a formula or by consulting a chart.</p><p>After trying to introduce a few novices to B/X D&D, I realized that these "simple" D&D stats were not so simple as I had claimed.</p><p>Here's a list of things that a new B/X D&D player needs to track. I call all of these "stats," including the ones that are not numerical (like Alignment).</p><p>I put an *asterisk by the <i>secondary stats</i>.<br /></p><ol style="text-align: left;"><li>Class (descriptive but essential stat)<br /></li><li>Level</li><li>Alignment <br /></li><li>Experience Points</li><li>STR</li><li>damage bonus*<br /></li><li>DEX</li><li>AC and missile adjustment*<br /></li><li>CON</li><li>HP adjustment*<br /></li><li>INT</li><li>Languages known* <br /></li><li>WIS</li><li>Save vs magic bonus* <br /></li><li>CHA</li><li>Retainers one can have* <br /></li><li>Loyalty adjustment*<br /></li><li>Experience bonus for prime requisites*<br /></li><li>Hit Points</li><li>Armor Class</li><li>THAC0 (or attack bonus)<br /></li><li>vs Death Ray/Poison*</li><li>vs Wands*</li><li>vs "Stone"*</li><li>vs Dragon Breath*</li><li>vs Staves & Spells*</li><li>Damage done (per weapon)<br /></li></ol><p>Then there are modular stats according to character class, such as "Spells/Levels of spells," a chart of numbers for Turning Undead, and a chart of numbers for Thief abilities.</p><p>A starting D&D character has well over twenty stats.</p><p>D&D characters are also highly uniform in these stats. Everybody has the same ones. The main variation comes in restrictions on weapons and armor, hit dice, and class abilities.<br /></p><p>New players also have to figure out d4, d6, d8, d10, d12, d20, and d100. As a player who started in 1981, I find these distinctions as obvious to me as my native language. But I have recently seen new players stall at the table, unable to recognize which die's shape is which on the spur of the moment, and others have to select dice for them to roll. It's not fun at the table to feel you can't spot which die to roll.<br /></p><p><b>A comparison with GURPS</b><br /></p><p>Let's compare the unnoticed complexity of D&D with another game that has a reputation for complexity: GURPS.<br /></p><p>If a player wants to custom-design a character in GURPS, it can take a very long time without the presence of someone who has encyclopedic familiarity with the rules. Still, take a look at the stat system.</p><ol style="text-align: left;"><li>ST</li><li>DX</li><li>IQ</li><li>HT</li><li>Willpower*</li><li>Basic Speed*</li><li>Move*</li><li>Thrust damage*</li><li>Swing damage *<br /></li><li>Passive Defense*</li><li>Active Defense*</li><li>Skills, MODULAR<br /></li><li>OTHER POSSIBLE MODULAR TRAITS (advantages, disadvantages, quirks)</li></ol><p>The GURPS character-facing rules are actually really simple. The resolution system is also very easy. The game uses d6 only. It's 3d6, roll equal-to-or-under. (Only reaction rolls and damage rolls work differently.)<br /></p><p>What makes GURPS seem complex is its <i>modularity</i>. That is, you just use the rules for character features that you have. After decades of GURPS supplements, there are modular features for characters for practically any genre. It's <i>vast</i>.<br /></p><p>Still, the core GURPS rules are far simpler and more streamlined than those for D&D. In GURPS, there are no useless stats. There are no numbers that sit there most of the time without being used (like D&D stats, which often play zero role in actual play).<br /></p><p>If you wanted to use GURPS Lite (which is <a href="http://www.sjgames.com/gurps/lite/">free</a>!), you get an easy and universal resolution system without much fuss.<br /></p><p>The drawbacks in GURPS for "rules-lite" game fans are basically just two, both related to character generation.</p><p>(1) It has a point-buy system, and there is such a big menu of things you can buy, that it can be overwhelming. Character generation for a new player can last hours, as prospective players leaf through a catalogue of items that <i>might </i>fit a new character.<br /></p><p>(2) There has definitely been a huge "point creep" in GURPS gaming culture. When the system first game out, characters were ideally based on 100 points. It was a nice round number for low-power fantasy games. Now they are more typically 250 points, meaning that there's just a lot more shopping and counting to do in character generation. Even when character templates are used to simplify things for beginners, a 250-point template is a <i>lot </i>of data and fidgety numbers.</p><p>I think that point bloat is the single biggest reason there aren't more players of GURPS games.<br /></p><p>GURPS would probably win new players if it could lower this hurdle considerably. Here are some ideas:<br /></p><p style="margin-left: 40px; text-align: left;">1. Back to basics: 100-point characters, with correspondingly lower stats, so that one point of a core stat makes a difference, as it used to be in the late '80s.<br /></p><p style="margin-left: 40px; text-align: left;">2. Random characters (not point-buy!). Make a table of character features used in your setting, and let players roll for them. Never mind that PCs will have different point values! Players accept that some will roll better than others.</p><p style="margin-left: 40px; text-align: left;">4. Alternatively, have simple lists of advantages and disadvantages of the same point value, with a list of acceptable swaps. Players pick from lists. "Pick one advantage from Box A. You can take an advantage from Box B, but then you have to take one disadvantage from Box C." "If you want to raise your Magery by 1, lower ST or HT by one." That kind of thing will be more legible to players than adding up points.<br /></p><p style="margin-left: 40px; text-align: left;">5. Combine low-point templates with random rolls for modular features.</p><p style="margin-left: 40px; text-align: left;">6. Institute a <a href="https://lichvanwinkle.blogspot.com/2021/03/the-roots-of-slot-based-encumbrance.html">slot-based encumbrance system</a> instead of counting pounds or kilograms. (Slots = ST. New Advantage: bonus item slots, 4 pts/level up to a limit set by the GM.)<br /></p><p style="text-align: left;">I could see a low-hurdle, easy-character-generation version of GURPS being quite successful.</p><p style="text-align: left;">Steve Jackson Games has published its <i>Dungeon Fantasy</i> rules, which seems to emulate later editions of D&D more, with higher power levels and templates in place of character classes. That's where they invested to tap into the OSR scence (that, and the republished deluxe edition of The Fantasy Trip).<br /></p><p style="text-align: left;">But I'd like see <i>GURPS Basic Fantasy</i> instead, with a system for making characters randomly that didn't require any knowledge of the point-system. The points would be at a smaller scale and can be kept entirely "under the hood" except when used for XP.<br /></p><p style="text-align: left;">Starting templates could be printed on cards. To make a character in GURPS, draw a card from the stack for your template, then roll some d66s to get a few advantages and disadvantages. Then just play <i>without counting any points at all</i> during character generation.</p><p style="text-align: left;">The point value of characters could just be something the GM tracks behind the screen--if that's even necessary.</p><p style="text-align: left;">People who play video games don't need to know the code underlying it. The same goes for GURPS character points. You can play without them.<br /></p><p style="text-align: left;">There's one more thing. Steve Jackson Games just has to start not using <i>such bad art</i> in every single book. I'd rather have no art than the stuff they use most of the time. (This goes especially for art that depicts images of Kickstarter patrons as adventurers, nearly ruining some products for me.) I don't like the role that art plays in the success and failure of games, but there's no denying it: new players are sparked by cool art.<br /></p><p style="text-align: center;"><b>***</b></p><p style="text-align: left;">Okay, this post has turned out to be a lot more about GURPS than I had intended, but I think the initial point is still true:</p><p style="text-align: center;">D&D characters have a lot of stats!</p><p style="text-align: left;">There's a lot to keep track of for a brand-new D&D player, with confusing and nearly useless stuff all over the character sheet, and it's not nearly as simple as fans of the good old days sometimes think.<br /></p><p style="text-align: left;">Sure, early D&D rules are much simpler than a lot of later systems, but, then again, complexity in a character sheet is of two kinds.</p><p style="margin-left: 40px; text-align: left;">(1) There's mandatory complexity, the stuff every single player has to keep track of.</p><p style="margin-left: 40px; text-align: left;">(2) Then there's modular complexity, the stuff that only matters to the players who have those modular features in their characters.</p><p style="text-align: left;">D&D is more complex than GURPS when it comes to mandatory complexity: numbers for odd things that every player <i>must track</i>. (A separate number for "Save versus Wands"?) GURPS is more complex than old editions of D&D when it comes to modular complexity: things that players track only to distinguish their individual character.</p><p style="text-align: left;">Players have their strong preferences, but I bet I could explain a simple GURPS character sheet and basic GURPS mechanics to a new player more simply than I could explain how a B/X D&D character sheet works.<br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com16tag:blogger.com,1999:blog-2246037824413568064.post-61698635477583030222021-04-25T12:24:00.007-07:002021-10-24T08:27:36.035-07:00Alternative Spell Rules for Knave<p><i>Knave</i> is a light rules toolkit by Ben Milton compatible with old versions of D&D and their clones. It was released in 2018 (before I got back into adventure games).<br /></p><p>Only recently did I get around to looking at it closely. I think it's pretty neat.</p><p>One of its best features is the open invitation to modify the rules.</p><p>One kind of fantasy adventure game rule that I dislike generally is "spells per day" and the related "Vancian magic." The rules of <i>Knave </i>require a PC to have a spellbook and to read it out to cast a spell, but spells work only once per day. Why?</p><p>I found a lot of alternative rules for <i>Knave</i> on the internet, but none that addressed this issue.<br /></p><p>I prefer spell rules that make casting spells a risk to resources used at will rather than a built-in power that works X times per day. <br /></p><p>So, I thought of some alternative spell rules for <i>Knave</i> that suit my preferences. They also give PCs a new use for their INT score.<br /></p><p>With this rule alternative, PCs can even learn spells when they gain a level, and subsequently can take the risk to cast a spell <i>without </i>wielding an associated spell book. That said, they will never have the degree of magical power that a real wizard possesses. True wizards remain powerful and mysterious NPCs, as they are in many works of fantasy fiction. </p><p>Another thing about <i>Knave</i>'s spell rules that confused me was the
need to carry a whole spellbook to use a spell that a PC can read out in one
round of action. I understand the design motive to turn a spell-slot mechanic into an item that has encumbrance value and taxes a PC's resources. My alternative rules sheet suggests a rationale for
why spellbooks are this way in <i>Knave</i>. (In fact, I prefer to use a variety of spell-bestowing objects--scrolls, wands, runestones, and other objects, rather than whole books--but spellbooks are iconic and cool, and they have their place.)<br /><i></i></p><p>If you try these alternative rules, let me know how they work for you.</p><p><a href="https://drive.google.com/file/d/1kUgmukb82A7RD_ZR__ErMG3gG7L0q_w1/view?usp=sharing">Here they are! </a><br /></p>Tom Van Winklehttp://www.blogger.com/profile/00498476328377801884noreply@blogger.com4